Revert of Use the new java_cpp_enum rule in content. (patchset #8 id:140001 of https...
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_standard_mappings_win.cc
blobf79b4515dc5fe5e563a8134fc496f080b95a4abe
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
7 namespace content {
9 namespace {
11 void MapperLogitechDualAction(
12 const blink::WebGamepad& input,
13 blink::WebGamepad* mapped) {
14 *mapped = input;
15 mapped->buttons[kButtonPrimary] = input.buttons[1];
16 mapped->buttons[kButtonSecondary] = input.buttons[2];
17 mapped->buttons[kButtonTertiary] = input.buttons[0];
18 mapped->axes[kAxisRightStickY] = input.axes[5];
19 DpadFromAxis(mapped, input.axes[9]);
21 mapped->buttonsLength = kNumButtons;
22 mapped->axesLength = kNumAxes;
25 void Mapper2Axes8Keys(
26 const blink::WebGamepad& input,
27 blink::WebGamepad* mapped) {
28 *mapped = input;
29 mapped->buttons[kButtonPrimary] = input.buttons[2];
30 mapped->buttons[kButtonSecondary] = input.buttons[1];
31 mapped->buttons[kButtonTertiary] = input.buttons[3];
32 mapped->buttons[kButtonQuaternary] = input.buttons[0];
33 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]);
34 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);
35 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]);
36 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);
38 // Missing buttons
39 mapped->buttons[kButtonLeftTrigger] = blink::WebGamepadButton();
40 mapped->buttons[kButtonRightTrigger] = blink::WebGamepadButton();
41 mapped->buttons[kButtonLeftThumbstick] = blink::WebGamepadButton();
42 mapped->buttons[kButtonRightThumbstick] = blink::WebGamepadButton();
43 mapped->buttons[kButtonMeta] = blink::WebGamepadButton();
45 mapped->buttonsLength = kNumButtons - 1;
46 mapped->axesLength = 0;
49 void MapperDualshock4(
50 const blink::WebGamepad& input,
51 blink::WebGamepad* mapped) {
52 enum Dualshock4Buttons {
53 kTouchpadButton = kNumButtons,
54 kNumDualshock4Buttons
57 *mapped = input;
58 mapped->buttons[kButtonPrimary] = input.buttons[1];
59 mapped->buttons[kButtonSecondary] = input.buttons[2];
60 mapped->buttons[kButtonTertiary] = input.buttons[0];
61 mapped->buttons[kButtonQuaternary] = input.buttons[3];
62 mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
63 mapped->buttons[kButtonRightShoulder] = input.buttons[5];
64 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
65 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
66 mapped->buttons[kButtonBackSelect] = input.buttons[8];
67 mapped->buttons[kButtonStart] = input.buttons[9];
68 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
69 mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
70 mapped->buttons[kButtonMeta] = input.buttons[12];
71 mapped->buttons[kTouchpadButton] = input.buttons[13];
72 mapped->axes[kAxisRightStickY] = input.axes[5];
73 DpadFromAxis(mapped, input.axes[9]);
75 mapped->buttonsLength = kNumDualshock4Buttons;
76 mapped->axesLength = kNumAxes;
79 void MapperOnLiveWireless(
80 const blink::WebGamepad& input,
81 blink::WebGamepad* mapped) {
82 *mapped = input;
83 mapped->buttons[kButtonPrimary] = input.buttons[0];
84 mapped->buttons[kButtonSecondary] = input.buttons[1];
85 mapped->buttons[kButtonTertiary] = input.buttons[3];
86 mapped->buttons[kButtonQuaternary] = input.buttons[4];
87 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
88 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
89 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
90 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
91 mapped->buttons[kButtonBackSelect] = input.buttons[10];
92 mapped->buttons[kButtonStart] = input.buttons[11];
93 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
94 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
95 mapped->buttons[kButtonMeta] = input.buttons[12];
96 mapped->axes[kAxisRightStickX] = input.axes[3];
97 mapped->axes[kAxisRightStickY] = input.axes[4];
98 DpadFromAxis(mapped, input.axes[9]);
100 mapped->buttonsLength = kNumButtons;
101 mapped->axesLength = kNumAxes;
104 void MapperADT1(
105 const blink::WebGamepad& input,
106 blink::WebGamepad* mapped) {
107 *mapped = input;
108 mapped->buttons[kButtonPrimary] = input.buttons[0];
109 mapped->buttons[kButtonSecondary] = input.buttons[1];
110 mapped->buttons[kButtonTertiary] = input.buttons[3];
111 mapped->buttons[kButtonQuaternary] = input.buttons[4];
112 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
113 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
114 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[4]);
115 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[3]);
116 mapped->buttons[kButtonBackSelect] = NullButton();
117 mapped->buttons[kButtonStart] = NullButton();
118 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
119 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
120 mapped->buttons[kButtonMeta] = input.buttons[12];
121 mapped->axes[kAxisRightStickY] = input.axes[5];
122 DpadFromAxis(mapped, input.axes[9]);
124 mapped->buttonsLength = kNumButtons;
125 mapped->axesLength = kNumAxes;
128 struct MappingData {
129 const char* const vendor_id;
130 const char* const product_id;
131 GamepadStandardMappingFunction function;
132 } AvailableMappings[] = {
133 // http://www.linux-usb.org/usb.ids
134 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction
135 { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad
136 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4
137 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth)
138 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired)
139 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller
142 } // namespace
144 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
145 const base::StringPiece& vendor_id,
146 const base::StringPiece& product_id) {
147 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
148 MappingData& item = AvailableMappings[i];
149 if (vendor_id == item.vendor_id && product_id == item.product_id)
150 return item.function;
152 return NULL;
155 } // namespace content