1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/geometry_binding.h"
7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "ui/gfx/geometry/rect_f.h"
13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface
* gl
,
14 const gfx::RectF
& quad_vertex_rect
)
15 : gl_(gl
), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
19 // Index of the vertex, divide by 4 to have the matrix for this quad.
23 Vertex v0
, v1
, v2
, v3
;
29 COMPILE_ASSERT(sizeof(Quad
) == 24 * sizeof(float), // NOLINT(runtime/sizeof)
30 struct_is_densely_packed
);
32 sizeof(QuadIndex
) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof)
33 struct_is_densely_packed
);
36 QuadIndex quad_index_list
[8];
37 for (int i
= 0; i
< 8; i
++) {
38 Vertex v0
= {{quad_vertex_rect
.x(), quad_vertex_rect
.bottom(), 0.0f
, },
39 {0.0f
, 1.0f
, }, i
* 4.0f
+ 0.0f
};
40 Vertex v1
= {{quad_vertex_rect
.x(), quad_vertex_rect
.y(), 0.0f
, },
41 {0.0f
, 0.0f
, }, i
* 4.0f
+ 1.0f
};
42 Vertex v2
= {{quad_vertex_rect
.right(), quad_vertex_rect
.y(), 0.0f
, },
43 {1.0f
, .0f
, }, i
* 4.0f
+ 2.0f
};
44 Vertex v3
= {{quad_vertex_rect
.right(), quad_vertex_rect
.bottom(), 0.0f
, },
45 {1.0f
, 1.0f
, }, i
* 4.0f
+ 3.0f
};
46 Quad x
= {v0
, v1
, v2
, v3
};
49 {static_cast<uint16
>(0 + 4 * i
), static_cast<uint16
>(1 + 4 * i
),
50 static_cast<uint16
>(2 + 4 * i
), static_cast<uint16
>(3 + 4 * i
),
51 static_cast<uint16
>(0 + 4 * i
), static_cast<uint16
>(2 + 4 * i
)}};
52 quad_index_list
[i
] = y
;
55 gl_
->GenBuffers(1, &quad_vertices_vbo_
);
56 gl_
->GenBuffers(1, &quad_elements_vbo_
);
57 GLC(gl_
, gl_
->BindBuffer(GL_ARRAY_BUFFER
, quad_vertices_vbo_
));
60 GL_ARRAY_BUFFER
, sizeof(quad_list
), quad_list
, GL_STATIC_DRAW
));
61 GLC(gl_
, gl_
->BindBuffer(GL_ELEMENT_ARRAY_BUFFER
, quad_elements_vbo_
));
63 gl_
->BufferData(GL_ELEMENT_ARRAY_BUFFER
,
64 sizeof(quad_index_list
),
69 GeometryBinding::~GeometryBinding() {
70 gl_
->DeleteBuffers(1, &quad_vertices_vbo_
);
71 gl_
->DeleteBuffers(1, &quad_elements_vbo_
);
74 void GeometryBinding::PrepareForDraw() {
75 GLC(gl_
, gl_
->BindBuffer(GL_ELEMENT_ARRAY_BUFFER
, quad_elements_vbo_
));
77 GLC(gl_
, gl_
->BindBuffer(GL_ARRAY_BUFFER
, quad_vertices_vbo_
));
78 // OpenGL defines the last parameter to VertexAttribPointer as type
79 // "const GLvoid*" even though it is actually an offset into the buffer
80 // object's data store and not a pointer to the client's address space.
81 const void* offsets
[3] = {
82 0, reinterpret_cast<const void*>(
83 3 * sizeof(float)), // NOLINT(runtime/sizeof)
84 reinterpret_cast<const void*>(5 *
85 sizeof(float)), // NOLINT(runtime/sizeof)
89 gl_
->VertexAttribPointer(PositionAttribLocation(),
93 6 * sizeof(float), // NOLINT(runtime/sizeof)
96 gl_
->VertexAttribPointer(TexCoordAttribLocation(),
100 6 * sizeof(float), // NOLINT(runtime/sizeof)
103 gl_
->VertexAttribPointer(TriangleIndexAttribLocation(),
107 6 * sizeof(float), // NOLINT(runtime/sizeof)
109 GLC(gl_
, gl_
->EnableVertexAttribArray(PositionAttribLocation()));
110 GLC(gl_
, gl_
->EnableVertexAttribArray(TexCoordAttribLocation()));
111 GLC(gl_
, gl_
->EnableVertexAttribArray(TriangleIndexAttribLocation()));