1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_controller.h"
8 #include "base/debug/trace_event.h"
9 #include "base/metrics/histogram.h"
10 #include "base/task_runner_util.h"
11 #include "base/threading/platform_thread.h"
12 #include "base/time/time.h"
13 #include "build/build_config.h"
14 #include "media/base/scoped_histogram_timer.h"
16 using base::TimeDelta
;
20 #if defined(AUDIO_POWER_MONITORING)
21 // Time constant for AudioPowerMonitor. See AudioPowerMonitor ctor comments for
22 // semantics. This value was arbitrarily chosen, but seems to work well.
23 static const int kPowerMeasurementTimeConstantMillis
= 10;
26 AudioOutputController::AudioOutputController(
27 AudioManager
* audio_manager
,
28 EventHandler
* handler
,
29 const AudioParameters
& params
,
30 const std::string
& output_device_id
,
31 SyncReader
* sync_reader
)
32 : audio_manager_(audio_manager
),
35 output_device_id_(output_device_id
),
37 diverting_to_stream_(NULL
),
40 sync_reader_(sync_reader
),
41 message_loop_(audio_manager
->GetTaskRunner()),
42 #if defined(AUDIO_POWER_MONITORING)
45 TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis
)),
47 on_more_io_data_called_(0) {
48 DCHECK(audio_manager
);
51 DCHECK(message_loop_
.get());
54 AudioOutputController::~AudioOutputController() {
55 DCHECK_EQ(kClosed
, state_
);
59 scoped_refptr
<AudioOutputController
> AudioOutputController::Create(
60 AudioManager
* audio_manager
,
61 EventHandler
* event_handler
,
62 const AudioParameters
& params
,
63 const std::string
& output_device_id
,
64 SyncReader
* sync_reader
) {
65 DCHECK(audio_manager
);
68 if (!params
.IsValid() || !audio_manager
)
71 scoped_refptr
<AudioOutputController
> controller(new AudioOutputController(
72 audio_manager
, event_handler
, params
, output_device_id
, sync_reader
));
73 controller
->message_loop_
->PostTask(FROM_HERE
, base::Bind(
74 &AudioOutputController::DoCreate
, controller
, false));
78 void AudioOutputController::Play() {
79 message_loop_
->PostTask(FROM_HERE
, base::Bind(
80 &AudioOutputController::DoPlay
, this));
83 void AudioOutputController::Pause() {
84 message_loop_
->PostTask(FROM_HERE
, base::Bind(
85 &AudioOutputController::DoPause
, this));
88 void AudioOutputController::Close(const base::Closure
& closed_task
) {
89 DCHECK(!closed_task
.is_null());
90 message_loop_
->PostTaskAndReply(FROM_HERE
, base::Bind(
91 &AudioOutputController::DoClose
, this), closed_task
);
94 void AudioOutputController::SetVolume(double volume
) {
95 message_loop_
->PostTask(FROM_HERE
, base::Bind(
96 &AudioOutputController::DoSetVolume
, this, volume
));
99 void AudioOutputController::GetOutputDeviceId(
100 base::Callback
<void(const std::string
&)> callback
) const {
101 base::PostTaskAndReplyWithResult(
104 base::Bind(&AudioOutputController::DoGetOutputDeviceId
, this),
108 void AudioOutputController::SwitchOutputDevice(
109 const std::string
& output_device_id
, const base::Closure
& callback
) {
110 message_loop_
->PostTaskAndReply(
112 base::Bind(&AudioOutputController::DoSwitchOutputDevice
, this,
117 void AudioOutputController::DoCreate(bool is_for_device_change
) {
118 DCHECK(message_loop_
->BelongsToCurrentThread());
119 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
120 TRACE_EVENT0("audio", "AudioOutputController::DoCreate");
122 // Close() can be called before DoCreate() is executed.
123 if (state_
== kClosed
)
126 DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
127 DCHECK_EQ(kEmpty
, state_
);
129 stream_
= diverting_to_stream_
?
130 diverting_to_stream_
:
131 audio_manager_
->MakeAudioOutputStreamProxy(params_
, output_device_id_
);
138 if (!stream_
->Open()) {
139 DoStopCloseAndClearStream();
145 // Everything started okay, so re-register for state change callbacks if
146 // stream_ was created via AudioManager.
147 if (stream_
!= diverting_to_stream_
)
148 audio_manager_
->AddOutputDeviceChangeListener(this);
150 // We have successfully opened the stream. Set the initial volume.
151 stream_
->SetVolume(volume_
);
153 // Finally set the state to kCreated.
156 // And then report we have been created if we haven't done so already.
157 if (!is_for_device_change
)
158 handler_
->OnCreated();
161 void AudioOutputController::DoPlay() {
162 DCHECK(message_loop_
->BelongsToCurrentThread());
163 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
164 TRACE_EVENT0("audio", "AudioOutputController::DoPlay");
166 // We can start from created or paused state.
167 if (state_
!= kCreated
&& state_
!= kPaused
)
170 // Ask for first packet.
171 sync_reader_
->UpdatePendingBytes(0);
175 stream_
->Start(this);
177 // For UMA tracking purposes, start the wedge detection timer. This allows us
178 // to record statistics about the number of wedged playbacks in the field.
180 // WedgeCheck() will look to see if |on_more_io_data_called_| is true after
181 // the timeout expires. Care must be taken to ensure the wedge check delay is
182 // large enough that the value isn't queried while OnMoreDataIO() is setting
185 // Timer self-manages its lifetime and WedgeCheck() will only record the UMA
186 // statistic if state is still kPlaying. Additional Start() calls will
187 // invalidate the previous timer.
188 wedge_timer_
.reset(new base::OneShotTimer
<AudioOutputController
>());
190 FROM_HERE
, TimeDelta::FromSeconds(5), this,
191 &AudioOutputController::WedgeCheck
);
193 handler_
->OnPlaying();
196 void AudioOutputController::StopStream() {
197 DCHECK(message_loop_
->BelongsToCurrentThread());
199 if (state_
== kPlaying
) {
200 wedge_timer_
.reset();
203 #if defined(AUDIO_POWER_MONITORING)
204 // A stopped stream is silent, and power_montior_.Scan() is no longer being
205 // called; so we must reset the power monitor.
206 power_monitor_
.Reset();
213 void AudioOutputController::DoPause() {
214 DCHECK(message_loop_
->BelongsToCurrentThread());
215 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
216 TRACE_EVENT0("audio", "AudioOutputController::DoPause");
220 if (state_
!= kPaused
)
223 // Let the renderer know we've stopped. Necessary to let PPAPI clients know
224 // audio has been shutdown. TODO(dalecurtis): This stinks. PPAPI should have
225 // a better way to know when it should exit PPB_Audio_Shared::Run().
226 sync_reader_
->UpdatePendingBytes(-1);
228 handler_
->OnPaused();
231 void AudioOutputController::DoClose() {
232 DCHECK(message_loop_
->BelongsToCurrentThread());
233 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
234 TRACE_EVENT0("audio", "AudioOutputController::DoClose");
236 if (state_
!= kClosed
) {
237 DoStopCloseAndClearStream();
238 sync_reader_
->Close();
243 void AudioOutputController::DoSetVolume(double volume
) {
244 DCHECK(message_loop_
->BelongsToCurrentThread());
246 // Saves the volume to a member first. We may not be able to set the volume
247 // right away but when the stream is created we'll set the volume.
254 stream_
->SetVolume(volume_
);
261 std::string
AudioOutputController::DoGetOutputDeviceId() const {
262 DCHECK(message_loop_
->BelongsToCurrentThread());
263 return output_device_id_
;
266 void AudioOutputController::DoSwitchOutputDevice(
267 const std::string
& output_device_id
) {
268 DCHECK(message_loop_
->BelongsToCurrentThread());
270 if (state_
== kClosed
)
273 if (output_device_id
== output_device_id_
)
276 output_device_id_
= output_device_id
;
278 // If output is currently diverted, we must not call OnDeviceChange
279 // since it would break the diverted setup. Once diversion is
280 // finished using StopDiverting() the output will switch to the new
282 if (stream_
!= diverting_to_stream_
)
286 void AudioOutputController::DoReportError() {
287 DCHECK(message_loop_
->BelongsToCurrentThread());
288 if (state_
!= kClosed
)
292 int AudioOutputController::OnMoreData(AudioBus
* dest
,
293 AudioBuffersState buffers_state
) {
294 TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");
296 // Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
297 // may have already fired if OnMoreIOData() took an abnormal amount of time).
298 // Since this thread is the only writer of |on_more_io_data_called_| once the
299 // thread starts, its safe to compare and then increment.
300 if (base::AtomicRefCountIsZero(&on_more_io_data_called_
))
301 base::AtomicRefCountInc(&on_more_io_data_called_
);
303 sync_reader_
->Read(dest
);
305 const int frames
= dest
->frames();
306 sync_reader_
->UpdatePendingBytes(
307 buffers_state
.total_bytes() + frames
* params_
.GetBytesPerFrame());
309 #if defined(AUDIO_POWER_MONITORING)
310 power_monitor_
.Scan(*dest
, frames
);
316 void AudioOutputController::OnError(AudioOutputStream
* stream
) {
317 // Handle error on the audio controller thread.
318 message_loop_
->PostTask(FROM_HERE
, base::Bind(
319 &AudioOutputController::DoReportError
, this));
322 void AudioOutputController::DoStopCloseAndClearStream() {
323 DCHECK(message_loop_
->BelongsToCurrentThread());
325 // Allow calling unconditionally and bail if we don't have a stream_ to close.
327 // De-register from state change callbacks if stream_ was created via
329 if (stream_
!= diverting_to_stream_
)
330 audio_manager_
->RemoveOutputDeviceChangeListener(this);
334 if (stream_
== diverting_to_stream_
)
335 diverting_to_stream_
= NULL
;
342 void AudioOutputController::OnDeviceChange() {
343 DCHECK(message_loop_
->BelongsToCurrentThread());
344 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
345 TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");
347 // TODO(dalecurtis): Notify the renderer side that a device change has
348 // occurred. Currently querying the hardware information here will lead to
349 // crashes on OSX. See http://crbug.com/158170.
351 // Recreate the stream (DoCreate() will first shut down an existing stream).
352 // Exit if we ran into an error.
353 const State original_state
= state_
;
355 if (!stream_
|| state_
== kError
)
358 // Get us back to the original state or an equivalent state.
359 switch (original_state
) {
365 // From the outside these two states are equivalent.
368 NOTREACHED() << "Invalid original state.";
372 const AudioParameters
& AudioOutputController::GetAudioParameters() {
376 void AudioOutputController::StartDiverting(AudioOutputStream
* to_stream
) {
377 message_loop_
->PostTask(
379 base::Bind(&AudioOutputController::DoStartDiverting
, this, to_stream
));
382 void AudioOutputController::StopDiverting() {
383 message_loop_
->PostTask(
384 FROM_HERE
, base::Bind(&AudioOutputController::DoStopDiverting
, this));
387 void AudioOutputController::DoStartDiverting(AudioOutputStream
* to_stream
) {
388 DCHECK(message_loop_
->BelongsToCurrentThread());
390 if (state_
== kClosed
)
393 DCHECK(!diverting_to_stream_
);
394 diverting_to_stream_
= to_stream
;
395 // Note: OnDeviceChange() will engage the "re-create" process, which will
396 // detect and use the alternate AudioOutputStream rather than create a new one
401 void AudioOutputController::DoStopDiverting() {
402 DCHECK(message_loop_
->BelongsToCurrentThread());
404 if (state_
== kClosed
)
407 // Note: OnDeviceChange() will cause the existing stream (the consumer of the
408 // diverted audio data) to be closed, and diverting_to_stream_ will be set
411 DCHECK(!diverting_to_stream_
);
414 std::pair
<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
415 #if defined(AUDIO_POWER_MONITORING)
416 return power_monitor_
.ReadCurrentPowerAndClip();
419 return std::make_pair(AudioPowerMonitor::zero_power(), false);
423 void AudioOutputController::WedgeCheck() {
424 DCHECK(message_loop_
->BelongsToCurrentThread());
426 // If we should be playing and we haven't, that's a wedge.
427 if (state_
== kPlaying
) {
428 UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
429 base::AtomicRefCountIsOne(&on_more_io_data_called_
));