1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_surface.h"
10 #include "base/command_line.h"
11 #include "base/debug/trace_event.h"
12 #include "base/lazy_instance.h"
13 #include "base/logging.h"
14 #include "base/threading/thread_local.h"
15 #include "ui/gl/gl_context.h"
16 #include "ui/gl/gl_implementation.h"
17 #include "ui/gl/gl_switches.h"
26 base::LazyInstance
<base::ThreadLocalPointer
<GLSurface
> >::Leaky
27 current_surface_
= LAZY_INSTANCE_INITIALIZER
;
31 bool GLSurface::InitializeOneOff() {
32 DCHECK_EQ(kGLImplementationNone
, GetGLImplementation());
34 TRACE_EVENT0("gpu", "GLSurface::InitializeOneOff");
36 std::vector
<GLImplementation
> allowed_impls
;
37 GetAllowedGLImplementations(&allowed_impls
);
38 DCHECK(!allowed_impls
.empty());
40 CommandLine
* cmd
= CommandLine::ForCurrentProcess();
42 // The default implementation is always the first one in list.
43 GLImplementation impl
= allowed_impls
[0];
44 bool fallback_to_osmesa
= false;
45 if (cmd
->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests
)) {
46 impl
= kGLImplementationOSMesaGL
;
47 } else if (cmd
->HasSwitch(switches::kUseGL
)) {
48 std::string requested_implementation_name
=
49 cmd
->GetSwitchValueASCII(switches::kUseGL
);
50 if (requested_implementation_name
== "any") {
51 fallback_to_osmesa
= true;
52 } else if (requested_implementation_name
== "swiftshader") {
53 impl
= kGLImplementationEGLGLES2
;
55 impl
= GetNamedGLImplementation(requested_implementation_name
);
56 if (std::find(allowed_impls
.begin(),
58 impl
) == allowed_impls
.end()) {
59 LOG(ERROR
) << "Requested GL implementation is not available.";
65 bool gpu_service_logging
= cmd
->HasSwitch(switches::kEnableGPUServiceLogging
);
66 bool disable_gl_drawing
= cmd
->HasSwitch(switches::kDisableGLDrawingForTests
);
68 return InitializeOneOffImplementation(
69 impl
, fallback_to_osmesa
, gpu_service_logging
, disable_gl_drawing
);
73 bool GLSurface::InitializeOneOffImplementation(GLImplementation impl
,
74 bool fallback_to_osmesa
,
75 bool gpu_service_logging
,
76 bool disable_gl_drawing
) {
78 InitializeStaticGLBindings(impl
) && InitializeOneOffInternal();
79 if (!initialized
&& fallback_to_osmesa
) {
81 initialized
= InitializeStaticGLBindings(kGLImplementationOSMesaGL
) &&
82 InitializeOneOffInternal();
89 << GetGLImplementationName(GetGLImplementation())
90 << " GL implementation.";
91 if (gpu_service_logging
)
92 InitializeDebugGLBindings();
93 if (disable_gl_drawing
)
94 InitializeNullDrawGLBindings();
100 void GLSurface::InitializeOneOffForTests() {
101 DCHECK_EQ(kGLImplementationNone
, GetGLImplementation());
107 bool use_osmesa
= true;
109 // We usually use OSMesa as this works on all bots. The command line can
110 // override this behaviour to use hardware GL.
111 if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGpuInTests
))
114 #if defined(OS_ANDROID)
115 // On Android we always use hardware GL.
119 std::vector
<GLImplementation
> allowed_impls
;
120 GetAllowedGLImplementations(&allowed_impls
);
121 DCHECK(!allowed_impls
.empty());
123 GLImplementation impl
= allowed_impls
[0];
125 impl
= kGLImplementationOSMesaGL
;
127 DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL
))
128 << "kUseGL has not effect in tests";
130 bool fallback_to_osmesa
= false;
131 bool gpu_service_logging
= false;
132 bool disable_gl_drawing
= true;
134 CHECK(InitializeOneOffImplementation(
135 impl
, fallback_to_osmesa
, gpu_service_logging
, disable_gl_drawing
));
139 void GLSurface::InitializeOneOffWithMockBindingsForTests() {
140 DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL
))
141 << "kUseGL has not effect in tests";
143 // This method may be called multiple times in the same process to set up
144 // mock bindings in different ways.
147 bool fallback_to_osmesa
= false;
148 bool gpu_service_logging
= false;
149 bool disable_gl_drawing
= false;
151 CHECK(InitializeOneOffImplementation(kGLImplementationMockGL
,
154 disable_gl_drawing
));
158 void GLSurface::InitializeDynamicMockBindingsForTests(GLContext
* context
) {
159 CHECK(InitializeDynamicGLBindings(kGLImplementationMockGL
, context
));
162 GLSurface::GLSurface() {}
164 bool GLSurface::Initialize() {
168 bool GLSurface::Resize(const gfx::Size
& size
) {
173 bool GLSurface::Recreate() {
178 bool GLSurface::DeferDraws() {
182 bool GLSurface::SupportsPostSubBuffer() {
186 unsigned int GLSurface::GetBackingFrameBufferObject() {
190 bool GLSurface::PostSubBuffer(int x
, int y
, int width
, int height
) {
194 bool GLSurface::OnMakeCurrent(GLContext
* context
) {
198 bool GLSurface::SetBackbufferAllocation(bool allocated
) {
202 void GLSurface::SetFrontbufferAllocation(bool allocated
) {
205 void* GLSurface::GetShareHandle() {
210 void* GLSurface::GetDisplay() {
215 void* GLSurface::GetConfig() {
220 unsigned GLSurface::GetFormat() {
225 VSyncProvider
* GLSurface::GetVSyncProvider() {
229 GLSurface
* GLSurface::GetCurrent() {
230 return current_surface_
.Pointer()->Get();
233 GLSurface::~GLSurface() {
234 if (GetCurrent() == this)
238 void GLSurface::SetCurrent(GLSurface
* surface
) {
239 current_surface_
.Pointer()->Set(surface
);
242 bool GLSurface::ExtensionsContain(const char* c_extensions
, const char* name
) {
246 std::string
extensions(c_extensions
);
249 std::string
delimited_name(name
);
250 delimited_name
+= " ";
252 return extensions
.find(delimited_name
) != std::string::npos
;
255 GLSurfaceAdapter::GLSurfaceAdapter(GLSurface
* surface
) : surface_(surface
) {}
257 bool GLSurfaceAdapter::Initialize() {
258 return surface_
->Initialize();
261 void GLSurfaceAdapter::Destroy() {
265 bool GLSurfaceAdapter::Resize(const gfx::Size
& size
) {
266 return surface_
->Resize(size
);
269 bool GLSurfaceAdapter::Recreate() {
270 return surface_
->Recreate();
273 bool GLSurfaceAdapter::DeferDraws() {
274 return surface_
->DeferDraws();
277 bool GLSurfaceAdapter::IsOffscreen() {
278 return surface_
->IsOffscreen();
281 bool GLSurfaceAdapter::SwapBuffers() {
282 return surface_
->SwapBuffers();
285 bool GLSurfaceAdapter::PostSubBuffer(int x
, int y
, int width
, int height
) {
286 return surface_
->PostSubBuffer(x
, y
, width
, height
);
289 bool GLSurfaceAdapter::SupportsPostSubBuffer() {
290 return surface_
->SupportsPostSubBuffer();
293 gfx::Size
GLSurfaceAdapter::GetSize() {
294 return surface_
->GetSize();
297 void* GLSurfaceAdapter::GetHandle() {
298 return surface_
->GetHandle();
301 unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() {
302 return surface_
->GetBackingFrameBufferObject();
305 bool GLSurfaceAdapter::OnMakeCurrent(GLContext
* context
) {
306 return surface_
->OnMakeCurrent(context
);
309 bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated
) {
310 return surface_
->SetBackbufferAllocation(allocated
);
313 void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated
) {
314 surface_
->SetFrontbufferAllocation(allocated
);
317 void* GLSurfaceAdapter::GetShareHandle() {
318 return surface_
->GetShareHandle();
321 void* GLSurfaceAdapter::GetDisplay() {
322 return surface_
->GetDisplay();
325 void* GLSurfaceAdapter::GetConfig() {
326 return surface_
->GetConfig();
329 unsigned GLSurfaceAdapter::GetFormat() {
330 return surface_
->GetFormat();
333 VSyncProvider
* GLSurfaceAdapter::GetVSyncProvider() {
334 return surface_
->GetVSyncProvider();
337 GLSurfaceAdapter::~GLSurfaceAdapter() {}