1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/lock_window_state.h"
7 #include "ash/screen_util.h"
9 #include "ash/wm/lock_layout_manager.h"
10 #include "ash/wm/window_animations.h"
11 #include "ash/wm/window_state.h"
12 #include "ash/wm/window_state_delegate.h"
13 #include "ash/wm/window_state_util.h"
14 #include "ash/wm/window_util.h"
15 #include "ash/wm/wm_event.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_delegate.h"
18 #include "ui/gfx/geometry/rect.h"
19 #include "ui/keyboard/keyboard_controller.h"
20 #include "ui/keyboard/keyboard_util.h"
21 #include "ui/wm/core/window_animations.h"
25 LockWindowState::LockWindowState(aura::Window
* window
)
26 : current_state_type_(wm::GetWindowState(window
)->GetStateType()) {
29 LockWindowState::~LockWindowState() {
32 void LockWindowState::OnWMEvent(wm::WindowState
* window_state
,
33 const wm::WMEvent
* event
) {
34 aura::Window
* window
= window_state
->window();
35 gfx::Rect bounds
= window
->bounds();
37 switch (event
->type()) {
38 case wm::WM_EVENT_TOGGLE_FULLSCREEN
:
39 ToggleFullScreen(window_state
, window_state
->delegate());
41 case wm::WM_EVENT_FULLSCREEN
:
42 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_FULLSCREEN
);
44 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION
:
45 case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE
:
46 case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE
:
47 case wm::WM_EVENT_TOGGLE_MAXIMIZE
:
48 case wm::WM_EVENT_CYCLE_SNAP_DOCK_LEFT
:
49 case wm::WM_EVENT_CYCLE_SNAP_DOCK_RIGHT
:
50 case wm::WM_EVENT_CENTER
:
51 case wm::WM_EVENT_SNAP_LEFT
:
52 case wm::WM_EVENT_SNAP_RIGHT
:
53 case wm::WM_EVENT_NORMAL
:
54 case wm::WM_EVENT_MAXIMIZE
:
55 case wm::WM_EVENT_DOCK
:
56 UpdateWindow(window_state
,
57 GetMaximizedOrCenteredWindowType(window_state
));
59 case wm::WM_EVENT_MINIMIZE
:
60 UpdateWindow(window_state
, wm::WINDOW_STATE_TYPE_MINIMIZED
);
62 case wm::WM_EVENT_SHOW_INACTIVE
:
64 case wm::WM_EVENT_SET_BOUNDS
:
65 if (window_state
->IsMaximized() || window_state
->IsFullscreen()) {
66 UpdateBounds(window_state
);
68 const ash::wm::SetBoundsEvent
* bounds_event
=
69 static_cast<const ash::wm::SetBoundsEvent
*>(event
);
70 window_state
->SetBoundsConstrained(bounds_event
->requested_bounds());
73 case wm::WM_EVENT_ADDED_TO_WORKSPACE
:
74 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
75 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
76 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
77 UpdateWindow(window_state
,
78 GetMaximizedOrCenteredWindowType(window_state
));
81 case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED
:
82 case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED
:
83 UpdateBounds(window_state
);
88 wm::WindowStateType
LockWindowState::GetType() const {
89 return current_state_type_
;
92 void LockWindowState::AttachState(wm::WindowState
* window_state
,
93 wm::WindowState::State
* previous_state
) {
94 current_state_type_
= previous_state
->GetType();
96 // Initialize the state to a good preset.
97 if (current_state_type_
!= wm::WINDOW_STATE_TYPE_MAXIMIZED
&&
98 current_state_type_
!= wm::WINDOW_STATE_TYPE_MINIMIZED
&&
99 current_state_type_
!= wm::WINDOW_STATE_TYPE_FULLSCREEN
) {
100 UpdateWindow(window_state
,
101 GetMaximizedOrCenteredWindowType(window_state
));
105 void LockWindowState::DetachState(wm::WindowState
* window_state
) {
109 wm::WindowState
* LockWindowState::SetLockWindowState(aura::Window
* window
) {
110 scoped_ptr
<wm::WindowState::State
> lock_state(new LockWindowState(window
));
111 scoped_ptr
<wm::WindowState::State
> old_state(
112 wm::GetWindowState(window
)->SetStateObject(lock_state
.Pass()));
113 return wm::GetWindowState(window
);
116 void LockWindowState::UpdateWindow(wm::WindowState
* window_state
,
117 wm::WindowStateType target_state
) {
118 DCHECK(target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
||
119 target_state
== wm::WINDOW_STATE_TYPE_MAXIMIZED
||
120 (target_state
== wm::WINDOW_STATE_TYPE_NORMAL
&&
121 !window_state
->CanMaximize()) ||
122 target_state
== wm::WINDOW_STATE_TYPE_FULLSCREEN
);
124 if (target_state
== wm::WINDOW_STATE_TYPE_MINIMIZED
) {
125 if (current_state_type_
== wm::WINDOW_STATE_TYPE_MINIMIZED
)
128 current_state_type_
= target_state
;
129 ::wm::SetWindowVisibilityAnimationType(
130 window_state
->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE
);
131 window_state
->window()->Hide();
132 if (window_state
->IsActive())
133 window_state
->Deactivate();
137 if (current_state_type_
== target_state
) {
138 // If the state type did not change, update it accordingly.
139 UpdateBounds(window_state
);
143 const wm::WindowStateType old_state_type
= current_state_type_
;
144 current_state_type_
= target_state
;
145 window_state
->UpdateWindowShowStateFromStateType();
146 window_state
->NotifyPreStateTypeChange(old_state_type
);
147 UpdateBounds(window_state
);
148 window_state
->NotifyPostStateTypeChange(old_state_type
);
150 if ((window_state
->window()->TargetVisibility() ||
151 old_state_type
== wm::WINDOW_STATE_TYPE_MINIMIZED
) &&
152 !window_state
->window()->layer()->visible()) {
153 // The layer may be hidden if the window was previously minimized. Make
154 // sure it's visible.
155 window_state
->window()->Show();
159 wm::WindowStateType
LockWindowState::GetMaximizedOrCenteredWindowType(
160 wm::WindowState
* window_state
) {
161 return window_state
->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
:
162 wm::WINDOW_STATE_TYPE_NORMAL
;
165 void LockWindowState::UpdateBounds(wm::WindowState
* window_state
) {
166 if (!window_state
->IsMaximized() && !window_state
->IsFullscreen())
169 keyboard::KeyboardController
* keyboard_controller
=
170 keyboard::KeyboardController::GetInstance();
171 gfx::Rect keyboard_bounds
;
173 if (keyboard_controller
&&
174 !keyboard::IsKeyboardOverscrollEnabled() &&
175 keyboard_controller
->keyboard_visible()) {
176 keyboard_bounds
= keyboard_controller
->current_keyboard_bounds();
180 ScreenUtil::GetDisplayBoundsInParent(window_state
->window());
181 bounds
.set_height(bounds
.height() - keyboard_bounds
.height());
183 VLOG(1) << "Updating window bounds to: " << bounds
.ToString();
184 window_state
->SetBoundsDirect(bounds
);