1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
10 #include "base/basictypes.h"
11 #include "third_party/skia/include/core/SkColor.h"
15 // Collects 4 floats at a time for easy upload to GL.
20 // Collects 16 floats at a time for easy upload to GL.
25 // A cache for storing textured quads to be drawn. Stores the minimum required
26 // data to tell if two back to back draws only differ in their transform. Quads
27 // that only differ by transform may be coalesced into a single draw call.
28 struct TexturedQuadDrawCache
{
29 TexturedQuadDrawCache();
30 ~TexturedQuadDrawCache();
32 // Values tracked to determine if textured quads may be coalesced.
36 SkColor background_color
;
38 // Information about the program binding that is required to draw.
39 int uv_xform_location
;
40 int background_color_location
;
41 int vertex_opacity_location
;
45 // A cache for the coalesced quad data.
46 std::vector
<Float4
> uv_xform_data
;
47 std::vector
<float> vertex_opacity_data
;
48 std::vector
<Float16
> matrix_data
;
51 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache
);
56 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_