Fix mistake in crrev.com/650223005.
[chromium-blink-merge.git] / cc / output / geometry_binding.cc
blobb8c9759618551d9327f858af423d366624d51276
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/geometry_binding.h"
7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "ui/gfx/geometry/rect_f.h"
11 namespace cc {
13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
14 const gfx::RectF& quad_vertex_rect)
15 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
16 struct Vertex {
17 float a_position[3];
18 float a_texCoord[2];
19 // Index of the vertex, divide by 4 to have the matrix for this quad.
20 float a_index;
22 struct Quad {
23 Vertex v0, v1, v2, v3;
25 struct QuadIndex {
26 uint16 data[6];
29 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof)
30 struct_is_densely_packed);
31 COMPILE_ASSERT(
32 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof)
33 struct_is_densely_packed);
35 Quad quad_list[8];
36 QuadIndex quad_index_list[8];
37 for (int i = 0; i < 8; i++) {
38 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
39 {0.0f, 1.0f, }, i * 4.0f + 0.0f};
40 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
41 {0.0f, 0.0f, }, i * 4.0f + 1.0f};
42 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
43 {1.0f, .0f, }, i * 4.0f + 2.0f};
44 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
45 {1.0f, 1.0f, }, i * 4.0f + 3.0f};
46 Quad x = {v0, v1, v2, v3};
47 quad_list[i] = x;
48 QuadIndex y = {
49 {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
50 static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
51 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
52 quad_index_list[i] = y;
55 gl_->GenBuffers(1, &quad_vertices_vbo_);
56 gl_->GenBuffers(1, &quad_elements_vbo_);
57 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
58 GLC(gl_,
59 gl_->BufferData(
60 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
61 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
62 GLC(gl_,
63 gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
64 sizeof(quad_index_list),
65 quad_index_list,
66 GL_STATIC_DRAW));
69 GeometryBinding::~GeometryBinding() {
70 gl_->DeleteBuffers(1, &quad_vertices_vbo_);
71 gl_->DeleteBuffers(1, &quad_elements_vbo_);
74 void GeometryBinding::PrepareForDraw() {
75 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
77 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
78 // OpenGL defines the last parameter to VertexAttribPointer as type
79 // "const GLvoid*" even though it is actually an offset into the buffer
80 // object's data store and not a pointer to the client's address space.
81 const void* offsets[3] = {
82 0, reinterpret_cast<const void*>(
83 3 * sizeof(float)), // NOLINT(runtime/sizeof)
84 reinterpret_cast<const void*>(5 *
85 sizeof(float)), // NOLINT(runtime/sizeof)
88 GLC(gl_,
89 gl_->VertexAttribPointer(PositionAttribLocation(),
91 GL_FLOAT,
92 false,
93 6 * sizeof(float), // NOLINT(runtime/sizeof)
94 offsets[0]));
95 GLC(gl_,
96 gl_->VertexAttribPointer(TexCoordAttribLocation(),
98 GL_FLOAT,
99 false,
100 6 * sizeof(float), // NOLINT(runtime/sizeof)
101 offsets[1]));
102 GLC(gl_,
103 gl_->VertexAttribPointer(TriangleIndexAttribLocation(),
105 GL_FLOAT,
106 false,
107 6 * sizeof(float), // NOLINT(runtime/sizeof)
108 offsets[2]));
109 GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
110 GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
111 GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
114 } // namespace cc