1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/frame/caption_buttons/frame_caption_button.h"
7 #include "ui/base/resource/resource_bundle.h"
8 #include "ui/gfx/animation/slide_animation.h"
9 #include "ui/gfx/animation/throb_animation.h"
10 #include "ui/gfx/canvas.h"
16 // The duration of the crossfade animation when swapping the button's images.
17 const int kSwapImagesAnimationDurationMs
= 200;
19 // The duration of the fade out animation of the old icon during a crossfade
20 // animation as a ratio of |kSwapImagesAnimationDurationMs|.
21 const float kFadeOutRatio
= 0.5f
;
23 // The alpha to draw inactive icons with.
24 const float kInactiveIconAlpha
= 0.2f
;
29 const char FrameCaptionButton::kViewClassName
[] = "FrameCaptionButton";
31 FrameCaptionButton::FrameCaptionButton(views::ButtonListener
* listener
,
32 CaptionButtonIcon icon
)
33 : CustomButton(listener
),
35 paint_as_active_(false),
38 hovered_background_image_id_(-1),
39 pressed_background_image_id_(-1),
40 swap_images_animation_(new gfx::SlideAnimation(this)) {
41 swap_images_animation_
->Reset(1);
43 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left
44 // and snap right button icons should not be flipped. The other icons are
45 // horizontally symmetrical.
48 FrameCaptionButton::~FrameCaptionButton() {
51 void FrameCaptionButton::SetImages(CaptionButtonIcon icon
,
54 int hovered_background_image_id
,
55 int pressed_background_image_id
) {
56 // The early return is dependant on |animate| because callers use SetImages()
57 // with ANIMATE_NO to progress the crossfade animation to the end.
59 (animate
== ANIMATE_YES
|| !swap_images_animation_
->is_animating()) &&
60 icon_image_id
== icon_image_id_
&&
61 hovered_background_image_id
== hovered_background_image_id_
&&
62 pressed_background_image_id
== pressed_background_image_id_
) {
66 if (animate
== ANIMATE_YES
)
67 crossfade_icon_image_
= icon_image_
;
70 icon_image_id_
= icon_image_id
;
71 hovered_background_image_id_
= hovered_background_image_id
;
72 pressed_background_image_id_
= pressed_background_image_id
;
74 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
75 icon_image_
= *rb
.GetImageSkiaNamed(icon_image_id
);
76 hovered_background_image_
= *rb
.GetImageSkiaNamed(
77 hovered_background_image_id
);
78 pressed_background_image_
= *rb
.GetImageSkiaNamed(
79 pressed_background_image_id
);
81 if (animate
== ANIMATE_YES
) {
82 swap_images_animation_
->Reset(0);
83 swap_images_animation_
->SetSlideDuration(kSwapImagesAnimationDurationMs
);
84 swap_images_animation_
->Show();
86 swap_images_animation_
->Reset(1);
88 PreferredSizeChanged();
92 bool FrameCaptionButton::IsAnimatingImageSwap() const {
93 return swap_images_animation_
->is_animating();
96 void FrameCaptionButton::SetAlpha(int alpha
) {
97 if (alpha_
!= alpha
) {
103 gfx::Size
FrameCaptionButton::GetPreferredSize() const {
104 return hovered_background_image_
.isNull() ?
105 gfx::Size() : hovered_background_image_
.size();
108 const char* FrameCaptionButton::GetClassName() const {
109 return kViewClassName
;
112 void FrameCaptionButton::OnPaint(gfx::Canvas
* canvas
) {
113 if (hover_animation_
->is_animating() || state() == STATE_HOVERED
) {
114 int hovered_background_alpha
= hover_animation_
->is_animating() ?
115 hover_animation_
->CurrentValueBetween(0, 255) : 255;
117 paint
.setAlpha(hovered_background_alpha
);
118 canvas
->DrawImageInt(hovered_background_image_
, 0, 0, paint
);
119 } else if (state() == STATE_PRESSED
) {
120 canvas
->DrawImageInt(pressed_background_image_
, 0, 0);
123 int icon_alpha
= swap_images_animation_
->CurrentValueBetween(0, 255);
124 int crossfade_icon_alpha
= 0;
125 if (icon_alpha
< static_cast<int>(kFadeOutRatio
* 255))
126 crossfade_icon_alpha
= static_cast<int>(255 - icon_alpha
/ kFadeOutRatio
);
128 if (crossfade_icon_alpha
> 0 && !crossfade_icon_image_
.isNull()) {
129 gfx::Canvas
icon_canvas(icon_image_
.size(), canvas
->image_scale(), false);
131 paint
.setAlpha(icon_alpha
);
132 icon_canvas
.DrawImageInt(icon_image_
, 0, 0, paint
);
134 paint
.setAlpha(crossfade_icon_alpha
);
135 paint
.setXfermodeMode(SkXfermode::kPlus_Mode
);
136 icon_canvas
.DrawImageInt(crossfade_icon_image_
, 0, 0, paint
);
138 PaintCentered(canvas
, gfx::ImageSkia(icon_canvas
.ExtractImageRep()),
141 if (!swap_images_animation_
->is_animating())
143 PaintCentered(canvas
, icon_image_
, icon_alpha
);
147 void FrameCaptionButton::OnGestureEvent(ui::GestureEvent
* event
) {
148 // CustomButton does not become pressed when the user drags off and then back
149 // onto the button. Make FrameCaptionButton pressed in this case because this
150 // behavior is more consistent with AlternateFrameSizeButton.
151 if (event
->type() == ui::ET_GESTURE_SCROLL_BEGIN
||
152 event
->type() == ui::ET_GESTURE_SCROLL_UPDATE
) {
153 if (HitTestPoint(event
->location())) {
154 SetState(STATE_PRESSED
);
156 event
->StopPropagation();
158 SetState(STATE_NORMAL
);
160 } else if (event
->type() == ui::ET_GESTURE_SCROLL_END
) {
161 if (HitTestPoint(event
->location())) {
162 SetState(STATE_HOVERED
);
164 event
->StopPropagation();
167 CustomButton::OnGestureEvent(event
);
170 void FrameCaptionButton::PaintCentered(gfx::Canvas
* canvas
,
171 const gfx::ImageSkia
& to_center
,
173 if (!paint_as_active_
) {
174 // Paint icons as active when they are hovered over or pressed.
175 double inactive_alpha
= kInactiveIconAlpha
;
176 if (hover_animation_
->is_animating()) {
178 hover_animation_
->CurrentValueBetween(inactive_alpha
, 1.0f
);
179 } else if (state() == STATE_PRESSED
|| state() == STATE_HOVERED
) {
180 inactive_alpha
= 1.0f
;
182 alpha
*= inactive_alpha
;
186 paint
.setAlpha(alpha
);
187 canvas
->DrawImageInt(to_center
,
188 (width() - to_center
.width()) / 2,
189 (height() - to_center
.height()) / 2,