1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl
* tree_impl
,
26 : LayerImpl(tree_impl
, id
),
27 have_render_passes_to_push_(false),
28 inverse_device_scale_factor_(1.0f
),
30 own_child_id_(false) {
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
41 // The root RenderPass for the layer is merged with its target
42 // RenderPass in each frame. So we only have extra RenderPasses
43 // to merge when we have a non-root RenderPass present.
44 return render_passes_in_draw_order_
.size() > 1;
47 static ResourceProvider::ResourceId
ResourceRemapHelper(
49 const ResourceProvider::ResourceIdMap
& child_to_parent_map
,
50 ResourceProvider::ResourceIdSet
* resources_in_frame
,
51 ResourceProvider::ResourceId id
) {
52 ResourceProvider::ResourceIdMap::const_iterator it
=
53 child_to_parent_map
.find(id
);
54 if (it
== child_to_parent_map
.end()) {
55 *invalid_frame
= true;
59 DCHECK_EQ(it
->first
, id
);
60 ResourceProvider::ResourceId remapped_id
= it
->second
;
61 resources_in_frame
->insert(id
);
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
66 LayerImpl::PushPropertiesTo(layer
);
68 DelegatedRendererLayerImpl
* delegated_layer
=
69 static_cast<DelegatedRendererLayerImpl
*>(layer
);
71 // If we have a new child_id to give to the active layer, it should
72 // have already deleted its old child_id.
73 DCHECK(delegated_layer
->child_id_
== 0 ||
74 delegated_layer
->child_id_
== child_id_
);
75 delegated_layer
->inverse_device_scale_factor_
= inverse_device_scale_factor_
;
76 delegated_layer
->child_id_
= child_id_
;
77 delegated_layer
->own_child_id_
= true;
78 own_child_id_
= false;
80 if (have_render_passes_to_push_
) {
81 // This passes ownership of the render passes to the active tree.
82 delegated_layer
->SetRenderPasses(&render_passes_in_draw_order_
);
83 // Once resources are on the active tree, give them to the ResourceProvider
84 // and release unused resources from the old frame.
85 delegated_layer
->TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
86 DCHECK(render_passes_in_draw_order_
.empty());
87 have_render_passes_to_push_
= false;
90 // This is just a copy for testing, since resources are added to the
91 // ResourceProvider in the pending tree.
92 delegated_layer
->resources_
= resources_
;
95 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
96 const ReturnCallback
& return_callback
) {
100 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
101 child_id_
= resource_provider
->CreateChild(return_callback
);
102 own_child_id_
= true;
105 void DelegatedRendererLayerImpl::SetFrameData(
106 const DelegatedFrameData
* frame_data
,
107 const gfx::RectF
& damage_in_frame
) {
108 DCHECK(child_id_
) << "CreateChildIdIfNeeded must be called first.";
110 DCHECK(!frame_data
->render_pass_list
.empty());
111 // A frame with an empty root render pass is invalid.
112 DCHECK(!frame_data
->render_pass_list
.back()->output_rect
.IsEmpty());
114 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
115 const ResourceProvider::ResourceIdMap
& resource_map
=
116 resource_provider
->GetChildToParentMap(child_id_
);
118 resource_provider
->ReceiveFromChild(child_id_
, frame_data
->resource_list
);
120 RenderPassList render_pass_list
;
121 RenderPass::CopyAll(frame_data
->render_pass_list
, &render_pass_list
);
123 bool invalid_frame
= false;
124 ResourceProvider::ResourceIdSet resources_in_frame
;
125 size_t reserve_size
= frame_data
->resource_list
.size();
126 #if defined(COMPILER_MSVC)
127 resources_in_frame
.reserve(reserve_size
);
128 #elif defined(COMPILER_GCC)
129 // Pre-standard hash-tables only implement resize, which behaves similarly
130 // to reserve for these keys. Resizing to 0 may also be broken (particularly
132 // TODO(jbauman): Replace with reserve when C++11 is supported everywhere.
134 resources_in_frame
.resize(reserve_size
);
136 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback
=
137 base::Bind(&ResourceRemapHelper
,
140 &resources_in_frame
);
141 for (const auto& pass
: render_pass_list
) {
142 for (const auto& quad
: pass
->quad_list
)
143 quad
->IterateResources(remap_resources_to_parent_callback
);
147 // Declare we are still using the last frame's resources. Drops ownership of
148 // any invalid resources, keeping only those in use by the active tree.
149 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
153 // Save the new frame's resources, but don't give them to the ResourceProvider
154 // until they are active, since the resources on the active tree will still be
155 // used and we don't want to return them early.
156 resources_
.swap(resources_in_frame
);
157 TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
159 inverse_device_scale_factor_
= 1.0f
/ frame_data
->device_scale_factor
;
160 // Display size is already set so we can compute what the damage rect
161 // will be in layer space. The damage may exceed the visible portion of
162 // the frame, so intersect the damage to the layer's bounds.
163 RenderPass
* new_root_pass
= render_pass_list
.back();
164 gfx::Size frame_size
= new_root_pass
->output_rect
.size();
165 gfx::RectF damage_in_layer
= damage_in_frame
;
166 damage_in_layer
.Scale(inverse_device_scale_factor_
);
167 SetUpdateRect(gfx::IntersectRects(
168 gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer
)),
169 gfx::Rect(bounds())));
171 SetRenderPasses(&render_pass_list
);
172 have_render_passes_to_push_
= true;
175 void DelegatedRendererLayerImpl::TakeOwnershipOfResourcesIfOnActiveTree(
176 const ResourceProvider::ResourceIdSet
& resources
) {
178 if (!layer_tree_impl()->IsActiveTree())
180 layer_tree_impl()->resource_provider()->DeclareUsedResourcesFromChild(
181 child_id_
, resources
);
184 void DelegatedRendererLayerImpl::SetRenderPasses(
185 RenderPassList
* render_passes_in_draw_order
) {
188 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
189 RenderPassList::iterator to_take
=
190 render_passes_in_draw_order
->begin() + i
;
191 render_passes_index_by_id_
.insert(
192 std::pair
<RenderPassId
, int>((*to_take
)->id
, i
));
193 scoped_ptr
<RenderPass
> taken_render_pass
=
194 render_passes_in_draw_order
->take(to_take
);
195 render_passes_in_draw_order_
.push_back(taken_render_pass
.Pass());
198 // Give back an empty array instead of nulls.
199 render_passes_in_draw_order
->clear();
201 // The render passes given here become part of the RenderSurfaceLayerList, so
202 // changing them requires recomputing the RenderSurfaceLayerList.
203 layer_tree_impl()->set_needs_update_draw_properties();
206 void DelegatedRendererLayerImpl::ClearRenderPasses() {
207 render_passes_index_by_id_
.clear();
208 render_passes_in_draw_order_
.clear();
211 scoped_ptr
<LayerImpl
> DelegatedRendererLayerImpl::CreateLayerImpl(
212 LayerTreeImpl
* tree_impl
) {
213 return DelegatedRendererLayerImpl::Create(tree_impl
, id());
216 void DelegatedRendererLayerImpl::ReleaseResources() {
221 static inline int IndexToId(int index
) { return index
+ 1; }
222 static inline int IdToIndex(int id
) { return id
- 1; }
224 RenderPassId
DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
225 return RenderPassId(id(), IndexToId(0));
228 RenderPassId
DelegatedRendererLayerImpl::NextContributingRenderPassId(
229 RenderPassId previous
) const {
230 return RenderPassId(previous
.layer_id
, previous
.index
+ 1);
233 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
234 RenderPassId delegated_render_pass_id
,
235 RenderPassId
* output_render_pass_id
) const {
236 base::hash_map
<RenderPassId
, int>::const_iterator found
=
237 render_passes_index_by_id_
.find(delegated_render_pass_id
);
238 if (found
== render_passes_index_by_id_
.end()) {
239 // Be robust against a RenderPass id that isn't part of the frame.
242 unsigned delegated_render_pass_index
= found
->second
;
243 *output_render_pass_id
=
244 RenderPassId(id(), IndexToId(delegated_render_pass_index
));
248 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
249 RenderPassSink
* render_pass_sink
) {
250 DCHECK(HasContributingDelegatedRenderPasses());
252 const RenderPass
* root_delegated_render_pass
=
253 render_passes_in_draw_order_
.back();
254 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
255 gfx::Transform delegated_frame_to_root_transform
= screen_space_transform();
256 delegated_frame_to_root_transform
.Scale(inverse_device_scale_factor_
,
257 inverse_device_scale_factor_
);
259 for (size_t i
= 0; i
< render_passes_in_draw_order_
.size() - 1; ++i
) {
260 RenderPassId
output_render_pass_id(-1, -1);
262 ConvertDelegatedRenderPassId(render_passes_in_draw_order_
[i
]->id
,
263 &output_render_pass_id
);
265 // Don't clash with the RenderPass we generate if we own a RenderSurface.
266 DCHECK(present
) << render_passes_in_draw_order_
[i
]->id
.layer_id
<< ", "
267 << render_passes_in_draw_order_
[i
]->id
.index
;
268 DCHECK_GT(output_render_pass_id
.index
, 0);
270 scoped_ptr
<RenderPass
> copy_pass
=
271 render_passes_in_draw_order_
[i
]->Copy(output_render_pass_id
);
272 copy_pass
->transform_to_root_target
.ConcatTransform(
273 delegated_frame_to_root_transform
);
274 render_pass_sink
->AppendRenderPass(copy_pass
.Pass());
278 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode
,
279 ResourceProvider
* resource_provider
) {
280 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
282 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
285 void DelegatedRendererLayerImpl::AppendQuads(
286 RenderPass
* render_pass
,
287 AppendQuadsData
* append_quads_data
) {
288 AppendRainbowDebugBorder(render_pass
);
290 // This list will be empty after a lost context until a new frame arrives.
291 if (render_passes_in_draw_order_
.empty())
294 RenderPassId target_render_pass_id
= render_pass
->id
;
296 const RenderPass
* root_delegated_render_pass
=
297 render_passes_in_draw_order_
.back();
299 DCHECK(root_delegated_render_pass
->output_rect
.origin().IsOrigin());
300 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
302 // If the index of the RenderPassId is 0, then it is a RenderPass generated
303 // for a layer in this compositor, not the delegating renderer. Then we want
304 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
305 // some RenderPass which we added from the delegating renderer.
306 bool should_merge_root_render_pass_with_target
= !target_render_pass_id
.index
;
307 if (should_merge_root_render_pass_with_target
) {
308 // Verify that the RenderPass we are appending to is created by our
310 DCHECK(target_render_pass_id
.layer_id
== render_target()->id());
312 AppendRenderPassQuads(render_pass
,
313 root_delegated_render_pass
,
316 // Verify that the RenderPass we are appending to was created by us.
317 DCHECK(target_render_pass_id
.layer_id
== id());
319 int render_pass_index
= IdToIndex(target_render_pass_id
.index
);
320 const RenderPass
* delegated_render_pass
=
321 render_passes_in_draw_order_
[render_pass_index
];
322 AppendRenderPassQuads(render_pass
,
323 delegated_render_pass
,
328 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
329 RenderPass
* render_pass
) {
330 if (!ShowDebugBorders())
333 SharedQuadState
* shared_quad_state
=
334 render_pass
->CreateAndAppendSharedQuadState();
335 PopulateSharedQuadState(shared_quad_state
);
339 GetDebugBorderProperties(&color
, &border_width
);
343 0x80ffa500, // Orange.
344 0x80ffff00, // Yellow.
345 0x80008000, // Green.
347 0x80ee82ee, // Violet.
349 const int kNumColors
= arraysize(colors
);
351 const int kStripeWidth
= 300;
352 const int kStripeHeight
= 300;
354 for (size_t i
= 0; ; ++i
) {
355 // For horizontal lines.
356 int x
= kStripeWidth
* i
;
357 int width
= std::min(kStripeWidth
, content_bounds().width() - x
- 1);
359 // For vertical lines.
360 int y
= kStripeHeight
* i
;
361 int height
= std::min(kStripeHeight
, content_bounds().height() - y
- 1);
363 gfx::Rect
top(x
, 0, width
, border_width
);
365 content_bounds().height() - border_width
,
368 gfx::Rect
left(0, y
, border_width
, height
);
369 gfx::Rect
right(content_bounds().width() - border_width
,
374 if (top
.IsEmpty() && left
.IsEmpty())
377 if (!top
.IsEmpty()) {
378 bool force_anti_aliasing_off
= false;
379 SolidColorDrawQuad
* top_quad
=
380 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
381 top_quad
->SetNew(shared_quad_state
, top
, top
, colors
[i
% kNumColors
],
382 force_anti_aliasing_off
);
384 SolidColorDrawQuad
* bottom_quad
=
385 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
386 bottom_quad
->SetNew(shared_quad_state
, bottom
, bottom
,
387 colors
[kNumColors
- 1 - (i
% kNumColors
)],
388 force_anti_aliasing_off
);
390 if (contents_opaque()) {
391 // Draws a stripe filling the layer vertically with the same color and
392 // width as the horizontal stipes along the layer's top border.
393 SolidColorDrawQuad
* solid_quad
=
394 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
395 // The inner fill is more transparent then the border.
396 static const float kFillOpacity
= 0.1f
;
397 SkColor fill_color
= SkColorSetA(
398 colors
[i
% kNumColors
],
399 static_cast<uint8_t>(SkColorGetA(colors
[i
% kNumColors
]) *
401 gfx::Rect
fill_rect(x
, 0, width
, content_bounds().height());
402 solid_quad
->SetNew(shared_quad_state
, fill_rect
, fill_rect
, fill_color
,
403 force_anti_aliasing_off
);
406 if (!left
.IsEmpty()) {
407 bool force_anti_aliasing_off
= false;
408 SolidColorDrawQuad
* left_quad
=
409 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
410 left_quad
->SetNew(shared_quad_state
, left
, left
,
411 colors
[kNumColors
- 1 - (i
% kNumColors
)],
412 force_anti_aliasing_off
);
414 SolidColorDrawQuad
* right_quad
=
415 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
416 right_quad
->SetNew(shared_quad_state
, right
, right
,
417 colors
[i
% kNumColors
], force_anti_aliasing_off
);
422 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
423 RenderPass
* render_pass
,
424 const RenderPass
* delegated_render_pass
,
425 const gfx::Size
& frame_size
) const {
426 const SharedQuadState
* delegated_shared_quad_state
= nullptr;
427 SharedQuadState
* output_shared_quad_state
= nullptr;
429 gfx::Transform delegated_frame_to_target_transform
= draw_transform();
430 delegated_frame_to_target_transform
.Scale(inverse_device_scale_factor_
,
431 inverse_device_scale_factor_
);
432 bool is_root_delegated_render_pass
=
433 delegated_render_pass
== render_passes_in_draw_order_
.back();
434 for (const auto& delegated_quad
: delegated_render_pass
->quad_list
) {
435 if (delegated_quad
->shared_quad_state
!= delegated_shared_quad_state
) {
436 delegated_shared_quad_state
= delegated_quad
->shared_quad_state
;
437 output_shared_quad_state
= render_pass
->CreateAndAppendSharedQuadState();
438 output_shared_quad_state
->CopyFrom(delegated_shared_quad_state
);
440 if (is_root_delegated_render_pass
) {
441 output_shared_quad_state
->content_to_target_transform
.ConcatTransform(
442 delegated_frame_to_target_transform
);
444 if (render_target() == this) {
445 DCHECK(!is_clipped());
446 DCHECK(render_surface());
447 DCHECK_EQ(0, num_unclipped_descendants());
448 output_shared_quad_state
->clip_rect
=
449 MathUtil::MapEnclosingClippedRect(
450 delegated_frame_to_target_transform
,
451 output_shared_quad_state
->clip_rect
);
453 gfx::Rect clip_rect
= drawable_content_rect();
454 if (output_shared_quad_state
->is_clipped
) {
455 clip_rect
.Intersect(MathUtil::MapEnclosingClippedRect(
456 delegated_frame_to_target_transform
,
457 output_shared_quad_state
->clip_rect
));
459 output_shared_quad_state
->clip_rect
= clip_rect
;
460 output_shared_quad_state
->is_clipped
= true;
463 output_shared_quad_state
->opacity
*= draw_opacity();
466 DCHECK(output_shared_quad_state
);
468 gfx::Transform quad_content_to_delegated_target_space
=
469 output_shared_quad_state
->content_to_target_transform
;
470 if (!is_root_delegated_render_pass
) {
471 quad_content_to_delegated_target_space
.ConcatTransform(
472 delegated_render_pass
->transform_to_root_target
);
473 quad_content_to_delegated_target_space
.ConcatTransform(
474 delegated_frame_to_target_transform
);
477 Occlusion occlusion_in_quad_space
=
479 .occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
480 quad_content_to_delegated_target_space
);
482 gfx::Rect quad_visible_rect
=
483 occlusion_in_quad_space
.GetUnoccludedContentRect(
484 delegated_quad
->visible_rect
);
486 if (quad_visible_rect
.IsEmpty())
489 if (delegated_quad
->material
!= DrawQuad::RENDER_PASS
) {
490 DrawQuad
* output_quad
= render_pass
->CopyFromAndAppendDrawQuad(
491 delegated_quad
, output_shared_quad_state
);
492 output_quad
->visible_rect
= quad_visible_rect
;
493 ValidateQuadResources(output_quad
);
495 RenderPassId delegated_contributing_render_pass_id
=
496 RenderPassDrawQuad::MaterialCast(delegated_quad
)->render_pass_id
;
497 RenderPassId
output_contributing_render_pass_id(-1, -1);
500 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id
,
501 &output_contributing_render_pass_id
);
502 // |present| being false means the child compositor sent an invalid frame.
504 DCHECK(output_contributing_render_pass_id
!= render_pass
->id
);
506 RenderPassDrawQuad
* output_quad
=
507 render_pass
->CopyFromAndAppendRenderPassDrawQuad(
508 RenderPassDrawQuad::MaterialCast(delegated_quad
),
509 output_shared_quad_state
, output_contributing_render_pass_id
);
510 output_quad
->visible_rect
= quad_visible_rect
;
511 ValidateQuadResources(output_quad
);
516 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
517 return "cc::DelegatedRendererLayerImpl";
520 void DelegatedRendererLayerImpl::ClearChildId() {
525 ResourceProvider
* provider
= layer_tree_impl()->resource_provider();
526 provider
->DestroyChild(child_id_
);