1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
8 #include "base/atomic_ref_count.h"
9 #include "base/callback.h"
10 #include "base/memory/ref_counted.h"
11 #include "base/timer/timer.h"
12 #include "media/audio/audio_io.h"
13 #include "media/audio/audio_manager.h"
14 #include "media/audio/audio_power_monitor.h"
15 #include "media/audio/audio_source_diverter.h"
16 #include "media/audio/simple_sources.h"
17 #include "media/base/media_export.h"
19 // An AudioOutputController controls an AudioOutputStream and provides data
20 // to this output stream. It has an important function that it executes
21 // audio operations like play, pause, stop, etc. on a separate thread,
22 // namely the audio manager thread.
24 // All the public methods of AudioOutputController are non-blocking.
25 // The actual operations are performed on the audio manager thread.
27 // Here is a state transition diagram for the AudioOutputController:
29 // *[ Empty ] --> [ Created ] --> [ Playing ] -------.
33 // | | | `----- [ Paused ]
36 // `-----------> [ Closed ] <-----------'
40 // At any time after reaching the Created state but before Closed, the
41 // AudioOutputController may be notified of a device change via
42 // OnDeviceChange(). As the OnDeviceChange() is processed, state transitions
43 // will occur, ultimately ending up in an equivalent pre-call state. E.g., if
44 // the state was Paused, the new state will be Created, since these states are
45 // all functionally equivalent and require a Play() call to continue to the next
48 // The AudioOutputStream can request data from the AudioOutputController via the
49 // AudioSourceCallback interface. AudioOutputController uses the SyncReader
50 // passed to it via construction to synchronously fulfill this read request.
55 // Only do power monitoring for non-mobile platforms that need it for the UI.
56 #if !defined(OS_ANDROID) && !defined(OS_IOS)
57 #define AUDIO_POWER_MONITORING
60 class MEDIA_EXPORT AudioOutputController
61 : public base::RefCountedThreadSafe
<AudioOutputController
>,
62 public AudioOutputStream::AudioSourceCallback
,
63 public AudioSourceDiverter
,
64 NON_EXPORTED_BASE(public AudioManager::AudioDeviceListener
) {
66 // An event handler that receives events from the AudioOutputController. The
67 // following methods are called on the audio manager thread.
68 class MEDIA_EXPORT EventHandler
{
70 virtual void OnCreated() = 0;
71 virtual void OnPlaying() = 0;
72 virtual void OnPaused() = 0;
73 virtual void OnError() = 0;
74 virtual void OnDeviceChange(int new_buffer_size
, int new_sample_rate
) = 0;
77 virtual ~EventHandler() {}
80 // A synchronous reader interface used by AudioOutputController for
81 // synchronous reading.
82 // TODO(crogers): find a better name for this class and the Read() method
83 // now that it can handle synchronized I/O.
86 virtual ~SyncReader() {}
88 // Notify the synchronous reader the number of bytes in the
89 // AudioOutputController not yet played. This is used by SyncReader to
90 // prepare more data and perform synchronization.
91 virtual void UpdatePendingBytes(uint32 bytes
) = 0;
93 // Attempts to completely fill |dest|, zeroing |dest| if the request can not
94 // be fulfilled (due to timeout).
95 virtual void Read(AudioBus
* dest
) = 0;
97 // Close this synchronous reader.
98 virtual void Close() = 0;
101 // Factory method for creating an AudioOutputController.
102 // This also creates and opens an AudioOutputStream on the audio manager
103 // thread, and if this is successful, the |event_handler| will receive an
104 // OnCreated() call from the same audio manager thread. |audio_manager| must
105 // outlive AudioOutputController.
106 // The |output_device_id| can be either empty (default device) or specify a
107 // specific hardware device for audio output.
108 static scoped_refptr
<AudioOutputController
> Create(
109 AudioManager
* audio_manager
, EventHandler
* event_handler
,
110 const AudioParameters
& params
, const std::string
& output_device_id
,
111 SyncReader
* sync_reader
);
113 // Methods to control playback of the stream.
115 // Starts the playback of this audio output stream.
118 // Pause this audio output stream.
121 // Closes the audio output stream. The state is changed and the resources
122 // are freed on the audio manager thread. closed_task is executed after that.
123 // Callbacks (EventHandler and SyncReader) must exist until closed_task is
126 // It is safe to call this method more than once. Calls after the first one
127 // will have no effect.
128 void Close(const base::Closure
& closed_task
);
130 // Sets the volume of the audio output stream.
131 void SetVolume(double volume
);
133 // Calls |callback| (on the caller's thread) with the current output
135 void GetOutputDeviceId(
136 base::Callback
<void(const std::string
&)> callback
) const;
138 // Changes which output device to use. If desired, you can provide a
139 // callback that will be notified (on the thread you called from)
140 // when the function has completed execution.
142 // Changing the output device causes the controller to go through
143 // the same state transition back to the current state as a call to
144 // OnDeviceChange (unless it is currently diverting, see
145 // Start/StopDiverting below, in which case the state transition
146 // will happen when StopDiverting is called).
147 void SwitchOutputDevice(const std::string
& output_device_id
,
148 const base::Closure
& callback
);
150 // AudioSourceCallback implementation.
151 virtual int OnMoreData(AudioBus
* dest
,
152 AudioBuffersState buffers_state
) OVERRIDE
;
153 virtual void OnError(AudioOutputStream
* stream
) OVERRIDE
;
155 // AudioDeviceListener implementation. When called AudioOutputController will
156 // shutdown the existing |stream_|, transition to the kRecreating state,
157 // create a new stream, and then transition back to an equivalent state prior
159 virtual void OnDeviceChange() OVERRIDE
;
161 // AudioSourceDiverter implementation.
162 virtual const AudioParameters
& GetAudioParameters() OVERRIDE
;
163 virtual void StartDiverting(AudioOutputStream
* to_stream
) OVERRIDE
;
164 virtual void StopDiverting() OVERRIDE
;
166 // Accessor for AudioPowerMonitor::ReadCurrentPowerAndClip(). See comments in
167 // audio_power_monitor.h for usage. This may be called on any thread.
168 std::pair
<float, bool> ReadCurrentPowerAndClip();
171 // Internal state of the source.
181 friend class base::RefCountedThreadSafe
<AudioOutputController
>;
182 virtual ~AudioOutputController();
185 AudioOutputController(AudioManager
* audio_manager
, EventHandler
* handler
,
186 const AudioParameters
& params
,
187 const std::string
& output_device_id
,
188 SyncReader
* sync_reader
);
190 // The following methods are executed on the audio manager thread.
191 void DoCreate(bool is_for_device_change
);
195 void DoSetVolume(double volume
);
196 std::string
DoGetOutputDeviceId() const;
197 void DoSwitchOutputDevice(const std::string
& output_device_id
);
198 void DoReportError();
199 void DoStartDiverting(AudioOutputStream
* to_stream
);
200 void DoStopDiverting();
202 // Helper method that stops the physical stream.
205 // Helper method that stops, closes, and NULLs |*stream_|.
206 void DoStopCloseAndClearStream();
208 // Checks if a stream was started successfully but never calls OnMoreData().
211 AudioManager
* const audio_manager_
;
212 const AudioParameters params_
;
213 EventHandler
* const handler_
;
215 // Specifies the device id of the output device to open or empty for the
216 // default output device.
217 std::string output_device_id_
;
219 AudioOutputStream
* stream_
;
221 // When non-NULL, audio is being diverted to this stream.
222 AudioOutputStream
* diverting_to_stream_
;
224 // The current volume of the audio stream.
227 // |state_| is written on the audio manager thread and is read on the
228 // hardware audio thread. These operations need to be locked. But lock
229 // is not required for reading on the audio manager thread.
232 // SyncReader is used only in low latency mode for synchronous reading.
233 SyncReader
* const sync_reader_
;
235 // The message loop of audio manager thread that this object runs on.
236 const scoped_refptr
<base::SingleThreadTaskRunner
> message_loop_
;
238 #if defined(AUDIO_POWER_MONITORING)
239 // Scans audio samples from OnMoreData() as input to compute power levels.
240 AudioPowerMonitor power_monitor_
;
243 // Flags when we've asked for a stream to start but it never did.
244 base::AtomicRefCount on_more_io_data_called_
;
245 scoped_ptr
<base::OneShotTimer
<AudioOutputController
> > wedge_timer_
;
247 DISALLOW_COPY_AND_ASSIGN(AudioOutputController
);
252 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_