1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/frame/caption_buttons/frame_size_button.h"
7 #include "ash/metrics/user_metrics_recorder.h"
8 #include "ash/screen_util.h"
10 #include "ash/wm/window_state.h"
11 #include "ash/wm/window_util.h"
12 #include "ash/wm/wm_event.h"
13 #include "ash/wm/workspace/phantom_window_controller.h"
14 #include "base/i18n/rtl.h"
15 #include "ui/gfx/geometry/vector2d.h"
16 #include "ui/views/widget/widget.h"
20 // The default delay between the user pressing the size button and the buttons
21 // adjacent to the size button morphing into buttons for snapping left and
23 const int kSetButtonsToSnapModeDelayMs
= 150;
25 // The amount that a user can overshoot one of the caption buttons while in
26 // "snap mode" and keep the button hovered/pressed.
27 const int kMaxOvershootX
= 200;
28 const int kMaxOvershootY
= 50;
30 // Returns true if a mouse drag while in "snap mode" at |location_in_screen|
31 // would hover/press |button| or keep it hovered/pressed.
32 bool HitTestButton(const ash::FrameCaptionButton
* button
,
33 const gfx::Point
& location_in_screen
) {
34 gfx::Rect expanded_bounds_in_screen
= button
->GetBoundsInScreen();
35 if (button
->state() == views::Button::STATE_HOVERED
||
36 button
->state() == views::Button::STATE_PRESSED
) {
37 expanded_bounds_in_screen
.Inset(-kMaxOvershootX
, -kMaxOvershootY
);
39 return expanded_bounds_in_screen
.Contains(location_in_screen
);
46 FrameSizeButton::FrameSizeButton(
47 views::ButtonListener
* listener
,
49 FrameSizeButtonDelegate
* delegate
)
50 : FrameCaptionButton(listener
, CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE
),
53 set_buttons_to_snap_mode_delay_ms_(kSetButtonsToSnapModeDelayMs
),
55 snap_type_(SNAP_NONE
) {
58 FrameSizeButton::~FrameSizeButton() {
61 bool FrameSizeButton::OnMousePressed(const ui::MouseEvent
& event
) {
62 // The minimize and close buttons are set to snap left and right when snapping
63 // is enabled. Do not enable snapping if the minimize button is not visible.
64 // The close button is always visible.
65 if (IsTriggerableEvent(event
) &&
67 delegate_
->IsMinimizeButtonVisible()) {
68 StartSetButtonsToSnapModeTimer(event
);
70 FrameCaptionButton::OnMousePressed(event
);
74 bool FrameSizeButton::OnMouseDragged(const ui::MouseEvent
& event
) {
75 UpdateSnapType(event
);
76 // By default a FrameCaptionButton reverts to STATE_NORMAL once the mouse
77 // leaves its bounds. Skip FrameCaptionButton's handling when
78 // |in_snap_mode_| == true because we want different behavior.
80 FrameCaptionButton::OnMouseDragged(event
);
84 void FrameSizeButton::OnMouseReleased(const ui::MouseEvent
& event
) {
85 if (!IsTriggerableEvent(event
) || !CommitSnap(event
))
86 FrameCaptionButton::OnMouseReleased(event
);
89 void FrameSizeButton::OnMouseCaptureLost() {
90 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
91 FrameCaptionButton::OnMouseCaptureLost();
94 void FrameSizeButton::OnMouseMoved(const ui::MouseEvent
& event
) {
95 // Ignore any synthetic mouse moves during a drag.
97 FrameCaptionButton::OnMouseMoved(event
);
100 void FrameSizeButton::OnGestureEvent(ui::GestureEvent
* event
) {
101 if (event
->details().touch_points() > 1) {
102 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
106 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
107 StartSetButtonsToSnapModeTimer(*event
);
108 // Go through FrameCaptionButton's handling so that the button gets pressed.
109 FrameCaptionButton::OnGestureEvent(event
);
113 if (event
->type() == ui::ET_GESTURE_SCROLL_BEGIN
||
114 event
->type() == ui::ET_GESTURE_SCROLL_UPDATE
) {
115 UpdateSnapType(*event
);
120 if (event
->type() == ui::ET_GESTURE_TAP
||
121 event
->type() == ui::ET_GESTURE_SCROLL_END
||
122 event
->type() == ui::ET_SCROLL_FLING_START
||
123 event
->type() == ui::ET_GESTURE_END
) {
124 if (CommitSnap(*event
)) {
130 FrameCaptionButton::OnGestureEvent(event
);
133 void FrameSizeButton::StartSetButtonsToSnapModeTimer(
134 const ui::LocatedEvent
& event
) {
135 set_buttons_to_snap_mode_timer_event_location_
= event
.location();
136 if (set_buttons_to_snap_mode_delay_ms_
== 0) {
137 AnimateButtonsToSnapMode();
139 set_buttons_to_snap_mode_timer_
.Start(
141 base::TimeDelta::FromMilliseconds(set_buttons_to_snap_mode_delay_ms_
),
143 &FrameSizeButton::AnimateButtonsToSnapMode
);
147 void FrameSizeButton::AnimateButtonsToSnapMode() {
148 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_YES
);
151 void FrameSizeButton::SetButtonsToSnapMode(
152 FrameSizeButtonDelegate::Animate animate
) {
153 in_snap_mode_
= true;
155 // When using a right-to-left layout the close button is left of the size
156 // button and the minimize button is right of the size button.
157 if (base::i18n::IsRTL()) {
158 delegate_
->SetButtonIcons(CAPTION_BUTTON_ICON_RIGHT_SNAPPED
,
159 CAPTION_BUTTON_ICON_LEFT_SNAPPED
,
162 delegate_
->SetButtonIcons(CAPTION_BUTTON_ICON_LEFT_SNAPPED
,
163 CAPTION_BUTTON_ICON_RIGHT_SNAPPED
,
168 void FrameSizeButton::UpdateSnapType(const ui::LocatedEvent
& event
) {
169 if (!in_snap_mode_
) {
170 // Set the buttons adjacent to the size button to snap left and right early
171 // if the user drags past the drag threshold.
172 // |set_buttons_to_snap_mode_timer_| is checked to avoid entering the snap
173 // mode as a result of an unsupported drag type (e.g. only the right mouse
174 // button is pressed).
176 event
.location() - set_buttons_to_snap_mode_timer_event_location_
);
177 if (!set_buttons_to_snap_mode_timer_
.IsRunning() ||
178 !views::View::ExceededDragThreshold(delta
)) {
181 AnimateButtonsToSnapMode();
184 gfx::Point
event_location_in_screen(event
.location());
185 views::View::ConvertPointToScreen(this, &event_location_in_screen
);
186 const FrameCaptionButton
* to_hover
=
187 GetButtonToHover(event_location_in_screen
);
188 bool press_size_button
=
189 to_hover
|| HitTestButton(this, event_location_in_screen
);
192 // Progress the minimize and close icon morph animations to the end if they
194 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_NO
);
197 delegate_
->SetHoveredAndPressedButtons(
198 to_hover
, press_size_button
? this : NULL
);
200 snap_type_
= SNAP_NONE
;
202 switch (to_hover
->icon()) {
203 case CAPTION_BUTTON_ICON_LEFT_SNAPPED
:
204 snap_type_
= SNAP_LEFT
;
206 case CAPTION_BUTTON_ICON_RIGHT_SNAPPED
:
207 snap_type_
= SNAP_RIGHT
;
209 case CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE
:
210 case CAPTION_BUTTON_ICON_MINIMIZE
:
211 case CAPTION_BUTTON_ICON_CLOSE
:
212 case CAPTION_BUTTON_ICON_BACK
:
213 case CAPTION_BUTTON_ICON_LOCATION
:
214 case CAPTION_BUTTON_ICON_COUNT
:
220 if (snap_type_
== SNAP_LEFT
|| snap_type_
== SNAP_RIGHT
) {
221 aura::Window
* window
= frame_
->GetNativeWindow();
222 if (!phantom_window_controller_
.get()) {
223 phantom_window_controller_
.reset(new PhantomWindowController(window
));
225 gfx::Rect phantom_bounds_in_parent
= (snap_type_
== SNAP_LEFT
) ?
226 wm::GetDefaultLeftSnappedWindowBoundsInParent(window
) :
227 wm::GetDefaultRightSnappedWindowBoundsInParent(window
);
228 phantom_window_controller_
->Show(ScreenUtil::ConvertRectToScreen(
229 window
->parent(), phantom_bounds_in_parent
));
231 phantom_window_controller_
.reset();
235 const FrameCaptionButton
* FrameSizeButton::GetButtonToHover(
236 const gfx::Point
& event_location_in_screen
) const {
237 const FrameCaptionButton
* closest_button
= delegate_
->GetButtonClosestTo(
238 event_location_in_screen
);
239 if ((closest_button
->icon() == CAPTION_BUTTON_ICON_LEFT_SNAPPED
||
240 closest_button
->icon() == CAPTION_BUTTON_ICON_RIGHT_SNAPPED
) &&
241 HitTestButton(closest_button
, event_location_in_screen
)) {
242 return closest_button
;
247 bool FrameSizeButton::CommitSnap(const ui::LocatedEvent
& event
) {
248 // The position of |event| may be different than the position of the previous
250 UpdateSnapType(event
);
253 (snap_type_
== SNAP_LEFT
|| snap_type_
== SNAP_RIGHT
)) {
254 wm::WindowState
* window_state
=
255 wm::GetWindowState(frame_
->GetNativeWindow());
256 UserMetricsRecorder
* metrics
= Shell::GetInstance()->metrics();
257 const wm::WMEvent
snap_event(
258 snap_type_
== SNAP_LEFT
?
259 wm::WM_EVENT_SNAP_LEFT
: wm::WM_EVENT_SNAP_RIGHT
);
260 window_state
->OnWMEvent(&snap_event
);
261 metrics
->RecordUserMetricsAction(
262 snap_type_
== SNAP_LEFT
?
263 UMA_WINDOW_MAXIMIZE_BUTTON_MAXIMIZE_LEFT
:
264 UMA_WINDOW_MAXIMIZE_BUTTON_MAXIMIZE_RIGHT
);
265 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_NO
);
268 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
272 void FrameSizeButton::SetButtonsToNormalMode(
273 FrameSizeButtonDelegate::Animate animate
) {
274 in_snap_mode_
= false;
275 snap_type_
= SNAP_NONE
;
276 set_buttons_to_snap_mode_timer_
.Stop();
277 delegate_
->SetButtonsToNormal(animate
);
278 phantom_window_controller_
.reset();