Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / ash / wm / workspace / phantom_window_controller.cc
blobba954231c787b07f1640ced066a8068620e191a4
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace/phantom_window_controller.h"
7 #include <math.h>
9 #include "ash/ash_switches.h"
10 #include "ash/shell.h"
11 #include "ash/shell_window_ids.h"
12 #include "ash/wm/coordinate_conversion.h"
13 #include "grit/ash_resources.h"
14 #include "third_party/skia/include/core/SkCanvas.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_event_dispatcher.h"
17 #include "ui/compositor/layer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/skia_util.h"
21 #include "ui/views/background.h"
22 #include "ui/views/painter.h"
23 #include "ui/views/view.h"
24 #include "ui/views/widget/widget.h"
26 namespace ash {
27 namespace {
29 // The duration of the show animation.
30 const int kAnimationDurationMs = 200;
32 // The size of the phantom window at the beginning of the show animation in
33 // relation to the size of the phantom window at the end of the animation when
34 // using the alternate caption button style.
35 const float kAlternateStyleStartBoundsRatio = 0.85f;
37 // The amount of pixels that the phantom window's shadow should extend past
38 // the bounds passed into Show(). There is no shadow when not using the
39 // alternate caption button style.
40 const int kAlternateStyleShadowThickness = 15;
42 // The minimum size of a phantom window including the shadow when using the
43 // alternate caption button style. The minimum size is derived from the size of
44 // the IDR_AURA_PHANTOM_WINDOW image assets.
45 const int kAlternateStyleMinSizeWithShadow = 100;
47 // Adjusts the phantom window's bounds so that the bounds:
48 // - Include the size of the shadow.
49 // - Have a size equal to or larger than the minimize phantom window size.
50 gfx::Rect GetAdjustedBoundsForAlternateStyle(const gfx::Rect& bounds) {
51 int x_inset = std::max(
52 static_cast<int>(
53 ceil((kAlternateStyleMinSizeWithShadow - bounds.width()) / 2.0f)),
54 kAlternateStyleShadowThickness);
55 int y_inset = std::max(
56 static_cast<int>(
57 ceil((kAlternateStyleMinSizeWithShadow - bounds.height()) / 2.0f)),
58 kAlternateStyleShadowThickness);
60 gfx::Rect adjusted_bounds(bounds);
61 adjusted_bounds.Inset(-x_inset, -y_inset);
62 return adjusted_bounds;
65 // Starts an animation of |widget| to |new_bounds_in_screen|. No-op if |widget|
66 // is NULL.
67 void AnimateToBounds(views::Widget* widget,
68 const gfx::Rect& new_bounds_in_screen) {
69 if (!widget)
70 return;
72 ui::ScopedLayerAnimationSettings scoped_setter(
73 widget->GetNativeWindow()->layer()->GetAnimator());
74 scoped_setter.SetTweenType(gfx::Tween::EASE_IN);
75 scoped_setter.SetPreemptionStrategy(
76 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
77 scoped_setter.SetTransitionDuration(
78 base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
79 widget->SetBounds(new_bounds_in_screen);
82 // EdgePainter ----------------------------------------------------------------
84 // Paints the background of the phantom window for window snapping.
85 class EdgePainter : public views::Painter {
86 public:
87 EdgePainter();
88 virtual ~EdgePainter();
90 // views::Painter:
91 virtual gfx::Size GetMinimumSize() const OVERRIDE;
92 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE;
94 private:
95 DISALLOW_COPY_AND_ASSIGN(EdgePainter);
98 EdgePainter::EdgePainter() {
101 EdgePainter::~EdgePainter() {
104 gfx::Size EdgePainter::GetMinimumSize() const {
105 return gfx::Size();
108 void EdgePainter::Paint(gfx::Canvas* canvas, const gfx::Size& size) {
109 const int kInsetSize = 4;
110 int x = kInsetSize;
111 int y = kInsetSize;
112 int w = size.width() - kInsetSize * 2;
113 int h = size.height() - kInsetSize * 2;
114 bool inset = (w > 0 && h > 0);
115 if (!inset) {
116 x = 0;
117 y = 0;
118 w = size.width();
119 h = size.height();
121 SkPaint paint;
122 paint.setColor(SkColorSetARGB(100, 0, 0, 0));
123 paint.setStyle(SkPaint::kFill_Style);
124 paint.setAntiAlias(true);
125 const int kRoundRectSize = 4;
126 canvas->sk_canvas()->drawRoundRect(
127 gfx::RectToSkRect(gfx::Rect(x, y, w, h)),
128 SkIntToScalar(kRoundRectSize), SkIntToScalar(kRoundRectSize), paint);
129 if (!inset)
130 return;
132 paint.setColor(SkColorSetARGB(200, 255, 255, 255));
133 paint.setStyle(SkPaint::kStroke_Style);
134 paint.setStrokeWidth(SkIntToScalar(2));
135 canvas->sk_canvas()->drawRoundRect(
136 gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize),
137 SkIntToScalar(kRoundRectSize), paint);
140 } // namespace
142 // PhantomWindowController ----------------------------------------------------
144 PhantomWindowController::PhantomWindowController(aura::Window* window)
145 : window_(window),
146 phantom_below_window_(NULL) {
149 PhantomWindowController::~PhantomWindowController() {
152 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) {
153 if (switches::UseAlternateFrameCaptionButtonStyle())
154 ShowAlternate(bounds_in_screen);
155 else
156 ShowLegacy(bounds_in_screen);
159 void PhantomWindowController::ShowAlternate(const gfx::Rect& bounds_in_screen) {
160 gfx::Rect adjusted_bounds_in_screen =
161 GetAdjustedBoundsForAlternateStyle(bounds_in_screen);
162 if (adjusted_bounds_in_screen == target_bounds_in_screen_)
163 return;
164 target_bounds_in_screen_ = adjusted_bounds_in_screen;
166 gfx::Rect start_bounds_in_screen = target_bounds_in_screen_;
167 int start_width = std::max(
168 kAlternateStyleMinSizeWithShadow,
169 static_cast<int>(
170 start_bounds_in_screen.width() * kAlternateStyleStartBoundsRatio));
171 int start_height = std::max(
172 kAlternateStyleMinSizeWithShadow,
173 static_cast<int>(
174 start_bounds_in_screen.height() * kAlternateStyleStartBoundsRatio));
175 start_bounds_in_screen.Inset(
176 floor((start_bounds_in_screen.width() - start_width) / 2.0f),
177 floor((start_bounds_in_screen.height() - start_height) / 2.0f));
178 phantom_widget_in_target_root_ = CreatePhantomWidget(
179 wm::GetRootWindowMatching(target_bounds_in_screen_),
180 start_bounds_in_screen);
182 AnimateToBounds(phantom_widget_in_target_root_.get(),
183 target_bounds_in_screen_);
186 void PhantomWindowController::ShowLegacy(const gfx::Rect& bounds_in_screen) {
187 if (bounds_in_screen == target_bounds_in_screen_)
188 return;
189 target_bounds_in_screen_ = bounds_in_screen;
191 gfx::Rect start_bounds_in_screen;
192 if (!phantom_widget_in_target_root_) {
193 start_bounds_in_screen = window_->GetBoundsInScreen();
194 } else {
195 start_bounds_in_screen =
196 phantom_widget_in_target_root_->GetWindowBoundsInScreen();
199 aura::Window* target_root =
200 wm::GetRootWindowMatching(target_bounds_in_screen_);
201 if (!phantom_widget_in_target_root_ ||
202 phantom_widget_in_target_root_->GetNativeWindow()->GetRootWindow() !=
203 target_root) {
204 phantom_widget_in_target_root_ =
205 CreatePhantomWidget(target_root, start_bounds_in_screen);
207 AnimateToBounds(phantom_widget_in_target_root_.get(),
208 target_bounds_in_screen_);
210 // Create a secondary widget in a second screen if |start_bounds_in_screen|
211 // lies at least partially in another screen. This allows animations to start
212 // or restart in one root window and progress to another root.
213 aura::Window* start_root = wm::GetRootWindowMatching(start_bounds_in_screen);
214 if (start_root == target_root) {
215 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
216 for (size_t i = 0; i < root_windows.size(); ++i) {
217 if (root_windows[i] != target_root &&
218 root_windows[i]->GetBoundsInScreen().Intersects(
219 start_bounds_in_screen)) {
220 start_root = root_windows[i];
221 break;
225 if (start_root == target_root) {
226 phantom_widget_in_start_root_.reset();
227 } else {
228 if (!phantom_widget_in_start_root_ ||
229 phantom_widget_in_start_root_->GetNativeWindow()->GetRootWindow() !=
230 start_root) {
231 phantom_widget_in_start_root_ =
232 CreatePhantomWidget(start_root, start_bounds_in_screen);
234 AnimateToBounds(phantom_widget_in_start_root_.get(),
235 target_bounds_in_screen_);
239 scoped_ptr<views::Widget> PhantomWindowController::CreatePhantomWidget(
240 aura::Window* root_window,
241 const gfx::Rect& bounds_in_screen) {
242 scoped_ptr<views::Widget> phantom_widget(new views::Widget);
243 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
244 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
245 // PhantomWindowController is used by FrameMaximizeButton to highlight the
246 // launcher button. Put the phantom in the same window as the launcher so that
247 // the phantom is visible.
248 params.parent = Shell::GetContainer(root_window,
249 kShellWindowId_ShelfContainer);
250 params.can_activate = false;
251 params.keep_on_top = true;
252 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
253 phantom_widget->set_focus_on_creation(false);
254 phantom_widget->Init(params);
255 phantom_widget->SetVisibilityChangedAnimationsEnabled(false);
256 phantom_widget->GetNativeWindow()->SetName("PhantomWindow");
257 phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow);
258 phantom_widget->SetBounds(bounds_in_screen);
259 if (phantom_below_window_)
260 phantom_widget->StackBelow(phantom_below_window_);
261 else
262 phantom_widget->StackAbove(window_);
264 views::Painter* background_painter = NULL;
265 if (switches::UseAlternateFrameCaptionButtonStyle()) {
266 const int kImages[] = IMAGE_GRID(IDR_AURA_PHANTOM_WINDOW);
267 background_painter = views::Painter::CreateImageGridPainter(kImages);
268 } else {
269 background_painter = new EdgePainter;
271 views::View* content_view = new views::View;
272 content_view->set_background(
273 views::Background::CreateBackgroundPainter(true, background_painter));
274 phantom_widget->SetContentsView(content_view);
276 // Show the widget after all the setups.
277 phantom_widget->Show();
279 // Fade the window in.
280 ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer();
281 widget_layer->SetOpacity(0);
282 ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator());
283 scoped_setter.SetTransitionDuration(
284 base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
285 widget_layer->SetOpacity(1);
287 return phantom_widget.Pass();
290 } // namespace ash