1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/app_list_controller.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "base/command_line.h"
16 #include "ui/app_list/app_list_constants.h"
17 #include "ui/app_list/app_list_switches.h"
18 #include "ui/app_list/pagination_model.h"
19 #include "ui/app_list/views/app_list_view.h"
20 #include "ui/aura/client/focus_client.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_event_dispatcher.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/events/event.h"
26 #include "ui/gfx/transform_util.h"
27 #include "ui/keyboard/keyboard_controller.h"
28 #include "ui/views/widget/widget.h"
33 // Duration for show/hide animation in milliseconds.
34 const int kAnimationDurationMs
= 200;
36 // Offset in pixels to animation away/towards the shelf.
37 const int kAnimationOffset
= 8;
39 // The maximum shift in pixels when over-scroll happens.
40 const int kMaxOverScrollShift
= 48;
42 // The minimal anchor position offset to make sure that the bubble is still on
43 // the screen with 8 pixels spacing on the left / right. This constant is a
44 // result of minimal bubble arrow sizes and offsets.
45 const int kMinimalAnchorPositionOffset
= 57;
47 ui::Layer
* GetLayer(views::Widget
* widget
) {
48 return widget
->GetNativeView()->layer();
51 // Gets arrow location based on shelf alignment.
52 views::BubbleBorder::Arrow
GetBubbleArrow(aura::Window
* window
) {
53 DCHECK(Shell::HasInstance());
54 return ShelfLayoutManager::ForShelf(window
)->
55 SelectValueForShelfAlignment(
56 views::BubbleBorder::BOTTOM_CENTER
,
57 views::BubbleBorder::LEFT_CENTER
,
58 views::BubbleBorder::RIGHT_CENTER
,
59 views::BubbleBorder::TOP_CENTER
);
62 // Offset given |rect| towards shelf.
63 gfx::Rect
OffsetTowardsShelf(const gfx::Rect
& rect
, views::Widget
* widget
) {
64 DCHECK(Shell::HasInstance());
65 ShelfAlignment shelf_alignment
= Shell::GetInstance()->GetShelfAlignment(
66 widget
->GetNativeView()->GetRootWindow());
67 gfx::Rect
offseted(rect
);
68 switch (shelf_alignment
) {
69 case SHELF_ALIGNMENT_BOTTOM
:
70 offseted
.Offset(0, kAnimationOffset
);
72 case SHELF_ALIGNMENT_LEFT
:
73 offseted
.Offset(-kAnimationOffset
, 0);
75 case SHELF_ALIGNMENT_RIGHT
:
76 offseted
.Offset(kAnimationOffset
, 0);
78 case SHELF_ALIGNMENT_TOP
:
79 offseted
.Offset(0, -kAnimationOffset
);
86 // Using |button_bounds|, determine the anchor offset so that the bubble gets
87 // shown above the shelf (used for the alternate shelf theme).
88 gfx::Vector2d
GetAnchorPositionOffsetToShelf(
89 const gfx::Rect
& button_bounds
, views::Widget
* widget
) {
90 DCHECK(Shell::HasInstance());
91 ShelfAlignment shelf_alignment
= Shell::GetInstance()->GetShelfAlignment(
92 widget
->GetNativeView()->GetRootWindow());
93 gfx::Point
anchor(button_bounds
.CenterPoint());
94 switch (shelf_alignment
) {
95 case SHELF_ALIGNMENT_TOP
:
96 case SHELF_ALIGNMENT_BOTTOM
:
97 if (base::i18n::IsRTL()) {
98 int screen_width
= widget
->GetWorkAreaBoundsInScreen().width();
100 std::min(screen_width
- kMinimalAnchorPositionOffset
- anchor
.x(),
103 return gfx::Vector2d(
104 std::max(kMinimalAnchorPositionOffset
- anchor
.x(), 0), 0);
105 case SHELF_ALIGNMENT_LEFT
:
106 return gfx::Vector2d(
107 0, std::max(kMinimalAnchorPositionOffset
- anchor
.y(), 0));
108 case SHELF_ALIGNMENT_RIGHT
:
109 return gfx::Vector2d(
110 0, std::max(kMinimalAnchorPositionOffset
- anchor
.y(), 0));
113 return gfx::Vector2d();
117 // Gets the point at the center of the screen, excluding the virtual keyboard.
118 gfx::Point
GetScreenCenter() {
119 gfx::Rect bounds
= Shell::GetScreen()->GetPrimaryDisplay().bounds();
121 // If the virtual keyboard is active, subtract it from the display bounds, so
122 // that the app list is centered in the non-keyboard area of the display.
123 // (Note that work_area excludes the keyboard, but it doesn't get updated
124 // until after this function is called.)
125 keyboard::KeyboardController
* keyboard_controller
=
126 keyboard::KeyboardController::GetInstance();
127 if (keyboard_controller
&& keyboard_controller
->keyboard_visible())
128 bounds
.Subtract(keyboard_controller
->current_keyboard_bounds());
130 return bounds
.CenterPoint();
135 ////////////////////////////////////////////////////////////////////////////////
136 // AppListController, public:
138 AppListController::AppListController()
139 : pagination_model_(new app_list::PaginationModel
),
143 should_snap_back_(false) {
144 Shell::GetInstance()->AddShellObserver(this);
145 pagination_model_
->AddObserver(this);
148 AppListController::~AppListController() {
149 // Ensures app list view goes before the controller since pagination model
150 // lives in the controller and app list view would access it on destruction.
151 if (view_
&& view_
->GetWidget())
152 view_
->GetWidget()->CloseNow();
154 Shell::GetInstance()->RemoveShellObserver(this);
155 pagination_model_
->RemoveObserver(this);
158 void AppListController::SetVisible(bool visible
, aura::Window
* window
) {
159 if (visible
== is_visible_
)
162 is_visible_
= visible
;
164 // App list needs to know the new shelf layout in order to calculate its
165 // UI layout when AppListView visibility changes.
166 Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
167 UpdateAutoHideState();
170 // Our widget is currently active. When the animation completes we'll hide
171 // the widget, changing activation. If a menu is shown before the animation
172 // completes then the activation change triggers the menu to close. By
173 // deactivating now we ensure there is no activation change when the
174 // animation completes and any menus stay open.
176 view_
->GetWidget()->Deactivate();
178 } else if (is_visible_
) {
179 // AppListModel and AppListViewDelegate are owned by AppListView. They
180 // will be released with AppListView on close.
181 app_list::AppListView
* view
= new app_list::AppListView(
182 Shell::GetInstance()->delegate()->CreateAppListViewDelegate());
183 aura::Window
* root_window
= window
->GetRootWindow();
184 aura::Window
* container
= GetRootWindowController(root_window
)->
185 GetContainer(kShellWindowId_AppListContainer
);
186 is_centered_
= app_list::switches::IsCenteredAppListEnabled();
188 // The experimental app list is centered over the primary display.
189 view
->InitAsBubbleAtFixedLocation(
191 pagination_model_
.get(),
193 views::BubbleBorder::FLOAT
,
194 true /* border_accepts_events */);
196 gfx::Rect applist_button_bounds
= Shelf::ForWindow(container
)->
197 GetAppListButtonView()->GetBoundsInScreen();
198 // We need the location of the button within the local screen.
199 applist_button_bounds
= ScreenUtil::ConvertRectFromScreen(
201 applist_button_bounds
);
202 view
->InitAsBubbleAttachedToAnchor(
204 pagination_model_
.get(),
205 Shelf::ForWindow(container
)->GetAppListButtonView(),
206 GetAnchorPositionOffsetToShelf(applist_button_bounds
,
207 Shelf::ForWindow(container
)->GetAppListButtonView()->
209 GetBubbleArrow(container
),
210 true /* border_accepts_events */);
211 view
->SetArrowPaintType(views::BubbleBorder::PAINT_NONE
);
214 // By setting us as DnD recipient, the app list knows that we can
216 SetDragAndDropHostOfCurrentAppList(
217 Shelf::ForWindow(window
)->GetDragAndDropHostForAppList());
219 // Update applist button status when app list visibility is changed.
220 Shelf::ForWindow(window
)->GetAppListButtonView()->SchedulePaint();
223 bool AppListController::IsVisible() const {
224 return view_
&& view_
->GetWidget()->IsVisible();
227 aura::Window
* AppListController::GetWindow() {
228 return is_visible_
&& view_
? view_
->GetWidget()->GetNativeWindow() : NULL
;
231 ////////////////////////////////////////////////////////////////////////////////
232 // AppListController, private:
234 void AppListController::SetDragAndDropHostOfCurrentAppList(
235 app_list::ApplicationDragAndDropHost
* drag_and_drop_host
) {
236 if (view_
&& is_visible_
)
237 view_
->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host
);
240 void AppListController::SetView(app_list::AppListView
* view
) {
241 DCHECK(view_
== NULL
);
245 views::Widget
* widget
= view_
->GetWidget();
246 widget
->AddObserver(this);
247 keyboard::KeyboardController
* keyboard_controller
=
248 keyboard::KeyboardController::GetInstance();
249 if (keyboard_controller
)
250 keyboard_controller
->AddObserver(this);
251 Shell::GetInstance()->AddPreTargetHandler(this);
252 Shelf::ForWindow(widget
->GetNativeWindow())->AddIconObserver(this);
253 widget
->GetNativeView()->GetRootWindow()->AddObserver(this);
254 aura::client::GetFocusClient(widget
->GetNativeView())->AddObserver(this);
256 view_
->ShowWhenReady();
259 void AppListController::ResetView() {
263 views::Widget
* widget
= view_
->GetWidget();
264 widget
->RemoveObserver(this);
265 GetLayer(widget
)->GetAnimator()->RemoveObserver(this);
266 keyboard::KeyboardController
* keyboard_controller
=
267 keyboard::KeyboardController::GetInstance();
268 if (keyboard_controller
)
269 keyboard_controller
->RemoveObserver(this);
270 Shell::GetInstance()->RemovePreTargetHandler(this);
271 Shelf::ForWindow(widget
->GetNativeWindow())->RemoveIconObserver(this);
272 widget
->GetNativeView()->GetRootWindow()->RemoveObserver(this);
273 aura::client::GetFocusClient(widget
->GetNativeView())->RemoveObserver(this);
277 void AppListController::ScheduleAnimation() {
278 // Stop observing previous animation.
279 StopObservingImplicitAnimations();
281 views::Widget
* widget
= view_
->GetWidget();
282 ui::Layer
* layer
= GetLayer(widget
);
283 layer
->GetAnimator()->StopAnimating();
285 gfx::Rect target_bounds
;
287 target_bounds
= widget
->GetWindowBoundsInScreen();
288 widget
->SetBounds(OffsetTowardsShelf(target_bounds
, widget
));
290 target_bounds
= OffsetTowardsShelf(widget
->GetWindowBoundsInScreen(),
294 ui::ScopedLayerAnimationSettings
animation(layer
->GetAnimator());
295 animation
.SetTransitionDuration(
296 base::TimeDelta::FromMilliseconds(
297 is_visible_
? 0 : kAnimationDurationMs
));
298 animation
.AddObserver(this);
300 layer
->SetOpacity(is_visible_
? 1.0 : 0.0);
301 widget
->SetBounds(target_bounds
);
304 void AppListController::ProcessLocatedEvent(ui::LocatedEvent
* event
) {
305 if (!view_
|| !is_visible_
)
308 // If the event happened on a menu, then the event should not close the app
310 aura::Window
* target
= static_cast<aura::Window
*>(event
->target());
312 RootWindowController
* root_controller
=
313 GetRootWindowController(target
->GetRootWindow());
314 if (root_controller
) {
315 aura::Window
* menu_container
=
316 root_controller
->GetContainer(kShellWindowId_MenuContainer
);
317 if (menu_container
->Contains(target
))
319 aura::Window
* keyboard_container
= root_controller
->GetContainer(
320 kShellWindowId_VirtualKeyboardContainer
);
321 if (keyboard_container
->Contains(target
))
326 aura::Window
* window
= view_
->GetWidget()->GetNativeView()->parent();
327 if (!window
->Contains(target
))
328 SetVisible(false, window
);
331 void AppListController::UpdateBounds() {
332 if (!view_
|| !is_visible_
)
335 view_
->UpdateBounds();
338 view_
->SetAnchorPoint(GetScreenCenter());
341 ////////////////////////////////////////////////////////////////////////////////
342 // AppListController, aura::EventFilter implementation:
344 void AppListController::OnMouseEvent(ui::MouseEvent
* event
) {
345 if (event
->type() == ui::ET_MOUSE_PRESSED
)
346 ProcessLocatedEvent(event
);
349 void AppListController::OnGestureEvent(ui::GestureEvent
* event
) {
350 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
)
351 ProcessLocatedEvent(event
);
354 ////////////////////////////////////////////////////////////////////////////////
355 // AppListController, aura::FocusObserver implementation:
357 void AppListController::OnWindowFocused(aura::Window
* gained_focus
,
358 aura::Window
* lost_focus
) {
359 if (view_
&& is_visible_
) {
360 aura::Window
* applist_window
= view_
->GetWidget()->GetNativeView();
361 aura::Window
* applist_container
= applist_window
->parent();
363 if (applist_container
->Contains(lost_focus
) &&
364 (!gained_focus
|| !applist_container
->Contains(gained_focus
))) {
365 SetVisible(false, applist_window
);
370 ////////////////////////////////////////////////////////////////////////////////
371 // AppListController, aura::WindowObserver implementation:
372 void AppListController::OnWindowBoundsChanged(aura::Window
* root
,
373 const gfx::Rect
& old_bounds
,
374 const gfx::Rect
& new_bounds
) {
378 ////////////////////////////////////////////////////////////////////////////////
379 // AppListController, ui::ImplicitAnimationObserver implementation:
381 void AppListController::OnImplicitAnimationsCompleted() {
383 view_
->GetWidget()->Activate();
385 view_
->GetWidget()->Close();
388 ////////////////////////////////////////////////////////////////////////////////
389 // AppListController, views::WidgetObserver implementation:
391 void AppListController::OnWidgetDestroying(views::Widget
* widget
) {
392 DCHECK(view_
->GetWidget() == widget
);
394 SetVisible(false, widget
->GetNativeView());
398 ////////////////////////////////////////////////////////////////////////////////
399 // AppListController, keyboard::KeyboardControllerObserver implementation:
401 void AppListController::OnKeyboardBoundsChanging(const gfx::Rect
& new_bounds
) {
405 ////////////////////////////////////////////////////////////////////////////////
406 // AppListController, ShellObserver implementation:
407 void AppListController::OnShelfAlignmentChanged(aura::Window
* root_window
) {
409 view_
->SetBubbleArrow(GetBubbleArrow(view_
->GetWidget()->GetNativeView()));
412 ////////////////////////////////////////////////////////////////////////////////
413 // AppListController, ShelfIconObserver implementation:
415 void AppListController::OnShelfIconPositionsChanged() {
419 ////////////////////////////////////////////////////////////////////////////////
420 // AppListController, PaginationModelObserver implementation:
422 void AppListController::TotalPagesChanged() {
425 void AppListController::SelectedPageChanged(int old_selected
,
429 void AppListController::TransitionStarted() {
432 void AppListController::TransitionChanged() {
433 // |view_| could be NULL when app list is closed with a running transition.
437 const app_list::PaginationModel::Transition
& transition
=
438 pagination_model_
->transition();
439 if (pagination_model_
->is_valid_page(transition
.target_page
))
442 views::Widget
* widget
= view_
->GetWidget();
443 ui::LayerAnimator
* widget_animator
= GetLayer(widget
)->GetAnimator();
444 if (!pagination_model_
->IsRevertingCurrentTransition()) {
445 // Update cached |view_bounds_| if it is the first over-scroll move and
446 // widget does not have running animations.
447 if (!should_snap_back_
&& !widget_animator
->is_animating())
448 view_bounds_
= widget
->GetWindowBoundsInScreen();
450 const int current_page
= pagination_model_
->selected_page();
451 const int dir
= transition
.target_page
> current_page
? -1 : 1;
453 const double progress
= 1.0 - pow(1.0 - transition
.progress
, 4);
454 const int shift
= kMaxOverScrollShift
* progress
* dir
;
456 gfx::Rect
shifted(view_bounds_
);
457 shifted
.set_x(shifted
.x() + shift
);
458 widget
->SetBounds(shifted
);
459 should_snap_back_
= true;
460 } else if (should_snap_back_
) {
461 should_snap_back_
= false;
462 ui::ScopedLayerAnimationSettings
animation(widget_animator
);
463 animation
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
464 app_list::kOverscrollPageTransitionDurationMs
));
465 widget
->SetBounds(view_bounds_
);