1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/ui/views/layout_constants.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
23 #include "ui/views/controls/button/label_button_border.h"
24 #include "ui/views/controls/menu/menu_item_view.h"
25 #include "ui/views/controls/menu/menu_model_adapter.h"
26 #include "ui/views/controls/menu/menu_runner.h"
27 #include "ui/views/widget/widget.h"
29 ToolbarButton::ToolbarButton(views::ButtonListener
* listener
,
31 : views::LabelButton(listener
, base::string16()),
34 y_position_on_lbuttondown_(0),
35 show_menu_factory_(this) {
36 ink_drop_animation_controller_
= views::InkDropAnimationControllerFactory::
37 CreateInkDropAnimationController(this);
38 set_context_menu_controller(this);
41 ToolbarButton::~ToolbarButton() {
44 void ToolbarButton::Init() {
46 SetAccessibilityFocusable(true);
47 image()->EnableCanvasFlippingForRTLUI(true);
50 void ToolbarButton::ClearPendingMenu() {
51 show_menu_factory_
.InvalidateWeakPtrs();
54 bool ToolbarButton::IsMenuShowing() const {
58 gfx::Size
ToolbarButton::GetPreferredSize() const {
59 gfx::Size
size(image()->GetPreferredSize());
60 gfx::Size label_size
= label()->GetPreferredSize();
61 if (label_size
.width() > 0) {
63 label_size
.width() + GetLayoutConstant(LOCATION_BAR_HORIZONTAL_PADDING
),
66 // For non-material assets the entire size of the button is captured in the
67 // image resource. For Material Design the excess whitespace is being removed
68 // from the image assets. Enlarge the button by the theme provided insets.
69 if (ui::MaterialDesignController::IsModeMaterial()) {
70 ui::ThemeProvider
* provider
= GetThemeProvider();
71 if (provider
&& provider
->UsingSystemTheme()) {
72 gfx::Insets
insets(GetLayoutInsets(TOOLBAR_BUTTON
));
73 size
.Enlarge(insets
.width(), insets
.height());
79 void ToolbarButton::Layout() {
80 LabelButton::Layout();
84 bool ToolbarButton::OnMousePressed(const ui::MouseEvent
& event
) {
85 if (enabled() && ShouldShowMenu() &&
86 IsTriggerableEvent(event
) && HitTestPoint(event
.location())) {
87 // Store the y pos of the mouse coordinates so we can use them later to
88 // determine if the user dragged the mouse down (which should pop up the
89 // drag down menu immediately, instead of waiting for the timer)
90 y_position_on_lbuttondown_
= event
.y();
92 // Schedule a task that will show the menu.
93 const int kMenuTimerDelay
= 500;
94 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
95 FROM_HERE
, base::Bind(&ToolbarButton::ShowDropDownMenu
,
96 show_menu_factory_
.GetWeakPtr(),
97 ui::GetMenuSourceTypeForEvent(event
)),
98 base::TimeDelta::FromMilliseconds(kMenuTimerDelay
));
101 ink_drop_animation_controller_
->AnimateToState(
102 views::InkDropState::ACTION_PENDING
);
104 return LabelButton::OnMousePressed(event
);
107 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent
& event
) {
108 bool result
= LabelButton::OnMouseDragged(event
);
110 if (show_menu_factory_
.HasWeakPtrs()) {
111 // If the mouse is dragged to a y position lower than where it was when
112 // clicked then we should not wait for the menu to appear but show
114 if (event
.y() > y_position_on_lbuttondown_
+ GetHorizontalDragThreshold()) {
115 show_menu_factory_
.InvalidateWeakPtrs();
116 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event
));
123 void ToolbarButton::OnMouseReleased(const ui::MouseEvent
& event
) {
124 if (IsTriggerableEvent(event
) ||
125 (event
.IsRightMouseButton() && !HitTestPoint(event
.location()))) {
126 LabelButton::OnMouseReleased(event
);
129 if (IsTriggerableEvent(event
))
130 show_menu_factory_
.InvalidateWeakPtrs();
132 ink_drop_animation_controller_
->AnimateToState(views::InkDropState::HIDDEN
);
135 void ToolbarButton::OnMouseCaptureLost() {
138 void ToolbarButton::OnMouseExited(const ui::MouseEvent
& event
) {
139 // Starting a drag results in a MouseExited, we need to ignore it.
140 // A right click release triggers an exit event. We want to
141 // remain in a PUSHED state until the drop down menu closes.
142 if (state_
!= STATE_DISABLED
&& !InDrag() && state_
!= STATE_PRESSED
)
143 SetState(STATE_NORMAL
);
146 void ToolbarButton::OnGestureEvent(ui::GestureEvent
* event
) {
148 // While dropdown menu is showing the button should not handle gestures.
149 event
->StopPropagation();
153 LabelButton::OnGestureEvent(event
);
155 views::InkDropState ink_drop_state
= views::InkDropState::HIDDEN
;
156 switch (event
->type()) {
157 case ui::ET_GESTURE_TAP_DOWN
:
158 ink_drop_state
= views::InkDropState::ACTION_PENDING
;
159 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that
160 // subsequent events for the gesture are sent to |this|.
163 case ui::ET_GESTURE_LONG_PRESS
:
164 ink_drop_state
= views::InkDropState::SLOW_ACTION
;
166 case ui::ET_GESTURE_TAP
:
167 ink_drop_state
= views::InkDropState::QUICK_ACTION
;
169 case ui::ET_GESTURE_END
:
170 case ui::ET_GESTURE_TAP_CANCEL
:
171 ink_drop_state
= views::InkDropState::HIDDEN
;
176 ink_drop_animation_controller_
->AnimateToState(ink_drop_state
);
179 void ToolbarButton::GetAccessibleState(ui::AXViewState
* state
) {
180 CustomButton::GetAccessibleState(state
);
181 state
->role
= ui::AX_ROLE_BUTTON_DROP_DOWN
;
182 state
->default_action
= l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS
);
183 state
->AddStateFlag(ui::AX_STATE_HASPOPUP
);
186 scoped_ptr
<views::LabelButtonBorder
>
187 ToolbarButton::CreateDefaultBorder() const {
188 scoped_ptr
<views::LabelButtonBorder
> border
=
189 views::LabelButton::CreateDefaultBorder();
191 ui::ThemeProvider
* provider
= GetThemeProvider();
192 if (provider
&& provider
->UsingSystemTheme())
193 border
->set_insets(GetLayoutInsets(TOOLBAR_BUTTON
));
195 return border
.Pass();
198 void ToolbarButton::ShowContextMenuForView(View
* source
,
199 const gfx::Point
& point
,
200 ui::MenuSourceType source_type
) {
204 show_menu_factory_
.InvalidateWeakPtrs();
205 ShowDropDownMenu(source_type
);
208 void ToolbarButton::AddInkDropLayer(ui::Layer
* ink_drop_layer
) {
209 SetPaintToLayer(true);
210 image()->SetPaintToLayer(true);
211 image()->SetFillsBoundsOpaquely(false);
213 layer()->Add(ink_drop_layer
);
214 layer()->StackAtBottom(ink_drop_layer
);
217 void ToolbarButton::RemoveInkDropLayer(ui::Layer
* ink_drop_layer
) {
218 layer()->Remove(ink_drop_layer
);
220 image()->SetFillsBoundsOpaquely(true);
221 image()->SetPaintToLayer(false);
222 SetPaintToLayer(false);
225 bool ToolbarButton::ShouldEnterPushedState(const ui::Event
& event
) {
226 // Enter PUSHED state on press with Left or Right mouse button or on taps.
227 // Remain in this state while the context menu is open.
228 return event
.type() == ui::ET_GESTURE_TAP
||
229 event
.type() == ui::ET_GESTURE_TAP_DOWN
||
230 (event
.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON
|
231 ui::EF_RIGHT_MOUSE_BUTTON
) & event
.flags()) != 0);
234 bool ToolbarButton::ShouldShowMenu() {
235 return model_
!= NULL
;
238 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type
) {
239 if (!ShouldShowMenu())
242 gfx::Rect lb
= GetLocalBounds();
244 // Both the menu position and the menu anchor type change if the UI layout
246 gfx::Point
menu_position(lb
.origin());
247 menu_position
.Offset(0, lb
.height() - 1);
248 if (base::i18n::IsRTL())
249 menu_position
.Offset(lb
.width() - 1, 0);
251 View::ConvertPointToScreen(this, &menu_position
);
254 int left_bound
= GetSystemMetrics(SM_XVIRTUALSCREEN
);
255 #elif defined(OS_CHROMEOS)
256 // A window won't overlap between displays on ChromeOS.
257 // Use the left bound of the display on which
258 // the menu button exists.
259 gfx::NativeView view
= GetWidget()->GetNativeView();
260 gfx::Display display
= gfx::Screen::GetScreenFor(
261 view
)->GetDisplayNearestWindow(view
);
262 int left_bound
= display
.bounds().x();
264 // The window might be positioned over the edge between two screens. We'll
265 // want to position the dropdown on the screen the mouse cursor is on.
266 gfx::NativeView view
= GetWidget()->GetNativeView();
267 gfx::Screen
* screen
= gfx::Screen::GetScreenFor(view
);
268 gfx::Display display
= screen
->GetDisplayNearestPoint(
269 screen
->GetCursorScreenPoint());
270 int left_bound
= display
.bounds().x();
272 if (menu_position
.x() < left_bound
)
273 menu_position
.set_x(left_bound
);
275 // Make the button look depressed while the menu is open.
276 SetState(STATE_PRESSED
);
278 menu_showing_
= true;
280 // Create and run menu. Display an empty menu if model is NULL.
282 views::MenuModelAdapter
menu_delegate(model_
.get());
283 menu_delegate
.set_triggerable_event_flags(triggerable_event_flags());
284 menu_runner_
.reset(new views::MenuRunner(menu_delegate
.CreateMenu(),
285 views::MenuRunner::HAS_MNEMONICS
));
286 views::MenuRunner::RunResult result
=
287 menu_runner_
->RunMenuAt(GetWidget(),
289 gfx::Rect(menu_position
, gfx::Size(0, 0)),
290 views::MENU_ANCHOR_TOPLEFT
,
292 if (result
== views::MenuRunner::MENU_DELETED
)
295 views::MenuDelegate menu_delegate
;
296 views::MenuItemView
* menu
= new views::MenuItemView(&menu_delegate
);
298 new views::MenuRunner(menu
, views::MenuRunner::HAS_MNEMONICS
));
299 views::MenuRunner::RunResult result
=
300 menu_runner_
->RunMenuAt(GetWidget(),
302 gfx::Rect(menu_position
, gfx::Size(0, 0)),
303 views::MENU_ANCHOR_TOPLEFT
,
305 if (result
== views::MenuRunner::MENU_DELETED
)
309 ink_drop_animation_controller_
->AnimateToState(views::InkDropState::HIDDEN
);
311 menu_showing_
= false;
313 // Need to explicitly clear mouse handler so that events get sent
314 // properly after the menu finishes running. If we don't do this, then
315 // the first click to other parts of the UI is eaten.
316 SetMouseHandler(NULL
);
318 // Set the state back to normal after the drop down menu is closed.
319 if (state_
!= STATE_DISABLED
)
320 SetState(STATE_NORMAL
);
323 void ToolbarButton::LayoutInkDrop() {
324 ink_drop_animation_controller_
->SetInkDropSize(size());
327 const char* ToolbarButton::GetClassName() const {
328 return "ToolbarButton";