Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / ash / wm / maximize_mode / maximize_mode_controller.cc
blob0b9ee53b06e85477423adfcb9065b2fec5f046e2
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
7 #include "ash/accelerometer/accelerometer_controller.h"
8 #include "ash/display/display_manager.h"
9 #include "ash/shell.h"
10 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h"
11 #include "ui/gfx/vector3d_f.h"
13 namespace ash {
15 namespace {
17 // The hinge angle at which to enter maximize mode.
18 const float kEnterMaximizeModeAngle = 200.0f;
20 // The angle at which to exit maximize mode, this is specifically less than the
21 // angle to enter maximize mode to prevent rapid toggling when near the angle.
22 const float kExitMaximizeModeAngle = 160.0f;
24 // When the lid is fully open 360 degrees, the accelerometer readings can
25 // occasionally appear as though the lid is almost closed. If the lid appears
26 // near closed but the device is on we assume it is an erroneous reading from
27 // it being open 360 degrees.
28 const float kFullyOpenAngleErrorTolerance = 20.0f;
30 // When the device approaches vertical orientation (i.e. portrait orientation)
31 // the accelerometers for the base and lid approach the same values (i.e.
32 // gravity pointing in the direction of the hinge). When this happens we cannot
33 // compute the hinge angle reliably and must turn ignore accelerometer readings.
34 // This is the minimum acceleration perpendicular to the hinge under which to
35 // detect hinge angle.
36 const float kHingeAngleDetectionThreshold = 0.25f;
38 // The maximum deviation from the acceleration expected due to gravity under
39 // which to detect hinge angle and screen rotation.
40 const float kDeviationFromGravityThreshold = 0.1f;
42 // The maximum deviation between the magnitude of the two accelerometers under
43 // which to detect hinge angle and screen rotation. These accelerometers are
44 // attached to the same physical device and so should be under the same
45 // acceleration.
46 const float kNoisyMagnitudeDeviation = 0.1f;
48 // The angle which the screen has to be rotated past before the display will
49 // rotate to match it (i.e. 45.0f is no stickiness).
50 const float kDisplayRotationStickyAngleDegrees = 60.0f;
52 // The minimum acceleration in a direction required to trigger screen rotation.
53 // This prevents rapid toggling of rotation when the device is near flat and
54 // there is very little screen aligned force on it.
55 const float kMinimumAccelerationScreenRotation = 0.3f;
57 const float kRadiansToDegrees = 180.0f / 3.14159265f;
59 // Returns the angle between |base| and |other| in degrees.
60 float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
61 const gfx::Vector3dF& other) {
62 return acos(gfx::DotProduct(base, other) /
63 base.Length() / other.Length()) * kRadiansToDegrees;
66 // Returns the clockwise angle between |base| and |other| where |normal| is the
67 // normal of the virtual surface to measure clockwise according to.
68 float ClockwiseAngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
69 const gfx::Vector3dF& other,
70 const gfx::Vector3dF& normal) {
71 float angle = AngleBetweenVectorsInDegrees(base, other);
72 gfx::Vector3dF cross(base);
73 cross.Cross(other);
74 // If the dot product of this cross product is normal, it means that the
75 // shortest angle between |base| and |other| was counterclockwise with respect
76 // to the surface represented by |normal| and this angle must be reversed.
77 if (gfx::DotProduct(cross, normal) > 0.0f)
78 angle = 360.0f - angle;
79 return angle;
82 } // namespace
84 MaximizeModeController::MaximizeModeController()
85 : rotation_locked_(false) {
86 Shell::GetInstance()->accelerometer_controller()->AddObserver(this);
89 MaximizeModeController::~MaximizeModeController() {
90 Shell::GetInstance()->accelerometer_controller()->RemoveObserver(this);
93 void MaximizeModeController::OnAccelerometerUpdated(
94 const gfx::Vector3dF& base,
95 const gfx::Vector3dF& lid) {
96 // Ignore the reading if it appears unstable. The reading is considered
97 // unstable if it deviates too much from gravity and/or the magnitude of the
98 // reading from the lid differs too much from the reading from the base.
99 float base_magnitude = base.Length();
100 float lid_magnitude = lid.Length();
101 if (std::abs(base_magnitude - lid_magnitude) > kNoisyMagnitudeDeviation ||
102 std::abs(base_magnitude - 1.0f) > kDeviationFromGravityThreshold ||
103 std::abs(lid_magnitude - 1.0f) > kDeviationFromGravityThreshold) {
104 return;
107 // Responding to the hinge rotation can change the maximize mode state which
108 // affects screen rotation, so we handle hinge rotation first.
109 HandleHingeRotation(base, lid);
110 HandleScreenRotation(lid);
113 void MaximizeModeController::HandleHingeRotation(const gfx::Vector3dF& base,
114 const gfx::Vector3dF& lid) {
115 static const gfx::Vector3dF hinge_vector(0.0f, 1.0f, 0.0f);
116 bool maximize_mode_engaged =
117 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled();
118 // Ignore the component of acceleration parallel to the hinge for the purposes
119 // of hinge angle calculation.
120 gfx::Vector3dF base_flattened(base);
121 gfx::Vector3dF lid_flattened(lid);
122 base_flattened.set_y(0.0f);
123 lid_flattened.set_y(0.0f);
125 // As the hinge approaches a vertical angle, the base and lid accelerometers
126 // approach the same values making any angle calculations highly inaccurate.
127 // Bail out early when it is too close.
128 if (base_flattened.Length() < kHingeAngleDetectionThreshold ||
129 lid_flattened.Length() < kHingeAngleDetectionThreshold) {
130 return;
133 // Compute the angle between the base and the lid.
134 float angle = ClockwiseAngleBetweenVectorsInDegrees(base_flattened,
135 lid_flattened, hinge_vector);
137 // Toggle maximize mode on or off when corresponding thresholds are passed.
138 // TODO(flackr): Make MaximizeModeController own the MaximizeModeWindowManager
139 // such that observations of state changes occur after the change and shell
140 // has fewer states to track.
141 if (maximize_mode_engaged &&
142 angle > kFullyOpenAngleErrorTolerance &&
143 angle < kExitMaximizeModeAngle) {
144 Shell::GetInstance()->EnableMaximizeModeWindowManager(false);
145 event_blocker_.reset();
146 } else if (!maximize_mode_engaged &&
147 angle > kEnterMaximizeModeAngle) {
148 Shell::GetInstance()->EnableMaximizeModeWindowManager(true);
149 event_blocker_.reset(new MaximizeModeEventBlocker);
153 void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) {
154 bool maximize_mode_engaged =
155 Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled();
157 DisplayManager* display_manager =
158 Shell::GetInstance()->display_manager();
159 gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo(
160 gfx::Display::InternalDisplayId()).rotation();
162 // If maximize mode is not engaged, ensure the screen is not rotated and
163 // do not rotate to match the current device orientation.
164 if (!maximize_mode_engaged) {
165 if (current_rotation != gfx::Display::ROTATE_0) {
166 // TODO(flackr): Currently this will prevent setting a manual rotation on
167 // the screen of a device with an accelerometer, this should only set it
168 // back to ROTATE_0 if it was last set by the accelerometer.
169 // Also, SetDisplayRotation will save the setting to the local store,
170 // this should be stored in a way that we can distinguish what the
171 // rotation was set by.
172 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
173 gfx::Display::ROTATE_0);
175 rotation_locked_ = false;
176 return;
179 if (rotation_locked_)
180 return;
182 // After determining maximize mode state, determine if the screen should
183 // be rotated.
184 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f);
185 float lid_flattened_length = lid_flattened.Length();
186 // When the lid is close to being flat, don't change rotation as it is too
187 // sensitive to slight movements.
188 if (lid_flattened_length < kMinimumAccelerationScreenRotation)
189 return;
191 // The reference vector is the angle of gravity when the device is rotated
192 // clockwise by 45 degrees. Computing the angle between this vector and
193 // gravity we can easily determine the expected display rotation.
194 static gfx::Vector3dF rotation_reference(-1.0f, 1.0f, 0.0f);
196 // Set the down vector to match the expected direction of gravity given the
197 // last configured rotation. This is used to enforce a stickiness that the
198 // user must overcome to rotate the display and prevents frequent rotations
199 // when holding the device near 45 degrees.
200 gfx::Vector3dF down(0.0f, 0.0f, 0.0f);
201 if (current_rotation == gfx::Display::ROTATE_0)
202 down.set_x(-1.0f);
203 else if (current_rotation == gfx::Display::ROTATE_90)
204 down.set_y(1.0f);
205 else if (current_rotation == gfx::Display::ROTATE_180)
206 down.set_x(1.0f);
207 else
208 down.set_y(-1.0f);
210 // Don't rotate if the screen has not passed the threshold.
211 if (AngleBetweenVectorsInDegrees(down, lid_flattened) <
212 kDisplayRotationStickyAngleDegrees) {
213 return;
216 float angle = ClockwiseAngleBetweenVectorsInDegrees(rotation_reference,
217 lid_flattened, gfx::Vector3dF(0.0f, 0.0f, -1.0f));
219 gfx::Display::Rotation new_rotation = gfx::Display::ROTATE_90;
220 if (angle < 90.0f)
221 new_rotation = gfx::Display::ROTATE_0;
222 else if (angle < 180.0f)
223 new_rotation = gfx::Display::ROTATE_270;
224 else if (angle < 270.0f)
225 new_rotation = gfx::Display::ROTATE_180;
227 // When exiting maximize mode return rotation to 0. When entering, rotate to
228 // match screen orientation.
229 if (new_rotation == gfx::Display::ROTATE_0 ||
230 maximize_mode_engaged) {
231 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
232 new_rotation);
236 } // namespace ash