Drive: Add BatchableRequest subclass.
[chromium-blink-merge.git] / media / renderers / video_renderer_impl.h
blob33938dc0cc926d567381a866c793f0754aaaccb3
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_
6 #define MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_
8 #include <deque>
10 #include "base/memory/ref_counted.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/memory/scoped_vector.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/synchronization/condition_variable.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h"
17 #include "media/base/decryptor.h"
18 #include "media/base/demuxer_stream.h"
19 #include "media/base/media_log.h"
20 #include "media/base/pipeline_status.h"
21 #include "media/base/video_decoder.h"
22 #include "media/base/video_frame.h"
23 #include "media/base/video_renderer.h"
24 #include "media/filters/decoder_stream.h"
26 namespace base {
27 class SingleThreadTaskRunner;
28 class TickClock;
31 namespace media {
33 // VideoRendererImpl creates its own thread for the sole purpose of timing frame
34 // presentation. It handles reading from the VideoFrameStream and stores the
35 // results in a queue of decoded frames and executing a callback when a frame is
36 // ready for rendering.
37 class MEDIA_EXPORT VideoRendererImpl
38 : public VideoRenderer,
39 public base::PlatformThread::Delegate {
40 public:
41 // |decoders| contains the VideoDecoders to use when initializing.
43 // Implementors should avoid doing any sort of heavy work in this method and
44 // instead post a task to a common/worker thread to handle rendering. Slowing
45 // down the video thread may result in losing synchronization with audio.
47 // Setting |drop_frames_| to true causes the renderer to drop expired frames.
48 VideoRendererImpl(
49 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
50 ScopedVector<VideoDecoder> decoders,
51 bool drop_frames,
52 const scoped_refptr<MediaLog>& media_log);
53 ~VideoRendererImpl() override;
55 // VideoRenderer implementation.
56 void Initialize(DemuxerStream* stream,
57 const PipelineStatusCB& init_cb,
58 const SetDecryptorReadyCB& set_decryptor_ready_cb,
59 const StatisticsCB& statistics_cb,
60 const BufferingStateCB& buffering_state_cb,
61 const PaintCB& paint_cb,
62 const base::Closure& ended_cb,
63 const PipelineStatusCB& error_cb,
64 const WallClockTimeCB& wall_clock_time_cb,
65 const base::Closure& waiting_for_decryption_key_cb) override;
66 void Flush(const base::Closure& callback) override;
67 void StartPlayingFrom(base::TimeDelta timestamp) override;
68 void OnTimeStateChanged(bool time_progressing) override;
70 // PlatformThread::Delegate implementation.
71 void ThreadMain() override;
73 void SetTickClockForTesting(scoped_ptr<base::TickClock> tick_clock);
75 private:
76 // Creates a dedicated |thread_| for video rendering.
77 void CreateVideoThread();
79 // Callback for |video_frame_stream_| initialization.
80 void OnVideoFrameStreamInitialized(bool success);
82 // Callback for |video_frame_stream_| to deliver decoded video frames and
83 // report video decoding status.
84 void FrameReady(VideoFrameStream::Status status,
85 const scoped_refptr<VideoFrame>& frame);
87 // Helper method for adding a frame to |ready_frames_|.
88 void AddReadyFrame_Locked(const scoped_refptr<VideoFrame>& frame);
90 // Helper method that schedules an asynchronous read from the
91 // |video_frame_stream_| as long as there isn't a pending read and we have
92 // capacity.
93 void AttemptRead();
94 void AttemptRead_Locked();
96 // Called when VideoFrameStream::Reset() completes.
97 void OnVideoFrameStreamResetDone();
99 // Runs |paint_cb_| with the next frame from |ready_frames_|.
101 // A read is scheduled to replace the frame.
102 void PaintNextReadyFrame_Locked();
104 // Drops the next frame from |ready_frames_| and runs |statistics_cb_|.
106 // A read is scheduled to replace the frame.
107 void DropNextReadyFrame_Locked();
109 // Returns true if the renderer has enough data for playback purposes.
110 // Note that having enough data may be due to reaching end of stream.
111 bool HaveEnoughData_Locked();
112 void TransitionToHaveEnough_Locked();
114 // Runs |statistics_cb_| with |frames_decoded_| and |frames_dropped_|, resets
115 // them to 0, and then waits on |frame_available_| for up to the
116 // |wait_duration|.
117 void UpdateStatsAndWait_Locked(base::TimeDelta wait_duration);
119 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
121 // Used for accessing data members.
122 base::Lock lock_;
124 // Provides video frames to VideoRendererImpl.
125 scoped_ptr<VideoFrameStream> video_frame_stream_;
127 // Flag indicating low-delay mode.
128 bool low_delay_;
130 // Queue of incoming frames yet to be painted.
131 typedef std::deque<scoped_refptr<VideoFrame> > VideoFrameQueue;
132 VideoFrameQueue ready_frames_;
134 // Keeps track of whether we received the end of stream buffer and finished
135 // rendering.
136 bool received_end_of_stream_;
137 bool rendered_end_of_stream_;
139 // Used to signal |thread_| as frames are added to |frames_|. Rule of thumb:
140 // always check |state_| to see if it was set to STOPPED after waking up!
141 base::ConditionVariable frame_available_;
143 // Important detail: being in kPlaying doesn't imply that video is being
144 // rendered. Rather, it means that the renderer is ready to go. The actual
145 // rendering of video is controlled by time advancing via |get_time_cb_|.
147 // kUninitialized
148 // | Initialize()
149 // |
150 // V
151 // kInitializing
152 // | Decoders initialized
153 // |
154 // V Decoders reset
155 // kFlushed <------------------ kFlushing
156 // | StartPlayingFrom() ^
157 // | |
158 // | | Flush()
159 // `---------> kPlaying --------'
160 enum State {
161 kUninitialized,
162 kInitializing,
163 kFlushing,
164 kFlushed,
165 kPlaying
167 State state_;
169 // Video thread handle.
170 base::PlatformThreadHandle thread_;
172 // Keep track of the outstanding read on the VideoFrameStream. Flushing can
173 // only complete once the read has completed.
174 bool pending_read_;
176 bool drop_frames_;
178 BufferingState buffering_state_;
180 // Playback operation callbacks.
181 base::Closure flush_cb_;
183 // Event callbacks.
184 PipelineStatusCB init_cb_;
185 StatisticsCB statistics_cb_;
186 BufferingStateCB buffering_state_cb_;
187 base::Closure ended_cb_;
188 PipelineStatusCB error_cb_;
189 WallClockTimeCB wall_clock_time_cb_;
191 base::TimeDelta start_timestamp_;
193 // Embedder callback for notifying a new frame is available for painting.
194 PaintCB paint_cb_;
196 // The wallclock times of the last frame removed from the |ready_frames_|
197 // queue, either for calling |paint_cb_| or for dropping. Set to null during
198 // flushing.
199 base::TimeTicks last_media_time_;
201 // Equivalent to |last_media_time_| + the estimated duration of the frame.
202 base::TimeTicks latest_possible_paint_time_;
204 // Keeps track of the number of frames decoded and dropped since the
205 // last call to |statistics_cb_|. These must be accessed under lock.
206 int frames_decoded_;
207 int frames_dropped_;
209 bool is_shutting_down_;
211 scoped_ptr<base::TickClock> tick_clock_;
213 // NOTE: Weak pointers must be invalidated before all other member variables.
214 base::WeakPtrFactory<VideoRendererImpl> weak_factory_;
216 DISALLOW_COPY_AND_ASSIGN(VideoRendererImpl);
219 } // namespace media
221 #endif // MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_