Drive: Add BatchableRequest subclass.
[chromium-blink-merge.git] / ui / compositor / test / in_process_context_provider.cc
blobd59736ff86d2730a1cf6cb39897fe317b73bd4f4
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/test/in_process_context_provider.h"
7 #include "base/bind.h"
8 #include "base/callback_helpers.h"
9 #include "base/lazy_instance.h"
10 #include "base/strings/stringprintf.h"
11 #include "base/trace_event/trace_event.h"
12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
20 namespace ui {
22 namespace {
24 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer {
26 public:
27 GLES2Initializer() { gles2::Initialize(); }
29 ~GLES2Initializer() { gles2::Terminate(); }
31 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER;
38 } // namespace
40 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
42 const gpu::gles2::ContextCreationAttribHelper& attribs,
43 bool lose_context_when_out_of_memory,
44 gfx::AcceleratedWidget window,
45 const std::string& debug_name) {
46 return new InProcessContextProvider(
47 attribs, lose_context_when_out_of_memory, window, debug_name);
50 // static
51 scoped_refptr<InProcessContextProvider>
52 InProcessContextProvider::CreateOffscreen(
53 bool lose_context_when_out_of_memory) {
54 gpu::gles2::ContextCreationAttribHelper attribs;
55 attribs.alpha_size = 8;
56 attribs.blue_size = 8;
57 attribs.green_size = 8;
58 attribs.red_size = 8;
59 attribs.depth_size = 0;
60 attribs.stencil_size = 8;
61 attribs.samples = 0;
62 attribs.sample_buffers = 0;
63 attribs.fail_if_major_perf_caveat = false;
64 attribs.bind_generates_resource = false;
65 return new InProcessContextProvider(
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
67 "Offscreen");
70 InProcessContextProvider::InProcessContextProvider(
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name)
75 : attribs_(attribs),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
77 window_(window),
78 debug_name_(debug_name),
79 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread();
84 InProcessContextProvider::~InProcessContextProvider() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() ||
86 context_thread_checker_.CalledOnValidThread());
89 bool InProcessContextProvider::BindToCurrentThread() {
90 // This is called on the thread the context will be used.
91 DCHECK(context_thread_checker_.CalledOnValidThread());
93 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
95 context_.reset(gpu::GLInProcessContext::Create(
96 nullptr, /* service */
97 nullptr, /* surface */
98 !window_, /* is_offscreen */
99 window_, gfx::Size(1, 1), nullptr, /* share_context */
100 true, /* share_resources */
101 attribs_, gpu_preference, gpu::GLInProcessContextSharedMemoryLimits(),
102 nullptr, nullptr));
104 if (!context_)
105 return false;
107 context_->SetContextLostCallback(base::Bind(
108 &InProcessContextProvider::OnLostContext, base::Unretained(this)));
111 capabilities_.gpu = context_->GetImplementation()->capabilities();
113 std::string unique_context_name =
114 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
115 context_->GetImplementation()->TraceBeginCHROMIUM(
116 "gpu_toplevel", unique_context_name.c_str());
118 return true;
121 cc::ContextProvider::Capabilities
122 InProcessContextProvider::ContextCapabilities() {
123 DCHECK(context_thread_checker_.CalledOnValidThread());
124 return capabilities_;
127 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
128 DCHECK(context_thread_checker_.CalledOnValidThread());
130 return context_->GetImplementation();
133 gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
134 DCHECK(context_thread_checker_.CalledOnValidThread());
136 return context_->GetImplementation();
139 static void BindGrContextCallback(const GrGLInterface* interface) {
140 cc::ContextProvider* context_provider =
141 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
143 gles2::SetGLContext(context_provider->ContextGL());
146 class GrContext* InProcessContextProvider::GrContext() {
147 DCHECK(context_thread_checker_.CalledOnValidThread());
149 if (gr_context_)
150 return gr_context_.get();
152 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
153 // Make sure the gles2 library is initialized first on exactly one thread.
154 g_gles2_initializer.Get();
155 gles2::SetGLContext(ContextGL());
157 skia::RefPtr<GrGLInterface> interface =
158 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
159 interface->fCallback = BindGrContextCallback;
160 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
162 gr_context_ = skia::AdoptRef(GrContext::Create(
163 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
165 return gr_context_.get();
168 void InProcessContextProvider::SetupLock() {
171 base::Lock* InProcessContextProvider::GetLock() {
172 return &context_lock_;
175 bool InProcessContextProvider::IsContextLost() {
176 DCHECK(context_thread_checker_.CalledOnValidThread());
178 base::AutoLock lock(destroyed_lock_);
179 return destroyed_;
182 void InProcessContextProvider::VerifyContexts() {
185 void InProcessContextProvider::DeleteCachedResources() {
186 DCHECK(context_thread_checker_.CalledOnValidThread());
188 if (gr_context_) {
189 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
190 TRACE_EVENT_SCOPE_THREAD);
191 gr_context_->freeGpuResources();
195 bool InProcessContextProvider::DestroyedOnMainThread() {
196 DCHECK(main_thread_checker_.CalledOnValidThread());
198 base::AutoLock lock(destroyed_lock_);
199 return destroyed_;
202 void InProcessContextProvider::SetLostContextCallback(
203 const LostContextCallback& lost_context_callback) {
204 lost_context_callback_ = lost_context_callback;
207 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
209 // There's no memory manager for the in-process implementation.
212 void InProcessContextProvider::OnLostContext() {
213 DCHECK(context_thread_checker_.CalledOnValidThread());
215 base::AutoLock lock(destroyed_lock_);
216 if (destroyed_)
217 return;
218 destroyed_ = true;
220 if (!lost_context_callback_.is_null())
221 base::ResetAndReturn(&lost_context_callback_).Run();
222 if (gr_context_)
223 gr_context_->abandonContext();
226 } // namespace ui