Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / cc / output / gl_renderer.h
bloba6a9b2eb0592d8aba6cb7524ea4b49d1a04e2b37
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h"
11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/output/direct_renderer.h"
13 #include "cc/output/gl_renderer_draw_cache.h"
14 #include "cc/output/program_binding.h"
15 #include "cc/output/renderer.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/quad_f.h"
25 class SkBitmap;
27 namespace gpu {
28 namespace gles2 {
29 class GLES2Interface;
33 namespace cc {
35 class GLRendererShaderTest;
36 class OutputSurface;
37 class PictureDrawQuad;
38 class ScopedResource;
39 class StreamVideoDrawQuad;
40 class TextureDrawQuad;
41 class TextureMailboxDeleter;
42 class GeometryBinding;
43 class ScopedEnsureFramebufferAllocation;
45 // Class that handles drawing of composited render layers using GL.
46 class CC_EXPORT GLRenderer : public DirectRenderer {
47 public:
48 class ScopedUseGrContext;
50 static scoped_ptr<GLRenderer> Create(
51 RendererClient* client,
52 const LayerTreeSettings* settings,
53 OutputSurface* output_surface,
54 ResourceProvider* resource_provider,
55 TextureMailboxDeleter* texture_mailbox_deleter,
56 int highp_threshold_min);
58 virtual ~GLRenderer();
60 virtual const RendererCapabilitiesImpl& Capabilities() const OVERRIDE;
62 // Waits for rendering to finish.
63 virtual void Finish() OVERRIDE;
65 virtual void DoNoOp() OVERRIDE;
66 virtual void SwapBuffers(const CompositorFrameMetadata& metadata) OVERRIDE;
68 virtual void GetFramebufferPixels(void* pixels,
69 const gfx::Rect& rect) OVERRIDE;
71 virtual bool IsContextLost() OVERRIDE;
73 virtual void SendManagedMemoryStats(size_t bytes_visible,
74 size_t bytes_visible_and_nearby,
75 size_t bytes_allocated) OVERRIDE;
77 static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
78 const char* command,
79 const char* file,
80 int line);
82 protected:
83 GLRenderer(RendererClient* client,
84 const LayerTreeSettings* settings,
85 OutputSurface* output_surface,
86 ResourceProvider* resource_provider,
87 TextureMailboxDeleter* texture_mailbox_deleter,
88 int highp_threshold_min);
90 virtual void DidChangeVisibility() OVERRIDE;
92 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
93 void InitializeGrContext();
95 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
96 const GeometryBinding* SharedGeometry() const {
97 return shared_geometry_.get();
100 void GetFramebufferPixelsAsync(const gfx::Rect& rect,
101 scoped_ptr<CopyOutputRequest> request);
102 void GetFramebufferTexture(unsigned texture_id,
103 ResourceFormat texture_format,
104 const gfx::Rect& device_rect);
105 void ReleaseRenderPassTextures();
107 void SetStencilEnabled(bool enabled);
108 bool stencil_enabled() const { return stencil_shadow_; }
109 void SetBlendEnabled(bool enabled);
110 bool blend_enabled() const { return blend_shadow_; }
112 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
113 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
114 const ScopedResource* resource,
115 const gfx::Rect& target_rect) OVERRIDE;
116 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) OVERRIDE;
117 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) OVERRIDE;
118 virtual void DiscardPixels(bool has_external_stencil_test,
119 bool draw_rect_covers_full_surface) OVERRIDE;
120 virtual void ClearFramebuffer(DrawingFrame* frame,
121 bool has_external_stencil_test) OVERRIDE;
122 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
123 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
124 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
125 virtual bool FlippedFramebuffer() const OVERRIDE;
126 virtual void EnsureScissorTestEnabled() OVERRIDE;
127 virtual void EnsureScissorTestDisabled() OVERRIDE;
128 virtual void CopyCurrentRenderPassToBitmap(
129 DrawingFrame* frame,
130 scoped_ptr<CopyOutputRequest> request) OVERRIDE;
131 virtual void FinishDrawingQuadList() OVERRIDE;
133 // Check if quad needs antialiasing and if so, inflate the quad and
134 // fill edge array for fragment shader. local_quad is set to
135 // inflated quad if antialiasing is required, otherwise it is left
136 // unchanged. edge array is filled with inflated quad's edge data
137 // if antialiasing is required, otherwise it is left unchanged.
138 // Returns true if quad requires antialiasing and false otherwise.
139 static bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
140 const DrawQuad* quad,
141 gfx::QuadF* local_quad,
142 float edge[24]);
144 private:
145 friend class GLRendererShaderPixelTest;
146 friend class GLRendererShaderTest;
148 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
150 void DrawCheckerboardQuad(const DrawingFrame* frame,
151 const CheckerboardDrawQuad* quad);
152 void DrawDebugBorderQuad(const DrawingFrame* frame,
153 const DebugBorderDrawQuad* quad);
154 scoped_ptr<ScopedResource> GetBackgroundWithFilters(
155 DrawingFrame* frame,
156 const RenderPassDrawQuad* quad,
157 const gfx::Transform& contents_device_transform,
158 const gfx::Transform& contents_device_transformInverse,
159 bool* background_changed);
160 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
161 void DrawSolidColorQuad(const DrawingFrame* frame,
162 const SolidColorDrawQuad* quad);
163 void DrawStreamVideoQuad(const DrawingFrame* frame,
164 const StreamVideoDrawQuad* quad);
165 void EnqueueTextureQuad(const DrawingFrame* frame,
166 const TextureDrawQuad* quad);
167 void FlushTextureQuadCache();
168 void DrawIOSurfaceQuad(const DrawingFrame* frame,
169 const IOSurfaceDrawQuad* quad);
170 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
171 void DrawContentQuad(const DrawingFrame* frame,
172 const ContentDrawQuadBase* quad,
173 ResourceProvider::ResourceId resource_id);
174 void DrawYUVVideoQuad(const DrawingFrame* frame,
175 const YUVVideoDrawQuad* quad);
176 void DrawPictureQuad(const DrawingFrame* frame,
177 const PictureDrawQuad* quad);
179 void SetShaderOpacity(float opacity, int alpha_location);
180 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
181 void DrawQuadGeometry(const DrawingFrame* frame,
182 const gfx::Transform& draw_transform,
183 const gfx::RectF& quad_rect,
184 int matrix_location);
185 void SetUseProgram(unsigned program);
187 void CopyTextureToFramebuffer(const DrawingFrame* frame,
188 int texture_id,
189 const gfx::Rect& rect,
190 const gfx::Transform& draw_matrix,
191 bool flip_vertically);
193 bool UseScopedTexture(DrawingFrame* frame,
194 const ScopedResource* resource,
195 const gfx::Rect& viewport_rect);
197 bool MakeContextCurrent();
199 void InitializeSharedObjects();
200 void CleanupSharedObjects();
202 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
203 bool success)>
204 AsyncGetFramebufferPixelsCleanupCallback;
205 void DoGetFramebufferPixels(
206 uint8* pixels,
207 const gfx::Rect& window_rect,
208 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback);
209 void FinishedReadback(
210 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback,
211 unsigned source_buffer,
212 unsigned query,
213 uint8_t* dest_pixels,
214 const gfx::Size& size);
215 void PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
216 scoped_ptr<SkAutoLockPixels> lock,
217 scoped_ptr<CopyOutputRequest> request,
218 bool success);
220 void ReinitializeGLState();
221 void RestoreGLState();
222 void RestoreFramebuffer(DrawingFrame* frame);
224 virtual void DiscardBackbuffer() OVERRIDE;
225 virtual void EnsureBackbuffer() OVERRIDE;
226 void EnforceMemoryPolicy();
228 void ScheduleOverlays(DrawingFrame* frame);
230 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL>
231 OverlayResourceLockList;
232 OverlayResourceLockList pending_overlay_resources_;
233 OverlayResourceLockList in_use_overlay_resources_;
235 RendererCapabilitiesImpl capabilities_;
237 unsigned offscreen_framebuffer_id_;
239 scoped_ptr<GeometryBinding> shared_geometry_;
240 gfx::QuadF shared_geometry_quad_;
242 // This block of bindings defines all of the programs used by the compositor
243 // itself. Add any new programs here to GLRendererShaderTest.
245 // Tiled layer shaders.
246 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
247 TileProgram;
248 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
249 TileProgramAA;
250 typedef ProgramBinding<VertexShaderTileAA,
251 FragmentShaderRGBATexClampSwizzleAlphaAA>
252 TileProgramSwizzleAA;
253 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
254 TileProgramOpaque;
255 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
256 TileProgramSwizzle;
257 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
258 TileProgramSwizzleOpaque;
259 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
260 TileCheckerboardProgram;
262 // Texture shaders.
263 typedef ProgramBinding<VertexShaderPosTexTransform,
264 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
265 typedef ProgramBinding<VertexShaderPosTexTransform,
266 FragmentShaderRGBATexPremultiplyAlpha>
267 NonPremultipliedTextureProgram;
268 typedef ProgramBinding<VertexShaderPosTexTransform,
269 FragmentShaderTexBackgroundVaryingAlpha>
270 TextureBackgroundProgram;
271 typedef ProgramBinding<VertexShaderPosTexTransform,
272 FragmentShaderTexBackgroundPremultiplyAlpha>
273 NonPremultipliedTextureBackgroundProgram;
275 // Render surface shaders.
276 typedef ProgramBinding<VertexShaderPosTexTransform,
277 FragmentShaderRGBATexAlpha> RenderPassProgram;
278 typedef ProgramBinding<VertexShaderPosTexTransform,
279 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
280 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
281 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
282 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
283 FragmentShaderRGBATexAlphaMaskAA>
284 RenderPassMaskProgramAA;
285 typedef ProgramBinding<VertexShaderPosTexTransform,
286 FragmentShaderRGBATexColorMatrixAlpha>
287 RenderPassColorMatrixProgram;
288 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
289 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
290 RenderPassMaskColorMatrixProgramAA;
291 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
292 FragmentShaderRGBATexAlphaColorMatrixAA>
293 RenderPassColorMatrixProgramAA;
294 typedef ProgramBinding<VertexShaderPosTexTransform,
295 FragmentShaderRGBATexAlphaMaskColorMatrix>
296 RenderPassMaskColorMatrixProgram;
298 // Video shaders.
299 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
300 VideoStreamTextureProgram;
301 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
302 FragmentShaderYUVVideo> VideoYUVProgram;
303 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
304 FragmentShaderYUVAVideo> VideoYUVAProgram;
306 // Special purpose / effects shaders.
307 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
308 DebugBorderProgram;
309 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
310 SolidColorProgram;
311 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
312 SolidColorProgramAA;
314 const TileProgram* GetTileProgram(
315 TexCoordPrecision precision, SamplerType sampler);
316 const TileProgramOpaque* GetTileProgramOpaque(
317 TexCoordPrecision precision, SamplerType sampler);
318 const TileProgramAA* GetTileProgramAA(
319 TexCoordPrecision precision, SamplerType sampler);
320 const TileProgramSwizzle* GetTileProgramSwizzle(
321 TexCoordPrecision precision, SamplerType sampler);
322 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
323 TexCoordPrecision precision, SamplerType sampler);
324 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
325 TexCoordPrecision precision, SamplerType sampler);
327 const TileCheckerboardProgram* GetTileCheckerboardProgram();
329 const RenderPassProgram* GetRenderPassProgram(
330 TexCoordPrecision precision);
331 const RenderPassProgramAA* GetRenderPassProgramAA(
332 TexCoordPrecision precision);
333 const RenderPassMaskProgram* GetRenderPassMaskProgram(
334 TexCoordPrecision precision);
335 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
336 TexCoordPrecision precision);
337 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
338 TexCoordPrecision precision);
339 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
340 TexCoordPrecision precision);
341 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
342 TexCoordPrecision precision);
343 const RenderPassMaskColorMatrixProgramAA*
344 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
346 const TextureProgram* GetTextureProgram(
347 TexCoordPrecision precision);
348 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
349 TexCoordPrecision precision);
350 const TextureBackgroundProgram* GetTextureBackgroundProgram(
351 TexCoordPrecision precision);
352 const NonPremultipliedTextureBackgroundProgram*
353 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
354 const TextureProgram* GetTextureIOSurfaceProgram(
355 TexCoordPrecision precision);
357 const VideoYUVProgram* GetVideoYUVProgram(
358 TexCoordPrecision precision);
359 const VideoYUVAProgram* GetVideoYUVAProgram(
360 TexCoordPrecision precision);
361 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
362 TexCoordPrecision precision);
364 const DebugBorderProgram* GetDebugBorderProgram();
365 const SolidColorProgram* GetSolidColorProgram();
366 const SolidColorProgramAA* GetSolidColorProgramAA();
368 TileProgram tile_program_[NumTexCoordPrecisions][NumSamplerTypes];
369 TileProgramOpaque
370 tile_program_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
371 TileProgramAA tile_program_aa_[NumTexCoordPrecisions][NumSamplerTypes];
372 TileProgramSwizzle
373 tile_program_swizzle_[NumTexCoordPrecisions][NumSamplerTypes];
374 TileProgramSwizzleOpaque
375 tile_program_swizzle_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
376 TileProgramSwizzleAA
377 tile_program_swizzle_aa_[NumTexCoordPrecisions][NumSamplerTypes];
379 TileCheckerboardProgram tile_checkerboard_program_;
381 TextureProgram texture_program_[NumTexCoordPrecisions];
382 NonPremultipliedTextureProgram
383 nonpremultiplied_texture_program_[NumTexCoordPrecisions];
384 TextureBackgroundProgram texture_background_program_[NumTexCoordPrecisions];
385 NonPremultipliedTextureBackgroundProgram
386 nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
387 TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
389 RenderPassProgram render_pass_program_[NumTexCoordPrecisions];
390 RenderPassProgramAA render_pass_program_aa_[NumTexCoordPrecisions];
391 RenderPassMaskProgram render_pass_mask_program_[NumTexCoordPrecisions];
392 RenderPassMaskProgramAA render_pass_mask_program_aa_[NumTexCoordPrecisions];
393 RenderPassColorMatrixProgram
394 render_pass_color_matrix_program_[NumTexCoordPrecisions];
395 RenderPassColorMatrixProgramAA
396 render_pass_color_matrix_program_aa_[NumTexCoordPrecisions];
397 RenderPassMaskColorMatrixProgram
398 render_pass_mask_color_matrix_program_[NumTexCoordPrecisions];
399 RenderPassMaskColorMatrixProgramAA
400 render_pass_mask_color_matrix_program_aa_[NumTexCoordPrecisions];
402 VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
403 VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];
404 VideoStreamTextureProgram
405 video_stream_texture_program_[NumTexCoordPrecisions];
407 DebugBorderProgram debug_border_program_;
408 SolidColorProgram solid_color_program_;
409 SolidColorProgramAA solid_color_program_aa_;
411 gpu::gles2::GLES2Interface* gl_;
412 gpu::ContextSupport* context_support_;
414 skia::RefPtr<GrContext> gr_context_;
415 skia::RefPtr<SkCanvas> sk_canvas_;
417 TextureMailboxDeleter* texture_mailbox_deleter_;
419 gfx::Rect swap_buffer_rect_;
420 gfx::Rect scissor_rect_;
421 gfx::Rect viewport_;
422 bool is_backbuffer_discarded_;
423 bool is_using_bind_uniform_;
424 bool is_scissor_enabled_;
425 bool scissor_rect_needs_reset_;
426 bool stencil_shadow_;
427 bool blend_shadow_;
428 unsigned program_shadow_;
429 TexturedQuadDrawCache draw_cache_;
430 int highp_threshold_min_;
431 int highp_threshold_cache_;
433 struct PendingAsyncReadPixels;
434 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
436 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
438 class SyncQuery;
439 ScopedPtrDeque<SyncQuery> pending_sync_queries_;
440 ScopedPtrDeque<SyncQuery> available_sync_queries_;
441 scoped_ptr<SyncQuery> current_sync_query_;
442 bool use_sync_query_;
444 SkBitmap on_demand_tile_raster_bitmap_;
445 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
447 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
450 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
451 // call made by the compositor. Useful for debugging rendering issues but
452 // will significantly degrade performance.
453 #define DEBUG_GL_CALLS 0
455 #if DEBUG_GL_CALLS && !defined(NDEBUG)
456 #define GLC(context, x) \
457 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
458 #else
459 #define GLC(context, x) (x)
460 #endif
462 } // namespace cc
464 #endif // CC_OUTPUT_GL_RENDERER_H_