1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/touch_selection/longpress_drag_selector.h"
7 #include "base/auto_reset.h"
8 #include "ui/events/gesture_detection/motion_event.h"
12 LongPressDragSelector::LongPressDragSelector(
13 LongPressDragSelectorClient
* client
)
16 has_longpress_drag_start_anchor_(false) {
19 LongPressDragSelector::~LongPressDragSelector() {
22 bool LongPressDragSelector::WillHandleTouchEvent(const MotionEvent
& event
) {
23 switch (event
.GetAction()) {
24 case MotionEvent::ACTION_DOWN
:
25 touch_down_position_
.SetPoint(event
.GetX(), event
.GetY());
26 touch_down_time_
= event
.GetEventTime();
27 has_longpress_drag_start_anchor_
= false;
28 SetState(LONGPRESS_PENDING
);
31 case MotionEvent::ACTION_UP
:
32 case MotionEvent::ACTION_CANCEL
:
36 case MotionEvent::ACTION_MOVE
:
43 if (state_
!= DRAG_PENDING
&& state_
!= DRAGGING
)
46 gfx::PointF
position(event
.GetX(), event
.GetY());
47 if (state_
== DRAGGING
) {
48 gfx::PointF drag_position
= position
+ longpress_drag_selection_offset_
;
49 client_
->OnDragUpdate(*this, drag_position
);
53 // We can't use |touch_down_position_| as the offset anchor, as
54 // showing the selection UI may have shifted the motion coordinates.
55 if (!has_longpress_drag_start_anchor_
) {
56 has_longpress_drag_start_anchor_
= true;
57 longpress_drag_start_anchor_
= position
;
61 // Allow an additional slop affordance after the longpress occurs.
62 gfx::Vector2dF delta
= position
- longpress_drag_start_anchor_
;
63 if (client_
->IsWithinTapSlop(delta
))
66 gfx::PointF selection_start
= client_
->GetSelectionStart();
67 gfx::PointF selection_end
= client_
->GetSelectionEnd();
68 bool extend_selection_start
= false;
69 if (std::abs(delta
.y()) > std::abs(delta
.x())) {
70 // If initial motion is up/down, extend the start/end selection bound.
71 extend_selection_start
= delta
.y() < 0;
73 // Otherwise extend the selection bound toward which we're moving.
74 // Note that, for mixed RTL text, or for multiline selections triggered
75 // by longpress, this may not pick the most suitable drag target
76 gfx::Vector2dF start_delta
= selection_start
- position
;
78 // The vectors must be normalized to make dot product comparison meaningful.
79 if (!start_delta
.IsZero())
80 start_delta
.Scale(1.f
/ start_delta
.Length());
81 gfx::Vector2dF end_delta
= selection_end
- position
;
82 if (!end_delta
.IsZero())
83 end_delta
.Scale(1.f
/ start_delta
.Length());
85 // The larger the dot product the more similar the direction.
86 extend_selection_start
=
87 gfx::DotProduct(start_delta
, delta
) > gfx::DotProduct(end_delta
, delta
);
90 gfx::PointF extent
= extend_selection_start
? selection_start
: selection_end
;
91 longpress_drag_selection_offset_
= extent
- position
;
92 client_
->OnDragBegin(*this, extent
);
97 bool LongPressDragSelector::IsActive() const {
98 return state_
!= INACTIVE
&& state_
!= LONGPRESS_PENDING
;
101 void LongPressDragSelector::OnLongPressEvent(base::TimeTicks event_time
,
102 const gfx::PointF
& position
) {
103 // We have no guarantees that the current gesture stream is aligned with the
104 // observed touch stream. We only know that the gesture sequence is downstream
105 // from the touch sequence. Using a time/distance heuristic helps ensure that
106 // the observed longpress corresponds to the active touch sequence.
107 if (state_
== LONGPRESS_PENDING
&&
108 // Ensure the down event occurs *before* the longpress event. Use a
109 // small time epsilon to account for floating point time conversion.
110 (touch_down_time_
< event_time
+ base::TimeDelta::FromMicroseconds(10)) &&
111 client_
->IsWithinTapSlop(touch_down_position_
- position
)) {
112 SetState(SELECTION_PENDING
);
116 void LongPressDragSelector::OnSelectionActivated() {
117 if (state_
== SELECTION_PENDING
)
118 SetState(DRAG_PENDING
);
121 void LongPressDragSelector::OnSelectionDeactivated() {
125 void LongPressDragSelector::SetState(SelectionState state
) {
129 const bool was_dragging
= state_
== DRAGGING
;
130 const bool was_active
= IsActive();
133 // TODO(jdduke): Add UMA for tracking relative longpress drag frequency.
135 client_
->OnDragEnd(*this);
137 if (was_active
!= IsActive())
138 client_
->OnLongPressDragActiveStateChanged();