Drive: Add BatchableRequest subclass.
[chromium-blink-merge.git] / ui / accelerated_widget_mac / io_surface_layer.mm
blob11efbd59bdef5c27ef69ccc16f3e0b646ab4c2c0
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accelerated_widget_mac/io_surface_layer.h"
7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/CGLIOSurface.h>
9 #include <OpenGL/CGLRenderers.h>
10 #include <OpenGL/gl.h>
11 #include <OpenGL/OpenGL.h>
13 #include "base/mac/sdk_forward_declarations.h"
14 #include "base/trace_event/trace_event.h"
15 #include "ui/accelerated_widget_mac/io_surface_context.h"
16 #include "ui/accelerated_widget_mac/io_surface_texture.h"
17 #include "ui/base/cocoa/animation_utils.h"
18 #include "ui/gfx/geometry/size_conversions.h"
19 #include "ui/gl/gpu_switching_manager.h"
21 ////////////////////////////////////////////////////////////////////////////////
22 // IOSurfaceLayerHelper
24 namespace ui {
26 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
27     IOSurfaceLayerClient* client,
28     IOSurfaceLayer* layer)
29         : client_(client),
30           layer_(layer),
31           needs_display_(false),
32           has_pending_frame_(false),
33           did_not_draw_counter_(0),
34           is_pumping_frames_(false),
35           timer_(
36               FROM_HERE,
37               base::TimeDelta::FromSeconds(1) / 6,
38               this,
39               &IOSurfaceLayerHelper::TimerFired) {}
41 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
42   // Any acks that were waiting on this layer to draw will not occur, so ack
43   // them now to prevent blocking the renderer.
44   AckPendingFrame(true);
47 void IOSurfaceLayerHelper::GotNewFrame() {
48   // A trace value of 2 indicates that there is a pending swap ack. See
49   // canDrawInCGLContext for other value meanings.
50   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
52   has_pending_frame_ = true;
53   needs_display_ = true;
54   timer_.Reset();
56   // If reqested, draw immediately and don't bother trying to use the
57   // isAsynchronous property to ensure smooth animation. If this is while
58   // frames are being pumped then ack and display immediately to get a
59   // correct-sized frame displayed as soon as possible.
60   if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) {
61     SetNeedsDisplayAndDisplayAndAck();
62   } else {
63     if (![layer_ isAsynchronous])
64       [layer_ setAsynchronous:YES];
65   }
68 void IOSurfaceLayerHelper::SetNeedsDisplay() {
69   needs_display_ = true;
72 bool IOSurfaceLayerHelper::CanDraw() {
73   // If we return NO 30 times in a row, switch to being synchronous to avoid
74   // burning CPU cycles on this callback.
75   if (needs_display_) {
76     did_not_draw_counter_ = 0;
77   } else {
78     did_not_draw_counter_ += 1;
79     if (did_not_draw_counter_ == 30)
80       [layer_ setAsynchronous:NO];
81   }
83   // Add an instantaneous blip to the PendingSwapAck state to indicate
84   // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
85   // from 2, indicating that a swap ack is pending) indicates that we
86   // requested a draw. A blip up to 1 (usually from 0, indicating there is no
87   // pending swap ack) indicates that we did not request a draw. This would
88   // be more natural to do with a tracing pseudo-thread
89   // http://crbug.com/366300
90   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
91   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
92                     has_pending_frame_ ? 2 : 0);
94   return needs_display_;
97 void IOSurfaceLayerHelper::DidDraw(bool success) {
98   needs_display_ = false;
99   AckPendingFrame(success);
102 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
103   if (!has_pending_frame_)
104     return;
105   has_pending_frame_ = false;
106   if (success)
107     client_->IOSurfaceLayerDidDrawFrame();
108   else
109     client_->IOSurfaceLayerHitError();
110   // A trace value of 0 indicates that there is no longer a pending swap ack.
111   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
114 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
115   // Drawing using setNeedsDisplay and displayIfNeeded will result in
116   // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
117   // animation. Disable asynchronous drawing before issuing these calls as a
118   // workaround.
119   // http://crbug.com/395827
120   if ([layer_ isAsynchronous])
121     [layer_ setAsynchronous:NO];
123   [layer_ setNeedsDisplay];
124   DisplayIfNeededAndAck();
127 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() {
128   if (!needs_display_)
129     return;
131   // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
132   // issuing displayIfNeeded.
133   // http://crbug.com/395827
134   if ([layer_ isAsynchronous])
135     [layer_ setAsynchronous:NO];
137   // Do not bother drawing while pumping new frames -- wait until the waiting
138   // block ends to draw any of the new frames.
139   if (!is_pumping_frames_)
140     [layer_ displayIfNeeded];
142   // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
143   // rapidly (e.g, with vsync off). This is unacceptable because the failure
144   // to ack a single frame will hang the renderer. Ensure that the renderer
145   // not be blocked by lying and claiming that we drew the frame.
146   AckPendingFrame(true);
149 void IOSurfaceLayerHelper::TimerFired() {
150   DisplayIfNeededAndAck();
153 void IOSurfaceLayerHelper::BeginPumpingFrames() {
154   is_pumping_frames_ = true;
157 void IOSurfaceLayerHelper::EndPumpingFrames() {
158   is_pumping_frames_ = false;
159   DisplayIfNeededAndAck();
162 }  // namespace ui
164 ////////////////////////////////////////////////////////////////////////////////
165 // IOSurfaceLayer
167 @implementation IOSurfaceLayer
169 - (id)initWithClient:(ui::IOSurfaceLayerClient*)client
170             withScaleFactor:(float)scale_factor
171     needsGLFinishWorkaround:(bool)needs_gl_finish_workaround {
172   if (self = [super init]) {
173     helper_.reset(new ui::IOSurfaceLayerHelper(client, self));
175     iosurface_ = ui::IOSurfaceTexture::Create(needs_gl_finish_workaround);
176     context_ = ui::IOSurfaceContext::Get(
177         ui::IOSurfaceContext::kCALayerContext);
178     if (!iosurface_.get() || !context_.get()) {
179       LOG(ERROR) << "Failed create CompositingIOSurface or context";
180       [self resetClient];
181       [self release];
182       return nil;
183     }
185     [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
186     [self setAnchorPoint:CGPointMake(0, 0)];
187     // Setting contents gravity is necessary to prevent the layer from being
188     // scaled during dyanmic resizes (especially with devtools open).
189     [self setContentsGravity:kCAGravityTopLeft];
190     if ([self respondsToSelector:(@selector(setContentsScale:))]) {
191       [self setContentsScale:scale_factor];
192     }
193   }
194   return self;
197 - (void)dealloc {
198   DCHECK(!helper_);
199   [super dealloc];
202 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
203                 withPixelSize:(gfx::Size)pixel_size
204               withScaleFactor:(float)scale_factor {
205   return iosurface_->SetIOSurface(io_surface_id, pixel_size);
208 - (void)poisonContextAndSharegroup {
209   context_->PoisonContextAndSharegroup();
212 - (bool)hasBeenPoisoned {
213   return context_->HasBeenPoisoned();
216 - (float)scaleFactor {
217   if ([self respondsToSelector:(@selector(contentsScale))])
218     return [self contentsScale];
219   return 1;
222 - (int)rendererID {
223   GLint current_renderer_id = -1;
224   if (CGLGetParameter(context_->cgl_context(),
225                       kCGLCPCurrentRendererID,
226                       &current_renderer_id) == kCGLNoError) {
227     return current_renderer_id & kCGLRendererIDMatchingMask;
228   }
229   return -1;
232 - (void)resetClient {
233   helper_.reset();
236 - (void)gotNewFrame {
237   helper_->GotNewFrame();
240 - (void)setNeedsDisplayAndDisplayAndAck {
241   helper_->SetNeedsDisplayAndDisplayAndAck();
244 - (void)displayIfNeededAndAck {
245   helper_->DisplayIfNeededAndAck();
248 - (void)beginPumpingFrames {
249   helper_->BeginPumpingFrames();
252 - (void)endPumpingFrames {
253   helper_->EndPumpingFrames();
256 // The remaining methods implement the CAOpenGLLayer interface.
258 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
259   if (!context_.get())
260     return [super copyCGLPixelFormatForDisplayMask:mask];
261   return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
264 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
265   if (!context_.get())
266     return [super copyCGLContextForPixelFormat:pixelFormat];
267   return CGLRetainContext(context_->cgl_context());
270 - (void)setNeedsDisplay {
271   if (helper_)
272     helper_->SetNeedsDisplay();
273   [super setNeedsDisplay];
276 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
277                 pixelFormat:(CGLPixelFormatObj)pixelFormat
278                forLayerTime:(CFTimeInterval)timeInterval
279                 displayTime:(const CVTimeStamp*)timeStamp {
280   if (helper_)
281     return helper_->CanDraw();
282   return NO;
285 - (void)drawInCGLContext:(CGLContextObj)glContext
286              pixelFormat:(CGLPixelFormatObj)pixelFormat
287             forLayerTime:(CFTimeInterval)timeInterval
288              displayTime:(const CVTimeStamp*)timeStamp {
289   TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
291   bool draw_succeeded = iosurface_->DrawIOSurface();
292   if (helper_)
293     helper_->DidDraw(draw_succeeded);
295   [super drawInCGLContext:glContext
296               pixelFormat:pixelFormat
297              forLayerTime:timeInterval
298               displayTime:timeStamp];
301 @end