Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / cc / output / direct_renderer.cc
blob245a4519ee1d4b580ca0b4e0e4d2c49f82b9c2af
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/direct_renderer.h"
7 #include <utility>
8 #include <vector>
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/resources/raster_worker_pool.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/transform.h"
21 static gfx::Transform OrthoProjectionMatrix(float left,
22 float right,
23 float bottom,
24 float top) {
25 // Use the standard formula to map the clipping frustum to the cube from
26 // [-1, -1, -1] to [1, 1, 1].
27 float delta_x = right - left;
28 float delta_y = top - bottom;
29 gfx::Transform proj;
30 if (!delta_x || !delta_y)
31 return proj;
32 proj.matrix().set(0, 0, 2.0f / delta_x);
33 proj.matrix().set(0, 3, -(right + left) / delta_x);
34 proj.matrix().set(1, 1, 2.0f / delta_y);
35 proj.matrix().set(1, 3, -(top + bottom) / delta_y);
37 // Z component of vertices is always set to zero as we don't use the depth
38 // buffer while drawing.
39 proj.matrix().set(2, 2, 0);
41 return proj;
44 static gfx::Transform window_matrix(int x, int y, int width, int height) {
45 gfx::Transform canvas;
47 // Map to window position and scale up to pixel coordinates.
48 canvas.Translate3d(x, y, 0);
49 canvas.Scale3d(width, height, 0);
51 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
52 canvas.Translate3d(0.5, 0.5, 0.5);
53 canvas.Scale3d(0.5, 0.5, 0.5);
55 return canvas;
58 namespace cc {
60 DirectRenderer::DrawingFrame::DrawingFrame()
61 : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
64 DirectRenderer::DrawingFrame::~DrawingFrame() {}
67 // static
68 gfx::RectF DirectRenderer::QuadVertexRect() {
69 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
72 // static
73 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
74 const gfx::Transform& quad_transform,
75 const gfx::RectF& quad_rect) {
76 *quad_rect_transform = quad_transform;
77 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
78 0.5 * quad_rect.height() + quad_rect.y());
79 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
82 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
83 const gfx::Rect& draw_rect,
84 const gfx::Rect& viewport_rect,
85 const gfx::Size& surface_size) {
86 bool flip_y = FlippedFramebuffer();
88 DCHECK_GE(viewport_rect.x(), 0);
89 DCHECK_GE(viewport_rect.y(), 0);
90 DCHECK_LE(viewport_rect.right(), surface_size.width());
91 DCHECK_LE(viewport_rect.bottom(), surface_size.height());
92 if (flip_y) {
93 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
94 draw_rect.right(),
95 draw_rect.bottom(),
96 draw_rect.y());
97 } else {
98 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
99 draw_rect.right(),
100 draw_rect.y(),
101 draw_rect.bottom());
104 gfx::Rect window_rect = viewport_rect;
105 if (flip_y)
106 window_rect.set_y(surface_size.height() - viewport_rect.bottom());
107 frame->window_matrix = window_matrix(window_rect.x(),
108 window_rect.y(),
109 window_rect.width(),
110 window_rect.height());
111 SetDrawViewport(window_rect);
113 current_draw_rect_ = draw_rect;
114 current_viewport_rect_ = viewport_rect;
115 current_surface_size_ = surface_size;
118 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
119 const gfx::Rect& draw_rect) const {
120 gfx::Rect window_rect = draw_rect;
121 window_rect -= current_draw_rect_.OffsetFromOrigin();
122 window_rect += current_viewport_rect_.OffsetFromOrigin();
123 if (FlippedFramebuffer())
124 window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
125 return window_rect;
128 DirectRenderer::DirectRenderer(RendererClient* client,
129 const LayerTreeSettings* settings,
130 OutputSurface* output_surface,
131 ResourceProvider* resource_provider)
132 : Renderer(client, settings),
133 output_surface_(output_surface),
134 resource_provider_(resource_provider),
135 overlay_processor_(
136 new OverlayProcessor(output_surface, resource_provider)) {
137 overlay_processor_->Initialize();
140 DirectRenderer::~DirectRenderer() {}
142 bool DirectRenderer::CanReadPixels() const { return true; }
144 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
145 const gfx::Vector2d& amount) {
146 enlarge_pass_texture_amount_ = amount;
149 void DirectRenderer::DecideRenderPassAllocationsForFrame(
150 const RenderPassList& render_passes_in_draw_order) {
151 if (!resource_provider_)
152 return;
154 base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
155 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
156 render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
157 render_passes_in_draw_order[i]->id,
158 RenderPassTextureSize(render_passes_in_draw_order[i])));
160 std::vector<RenderPass::Id> passes_to_delete;
161 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
162 pass_iter;
163 for (pass_iter = render_pass_textures_.begin();
164 pass_iter != render_pass_textures_.end();
165 ++pass_iter) {
166 base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
167 render_passes_in_frame.find(pass_iter->first);
168 if (it == render_passes_in_frame.end()) {
169 passes_to_delete.push_back(pass_iter->first);
170 continue;
173 gfx::Size required_size = it->second;
174 ScopedResource* texture = pass_iter->second;
175 DCHECK(texture);
177 bool size_appropriate = texture->size().width() >= required_size.width() &&
178 texture->size().height() >= required_size.height();
179 if (texture->id() && !size_appropriate)
180 texture->Free();
183 // Delete RenderPass textures from the previous frame that will not be used
184 // again.
185 for (size_t i = 0; i < passes_to_delete.size(); ++i)
186 render_pass_textures_.erase(passes_to_delete[i]);
188 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
189 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
190 scoped_ptr<ScopedResource> texture =
191 ScopedResource::Create(resource_provider_);
192 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
193 texture.Pass());
198 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
199 float device_scale_factor,
200 const gfx::Rect& device_viewport_rect,
201 const gfx::Rect& device_clip_rect,
202 bool disable_picture_quad_image_filtering) {
203 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
204 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
205 render_passes_in_draw_order->size());
207 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
208 DCHECK(root_render_pass);
210 DrawingFrame frame;
211 frame.root_render_pass = root_render_pass;
212 frame.root_damage_rect = Capabilities().using_partial_swap
213 ? root_render_pass->damage_rect
214 : root_render_pass->output_rect;
215 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
216 frame.device_viewport_rect = device_viewport_rect;
217 frame.device_clip_rect = device_clip_rect;
218 frame.disable_picture_quad_image_filtering =
219 disable_picture_quad_image_filtering;
221 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
222 &frame.overlay_list);
224 EnsureBackbuffer();
226 // Only reshape when we know we are going to draw. Otherwise, the reshape
227 // can leave the window at the wrong size if we never draw and the proper
228 // viewport size is never set.
229 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
231 BeginDrawingFrame(&frame);
232 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
233 RenderPass* pass = render_passes_in_draw_order->at(i);
234 DrawRenderPass(&frame, pass);
236 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
237 pass->copy_requests.begin();
238 it != pass->copy_requests.end();
239 ++it) {
240 if (i > 0) {
241 // Doing a readback is destructive of our state on Mac, so make sure
242 // we restore the state between readbacks. http://crbug.com/99393.
243 UseRenderPass(&frame, pass);
245 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
248 FinishDrawingFrame(&frame);
250 render_passes_in_draw_order->clear();
253 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
254 const DrawingFrame* frame) {
255 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
257 if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
258 !frame->current_render_pass->copy_requests.empty())
259 return render_pass_scissor;
261 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
262 if (frame->current_render_pass->transform_to_root_target.GetInverse(
263 &inverse_transform)) {
264 // Only intersect inverse-projected damage if the transform is invertible.
265 gfx::Rect damage_rect_in_render_pass_space =
266 MathUtil::ProjectEnclosingClippedRect(inverse_transform,
267 frame->root_damage_rect);
268 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
271 return render_pass_scissor;
274 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
275 if (frame->current_render_pass != frame->root_render_pass)
276 return false;
278 return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
281 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
282 const {
283 gfx::Rect device_clip_rect = frame->device_clip_rect;
284 if (FlippedFramebuffer())
285 device_clip_rect.set_y(current_surface_size_.height() -
286 device_clip_rect.bottom());
287 return device_clip_rect;
290 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
291 const DrawQuad& quad) {
292 if (quad.isClipped()) {
293 SetScissorTestRectInDrawSpace(frame, quad.clipRect());
294 return;
296 if (NeedDeviceClip(frame)) {
297 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
298 return;
301 EnsureScissorTestDisabled();
304 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
305 const DrawingFrame* frame,
306 const DrawQuad& quad,
307 const gfx::Rect& render_pass_scissor,
308 bool* should_skip_quad) {
309 gfx::Rect quad_scissor_rect = render_pass_scissor;
311 if (quad.isClipped())
312 quad_scissor_rect.Intersect(quad.clipRect());
314 if (quad_scissor_rect.IsEmpty()) {
315 *should_skip_quad = true;
316 return;
319 *should_skip_quad = false;
320 SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
323 void DirectRenderer::SetScissorTestRectInDrawSpace(
324 const DrawingFrame* frame,
325 const gfx::Rect& draw_space_rect) {
326 gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
327 if (NeedDeviceClip(frame))
328 window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
329 SetScissorTestRect(window_space_rect);
332 void DirectRenderer::FinishDrawingQuadList() {}
334 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
335 const RenderPass* render_pass) {
336 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
337 if (!UseRenderPass(frame, render_pass))
338 return;
340 bool using_scissor_as_optimization = Capabilities().using_partial_swap;
341 gfx::Rect render_pass_scissor;
342 bool draw_rect_covers_full_surface = true;
343 if (frame->current_render_pass == frame->root_render_pass &&
344 !frame->device_viewport_rect.Contains(
345 gfx::Rect(output_surface_->SurfaceSize())))
346 draw_rect_covers_full_surface = false;
348 if (using_scissor_as_optimization) {
349 render_pass_scissor = ComputeScissorRectForRenderPass(frame);
350 SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
351 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
352 draw_rect_covers_full_surface = false;
355 if (frame->current_render_pass != frame->root_render_pass ||
356 settings_->should_clear_root_render_pass) {
357 if (NeedDeviceClip(frame)) {
358 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
359 draw_rect_covers_full_surface = false;
360 } else if (!using_scissor_as_optimization) {
361 EnsureScissorTestDisabled();
364 bool has_external_stencil_test =
365 output_surface_->HasExternalStencilTest() &&
366 frame->current_render_pass == frame->root_render_pass;
368 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
369 ClearFramebuffer(frame, has_external_stencil_test);
372 const QuadList& quad_list = render_pass->quad_list;
373 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
374 it != quad_list.BackToFrontEnd();
375 ++it) {
376 const DrawQuad& quad = *(*it);
377 bool should_skip_quad = false;
379 if (using_scissor_as_optimization) {
380 SetScissorStateForQuadWithRenderPassScissor(
381 frame, quad, render_pass_scissor, &should_skip_quad);
382 } else {
383 SetScissorStateForQuad(frame, quad);
386 if (!should_skip_quad)
387 DoDrawQuad(frame, *it);
389 FinishDrawingQuadList();
392 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
393 const RenderPass* render_pass) {
394 frame->current_render_pass = render_pass;
395 frame->current_texture = NULL;
397 if (render_pass == frame->root_render_pass) {
398 BindFramebufferToOutputSurface(frame);
399 InitializeViewport(frame,
400 render_pass->output_rect,
401 frame->device_viewport_rect,
402 output_surface_->SurfaceSize());
403 return true;
406 ScopedResource* texture = render_pass_textures_.get(render_pass->id);
407 DCHECK(texture);
409 gfx::Size size = RenderPassTextureSize(render_pass);
410 size.Enlarge(enlarge_pass_texture_amount_.x(),
411 enlarge_pass_texture_amount_.y());
412 if (!texture->id())
413 texture->Allocate(
414 size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888);
415 DCHECK(texture->id());
417 return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
420 void DirectRenderer::RunOnDemandRasterTask(Task* on_demand_raster_task) {
421 TaskGraphRunner* task_graph_runner = RasterWorkerPool::GetTaskGraphRunner();
422 DCHECK(task_graph_runner);
424 // Make sure we have a unique task namespace token.
425 if (!on_demand_task_namespace_.IsValid())
426 on_demand_task_namespace_ = task_graph_runner->GetNamespaceToken();
428 // Construct a task graph that contains this single raster task.
429 TaskGraph graph;
430 graph.nodes.push_back(
431 TaskGraph::Node(on_demand_raster_task,
432 RasterWorkerPool::kOnDemandRasterTaskPriority,
433 0u));
435 // Schedule task and wait for task graph runner to finish running it.
436 task_graph_runner->ScheduleTasks(on_demand_task_namespace_, &graph);
437 task_graph_runner->WaitForTasksToFinishRunning(on_demand_task_namespace_);
439 // Collect task now that it has finished running.
440 Task::Vector completed_tasks;
441 task_graph_runner->CollectCompletedTasks(on_demand_task_namespace_,
442 &completed_tasks);
443 DCHECK_EQ(1u, completed_tasks.size());
444 DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
447 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
448 const {
449 ScopedResource* texture = render_pass_textures_.get(id);
450 return texture && texture->id();
453 // static
454 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
455 return render_pass->output_rect.size();
458 } // namespace cc