Cast: Stop logging kVideoFrameSentToEncoder and rename a couple events.
[chromium-blink-merge.git] / chrome / browser / ui / ash / launcher / app_window_launcher_item_controller.cc
blob14d80ecafdd11bacf235fe449a7c0d1b8fffed59
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/ash/launcher/app_window_launcher_item_controller.h"
7 #include "apps/app_window.h"
8 #include "apps/ui/native_app_window.h"
9 #include "ash/shelf/shelf_model.h"
10 #include "ash/wm/window_state.h"
11 #include "ash/wm/window_util.h"
12 #include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item.h"
13 #include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item_v2app.h"
14 #include "chrome/browser/ui/ash/launcher/chrome_launcher_controller.h"
15 #include "chrome/browser/ui/ash/launcher/launcher_application_menu_item_model.h"
16 #include "chrome/browser/ui/ash/launcher/launcher_context_menu.h"
17 #include "chrome/browser/ui/ash/launcher/launcher_item_controller.h"
18 #include "content/public/browser/web_contents.h"
19 #include "skia/ext/image_operations.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/window.h"
22 #include "ui/events/event.h"
23 #include "ui/gfx/image/image_skia.h"
24 #include "ui/wm/core/window_animations.h"
26 using apps::AppWindow;
28 namespace {
30 // Size of the icon in the shelf launcher in display-independent pixels.
31 const int kAppListIconSize = 24;
33 // This will return a slightly smaller icon than the app icon to be used in
34 // the application list menu.
35 scoped_ptr<gfx::Image> GetAppListIcon(AppWindow* app_window) {
36 // TODO(skuhne): We instead might want to use LoadImages in
37 // AppWindow::UpdateExtensionAppIcon() to let the extension give us
38 // pre-defined icons in the launcher and the launcher list sizes. Since there
39 // is no mock yet, doing this now seems a bit premature and we scale for the
40 // time being.
41 if (app_window->app_icon().IsEmpty())
42 return make_scoped_ptr(new gfx::Image());
44 SkBitmap bmp =
45 skia::ImageOperations::Resize(*app_window->app_icon().ToSkBitmap(),
46 skia::ImageOperations::RESIZE_BEST,
47 kAppListIconSize,
48 kAppListIconSize);
49 return make_scoped_ptr(
50 new gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(bmp)));
53 // Functor for std::find_if used in AppLauncherItemController.
54 class AppWindowHasWindow {
55 public:
56 explicit AppWindowHasWindow(aura::Window* window) : window_(window) {}
58 bool operator()(AppWindow* app_window) const {
59 return app_window->GetNativeWindow() == window_;
62 private:
63 const aura::Window* window_;
66 } // namespace
68 AppWindowLauncherItemController::AppWindowLauncherItemController(
69 Type type,
70 const std::string& app_shelf_id,
71 const std::string& app_id,
72 ChromeLauncherController* controller)
73 : LauncherItemController(type, app_id, controller),
74 last_active_app_window_(NULL),
75 app_shelf_id_(app_shelf_id),
76 observed_windows_(this) {}
78 AppWindowLauncherItemController::~AppWindowLauncherItemController() {}
80 void AppWindowLauncherItemController::AddAppWindow(
81 AppWindow* app_window,
82 ash::ShelfItemStatus status) {
83 if (app_window->window_type_is_panel() && type() != TYPE_APP_PANEL)
84 LOG(ERROR) << "AppWindow of type Panel added to non-panel launcher item";
85 app_windows_.push_front(app_window);
86 observed_windows_.Add(app_window->GetNativeWindow());
89 void AppWindowLauncherItemController::RemoveAppWindowForWindow(
90 aura::Window* window) {
91 AppWindowList::iterator iter = std::find_if(
92 app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
93 if (iter != app_windows_.end()) {
94 if (*iter == last_active_app_window_)
95 last_active_app_window_ = NULL;
96 app_windows_.erase(iter);
98 observed_windows_.Remove(window);
101 void AppWindowLauncherItemController::SetActiveWindow(aura::Window* window) {
102 AppWindowList::iterator iter = std::find_if(
103 app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
104 if (iter != app_windows_.end())
105 last_active_app_window_ = *iter;
108 bool AppWindowLauncherItemController::IsOpen() const {
109 return !app_windows_.empty();
112 bool AppWindowLauncherItemController::IsVisible() const {
113 // Return true if any windows are visible.
114 for (AppWindowList::const_iterator iter = app_windows_.begin();
115 iter != app_windows_.end();
116 ++iter) {
117 if ((*iter)->GetNativeWindow()->IsVisible())
118 return true;
120 return false;
123 void AppWindowLauncherItemController::Launch(ash::LaunchSource source,
124 int event_flags) {
125 launcher_controller()->LaunchApp(app_id(), source, ui::EF_NONE);
128 bool AppWindowLauncherItemController::Activate(ash::LaunchSource source) {
129 DCHECK(!app_windows_.empty());
130 AppWindow* window_to_activate =
131 last_active_app_window_ ? last_active_app_window_ : app_windows_.back();
132 window_to_activate->GetBaseWindow()->Activate();
133 return false;
136 void AppWindowLauncherItemController::Close() {
137 // Note: Closing windows may affect the contents of app_windows_.
138 AppWindowList windows_to_close = app_windows_;
139 for (AppWindowList::iterator iter = windows_to_close.begin();
140 iter != windows_to_close.end();
141 ++iter) {
142 (*iter)->GetBaseWindow()->Close();
146 void AppWindowLauncherItemController::ActivateIndexedApp(size_t index) {
147 if (index >= app_windows_.size())
148 return;
149 AppWindowList::iterator it = app_windows_.begin();
150 std::advance(it, index);
151 ShowAndActivateOrMinimize(*it);
154 ChromeLauncherAppMenuItems AppWindowLauncherItemController::GetApplicationList(
155 int event_flags) {
156 ChromeLauncherAppMenuItems items;
157 items.push_back(new ChromeLauncherAppMenuItem(GetTitle(), NULL, false));
158 int index = 0;
159 for (AppWindowList::iterator iter = app_windows_.begin();
160 iter != app_windows_.end();
161 ++iter) {
162 AppWindow* app_window = *iter;
163 scoped_ptr<gfx::Image> image(GetAppListIcon(app_window));
164 items.push_back(new ChromeLauncherAppMenuItemV2App(
165 app_window->GetTitle(),
166 image.get(), // Will be copied
167 app_id(),
168 launcher_controller(),
169 index,
170 index == 0 /* has_leading_separator */));
171 ++index;
173 return items.Pass();
176 bool AppWindowLauncherItemController::ItemSelected(const ui::Event& event) {
177 if (app_windows_.empty())
178 return false;
179 if (type() == TYPE_APP_PANEL) {
180 DCHECK(app_windows_.size() == 1);
181 AppWindow* panel = app_windows_.front();
182 aura::Window* panel_window = panel->GetNativeWindow();
183 // If the panel is attached on another display, move it to the current
184 // display and activate it.
185 if (ash::wm::GetWindowState(panel_window)->panel_attached() &&
186 ash::wm::MoveWindowToEventRoot(panel_window, event)) {
187 if (!panel->GetBaseWindow()->IsActive())
188 ShowAndActivateOrMinimize(panel);
189 } else {
190 ShowAndActivateOrMinimize(panel);
192 } else {
193 AppWindow* window_to_show = last_active_app_window_
194 ? last_active_app_window_
195 : app_windows_.front();
196 // If the event was triggered by a keystroke, we try to advance to the next
197 // item if the window we are trying to activate is already active.
198 if (app_windows_.size() >= 1 &&
199 window_to_show->GetBaseWindow()->IsActive() &&
200 event.type() == ui::ET_KEY_RELEASED) {
201 ActivateOrAdvanceToNextAppWindow(window_to_show);
202 } else {
203 ShowAndActivateOrMinimize(window_to_show);
206 return false;
209 base::string16 AppWindowLauncherItemController::GetTitle() {
210 // For panels return the title of the contents if set.
211 // Otherwise return the title of the app.
212 if (type() == TYPE_APP_PANEL && !app_windows_.empty()) {
213 AppWindow* app_window = app_windows_.front();
214 if (app_window->web_contents()) {
215 base::string16 title = app_window->web_contents()->GetTitle();
216 if (!title.empty())
217 return title;
220 return GetAppTitle();
223 ui::MenuModel* AppWindowLauncherItemController::CreateContextMenu(
224 aura::Window* root_window) {
225 ash::ShelfItem item = *(launcher_controller()->model()->ItemByID(shelf_id()));
226 return new LauncherContextMenu(launcher_controller(), &item, root_window);
229 ash::ShelfMenuModel* AppWindowLauncherItemController::CreateApplicationMenu(
230 int event_flags) {
231 return new LauncherApplicationMenuItemModel(GetApplicationList(event_flags));
234 bool AppWindowLauncherItemController::IsDraggable() {
235 if (type() == TYPE_APP_PANEL)
236 return true;
237 return launcher_controller()->CanPin() ? true : false;
240 bool AppWindowLauncherItemController::ShouldShowTooltip() {
241 if (type() == TYPE_APP_PANEL && IsVisible())
242 return false;
243 return true;
246 void AppWindowLauncherItemController::OnWindowPropertyChanged(
247 aura::Window* window,
248 const void* key,
249 intptr_t old) {
250 if (key == aura::client::kDrawAttentionKey) {
251 ash::ShelfItemStatus status;
252 if (ash::wm::IsActiveWindow(window)) {
253 status = ash::STATUS_ACTIVE;
254 } else if (window->GetProperty(aura::client::kDrawAttentionKey)) {
255 status = ash::STATUS_ATTENTION;
256 } else {
257 status = ash::STATUS_RUNNING;
259 launcher_controller()->SetItemStatus(shelf_id(), status);
263 void AppWindowLauncherItemController::ShowAndActivateOrMinimize(
264 AppWindow* app_window) {
265 // Either show or minimize windows when shown from the launcher.
266 launcher_controller()->ActivateWindowOrMinimizeIfActive(
267 app_window->GetBaseWindow(), GetApplicationList(0).size() == 2);
270 void AppWindowLauncherItemController::ActivateOrAdvanceToNextAppWindow(
271 AppWindow* window_to_show) {
272 AppWindowList::iterator i(
273 std::find(app_windows_.begin(), app_windows_.end(), window_to_show));
274 if (i != app_windows_.end()) {
275 if (++i != app_windows_.end())
276 window_to_show = *i;
277 else
278 window_to_show = app_windows_.front();
280 if (window_to_show->GetBaseWindow()->IsActive()) {
281 // Coming here, only a single window is active. For keyboard activations
282 // the window gets animated.
283 AnimateWindow(window_to_show->GetNativeWindow(),
284 wm::WINDOW_ANIMATION_TYPE_BOUNCE);
285 } else {
286 ShowAndActivateOrMinimize(window_to_show);