Refactor HpackDecoder's public API to ease integration into SpdyFramer.
[chromium-blink-merge.git] / ui / gfx / color_utils_unittest.cc
blob59eaeba1e3e8c779b3a475cc768003e54113a1f7
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <stdlib.h>
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "third_party/skia/include/core/SkBitmap.h"
9 #include "third_party/skia/include/core/SkColorPriv.h"
10 #include "ui/gfx/color_utils.h"
12 TEST(ColorUtils, SkColorToHSLRed) {
13 color_utils::HSL hsl = { 0, 0, 0 };
14 color_utils::SkColorToHSL(SK_ColorRED, &hsl);
15 EXPECT_DOUBLE_EQ(hsl.h, 0);
16 EXPECT_DOUBLE_EQ(hsl.s, 1);
17 EXPECT_DOUBLE_EQ(hsl.l, 0.5);
20 TEST(ColorUtils, SkColorToHSLGrey) {
21 color_utils::HSL hsl = { 0, 0, 0 };
22 color_utils::SkColorToHSL(SkColorSetARGB(255, 128, 128, 128), &hsl);
23 EXPECT_DOUBLE_EQ(hsl.h, 0);
24 EXPECT_DOUBLE_EQ(hsl.s, 0);
25 EXPECT_EQ(static_cast<int>(hsl.l * 100),
26 static_cast<int>(0.5 * 100)); // Accurate to two decimal places.
29 TEST(ColorUtils, HSLToSkColorWithAlpha) {
30 SkColor red = SkColorSetARGB(128, 255, 0, 0);
31 color_utils::HSL hsl = { 0, 1, 0.5 };
32 SkColor result = color_utils::HSLToSkColor(hsl, 128);
33 EXPECT_EQ(SkColorGetA(red), SkColorGetA(result));
34 EXPECT_EQ(SkColorGetR(red), SkColorGetR(result));
35 EXPECT_EQ(SkColorGetG(red), SkColorGetG(result));
36 EXPECT_EQ(SkColorGetB(red), SkColorGetB(result));
40 TEST(ColorUtils, RGBtoHSLRoundTrip) {
41 // Just spot check values near the edges.
42 for (int r = 0; r < 10; ++r) {
43 for (int g = 0; g < 10; ++g) {
44 for (int b = 0; b < 10; ++b) {
45 SkColor rgb = SkColorSetARGB(255, r, g, b);
46 color_utils::HSL hsl = { 0, 0, 0 };
47 color_utils::SkColorToHSL(rgb, &hsl);
48 SkColor out = color_utils::HSLToSkColor(hsl, 255);
49 EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
50 EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
51 EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
55 for (int r = 240; r < 256; ++r) {
56 for (int g = 240; g < 256; ++g) {
57 for (int b = 240; b < 256; ++b) {
58 SkColor rgb = SkColorSetARGB(255, r, g, b);
59 color_utils::HSL hsl = { 0, 0, 0 };
60 color_utils::SkColorToHSL(rgb, &hsl);
61 SkColor out = color_utils::HSLToSkColor(hsl, 255);
62 EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
63 EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
64 EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
70 TEST(ColorUtils, ColorToHSLRegisterSpill) {
71 // In a opt build on Linux, this was causing a register spill on my laptop
72 // (Pentium M) when converting from SkColor to HSL.
73 SkColor input = SkColorSetARGB(255, 206, 154, 89);
74 color_utils::HSL hsl = { -1, -1, -1 };
75 SkColor result = color_utils::HSLShift(input, hsl);
76 // |result| should be the same as |input| since we passed in a value meaning
77 // no color shift.
78 EXPECT_EQ(SkColorGetA(input), SkColorGetA(result));
79 EXPECT_EQ(SkColorGetR(input), SkColorGetR(result));
80 EXPECT_EQ(SkColorGetG(input), SkColorGetG(result));
81 EXPECT_EQ(SkColorGetB(input), SkColorGetB(result));
84 TEST(ColorUtils, AlphaBlend) {
85 SkColor fore = SkColorSetARGB(255, 200, 200, 200);
86 SkColor back = SkColorSetARGB(255, 100, 100, 100);
88 EXPECT_TRUE(color_utils::AlphaBlend(fore, back, 255) ==
89 fore);
90 EXPECT_TRUE(color_utils::AlphaBlend(fore, back, 0) ==
91 back);
93 // One is fully transparent, result is partially transparent.
94 back = SkColorSetA(back, 0);
95 EXPECT_EQ(136U, SkColorGetA(color_utils::AlphaBlend(fore, back, 136)));
97 // Both are fully transparent, result is fully transparent.
98 fore = SkColorSetA(fore, 0);
99 EXPECT_EQ(0U, SkColorGetA(color_utils::AlphaBlend(fore, back, 255)));