1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A RendererNetPredictor instance is maintained for each RenderThread.
6 // URL strings are typically added to the embedded queue during rendering.
7 // The first addition to the queue (transitioning from empty to having
8 // some names) causes a processing task to be added to the Renderer Thread.
9 // The processing task gathers all buffered names, and send them via IPC
10 // to the browser, so that DNS lookups can be performed before the user attempts
11 // to traverse a link.
12 // This class removed some duplicates, and discards numeric IP addresss
13 // (which wouldn't looked up in DNS anyway).
14 // To limit the time during the processing task (and avoid stalling the Render
15 // thread), several limits are placed on how much of the queue to process.
16 // If the processing task is not able to completely empty the queue, it
17 // schedules a future continuation of the task, and keeps the map of already
18 // sent names. If the entire queue is processed, then the list of "sent names"
19 // is cleared so that future gatherings might again pass along the same names.
21 #ifndef CHROME_RENDERER_NET_RENDERER_NET_PREDICTOR_H_
22 #define CHROME_RENDERER_NET_RENDERER_NET_PREDICTOR_H_
27 #include "base/basictypes.h"
28 #include "base/memory/weak_ptr.h"
29 #include "chrome/renderer/net/predictor_queue.h"
31 class RendererNetPredictor
{
33 RendererNetPredictor();
34 ~RendererNetPredictor();
36 // Push a name into the queue to be resolved.
37 void Resolve(const char* name
, size_t length
);
39 // SubmitHosts processes the buffered names, and submits them for DNS
41 // Note that browser process may decide which names should be looked up (to
42 // pre-warm the cache) based on what has been (or not been) looked up
44 // If sending for DNS lookup is incomplete (queue is not empty, or not all
45 // names in map are sent, or ...) then a task to continue processing is
46 // sent to our thread loop.
47 void SubmitHostnames();
49 // The following is private, but exposed for testing purposes only.
50 static bool is_numeric_ip(const char* name
, size_t length
);
53 // ExtractBufferedNames pulls names from queue into the map, reducing or
54 // eliminating a waiting queue.
55 // The size_goal argument can be used to reduce the amount of
56 // processing done in this method, and can leave some data
57 // in the buffer under some circumstances.
58 // If size_goal is zero, then extraction proceeds until
59 // the queue is empty. If size goal is positive, then
60 // extraction continues until the domain_map_ contains
61 // at least the specified number of names, or the buffer is empty.
62 void ExtractBufferedNames(size_t size_goal
= 0);
64 // DnsPrefetchNames does not check the buffer, and just sends names
65 // that are already collected in the domain_map_ for DNS lookup.
66 // If max_count is zero, then all available names are sent; and
67 // if positive, then at most max_count names will be sent.
68 void DnsPrefetchNames(size_t max_count
= 0);
70 // Reset() restores initial state provided after construction.
71 // This discards ALL queue entries, and map entries.
74 // We use c_string_queue_ to hold lists of names supplied typically) by the
75 // renderer. It queues the names, at minimal cost to the renderer's thread,
76 // and allows this class to process them when time permits (in a later task).
77 DnsQueue c_string_queue_
;
80 // domain_map_ contains (for each domain) one of the next two constants,
81 // depending on whether we have asked the browser process to do the actual
83 static const int kLookupRequested
= 0x1;
84 static const int kPending
= 0x0;
85 typedef std::map
<std::string
, int> DomainUseMap
;
86 DomainUseMap domain_map_
;
88 // Cache a tally of the count of names that haven't yet been sent
89 // for DNS pre-fetching. Note that we *could* recalculate this
90 // count by iterating over domain_map_, looking for even values.
91 size_t new_name_count_
;
93 // We have some metrics to examine performance. We might use
94 // these metrics to modify buffer counts etc. some day.
95 int buffer_full_discard_count_
;
96 int numeric_ip_discard_count_
;
98 base::WeakPtrFactory
<RendererNetPredictor
> weak_factory_
;
100 DISALLOW_COPY_AND_ASSIGN(RendererNetPredictor
);
101 }; // class RendererNetPredictor
103 #endif // CHROME_RENDERER_NET_RENDERER_NET_PREDICTOR_H_