1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_resampler.h"
8 #include "base/bind_helpers.h"
9 #include "base/compiler_specific.h"
10 #include "base/metrics/histogram.h"
11 #include "base/single_thread_task_runner.h"
12 #include "base/time/time.h"
13 #include "build/build_config.h"
14 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_output_dispatcher_impl.h"
16 #include "media/audio/audio_output_proxy.h"
17 #include "media/audio/sample_rates.h"
18 #include "media/base/audio_converter.h"
19 #include "media/base/limits.h"
23 class OnMoreDataConverter
24 : public AudioOutputStream::AudioSourceCallback
,
25 public AudioConverter::InputCallback
{
27 OnMoreDataConverter(const AudioParameters
& input_params
,
28 const AudioParameters
& output_params
);
29 virtual ~OnMoreDataConverter();
31 // AudioSourceCallback interface.
32 virtual int OnMoreData(AudioBus
* dest
,
33 AudioBuffersState buffers_state
) OVERRIDE
;
34 virtual int OnMoreIOData(AudioBus
* source
,
36 AudioBuffersState buffers_state
) OVERRIDE
;
37 virtual void OnError(AudioOutputStream
* stream
) OVERRIDE
;
39 // Sets |source_callback_|. If this is not a new object, then Stop() must be
40 // called before Start().
41 void Start(AudioOutputStream::AudioSourceCallback
* callback
);
43 // Clears |source_callback_| and flushes the resampler.
46 bool started() { return source_callback_
!= NULL
; }
49 // AudioConverter::InputCallback implementation.
50 virtual double ProvideInput(AudioBus
* audio_bus
,
51 base::TimeDelta buffer_delay
) OVERRIDE
;
53 // Ratio of input bytes to output bytes used to correct playback delay with
54 // regard to buffering and resampling.
55 const double io_ratio_
;
58 AudioOutputStream::AudioSourceCallback
* source_callback_
;
60 // Last AudioBuffersState object received via OnMoreData(), used to correct
61 // playback delay by ProvideInput() and passed on to |source_callback_|.
62 AudioBuffersState current_buffers_state_
;
64 const int input_bytes_per_second_
;
66 // Handles resampling, buffering, and channel mixing between input and output
68 AudioConverter audio_converter_
;
70 DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter
);
73 // Record UMA statistics for hardware output configuration.
74 static void RecordStats(const AudioParameters
& output_params
) {
75 // Note the 'PRESUBMIT_IGNORE_UMA_MAX's below, these silence the PRESUBMIT.py
76 // check for uma enum max usage, since we're abusing UMA_HISTOGRAM_ENUMERATION
77 // to report a discrete value.
78 UMA_HISTOGRAM_ENUMERATION(
79 "Media.HardwareAudioBitsPerChannel",
80 output_params
.bits_per_sample(),
81 limits::kMaxBitsPerSample
); // PRESUBMIT_IGNORE_UMA_MAX
82 UMA_HISTOGRAM_ENUMERATION(
83 "Media.HardwareAudioChannelLayout", output_params
.channel_layout(),
84 CHANNEL_LAYOUT_MAX
+ 1);
85 UMA_HISTOGRAM_ENUMERATION(
86 "Media.HardwareAudioChannelCount", output_params
.channels(),
87 limits::kMaxChannels
); // PRESUBMIT_IGNORE_UMA_MAX
90 if (ToAudioSampleRate(output_params
.sample_rate(), &asr
)) {
91 UMA_HISTOGRAM_ENUMERATION(
92 "Media.HardwareAudioSamplesPerSecond", asr
, kAudioSampleRateMax
+ 1);
95 "Media.HardwareAudioSamplesPerSecondUnexpected",
96 output_params
.sample_rate());
100 // Record UMA statistics for hardware output configuration after fallback.
101 static void RecordFallbackStats(const AudioParameters
& output_params
) {
102 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true);
103 // Note the 'PRESUBMIT_IGNORE_UMA_MAX's below, these silence the PRESUBMIT.py
104 // check for uma enum max usage, since we're abusing UMA_HISTOGRAM_ENUMERATION
105 // to report a discrete value.
106 UMA_HISTOGRAM_ENUMERATION(
107 "Media.FallbackHardwareAudioBitsPerChannel",
108 output_params
.bits_per_sample(),
109 limits::kMaxBitsPerSample
); // PRESUBMIT_IGNORE_UMA_MAX
110 UMA_HISTOGRAM_ENUMERATION(
111 "Media.FallbackHardwareAudioChannelLayout",
112 output_params
.channel_layout(), CHANNEL_LAYOUT_MAX
+ 1);
113 UMA_HISTOGRAM_ENUMERATION(
114 "Media.FallbackHardwareAudioChannelCount", output_params
.channels(),
115 limits::kMaxChannels
); // PRESUBMIT_IGNORE_UMA_MAX
118 if (ToAudioSampleRate(output_params
.sample_rate(), &asr
)) {
119 UMA_HISTOGRAM_ENUMERATION(
120 "Media.FallbackHardwareAudioSamplesPerSecond",
121 asr
, kAudioSampleRateMax
+ 1);
123 UMA_HISTOGRAM_COUNTS(
124 "Media.FallbackHardwareAudioSamplesPerSecondUnexpected",
125 output_params
.sample_rate());
129 // Converts low latency based |output_params| into high latency appropriate
130 // output parameters in error situations.
131 void AudioOutputResampler::SetupFallbackParams() {
132 // Only Windows has a high latency output driver that is not the same as the low
135 // Choose AudioParameters appropriate for opening the device in high latency
136 // mode. |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's
137 // MAXIMUM frame size for low latency.
138 static const int kMinLowLatencyFrameSize
= 2048;
139 const int frames_per_buffer
=
140 std::max(params_
.frames_per_buffer(), kMinLowLatencyFrameSize
);
142 output_params_
= AudioParameters(
143 AudioParameters::AUDIO_PCM_LINEAR
, params_
.channel_layout(),
144 params_
.sample_rate(), params_
.bits_per_sample(),
151 AudioOutputResampler::AudioOutputResampler(AudioManager
* audio_manager
,
152 const AudioParameters
& input_params
,
153 const AudioParameters
& output_params
,
154 const std::string
& output_device_id
,
155 const base::TimeDelta
& close_delay
)
156 : AudioOutputDispatcher(audio_manager
, input_params
, output_device_id
),
157 close_delay_(close_delay
),
158 output_params_(output_params
),
159 streams_opened_(false) {
160 DCHECK(input_params
.IsValid());
161 DCHECK(output_params
.IsValid());
162 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
164 // Record UMA statistics for the hardware configuration.
165 RecordStats(output_params
);
170 AudioOutputResampler::~AudioOutputResampler() {
171 DCHECK(callbacks_
.empty());
174 void AudioOutputResampler::Initialize() {
175 DCHECK(!streams_opened_
);
176 DCHECK(callbacks_
.empty());
177 dispatcher_
= new AudioOutputDispatcherImpl(
178 audio_manager_
, output_params_
, device_id_
, close_delay_
);
181 bool AudioOutputResampler::OpenStream() {
182 DCHECK(task_runner_
->BelongsToCurrentThread());
184 if (dispatcher_
->OpenStream()) {
185 // Only record the UMA statistic if we didn't fallback during construction
186 // and only for the first stream we open.
187 if (!streams_opened_
&&
188 output_params_
.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY
) {
189 UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false);
191 streams_opened_
= true;
195 // If we've already tried to open the stream in high latency mode or we've
196 // successfully opened a stream previously, there's nothing more to be done.
197 if (output_params_
.format() != AudioParameters::AUDIO_PCM_LOW_LATENCY
||
198 streams_opened_
|| !callbacks_
.empty()) {
202 DCHECK_EQ(output_params_
.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY
);
204 // Record UMA statistics about the hardware which triggered the failure so
205 // we can debug and triage later.
206 RecordFallbackStats(output_params_
);
208 // Only Windows has a high latency output driver that is not the same as the
211 DLOG(ERROR
) << "Unable to open audio device in low latency mode. Falling "
212 << "back to high latency audio output.";
214 SetupFallbackParams();
215 if (dispatcher_
->OpenStream()) {
216 streams_opened_
= true;
221 DLOG(ERROR
) << "Unable to open audio device in high latency mode. Falling "
222 << "back to fake audio output.";
224 // Finally fall back to a fake audio output device.
225 output_params_
.Reset(
226 AudioParameters::AUDIO_FAKE
, params_
.channel_layout(),
227 params_
.channels(), params_
.input_channels(), params_
.sample_rate(),
228 params_
.bits_per_sample(), params_
.frames_per_buffer());
230 if (dispatcher_
->OpenStream()) {
231 streams_opened_
= true;
238 bool AudioOutputResampler::StartStream(
239 AudioOutputStream::AudioSourceCallback
* callback
,
240 AudioOutputProxy
* stream_proxy
) {
241 DCHECK(task_runner_
->BelongsToCurrentThread());
243 OnMoreDataConverter
* resampler_callback
= NULL
;
244 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
245 if (it
== callbacks_
.end()) {
246 resampler_callback
= new OnMoreDataConverter(params_
, output_params_
);
247 callbacks_
[stream_proxy
] = resampler_callback
;
249 resampler_callback
= it
->second
;
252 resampler_callback
->Start(callback
);
253 bool result
= dispatcher_
->StartStream(resampler_callback
, stream_proxy
);
255 resampler_callback
->Stop();
259 void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy
* stream_proxy
,
261 DCHECK(task_runner_
->BelongsToCurrentThread());
262 dispatcher_
->StreamVolumeSet(stream_proxy
, volume
);
265 void AudioOutputResampler::StopStream(AudioOutputProxy
* stream_proxy
) {
266 DCHECK(task_runner_
->BelongsToCurrentThread());
267 dispatcher_
->StopStream(stream_proxy
);
269 // Now that StopStream() has completed the underlying physical stream should
270 // be stopped and no longer calling OnMoreData(), making it safe to Stop() the
271 // OnMoreDataConverter.
272 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
273 if (it
!= callbacks_
.end())
277 void AudioOutputResampler::CloseStream(AudioOutputProxy
* stream_proxy
) {
278 DCHECK(task_runner_
->BelongsToCurrentThread());
279 dispatcher_
->CloseStream(stream_proxy
);
281 // We assume that StopStream() is always called prior to CloseStream(), so
282 // that it is safe to delete the OnMoreDataConverter here.
283 CallbackMap::iterator it
= callbacks_
.find(stream_proxy
);
284 if (it
!= callbacks_
.end()) {
286 callbacks_
.erase(it
);
290 void AudioOutputResampler::Shutdown() {
291 DCHECK(task_runner_
->BelongsToCurrentThread());
293 // No AudioOutputProxy objects should hold a reference to us when we get
295 DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference";
297 dispatcher_
->Shutdown();
298 DCHECK(callbacks_
.empty());
301 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters
& input_params
,
302 const AudioParameters
& output_params
)
303 : io_ratio_(static_cast<double>(input_params
.GetBytesPerSecond()) /
304 output_params
.GetBytesPerSecond()),
305 source_callback_(NULL
),
306 input_bytes_per_second_(input_params
.GetBytesPerSecond()),
307 audio_converter_(input_params
, output_params
, false) {}
309 OnMoreDataConverter::~OnMoreDataConverter() {
310 // Ensure Stop() has been called so we don't end up with an AudioOutputStream
311 // calling back into OnMoreData() after destruction.
312 CHECK(!source_callback_
);
315 void OnMoreDataConverter::Start(
316 AudioOutputStream::AudioSourceCallback
* callback
) {
317 CHECK(!source_callback_
);
318 source_callback_
= callback
;
320 // While AudioConverter can handle multiple inputs, we're using it only with
321 // a single input currently. Eventually this may be the basis for a browser
323 audio_converter_
.AddInput(this);
326 void OnMoreDataConverter::Stop() {
327 CHECK(source_callback_
);
328 source_callback_
= NULL
;
329 audio_converter_
.RemoveInput(this);
332 int OnMoreDataConverter::OnMoreData(AudioBus
* dest
,
333 AudioBuffersState buffers_state
) {
334 return OnMoreIOData(NULL
, dest
, buffers_state
);
337 int OnMoreDataConverter::OnMoreIOData(AudioBus
* source
,
339 AudioBuffersState buffers_state
) {
340 // Note: The input portion of OnMoreIOData() is not supported when a converter
341 // has been injected. Downstream clients prefer silence to potentially split
344 current_buffers_state_
= buffers_state
;
345 audio_converter_
.Convert(dest
);
347 // Always return the full number of frames requested, ProvideInput()
348 // will pad with silence if it wasn't able to acquire enough data.
349 return dest
->frames();
352 double OnMoreDataConverter::ProvideInput(AudioBus
* dest
,
353 base::TimeDelta buffer_delay
) {
354 // Adjust playback delay to include |buffer_delay|.
355 // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
356 // AudioBus is just float data. Use TimeDelta instead.
357 AudioBuffersState new_buffers_state
;
358 new_buffers_state
.pending_bytes
=
359 io_ratio_
* (current_buffers_state_
.total_bytes() +
360 buffer_delay
.InSecondsF() * input_bytes_per_second_
);
362 // Retrieve data from the original callback.
363 const int frames
= source_callback_
->OnMoreIOData(
364 NULL
, dest
, new_buffers_state
);
366 // Zero any unfilled frames if anything was filled, otherwise we'll just
367 // return a volume of zero and let AudioConverter drop the output.
368 if (frames
> 0 && frames
< dest
->frames())
369 dest
->ZeroFramesPartial(frames
, dest
->frames() - frames
);
370 return frames
> 0 ? 1 : 0;
373 void OnMoreDataConverter::OnError(AudioOutputStream
* stream
) {
374 source_callback_
->OnError(stream
);