1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/hardware_renderer.h"
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/aw_render_thread_context_provider.h"
9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h"
11 #include "android_webview/browser/parent_compositor_draw_constraints.h"
12 #include "android_webview/browser/parent_output_surface.h"
13 #include "android_webview/browser/shared_renderer_state.h"
14 #include "android_webview/public/browser/draw_gl.h"
15 #include "base/auto_reset.h"
16 #include "base/strings/string_number_conversions.h"
17 #include "base/trace_event/trace_event.h"
18 #include "cc/layers/delegated_frame_provider.h"
19 #include "cc/layers/delegated_renderer_layer.h"
20 #include "cc/layers/layer.h"
21 #include "cc/output/compositor_frame.h"
22 #include "cc/output/output_surface.h"
23 #include "cc/scheduler/begin_frame_source.h"
24 #include "cc/trees/layer_tree_host.h"
25 #include "cc/trees/layer_tree_settings.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gfx/geometry/rect_conversions.h"
29 #include "ui/gfx/geometry/rect_f.h"
30 #include "ui/gfx/transform.h"
31 #include "ui/gl/gl_bindings.h"
34 cc::LayerSettings
HardwareRendererLayerSettings() {
35 return cc::LayerSettings();
39 namespace android_webview
{
41 HardwareRenderer::HardwareRenderer(SharedRendererState
* state
)
42 : shared_renderer_state_(state
),
43 last_egl_context_(eglGetCurrentContext()),
44 stencil_enabled_(false),
45 viewport_clip_valid_for_dcheck_(false),
46 gl_surface_(new AwGLSurface
),
47 root_layer_(cc::Layer::Create(HardwareRendererLayerSettings())),
48 resource_collection_(new cc::DelegatedFrameResourceCollection
),
49 output_surface_(NULL
) {
50 DCHECK(last_egl_context_
);
52 resource_collection_
->SetClient(this);
54 cc::LayerTreeSettings settings
;
56 // Should be kept in sync with compositor_impl_android.cc.
57 settings
.renderer_settings
.allow_antialiasing
= false;
58 settings
.renderer_settings
.highp_threshold_min
= 2048;
60 // Webview does not own the surface so should not clear it.
61 settings
.renderer_settings
.should_clear_root_render_pass
= false;
63 // TODO(enne): Update this this compositor to use a synchronous scheduler.
64 settings
.single_thread_proxy_scheduler
= false;
66 cc::LayerTreeHost::InitParams params
;
68 params
.settings
= &settings
;
69 layer_tree_host_
= cc::LayerTreeHost::CreateSingleThreaded(this, ¶ms
);
70 layer_tree_host_
->SetRootLayer(root_layer_
);
71 layer_tree_host_
->SetLayerTreeHostClientReady();
72 layer_tree_host_
->set_has_transparent_background(true);
75 HardwareRenderer::~HardwareRenderer() {
76 // Must reset everything before |resource_collection_| to ensure all
77 // resources are returned before resetting |resource_collection_| client.
78 layer_tree_host_
.reset();
80 delegated_layer_
= NULL
;
81 frame_provider_
= NULL
;
83 // Check collection is empty.
84 cc::ReturnedResourceArray returned_resources
;
85 resource_collection_
->TakeUnusedResourcesForChildCompositor(
87 DCHECK_EQ(0u, returned_resources
.size());
88 #endif // DCHECK_IS_ON()
90 resource_collection_
->SetClient(NULL
);
92 // Reset draw constraints.
93 shared_renderer_state_
->PostExternalDrawConstraintsToChildCompositorOnRT(
94 ParentCompositorDrawConstraints());
97 void HardwareRenderer::DidBeginMainFrame() {
98 // This is called after OutputSurface is created, but before the impl frame
99 // starts. We set the draw constraints here.
100 DCHECK(output_surface_
);
101 DCHECK(viewport_clip_valid_for_dcheck_
);
102 output_surface_
->SetExternalStencilTest(stencil_enabled_
);
103 output_surface_
->SetDrawConstraints(viewport_
, clip_
);
106 void HardwareRenderer::CommitFrame() {
107 TRACE_EVENT0("android_webview", "CommitFrame");
108 scroll_offset_
= shared_renderer_state_
->GetScrollOffsetOnRT();
110 scoped_ptr
<ChildFrame
> child_frame
=
111 shared_renderer_state_
->PassCompositorFrameOnRT();
112 if (!child_frame
.get())
114 child_frame_
= child_frame
.Pass();
117 scoped_ptr
<cc::CompositorFrame
> frame
= child_frame_
->frame
.Pass();
119 DCHECK(!frame
->gl_frame_data
);
120 DCHECK(!frame
->software_frame_data
);
122 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
123 // renderer frame, assuming that the browser compositor will scale
124 // it back up to device scale. But on Android we put our browser layers in
125 // physical pixels and set our browser CC device_scale_factor to 1, so this
126 // suppresses the transform.
127 frame
->delegated_frame_data
->device_scale_factor
= 1.0f
;
129 gfx::Size frame_size
=
130 frame
->delegated_frame_data
->render_pass_list
.back()->output_rect
.size();
131 bool size_changed
= frame_size
!= frame_size_
;
132 frame_size_
= frame_size
;
134 if (!frame_provider_
.get() || size_changed
) {
135 if (delegated_layer_
.get()) {
136 delegated_layer_
->RemoveFromParent();
139 frame_provider_
= new cc::DelegatedFrameProvider(
140 resource_collection_
.get(), frame
->delegated_frame_data
.Pass());
142 delegated_layer_
= cc::DelegatedRendererLayer::Create(
143 HardwareRendererLayerSettings(), frame_provider_
);
144 delegated_layer_
->SetBounds(frame_size_
);
145 delegated_layer_
->SetIsDrawable(true);
147 root_layer_
->AddChild(delegated_layer_
);
149 frame_provider_
->SetFrameData(frame
->delegated_frame_data
.Pass());
153 void HardwareRenderer::DrawGL(bool stencil_enabled
,
154 int framebuffer_binding_ext
,
155 AwDrawGLInfo
* draw_info
) {
156 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
158 // We need to watch if the current Android context has changed and enforce
159 // a clean-up in the compositor.
160 EGLContext current_context
= eglGetCurrentContext();
161 DCHECK(current_context
) << "DrawGL called without EGLContext";
163 // TODO(boliu): Handle context loss.
164 if (last_egl_context_
!= current_context
)
165 DLOG(WARNING
) << "EGLContextChanged";
167 gfx::Transform
transform(gfx::Transform::kSkipInitialization
);
168 transform
.matrix().setColMajorf(draw_info
->transform
);
169 transform
.Translate(scroll_offset_
.x(), scroll_offset_
.y());
171 viewport_
.SetSize(draw_info
->width
, draw_info
->height
);
172 // Need to post the new transform matrix back to child compositor
173 // because there is no onDraw during a Render Thread animation, and child
174 // compositor might not have the tiles rasterized as the animation goes on.
175 ParentCompositorDrawConstraints
draw_constraints(
176 draw_info
->is_layer
, transform
, gfx::Rect(viewport_
));
177 if (!child_frame_
.get() || draw_constraints
.NeedUpdate(*child_frame_
)) {
178 shared_renderer_state_
->PostExternalDrawConstraintsToChildCompositorOnRT(
182 if (!delegated_layer_
.get())
185 layer_tree_host_
->SetViewportSize(viewport_
);
186 clip_
.SetRect(draw_info
->clip_left
,
188 draw_info
->clip_right
- draw_info
->clip_left
,
189 draw_info
->clip_bottom
- draw_info
->clip_top
);
190 stencil_enabled_
= stencil_enabled
;
192 delegated_layer_
->SetTransform(transform
);
194 gl_surface_
->SetBackingFrameBufferObject(framebuffer_binding_ext
);
196 base::AutoReset
<bool> frame_resetter(&viewport_clip_valid_for_dcheck_
,
198 layer_tree_host_
->SetNeedsRedrawRect(clip_
);
199 layer_tree_host_
->Composite(base::TimeTicks::Now());
201 gl_surface_
->ResetBackingFrameBufferObject();
204 void HardwareRenderer::RequestNewOutputSurface() {
205 scoped_refptr
<cc::ContextProvider
> context_provider
=
206 AwRenderThreadContextProvider::Create(
207 gl_surface_
, DeferredGpuCommandService::GetInstance());
208 scoped_ptr
<ParentOutputSurface
> output_surface_holder(
209 new ParentOutputSurface(context_provider
));
210 output_surface_
= output_surface_holder
.get();
211 layer_tree_host_
->SetOutputSurface(output_surface_holder
.Pass());
214 void HardwareRenderer::DidFailToInitializeOutputSurface() {
215 RequestNewOutputSurface();
218 void HardwareRenderer::UnusedResourcesAreAvailable() {
219 cc::ReturnedResourceArray returned_resources
;
220 resource_collection_
->TakeUnusedResourcesForChildCompositor(
221 &returned_resources
);
222 shared_renderer_state_
->InsertReturnedResourcesOnRT(returned_resources
);
225 } // namespace android_webview