Drive: Add BatchableRequest subclass.
[chromium-blink-merge.git] / media / base / audio_buffer_queue.cc
blob299d44fe85f815aea4b42f7c0469040ca74717b8
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/base/audio_buffer_queue.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "media/base/audio_bus.h"
11 #include "media/base/buffers.h"
13 namespace media {
15 AudioBufferQueue::AudioBufferQueue() { Clear(); }
16 AudioBufferQueue::~AudioBufferQueue() {}
18 void AudioBufferQueue::Clear() {
19 buffers_.clear();
20 current_buffer_ = buffers_.begin();
21 current_buffer_offset_ = 0;
22 frames_ = 0;
25 void AudioBufferQueue::Append(const scoped_refptr<AudioBuffer>& buffer_in) {
26 // Add the buffer to the queue. Inserting into deque invalidates all
27 // iterators, so point to the first buffer.
28 buffers_.push_back(buffer_in);
29 current_buffer_ = buffers_.begin();
31 // Update the |frames_| counter since we have added frames.
32 frames_ += buffer_in->frame_count();
33 CHECK_GT(frames_, 0); // make sure it doesn't overflow.
36 int AudioBufferQueue::ReadFrames(int frames,
37 int dest_frame_offset,
38 AudioBus* dest) {
39 DCHECK_GE(dest->frames(), frames + dest_frame_offset);
40 return InternalRead(frames, true, 0, dest_frame_offset, dest);
43 int AudioBufferQueue::PeekFrames(int frames,
44 int source_frame_offset,
45 int dest_frame_offset,
46 AudioBus* dest) {
47 DCHECK_GE(dest->frames(), frames);
48 return InternalRead(
49 frames, false, source_frame_offset, dest_frame_offset, dest);
52 void AudioBufferQueue::SeekFrames(int frames) {
53 // Perform seek only if we have enough bytes in the queue.
54 CHECK_LE(frames, frames_);
55 int taken = InternalRead(frames, true, 0, 0, NULL);
56 DCHECK_EQ(taken, frames);
59 int AudioBufferQueue::InternalRead(int frames,
60 bool advance_position,
61 int source_frame_offset,
62 int dest_frame_offset,
63 AudioBus* dest) {
64 // Counts how many frames are actually read from the buffer queue.
65 int taken = 0;
66 BufferQueue::iterator current_buffer = current_buffer_;
67 int current_buffer_offset = current_buffer_offset_;
69 int frames_to_skip = source_frame_offset;
70 while (taken < frames) {
71 // |current_buffer| is valid since the first time this buffer is appended
72 // with data. Make sure there is data to be processed.
73 if (current_buffer == buffers_.end())
74 break;
76 scoped_refptr<AudioBuffer> buffer = *current_buffer;
78 int remaining_frames_in_buffer =
79 buffer->frame_count() - current_buffer_offset;
81 if (frames_to_skip > 0) {
82 // If there are frames to skip, do it first. May need to skip into
83 // subsequent buffers.
84 int skipped = std::min(remaining_frames_in_buffer, frames_to_skip);
85 current_buffer_offset += skipped;
86 frames_to_skip -= skipped;
87 } else {
88 // Find the right amount to copy from the current buffer. We shall copy no
89 // more than |frames| frames in total and each single step copies no more
90 // than the current buffer size.
91 int copied = std::min(frames - taken, remaining_frames_in_buffer);
93 // if |dest| is NULL, there's no need to copy.
94 if (dest) {
95 buffer->ReadFrames(
96 copied, current_buffer_offset, dest_frame_offset + taken, dest);
99 // Increase total number of frames copied, which regulates when to end
100 // this loop.
101 taken += copied;
103 // We have read |copied| frames from the current buffer. Advance the
104 // offset.
105 current_buffer_offset += copied;
108 // Has the buffer has been consumed?
109 if (current_buffer_offset == buffer->frame_count()) {
110 // If we are at the last buffer, no more data to be copied, so stop.
111 BufferQueue::iterator next = current_buffer + 1;
112 if (next == buffers_.end())
113 break;
115 // Advances the iterator.
116 current_buffer = next;
117 current_buffer_offset = 0;
121 if (advance_position) {
122 // Update the appropriate values since |taken| frames have been copied out.
123 frames_ -= taken;
124 DCHECK_GE(frames_, 0);
125 DCHECK(current_buffer_ != buffers_.end() || frames_ == 0);
127 // Remove any buffers before the current buffer as there is no going
128 // backwards.
129 buffers_.erase(buffers_.begin(), current_buffer);
130 current_buffer_ = buffers_.begin();
131 current_buffer_offset_ = current_buffer_offset;
134 return taken;
137 } // namespace media