Put WeakPtrFactory member last in USBEventRouter
[chromium-blink-merge.git] / ash / wm / window_cycle_list.cc
blobf442001ced328a0a2abee91913b61a8298bc5ee4
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_cycle_list.h"
7 #include "ash/shell.h"
8 #include "ash/wm/mru_window_tracker.h"
9 #include "ash/wm/window_animations.h"
10 #include "ash/wm/window_state.h"
11 #include "ash/wm/window_util.h"
12 #include "ui/aura/window.h"
14 namespace ash {
16 // Returns the window immediately below |window| in the current container.
17 aura::Window* GetWindowBelow(aura::Window* window) {
18 aura::Window* parent = window->parent();
19 if (!parent)
20 return NULL;
21 aura::Window::Windows::const_iterator iter =
22 std::find(parent->children().begin(), parent->children().end(), window);
23 CHECK(*iter == window);
24 if (iter != parent->children().begin())
25 return *(iter - 1);
26 else
27 return NULL;
30 // This class restores and moves a window to the front of the stacking order for
31 // the duration of the class's scope.
32 class ScopedShowWindow : public aura::WindowObserver {
33 public:
34 ScopedShowWindow();
35 ~ScopedShowWindow() override;
37 // Show |window| at the top of the stacking order.
38 void Show(aura::Window* window);
40 // Cancel restoring the window on going out of scope.
41 void CancelRestore();
43 aura::Window* window() { return window_; }
45 // aura::WindowObserver:
46 void OnWillRemoveWindow(aura::Window* window) override;
48 private:
49 // The window being shown.
50 aura::Window* window_;
52 // The window immediately below where window_ belongs.
53 aura::Window* stack_window_above_;
55 // If true, minimize window_ on going out of scope.
56 bool minimized_;
58 DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow);
61 ScopedShowWindow::ScopedShowWindow()
62 : window_(NULL),
63 stack_window_above_(NULL),
64 minimized_(false) {
67 ScopedShowWindow::~ScopedShowWindow() {
68 if (window_) {
69 window_->parent()->RemoveObserver(this);
71 // Restore window's stacking position.
72 if (stack_window_above_)
73 window_->parent()->StackChildAbove(window_, stack_window_above_);
74 else
75 window_->parent()->StackChildAtBottom(window_);
77 // Restore minimized state.
78 if (minimized_)
79 wm::GetWindowState(window_)->Minimize();
83 void ScopedShowWindow::Show(aura::Window* window) {
84 DCHECK(!window_);
85 window_ = window;
86 stack_window_above_ = GetWindowBelow(window);
87 minimized_ = wm::GetWindowState(window)->IsMinimized();
88 window_->parent()->AddObserver(this);
89 window_->Show();
90 wm::GetWindowState(window_)->Activate();
93 void ScopedShowWindow::CancelRestore() {
94 if (!window_)
95 return;
96 window_->parent()->RemoveObserver(this);
97 window_ = stack_window_above_ = NULL;
100 void ScopedShowWindow::OnWillRemoveWindow(aura::Window* window) {
101 if (window == window_) {
102 CancelRestore();
103 } else if (window == stack_window_above_) {
104 // If the window this window was above is removed, use the next window down
105 // as the restore marker.
106 stack_window_above_ = GetWindowBelow(stack_window_above_);
110 WindowCycleList::WindowCycleList(const WindowList& windows)
111 : windows_(windows),
112 current_index_(0) {
113 ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true);
115 for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
116 ++i) {
117 (*i)->AddObserver(this);
121 WindowCycleList::~WindowCycleList() {
122 ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false);
123 for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
124 ++i) {
125 (*i)->RemoveObserver(this);
127 if (showing_window_)
128 showing_window_->CancelRestore();
131 void WindowCycleList::Step(WindowCycleController::Direction direction) {
132 if (windows_.empty())
133 return;
135 // When there is only one window, we should give feedback to the user. If the
136 // window is minimized, we should also show it.
137 if (windows_.size() == 1) {
138 ::wm::AnimateWindow(windows_[0], ::wm::WINDOW_ANIMATION_TYPE_BOUNCE);
139 windows_[0]->Show();
140 wm::GetWindowState(windows_[0])->Activate();
141 return;
144 DCHECK(static_cast<size_t>(current_index_) < windows_.size());
146 // We're in a valid cycle, so step forward or backward.
147 current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1;
149 // Wrap to window list size.
150 current_index_ = (current_index_ + windows_.size()) % windows_.size();
151 DCHECK(windows_[current_index_]);
153 // Make sure the next window is visible.
154 showing_window_.reset(new ScopedShowWindow);
155 showing_window_->Show(windows_[current_index_]);
158 void WindowCycleList::OnWindowDestroyed(aura::Window* window) {
159 window->RemoveObserver(this);
161 WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window);
162 DCHECK(i != windows_.end());
163 int removed_index = static_cast<int>(i - windows_.begin());
164 windows_.erase(i);
165 if (current_index_ > removed_index ||
166 current_index_ == static_cast<int>(windows_.size())) {
167 current_index_--;
171 } // namespace ash