Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / cc / output / delegating_renderer.cc
blob90ff409e4907c95d168f4f9eff84e573cf9f270c
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/delegating_renderer.h"
7 #include <set>
8 #include <string>
9 #include <vector>
11 #include "base/debug/trace_event.h"
12 #include "base/strings/string_split.h"
13 #include "base/strings/string_util.h"
14 #include "base/strings/stringprintf.h"
15 #include "cc/output/compositor_frame_ack.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/quads/yuv_video_draw_quad.h"
24 #include "cc/resources/resource_provider.h"
25 #include "gpu/command_buffer/client/context_support.h"
26 #include "gpu/command_buffer/client/gles2_interface.h"
27 #include "gpu/command_buffer/common/gpu_memory_allocation.h"
28 #include "third_party/khronos/GLES2/gl2ext.h"
31 namespace cc {
33 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create(
34 RendererClient* client,
35 const LayerTreeSettings* settings,
36 OutputSurface* output_surface,
37 ResourceProvider* resource_provider) {
38 return make_scoped_ptr(new DelegatingRenderer(
39 client, settings, output_surface, resource_provider));
42 DelegatingRenderer::DelegatingRenderer(RendererClient* client,
43 const LayerTreeSettings* settings,
44 OutputSurface* output_surface,
45 ResourceProvider* resource_provider)
46 : Renderer(client, settings),
47 output_surface_(output_surface),
48 resource_provider_(resource_provider) {
49 DCHECK(resource_provider_);
51 capabilities_.using_partial_swap = false;
52 capabilities_.max_texture_size = resource_provider_->max_texture_size();
53 capabilities_.best_texture_format = resource_provider_->best_texture_format();
54 capabilities_.allow_partial_texture_updates = false;
56 if (!output_surface_->context_provider()) {
57 capabilities_.using_shared_memory_resources = true;
58 capabilities_.using_map_image = true;
59 } else {
60 const ContextProvider::Capabilities& caps =
61 output_surface_->context_provider()->ContextCapabilities();
63 DCHECK(!caps.gpu.iosurface || caps.gpu.texture_rectangle);
65 capabilities_.using_egl_image = caps.gpu.egl_image_external;
66 capabilities_.using_map_image = caps.gpu.map_image;
68 capabilities_.allow_rasterize_on_demand = false;
72 DelegatingRenderer::~DelegatingRenderer() {}
74 const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const {
75 return capabilities_;
78 bool DelegatingRenderer::CanReadPixels() const { return false; }
80 static ResourceProvider::ResourceId AppendToArray(
81 ResourceProvider::ResourceIdArray* array,
82 ResourceProvider::ResourceId id) {
83 array->push_back(id);
84 return id;
87 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
88 float device_scale_factor,
89 const gfx::Rect& device_viewport_rect,
90 const gfx::Rect& device_clip_rect,
91 bool disable_picture_quad_image_filtering) {
92 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame");
94 DCHECK(!delegated_frame_data_);
96 delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData);
97 DelegatedFrameData& out_data = *delegated_frame_data_;
98 // Move the render passes and resources into the |out_frame|.
99 out_data.render_pass_list.swap(*render_passes_in_draw_order);
101 // Collect all resource ids in the render passes into a ResourceIdArray.
102 ResourceProvider::ResourceIdArray resources;
103 DrawQuad::ResourceIteratorCallback append_to_array =
104 base::Bind(&AppendToArray, &resources);
105 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) {
106 RenderPass* render_pass = out_data.render_pass_list.at(i);
107 for (size_t j = 0; j < render_pass->quad_list.size(); ++j)
108 render_pass->quad_list[j]->IterateResources(append_to_array);
110 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list);
113 void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
114 TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers");
115 CompositorFrame compositor_frame;
116 compositor_frame.metadata = metadata;
117 compositor_frame.delegated_frame_data = delegated_frame_data_.Pass();
118 output_surface_->SwapBuffers(&compositor_frame);
121 void DelegatingRenderer::GetFramebufferPixels(void* pixels,
122 const gfx::Rect& rect) {
123 NOTREACHED();
126 void DelegatingRenderer::ReceiveSwapBuffersAck(
127 const CompositorFrameAck& ack) {
128 resource_provider_->ReceiveReturnsFromParent(ack.resources);
131 bool DelegatingRenderer::IsContextLost() {
132 ContextProvider* context_provider = output_surface_->context_provider();
133 if (!context_provider)
134 return false;
135 return context_provider->IsContextLost();
138 void DelegatingRenderer::DidChangeVisibility() {
139 ContextProvider* context_provider = output_surface_->context_provider();
140 if (!visible()) {
141 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources");
142 resource_provider_->ReleaseCachedData();
143 if (context_provider) {
144 context_provider->DeleteCachedResources();
145 context_provider->ContextGL()->Flush();
148 // We loop visibility to the GPU process, since that's what manages memory.
149 // That will allow it to feed us with memory allocations that we can act
150 // upon.
151 if (context_provider)
152 context_provider->ContextSupport()->SetSurfaceVisible(visible());
155 void DelegatingRenderer::SendManagedMemoryStats(size_t bytes_visible,
156 size_t bytes_visible_and_nearby,
157 size_t bytes_allocated) {
158 ContextProvider* context_provider = output_surface_->context_provider();
159 if (!context_provider) {
160 // In the software path each child process manages its memory separately,
161 // so memory stats don't have to be sent anywhere.
162 return;
164 gpu::ManagedMemoryStats stats;
165 stats.bytes_required = bytes_visible;
166 stats.bytes_nice_to_have = bytes_visible_and_nearby;
167 stats.bytes_allocated = bytes_allocated;
168 stats.backbuffer_requested = false;
170 context_provider->ContextSupport()->SendManagedMemoryStats(stats);
173 } // namespace cc