1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
7 #include "base/command_line.h"
8 #include "base/memory/scoped_ptr.h"
9 #include "base/strings/string_number_conversions.h"
10 #include "gpu/command_buffer/service/gpu_service_test.h"
11 #include "gpu/command_buffer/service/test_helper.h"
12 #include "gpu/command_buffer/service/texture_manager.h"
13 #include "gpu/config/gpu_driver_bug_workaround_type.h"
14 #include "gpu/config/gpu_switches.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "ui/gl/gl_fence.h"
17 #include "ui/gl/gl_implementation.h"
18 #include "ui/gl/gl_mock.h"
21 using ::testing::DoAll
;
22 using ::testing::HasSubstr
;
23 using ::testing::InSequence
;
24 using ::testing::MatcherCast
;
26 using ::testing::Pointee
;
27 using ::testing::Return
;
28 using ::testing::SetArrayArgument
;
29 using ::testing::SetArgumentPointee
;
30 using ::testing::StrEq
;
36 const char kGLRendererStringANGLE
[] = "ANGLE (some renderer)";
37 } // anonymous namespace
39 enum MockedGLVersionKind
{
41 Version3_2Compatibility
45 : public GpuServiceTest
,
46 public ::testing::WithParamInterface
<MockedGLVersionKind
> {
51 void SetupInitExpectations(const char* extensions
) {
52 std::string extensions_str
= extensions
;
53 // Most of the tests' expectations currently assume the desktop
54 // OpenGL compatibility profile.
57 SetupInitExpectationsWithGLVersion(extensions_str
.c_str(), "", "3.0");
59 case Version3_2Compatibility
:
60 if (extensions_str
.find("GL_ARB_compatibility") == std::string::npos
) {
61 extensions_str
+= " GL_ARB_compatibility";
63 SetupInitExpectationsWithGLVersion(extensions_str
.c_str(), "", "3.2");
71 void SetupInitExpectationsWithGLVersion(
72 const char* extensions
, const char* renderer
, const char* version
) {
73 GpuServiceTest::SetUpWithGLVersion(version
, extensions
);
74 TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(
75 gl_
.get(), extensions
, renderer
, version
);
76 info_
= new FeatureInfo();
80 void SetupWithCommandLine(const base::CommandLine
& command_line
) {
81 GpuServiceTest::SetUp();
82 info_
= new FeatureInfo(command_line
);
85 void SetupInitExpectationsWithCommandLine(
86 const char* extensions
,
87 const base::CommandLine
& command_line
) {
88 GpuServiceTest::SetUpWithGLVersion("2.0", extensions
);
89 TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(
90 gl_
.get(), extensions
, "", "");
91 info_
= new FeatureInfo(command_line
);
95 void SetupWithoutInit() {
96 GpuServiceTest::SetUp();
97 info_
= new FeatureInfo();
101 void SetUp() override
{
102 // Do nothing here, since we are using the explicit Setup*() functions.
105 void TearDown() override
{
107 GpuServiceTest::TearDown();
110 scoped_refptr
<FeatureInfo
> info_
;
121 } // anonymous namespace.
123 static const MockedGLVersionKind kGLVersionKinds
[] = {
125 Version3_2Compatibility
128 INSTANTIATE_TEST_CASE_P(Service
,
130 ::testing::ValuesIn(kGLVersionKinds
));
132 TEST_P(FeatureInfoTest
, Basic
) {
134 // Test it starts off uninitialized.
135 EXPECT_FALSE(info_
->feature_flags().chromium_framebuffer_multisample
);
136 EXPECT_FALSE(info_
->feature_flags().use_core_framebuffer_multisample
);
137 EXPECT_FALSE(info_
->feature_flags().multisampled_render_to_texture
);
138 EXPECT_FALSE(info_
->feature_flags(
139 ).use_img_for_multisampled_render_to_texture
);
140 EXPECT_FALSE(info_
->feature_flags().oes_standard_derivatives
);
141 EXPECT_FALSE(info_
->feature_flags().npot_ok
);
142 EXPECT_FALSE(info_
->feature_flags().enable_texture_float_linear
);
143 EXPECT_FALSE(info_
->feature_flags().enable_texture_half_float_linear
);
144 EXPECT_FALSE(info_
->feature_flags().oes_egl_image_external
);
145 EXPECT_FALSE(info_
->feature_flags().oes_depth24
);
146 EXPECT_FALSE(info_
->feature_flags().packed_depth24_stencil8
);
147 EXPECT_FALSE(info_
->feature_flags().angle_translated_shader_source
);
148 EXPECT_FALSE(info_
->feature_flags().angle_pack_reverse_row_order
);
149 EXPECT_FALSE(info_
->feature_flags().arb_texture_rectangle
);
150 EXPECT_FALSE(info_
->feature_flags().angle_instanced_arrays
);
151 EXPECT_FALSE(info_
->feature_flags().occlusion_query_boolean
);
152 EXPECT_FALSE(info_
->feature_flags(
153 ).use_arb_occlusion_query2_for_occlusion_query_boolean
);
154 EXPECT_FALSE(info_
->feature_flags(
155 ).use_arb_occlusion_query_for_occlusion_query_boolean
);
156 EXPECT_FALSE(info_
->feature_flags().native_vertex_array_object
);
157 EXPECT_FALSE(info_
->feature_flags().map_buffer_range
);
158 EXPECT_FALSE(info_
->feature_flags().use_async_readpixels
);
159 EXPECT_FALSE(info_
->feature_flags().ext_draw_buffers
);
160 EXPECT_FALSE(info_
->feature_flags().nv_draw_buffers
);
161 EXPECT_FALSE(info_
->feature_flags().ext_discard_framebuffer
);
162 EXPECT_FALSE(info_
->feature_flags().angle_depth_texture
);
164 #define GPU_OP(type, name) EXPECT_FALSE(info_->workarounds().name);
165 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
167 EXPECT_EQ(0, info_
->workarounds().max_texture_size
);
168 EXPECT_EQ(0, info_
->workarounds().max_cube_map_texture_size
);
169 EXPECT_FALSE(info_
->workarounds().gl_clear_broken
);
173 static const GLenum kAlphaTypes
[] = {
176 static const GLenum kRGBTypes
[] = {
178 GL_UNSIGNED_SHORT_5_6_5
,
180 static const GLenum kRGBATypes
[] = {
182 GL_UNSIGNED_SHORT_4_4_4_4
,
183 GL_UNSIGNED_SHORT_5_5_5_1
,
185 static const GLenum kLuminanceTypes
[] = {
188 static const GLenum kLuminanceAlphaTypes
[] = {
191 static const FormatInfo kFormatTypes
[] = {
192 { GL_ALPHA
, kAlphaTypes
, arraysize(kAlphaTypes
), },
193 { GL_RGB
, kRGBTypes
, arraysize(kRGBTypes
), },
194 { GL_RGBA
, kRGBATypes
, arraysize(kRGBATypes
), },
195 { GL_LUMINANCE
, kLuminanceTypes
, arraysize(kLuminanceTypes
), },
196 { GL_LUMINANCE_ALPHA
, kLuminanceAlphaTypes
,
197 arraysize(kLuminanceAlphaTypes
), } ,
199 for (size_t ii
= 0; ii
< arraysize(kFormatTypes
); ++ii
) {
200 const FormatInfo
& info
= kFormatTypes
[ii
];
201 const ValueValidator
<GLenum
>& validator
=
202 info_
->GetTextureFormatValidator(info
.format
);
203 for (size_t jj
= 0; jj
< info
.count
; ++jj
) {
204 EXPECT_TRUE(validator
.IsValid(info
.types
[jj
]));
209 // Test some bad types
211 static const GLenum kAlphaTypes
[] = {
212 GL_UNSIGNED_SHORT_5_5_5_1
,
215 static const GLenum kRGBTypes
[] = {
216 GL_UNSIGNED_SHORT_4_4_4_4
,
219 static const GLenum kRGBATypes
[] = {
220 GL_UNSIGNED_SHORT_5_6_5
,
223 static const GLenum kLuminanceTypes
[] = {
224 GL_UNSIGNED_SHORT_4_4_4_4
,
227 static const GLenum kLuminanceAlphaTypes
[] = {
228 GL_UNSIGNED_SHORT_5_5_5_1
,
231 static const GLenum kBGRATypes
[] = {
233 GL_UNSIGNED_SHORT_5_6_5
,
236 static const GLenum kDepthTypes
[] = {
242 static const FormatInfo kFormatTypes
[] = {
243 { GL_ALPHA
, kAlphaTypes
, arraysize(kAlphaTypes
), },
244 { GL_RGB
, kRGBTypes
, arraysize(kRGBTypes
), },
245 { GL_RGBA
, kRGBATypes
, arraysize(kRGBATypes
), },
246 { GL_LUMINANCE
, kLuminanceTypes
, arraysize(kLuminanceTypes
), },
247 { GL_LUMINANCE_ALPHA
, kLuminanceAlphaTypes
,
248 arraysize(kLuminanceAlphaTypes
), } ,
249 { GL_BGRA_EXT
, kBGRATypes
, arraysize(kBGRATypes
), },
250 { GL_DEPTH_COMPONENT
, kDepthTypes
, arraysize(kDepthTypes
), },
252 for (size_t ii
= 0; ii
< arraysize(kFormatTypes
); ++ii
) {
253 const FormatInfo
& info
= kFormatTypes
[ii
];
254 const ValueValidator
<GLenum
>& validator
=
255 info_
->GetTextureFormatValidator(info
.format
);
256 for (size_t jj
= 0; jj
< info
.count
; ++jj
) {
257 EXPECT_FALSE(validator
.IsValid(info
.types
[jj
]));
263 TEST_P(FeatureInfoTest
, InitializeNoExtensions
) {
264 SetupInitExpectations("");
265 // Check default extensions are there
266 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_resource_safe"));
267 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_strict_attribs"));
268 EXPECT_THAT(info_
->extensions(),
269 HasSubstr("GL_ANGLE_translated_shader_source"));
270 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_trace_marker"));
272 // Check a couple of random extensions that should not be there.
273 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_npot")));
274 EXPECT_THAT(info_
->extensions(),
275 Not(HasSubstr("GL_EXT_texture_compression_dxt1")));
276 EXPECT_THAT(info_
->extensions(),
277 Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt3")));
278 EXPECT_THAT(info_
->extensions(),
279 Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt5")));
280 EXPECT_THAT(info_
->extensions(),
281 Not(HasSubstr("GL_ANGLE_texture_usage")));
282 EXPECT_THAT(info_
->extensions(),
283 Not(HasSubstr("GL_EXT_texture_storage")));
284 EXPECT_THAT(info_
->extensions(),
285 Not(HasSubstr("GL_OES_compressed_ETC1_RGB8_texture")));
286 EXPECT_THAT(info_
->extensions(),
287 Not(HasSubstr("GL_AMD_compressed_ATC_texture")));
288 EXPECT_THAT(info_
->extensions(),
289 Not(HasSubstr("GL_IMG_texture_compression_pvrtc")));
290 EXPECT_THAT(info_
->extensions(),
291 Not(HasSubstr("GL_EXT_sRGB")));
292 EXPECT_FALSE(info_
->feature_flags().npot_ok
);
293 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
294 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
));
295 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
296 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
));
297 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
298 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
));
299 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
300 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
));
301 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
303 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
305 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
306 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
));
307 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
308 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
));
309 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
310 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
));
311 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
312 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
));
313 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
314 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
));
315 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
316 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
));
317 EXPECT_FALSE(info_
->validators()->read_pixel_format
.IsValid(
319 EXPECT_FALSE(info_
->validators()->texture_parameter
.IsValid(
320 GL_TEXTURE_MAX_ANISOTROPY_EXT
));
321 EXPECT_FALSE(info_
->validators()->g_l_state
.IsValid(
322 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
));
323 EXPECT_FALSE(info_
->validators()->frame_buffer_target
.IsValid(
324 GL_READ_FRAMEBUFFER_EXT
));
325 EXPECT_FALSE(info_
->validators()->frame_buffer_target
.IsValid(
326 GL_DRAW_FRAMEBUFFER_EXT
));
327 EXPECT_FALSE(info_
->validators()->g_l_state
.IsValid(
328 GL_READ_FRAMEBUFFER_BINDING_EXT
));
329 EXPECT_FALSE(info_
->validators()->render_buffer_parameter
.IsValid(
330 GL_MAX_SAMPLES_EXT
));
331 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
332 GL_DEPTH_COMPONENT
));
333 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
334 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
335 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
336 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
337 GL_DEPTH24_STENCIL8
));
338 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
340 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
342 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
344 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
346 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(
347 GL_UNSIGNED_INT_24_8
));
348 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
349 GL_DEPTH_COMPONENT24
));
350 EXPECT_FALSE(info_
->validators()->texture_parameter
.IsValid(
351 GL_TEXTURE_USAGE_ANGLE
));
352 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
353 GL_DEPTH_COMPONENT16
));
354 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
355 GL_DEPTH_COMPONENT32_OES
));
356 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
357 GL_DEPTH24_STENCIL8_OES
));
358 EXPECT_FALSE(info_
->validators()->equation
.IsValid(GL_MIN_EXT
));
359 EXPECT_FALSE(info_
->validators()->equation
.IsValid(GL_MAX_EXT
));
360 EXPECT_FALSE(info_
->feature_flags().chromium_sync_query
);
361 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_SRGB_EXT
).IsValid(
363 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_SRGB_ALPHA_EXT
).IsValid(
365 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
367 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
369 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
371 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
373 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
374 GL_SRGB8_ALPHA8_EXT
));
375 EXPECT_FALSE(info_
->validators()->frame_buffer_parameter
.IsValid(
376 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
));
379 TEST_P(FeatureInfoTest
, InitializeWithANGLE
) {
380 SetupInitExpectationsWithGLVersion("", kGLRendererStringANGLE
, "");
381 EXPECT_TRUE(info_
->gl_version_info().is_angle
);
384 TEST_P(FeatureInfoTest
, InitializeNPOTExtensionGLES
) {
385 SetupInitExpectations("GL_OES_texture_npot");
386 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_npot"));
387 EXPECT_TRUE(info_
->feature_flags().npot_ok
);
390 TEST_P(FeatureInfoTest
, InitializeNPOTExtensionGL
) {
391 SetupInitExpectations("GL_ARB_texture_non_power_of_two");
392 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_npot"));
393 EXPECT_TRUE(info_
->feature_flags().npot_ok
);
396 TEST_P(FeatureInfoTest
, InitializeDXTExtensionGLES2
) {
397 SetupInitExpectations("GL_EXT_texture_compression_dxt1");
398 EXPECT_THAT(info_
->extensions(),
399 HasSubstr("GL_EXT_texture_compression_dxt1"));
400 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
401 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
));
402 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
403 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
));
404 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
405 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
));
406 EXPECT_FALSE(info_
->validators()->compressed_texture_format
.IsValid(
407 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
));
410 TEST_P(FeatureInfoTest
, InitializeDXTExtensionGL
) {
411 SetupInitExpectations("GL_EXT_texture_compression_s3tc");
412 EXPECT_THAT(info_
->extensions(),
413 HasSubstr("GL_EXT_texture_compression_dxt1"));
414 EXPECT_THAT(info_
->extensions(),
415 HasSubstr("GL_CHROMIUM_texture_compression_dxt3"));
416 EXPECT_THAT(info_
->extensions(),
417 HasSubstr("GL_CHROMIUM_texture_compression_dxt5"));
418 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
419 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
));
420 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
421 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
));
422 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
423 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
));
424 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
425 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
));
428 TEST_P(FeatureInfoTest
, InitializeEXT_texture_format_BGRA8888GLES2
) {
429 SetupInitExpectations("GL_EXT_texture_format_BGRA8888");
430 EXPECT_THAT(info_
->extensions(),
431 HasSubstr("GL_EXT_texture_format_BGRA8888"));
432 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
434 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
436 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_BGRA_EXT
).IsValid(
438 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
442 TEST_P(FeatureInfoTest
, InitializeEXT_texture_format_BGRA8888GL
) {
443 SetupInitExpectations("GL_EXT_bgra");
444 EXPECT_THAT(info_
->extensions(),
445 HasSubstr("GL_EXT_texture_format_BGRA8888"));
446 EXPECT_THAT(info_
->extensions(),
447 HasSubstr("GL_EXT_read_format_bgra"));
448 EXPECT_THAT(info_
->extensions(),
449 HasSubstr("GL_CHROMIUM_renderbuffer_format_BGRA8888"));
450 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
452 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
454 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(
456 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_BGRA_EXT
).IsValid(
458 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
462 TEST_P(FeatureInfoTest
, InitializeEXT_texture_format_BGRA8888Apple
) {
463 SetupInitExpectations("GL_APPLE_texture_format_BGRA8888");
464 EXPECT_THAT(info_
->extensions(),
465 HasSubstr("GL_EXT_texture_format_BGRA8888"));
466 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
468 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
470 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_BGRA_EXT
).IsValid(
472 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
476 TEST_P(FeatureInfoTest
, InitializeEXT_read_format_bgra
) {
477 SetupInitExpectations("GL_EXT_read_format_bgra");
478 EXPECT_THAT(info_
->extensions(),
479 HasSubstr("GL_EXT_read_format_bgra"));
480 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
482 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
484 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(
486 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
490 TEST_P(FeatureInfoTest
, InitializeEXT_sRGB
) {
491 SetupInitExpectations("GL_EXT_sRGB GL_OES_rgb8_rgba8");
492 EXPECT_THAT(info_
->extensions(),
493 HasSubstr("GL_EXT_sRGB"));
494 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_SRGB_EXT
).IsValid(
496 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_SRGB_ALPHA_EXT
).IsValid(
498 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
500 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
502 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
504 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
506 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
507 GL_SRGB8_ALPHA8_EXT
));
508 EXPECT_TRUE(info_
->validators()->frame_buffer_parameter
.IsValid(
509 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
));
512 TEST_P(FeatureInfoTest
, InitializeEXT_texture_storage
) {
513 SetupInitExpectations("GL_EXT_texture_storage");
514 EXPECT_TRUE(info_
->feature_flags().ext_texture_storage
);
515 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
516 EXPECT_TRUE(info_
->validators()->texture_parameter
.IsValid(
517 GL_TEXTURE_IMMUTABLE_FORMAT_EXT
));
518 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
520 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
522 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
524 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
526 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
527 GL_LUMINANCE32F_EXT
));
528 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
529 GL_LUMINANCE_ALPHA32F_EXT
));
530 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
532 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
534 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
536 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
537 GL_LUMINANCE16F_EXT
));
538 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
539 GL_LUMINANCE_ALPHA16F_EXT
));
542 TEST_P(FeatureInfoTest
, InitializeARB_texture_storage
) {
543 SetupInitExpectations("GL_ARB_texture_storage");
544 EXPECT_TRUE(info_
->feature_flags().ext_texture_storage
);
545 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
546 EXPECT_TRUE(info_
->validators()->texture_parameter
.IsValid(
547 GL_TEXTURE_IMMUTABLE_FORMAT_EXT
));
550 TEST_P(FeatureInfoTest
, InitializeEXT_texture_storage_BGRA
) {
551 SetupInitExpectations("GL_EXT_texture_storage GL_EXT_bgra");
552 EXPECT_TRUE(info_
->feature_flags().ext_texture_storage
);
553 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
554 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
556 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
559 TEST_P(FeatureInfoTest
, InitializeARB_texture_storage_BGRA
) {
560 SetupInitExpectations("GL_ARB_texture_storage GL_EXT_bgra");
561 EXPECT_TRUE(info_
->feature_flags().ext_texture_storage
);
562 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
563 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
565 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
568 TEST_P(FeatureInfoTest
, InitializeEXT_texture_storage_BGRA8888
) {
569 SetupInitExpectations(
570 "GL_EXT_texture_storage GL_EXT_texture_format_BGRA8888");
571 EXPECT_TRUE(info_
->feature_flags().ext_texture_storage
);
572 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
573 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
574 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
576 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
579 TEST_P(FeatureInfoTest
, InitializeEXT_texture_storage_float
) {
580 SetupInitExpectations("GL_EXT_texture_storage GL_OES_texture_float");
581 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
582 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_float"));
583 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
585 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
587 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
589 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
590 GL_LUMINANCE32F_EXT
));
591 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
592 GL_LUMINANCE_ALPHA32F_EXT
));
595 TEST_P(FeatureInfoTest
, InitializeEXT_texture_storage_half_float
) {
596 SetupInitExpectations("GL_EXT_texture_storage GL_OES_texture_half_float");
597 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
598 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_half_float"));
599 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
601 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
603 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
605 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
606 GL_LUMINANCE16F_EXT
));
607 EXPECT_TRUE(info_
->validators()->texture_internal_format_storage
.IsValid(
608 GL_LUMINANCE_ALPHA16F_EXT
));
611 // Check how to handle ES, texture_storage and BGRA combination; 10 tests.
613 // 1- ES2 + GL_EXT_texture_storage -> GL_EXT_texture_storage (and no
614 // GL_EXT_texture_format_BGRA8888 - we don't claim to handle GL_BGRA8 in
615 // glTexStorage2DEXT)
616 TEST_P(FeatureInfoTest
, InitializeGLES2_texture_storage
) {
617 SetupInitExpectationsWithGLVersion(
618 "GL_EXT_texture_storage", "", "OpenGL ES 2.0");
619 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
620 EXPECT_THAT(info_
->extensions(),
621 Not(HasSubstr("GL_EXT_texture_format_BGRA8888")));
624 // 2- ES2 + GL_EXT_texture_storage + (GL_EXT_texture_format_BGRA8888 or
625 // GL_APPLE_texture_format_bgra8888)
626 TEST_P(FeatureInfoTest
, InitializeGLES2_texture_storage_BGRA
) {
627 SetupInitExpectationsWithGLVersion(
628 "GL_EXT_texture_storage GL_EXT_texture_format_BGRA8888",
631 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
632 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
635 // 3- ES2 + GL_EXT_texture_format_BGRA8888 or GL_APPLE_texture_format_bgra8888
636 TEST_P(FeatureInfoTest
, InitializeGLES2_texture_format_BGRA
) {
637 SetupInitExpectationsWithGLVersion(
638 "GL_EXT_texture_format_BGRA8888", "", "OpenGL ES 2.0");
639 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_EXT_texture_storage")));
640 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
643 // 4- ES2 (neither GL_EXT_texture_storage nor GL_EXT_texture_format_BGRA8888) ->
645 TEST_P(FeatureInfoTest
, InitializeGLES2_neither_texture_storage_nor_BGRA
) {
646 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 2.0");
647 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_EXT_texture_storage")));
648 EXPECT_THAT(info_
->extensions(),
649 Not(HasSubstr("GL_EXT_texture_format_BGRA8888")));
652 // 5- ES3 + GL_EXT_texture_format_BGRA8888 -> GL_EXT_texture_format_BGRA8888
653 // (we can't expose GL_EXT_texture_storage because we fail the GL_BGRA8
655 TEST_P(FeatureInfoTest
, InitializeGLES3_texture_storage_EXT_BGRA
) {
656 SetupInitExpectationsWithGLVersion(
657 "GL_EXT_texture_format_BGRA8888", "", "OpenGL ES 3.0");
658 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_EXT_texture_storage")));
659 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
662 // 6- ES3 + GL_APPLE_texture_format_bgra8888 -> GL_EXT_texture_storage +
663 // GL_EXT_texture_format_BGRA8888 (driver promises to handle GL_BGRA8 by
664 // exposing GL_APPLE_texture_format_bgra8888)
665 TEST_P(FeatureInfoTest
, InitializeGLES3_texture_storage_APPLE_BGRA
) {
666 SetupInitExpectationsWithGLVersion(
667 "GL_APPLE_texture_format_BGRA8888", "", "OpenGL ES 3.0");
668 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
669 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
672 // 7- ES3 + GL_EXT_texture_storage + GL_EXT_texture_format_BGRA8888 ->
673 // GL_EXT_texture_storage + GL_EXT_texture_format_BGRA8888 (driver promises to
674 // handle GL_BGRA8 by exposing GL_EXT_texture_storage)
675 TEST_P(FeatureInfoTest
, InitializeGLES3_EXT_texture_storage_EXT_BGRA
) {
676 SetupInitExpectationsWithGLVersion(
677 "GL_EXT_texture_storage GL_EXT_texture_format_BGRA8888",
680 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
681 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888"));
684 // 8- ES3 + none of the above -> GL_EXT_texture_storage (and no
685 // GL_EXT_texture_format_BGRA8888 - we don't claim to handle GL_BGRA8)
686 TEST_P(FeatureInfoTest
, InitializeGLES3_texture_storage
) {
687 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0");
688 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_texture_storage"));
689 EXPECT_THAT(info_
->extensions(),
690 Not(HasSubstr("GL_EXT_texture_format_BGRA8888")));
693 // 9- ANGLE will add the GL_CHROMIUM_renderbuffer_format_BGRA8888 extension and
694 // the GL_BGRA8_EXT render buffer format.
695 TEST_P(FeatureInfoTest
, InitializeWithANGLE_BGRA8
) {
696 SetupInitExpectationsWithGLVersion("", kGLRendererStringANGLE
, "");
697 EXPECT_TRUE(info_
->gl_version_info().is_angle
);
698 EXPECT_THAT(info_
->extensions(),
699 HasSubstr("GL_CHROMIUM_renderbuffer_format_BGRA8888"));
700 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(GL_BGRA8_EXT
));
703 // 10- vanilla opengl es means no GL_CHROMIUM_renderbuffer_format_BGRA8888
704 TEST_P(FeatureInfoTest
,
705 InitializeGLES2_no_CHROMIUM_renderbuffer_format_BGRA8888
) {
706 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 2.0");
707 EXPECT_THAT(info_
->extensions(),
708 Not(HasSubstr("GL_CHROMIUM_renderbuffer_format_BGRA8888")));
711 TEST_P(FeatureInfoTest
, InitializeARB_texture_float
) {
712 SetupInitExpectations("GL_ARB_texture_float");
713 EXPECT_TRUE(info_
->feature_flags().chromium_color_buffer_float_rgba
);
714 EXPECT_TRUE(info_
->feature_flags().chromium_color_buffer_float_rgb
);
715 std::string extensions
= info_
->extensions() + " ";
716 EXPECT_THAT(extensions
, HasSubstr("GL_CHROMIUM_color_buffer_float_rgb "));
717 EXPECT_THAT(extensions
, HasSubstr("GL_CHROMIUM_color_buffer_float_rgba"));
718 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
720 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
724 TEST_P(FeatureInfoTest
, Initialize_texture_floatGLES3
) {
725 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0");
726 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_float")));
727 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
728 EXPECT_THAT(info_
->extensions(),
729 Not(HasSubstr("GL_OES_texture_float_linear")));
730 EXPECT_THAT(info_
->extensions(),
731 Not(HasSubstr("GL_OES_texture_half_float_linear")));
732 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
734 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
736 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
738 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
740 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
744 TEST_P(FeatureInfoTest
, Initialize_sRGBGLES3
) {
745 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0");
746 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_EXT_sRGB")));
747 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_SRGB_EXT
).IsValid(
749 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_SRGB_ALPHA_EXT
).IsValid(
751 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
753 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(
755 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
757 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
759 EXPECT_FALSE(info_
->validators()->render_buffer_format
.IsValid(
760 GL_SRGB8_ALPHA8_EXT
));
761 EXPECT_FALSE(info_
->validators()->frame_buffer_parameter
.IsValid(
762 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
));
765 TEST_P(FeatureInfoTest
, InitializeOES_texture_floatGLES2
) {
766 SetupInitExpectations("GL_OES_texture_float");
767 EXPECT_FALSE(info_
->feature_flags().enable_texture_float_linear
);
768 EXPECT_FALSE(info_
->feature_flags().enable_texture_half_float_linear
);
769 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_float"));
770 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
771 EXPECT_THAT(info_
->extensions(),
772 Not(HasSubstr("GL_OES_texture_float_linear")));
773 EXPECT_THAT(info_
->extensions(),
774 Not(HasSubstr("GL_OES_texture_half_float_linear")));
775 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_FLOAT
));
776 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_HALF_FLOAT_OES
));
777 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
779 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
781 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
783 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
785 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
787 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
789 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
791 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
793 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
795 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
799 TEST_P(FeatureInfoTest
, InitializeOES_texture_float_linearGLES2
) {
800 SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear");
801 EXPECT_TRUE(info_
->feature_flags().enable_texture_float_linear
);
802 EXPECT_FALSE(info_
->feature_flags().enable_texture_half_float_linear
);
803 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_float"));
804 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
805 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_float_linear"));
806 EXPECT_THAT(info_
->extensions(),
807 Not(HasSubstr("GL_OES_texture_half_float_linear")));
808 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_FLOAT
));
809 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_HALF_FLOAT_OES
));
810 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
812 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
814 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
816 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
818 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
820 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
822 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
824 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
826 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
828 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
832 TEST_P(FeatureInfoTest
, InitializeOES_texture_half_floatGLES2
) {
833 SetupInitExpectations("GL_OES_texture_half_float");
834 EXPECT_FALSE(info_
->feature_flags().enable_texture_float_linear
);
835 EXPECT_FALSE(info_
->feature_flags().enable_texture_half_float_linear
);
836 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_float")));
837 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_half_float"));
838 EXPECT_THAT(info_
->extensions(),
839 Not(HasSubstr("GL_OES_texture_float_linear")));
840 EXPECT_THAT(info_
->extensions(),
841 Not(HasSubstr("GL_OES_texture_half_float_linear")));
842 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_FLOAT
));
843 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_HALF_FLOAT_OES
));
844 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
846 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
848 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
850 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
852 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
854 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
856 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
858 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
860 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
862 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
866 TEST_P(FeatureInfoTest
, InitializeOES_texture_half_float_linearGLES2
) {
867 SetupInitExpectations(
868 "GL_OES_texture_half_float GL_OES_texture_half_float_linear");
869 EXPECT_FALSE(info_
->feature_flags().enable_texture_float_linear
);
870 EXPECT_TRUE(info_
->feature_flags().enable_texture_half_float_linear
);
871 EXPECT_THAT(info_
->extensions(), Not(HasSubstr("GL_OES_texture_float")));
872 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_texture_half_float"));
873 EXPECT_THAT(info_
->extensions(),
874 Not(HasSubstr("GL_OES_texture_float_linear")));
875 EXPECT_THAT(info_
->extensions(),
876 HasSubstr("GL_OES_texture_half_float_linear"));
877 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_FLOAT
));
878 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_HALF_FLOAT_OES
));
879 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
881 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
883 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
885 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
887 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
889 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_ALPHA
).IsValid(
891 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGB
).IsValid(
893 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_RGBA
).IsValid(
895 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE
).IsValid(
897 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_LUMINANCE_ALPHA
).IsValid(
901 TEST_P(FeatureInfoTest
, InitializeEXT_framebuffer_multisample
) {
902 SetupInitExpectations("GL_EXT_framebuffer_multisample");
903 EXPECT_TRUE(info_
->feature_flags().chromium_framebuffer_multisample
);
904 EXPECT_THAT(info_
->extensions(),
905 HasSubstr("GL_CHROMIUM_framebuffer_multisample"));
906 EXPECT_TRUE(info_
->validators()->frame_buffer_target
.IsValid(
907 GL_READ_FRAMEBUFFER_EXT
));
908 EXPECT_TRUE(info_
->validators()->frame_buffer_target
.IsValid(
909 GL_DRAW_FRAMEBUFFER_EXT
));
910 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
911 GL_READ_FRAMEBUFFER_BINDING_EXT
));
912 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
913 GL_MAX_SAMPLES_EXT
));
914 EXPECT_TRUE(info_
->validators()->render_buffer_parameter
.IsValid(
915 GL_RENDERBUFFER_SAMPLES_EXT
));
918 TEST_P(FeatureInfoTest
, InitializeANGLE_framebuffer_multisample
) {
919 SetupInitExpectationsWithGLVersion(
920 "GL_ANGLE_framebuffer_multisample", kGLRendererStringANGLE
, "");
921 EXPECT_TRUE(info_
->feature_flags().chromium_framebuffer_multisample
);
922 EXPECT_THAT(info_
->extensions(),
923 HasSubstr("GL_CHROMIUM_framebuffer_multisample"));
924 EXPECT_TRUE(info_
->validators()->frame_buffer_target
.IsValid(
925 GL_READ_FRAMEBUFFER_EXT
));
926 EXPECT_TRUE(info_
->validators()->frame_buffer_target
.IsValid(
927 GL_DRAW_FRAMEBUFFER_EXT
));
928 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
929 GL_READ_FRAMEBUFFER_BINDING_EXT
));
930 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
931 GL_MAX_SAMPLES_EXT
));
932 EXPECT_TRUE(info_
->validators()->render_buffer_parameter
.IsValid(
933 GL_RENDERBUFFER_SAMPLES_EXT
));
936 // We don't allow ANGLE_framebuffer_multisample on non-ANGLE implementations,
937 // because we wouldn't be choosing the right driver entry point and because the
938 // extension was falsely advertised on some Android devices (crbug.com/165736).
939 TEST_P(FeatureInfoTest
, InitializeANGLE_framebuffer_multisampleWithoutANGLE
) {
940 SetupInitExpectations("GL_ANGLE_framebuffer_multisample");
941 EXPECT_FALSE(info_
->feature_flags().chromium_framebuffer_multisample
);
942 EXPECT_THAT(info_
->extensions(),
943 Not(HasSubstr("GL_CHROMIUM_framebuffer_multisample")));
944 EXPECT_FALSE(info_
->validators()->frame_buffer_target
.IsValid(
945 GL_READ_FRAMEBUFFER_EXT
));
946 EXPECT_FALSE(info_
->validators()->frame_buffer_target
.IsValid(
947 GL_DRAW_FRAMEBUFFER_EXT
));
948 EXPECT_FALSE(info_
->validators()->g_l_state
.IsValid(
949 GL_READ_FRAMEBUFFER_BINDING_EXT
));
950 EXPECT_FALSE(info_
->validators()->g_l_state
.IsValid(
951 GL_MAX_SAMPLES_EXT
));
952 EXPECT_FALSE(info_
->validators()->render_buffer_parameter
.IsValid(
953 GL_RENDERBUFFER_SAMPLES_EXT
));
956 TEST_P(FeatureInfoTest
, InitializeEXT_multisampled_render_to_texture
) {
957 SetupInitExpectations("GL_EXT_multisampled_render_to_texture");
958 EXPECT_TRUE(info_
->feature_flags(
959 ).multisampled_render_to_texture
);
960 EXPECT_FALSE(info_
->feature_flags(
961 ).use_img_for_multisampled_render_to_texture
);
962 EXPECT_THAT(info_
->extensions(),
963 HasSubstr("GL_EXT_multisampled_render_to_texture"));
964 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
965 GL_MAX_SAMPLES_EXT
));
966 EXPECT_TRUE(info_
->validators()->render_buffer_parameter
.IsValid(
967 GL_RENDERBUFFER_SAMPLES_EXT
));
968 EXPECT_TRUE(info_
->validators()->frame_buffer_parameter
.IsValid(
969 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
));
972 TEST_P(FeatureInfoTest
, InitializeIMG_multisampled_render_to_texture
) {
973 SetupInitExpectations("GL_IMG_multisampled_render_to_texture");
974 EXPECT_TRUE(info_
->feature_flags(
975 ).multisampled_render_to_texture
);
976 EXPECT_TRUE(info_
->feature_flags(
977 ).use_img_for_multisampled_render_to_texture
);
978 EXPECT_THAT(info_
->extensions(),
979 HasSubstr("GL_EXT_multisampled_render_to_texture"));
980 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
981 GL_MAX_SAMPLES_EXT
));
982 EXPECT_TRUE(info_
->validators()->render_buffer_parameter
.IsValid(
983 GL_RENDERBUFFER_SAMPLES_EXT
));
984 EXPECT_TRUE(info_
->validators()->frame_buffer_parameter
.IsValid(
985 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
));
988 TEST_P(FeatureInfoTest
, InitializeEXT_texture_filter_anisotropic
) {
989 SetupInitExpectations("GL_EXT_texture_filter_anisotropic");
990 EXPECT_THAT(info_
->extensions(),
991 HasSubstr("GL_EXT_texture_filter_anisotropic"));
992 EXPECT_TRUE(info_
->validators()->texture_parameter
.IsValid(
993 GL_TEXTURE_MAX_ANISOTROPY_EXT
));
994 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
995 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
));
998 TEST_P(FeatureInfoTest
, InitializeEXT_ARB_depth_texture
) {
999 SetupInitExpectations("GL_ARB_depth_texture");
1000 EXPECT_THAT(info_
->extensions(),
1001 HasSubstr("GL_GOOGLE_depth_texture"));
1002 EXPECT_THAT(info_
->extensions(),
1003 HasSubstr("GL_CHROMIUM_depth_texture"));
1004 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
1005 GL_DEPTH_COMPONENT
));
1006 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1007 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_STENCIL
));
1008 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1009 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1010 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1011 GL_UNSIGNED_SHORT
));
1012 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1014 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_DEPTH_STENCIL
).IsValid(
1015 GL_UNSIGNED_INT_24_8
));
1018 TEST_P(FeatureInfoTest
, InitializeOES_ARB_depth_texture
) {
1019 SetupInitExpectations("GL_OES_depth_texture");
1020 EXPECT_THAT(info_
->extensions(),
1021 HasSubstr("GL_GOOGLE_depth_texture"));
1022 EXPECT_THAT(info_
->extensions(),
1023 HasSubstr("GL_CHROMIUM_depth_texture"));
1024 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
1025 GL_DEPTH_COMPONENT
));
1026 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1027 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_STENCIL
));
1028 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1029 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1030 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1031 GL_UNSIGNED_SHORT
));
1032 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1034 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_DEPTH_STENCIL
).IsValid(
1035 GL_UNSIGNED_INT_24_8
));
1038 TEST_P(FeatureInfoTest
, InitializeANGLE_depth_texture
) {
1039 SetupInitExpectations("GL_ANGLE_depth_texture");
1040 EXPECT_THAT(info_
->extensions(),
1041 HasSubstr("GL_GOOGLE_depth_texture"));
1042 EXPECT_THAT(info_
->extensions(),
1043 HasSubstr("GL_CHROMIUM_depth_texture"));
1044 EXPECT_THAT(info_
->extensions(),
1045 Not(HasSubstr("GL_ANGLE_depth_texture")));
1046 EXPECT_TRUE(info_
->feature_flags().angle_depth_texture
);
1047 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
1048 GL_DEPTH_COMPONENT
));
1049 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1050 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_STENCIL
));
1051 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1052 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1053 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
1054 GL_DEPTH_COMPONENT16
));
1055 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
1056 GL_DEPTH_COMPONENT32_OES
));
1057 EXPECT_FALSE(info_
->validators()->texture_internal_format_storage
.IsValid(
1058 GL_DEPTH24_STENCIL8_OES
));
1059 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1060 GL_UNSIGNED_SHORT
));
1061 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1063 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_DEPTH_STENCIL
).IsValid(
1064 GL_UNSIGNED_INT_24_8
));
1067 TEST_P(FeatureInfoTest
, InitializeEXT_packed_depth_stencil
) {
1068 SetupInitExpectations("GL_EXT_packed_depth_stencil");
1069 EXPECT_THAT(info_
->extensions(),
1070 HasSubstr("GL_OES_packed_depth_stencil"));
1071 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1072 GL_DEPTH24_STENCIL8
));
1073 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
1074 GL_DEPTH_COMPONENT
));
1075 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1076 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1077 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1080 TEST_P(FeatureInfoTest
, InitializeOES_packed_depth_stencil
) {
1081 SetupInitExpectations("GL_OES_packed_depth_stencil");
1082 EXPECT_THAT(info_
->extensions(),
1083 HasSubstr("GL_OES_packed_depth_stencil"));
1084 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1085 GL_DEPTH24_STENCIL8
));
1086 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
1087 GL_DEPTH_COMPONENT
));
1088 EXPECT_FALSE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1089 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1090 EXPECT_FALSE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1093 TEST_P(FeatureInfoTest
,
1094 InitializeOES_packed_depth_stencil_and_GL_ARB_depth_texture
) {
1095 SetupInitExpectations("GL_OES_packed_depth_stencil GL_ARB_depth_texture");
1096 EXPECT_THAT(info_
->extensions(),
1097 HasSubstr("GL_OES_packed_depth_stencil"));
1098 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1099 GL_DEPTH24_STENCIL8
));
1100 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(
1102 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(
1104 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(
1105 GL_UNSIGNED_INT_24_8
));
1106 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1107 GL_UNSIGNED_SHORT
));
1108 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
).IsValid(
1110 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_STENCIL
).IsValid(
1111 GL_UNSIGNED_INT_24_8
));
1114 TEST_P(FeatureInfoTest
, InitializeOES_depth24
) {
1115 SetupInitExpectations("GL_OES_depth24");
1116 EXPECT_TRUE(info_
->feature_flags().oes_depth24
);
1117 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_depth24"));
1118 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1119 GL_DEPTH_COMPONENT24
));
1122 TEST_P(FeatureInfoTest
, InitializeOES_standard_derivatives
) {
1123 SetupInitExpectations("GL_OES_standard_derivatives");
1124 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_standard_derivatives"));
1125 EXPECT_TRUE(info_
->feature_flags().oes_standard_derivatives
);
1126 EXPECT_TRUE(info_
->validators()->hint_target
.IsValid(
1127 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
));
1128 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
1129 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
));
1132 TEST_P(FeatureInfoTest
, InitializeOES_rgb8_rgba8
) {
1133 SetupInitExpectations("GL_OES_rgb8_rgba8");
1134 EXPECT_THAT(info_
->extensions(),
1135 HasSubstr("GL_OES_rgb8_rgba8"));
1136 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1138 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(
1142 TEST_P(FeatureInfoTest
, InitializeOES_EGL_image_external
) {
1143 SetupInitExpectations("GL_OES_EGL_image_external");
1144 EXPECT_THAT(info_
->extensions(),
1145 HasSubstr("GL_OES_EGL_image_external"));
1146 EXPECT_TRUE(info_
->feature_flags().oes_egl_image_external
);
1147 EXPECT_TRUE(info_
->validators()->texture_bind_target
.IsValid(
1148 GL_TEXTURE_EXTERNAL_OES
));
1149 EXPECT_TRUE(info_
->validators()->get_tex_param_target
.IsValid(
1150 GL_TEXTURE_EXTERNAL_OES
));
1151 EXPECT_TRUE(info_
->validators()->texture_parameter
.IsValid(
1152 GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
));
1153 EXPECT_TRUE(info_
->validators()->g_l_state
.IsValid(
1154 GL_TEXTURE_BINDING_EXTERNAL_OES
));
1157 TEST_P(FeatureInfoTest
, InitializeOES_compressed_ETC1_RGB8_texture
) {
1158 SetupInitExpectations("GL_OES_compressed_ETC1_RGB8_texture");
1159 EXPECT_THAT(info_
->extensions(),
1160 HasSubstr("GL_OES_compressed_ETC1_RGB8_texture"));
1161 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1163 EXPECT_FALSE(info_
->validators()->texture_internal_format
.IsValid(
1167 TEST_P(FeatureInfoTest
, InitializeAMD_compressed_ATC_texture
) {
1168 SetupInitExpectations("GL_AMD_compressed_ATC_texture");
1169 EXPECT_THAT(info_
->extensions(),
1170 HasSubstr("GL_AMD_compressed_ATC_texture"));
1171 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1173 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1174 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
));
1175 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1176 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
));
1179 TEST_P(FeatureInfoTest
, InitializeIMG_texture_compression_pvrtc
) {
1180 SetupInitExpectations("GL_IMG_texture_compression_pvrtc");
1181 EXPECT_THAT(info_
->extensions(),
1182 HasSubstr("GL_IMG_texture_compression_pvrtc"));
1183 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1184 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
));
1185 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1186 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
));
1187 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1188 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
));
1189 EXPECT_TRUE(info_
->validators()->compressed_texture_format
.IsValid(
1190 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
));
1193 TEST_P(FeatureInfoTest
, InitializeEXT_occlusion_query_boolean
) {
1194 SetupInitExpectations("GL_EXT_occlusion_query_boolean");
1195 EXPECT_THAT(info_
->extensions(),
1196 HasSubstr("GL_EXT_occlusion_query_boolean"));
1197 EXPECT_TRUE(info_
->feature_flags().occlusion_query_boolean
);
1198 EXPECT_FALSE(info_
->feature_flags(
1199 ).use_arb_occlusion_query2_for_occlusion_query_boolean
);
1200 EXPECT_FALSE(info_
->feature_flags(
1201 ).use_arb_occlusion_query_for_occlusion_query_boolean
);
1204 TEST_P(FeatureInfoTest
, InitializeARB_occlusion_query
) {
1205 SetupInitExpectations("GL_ARB_occlusion_query");
1206 EXPECT_THAT(info_
->extensions(),
1207 HasSubstr("GL_EXT_occlusion_query_boolean"));
1208 EXPECT_TRUE(info_
->feature_flags().occlusion_query_boolean
);
1209 EXPECT_FALSE(info_
->feature_flags(
1210 ).use_arb_occlusion_query2_for_occlusion_query_boolean
);
1211 EXPECT_TRUE(info_
->feature_flags(
1212 ).use_arb_occlusion_query_for_occlusion_query_boolean
);
1215 TEST_P(FeatureInfoTest
, InitializeARB_occlusion_query2
) {
1216 SetupInitExpectations("GL_ARB_occlusion_query2 GL_ARB_occlusion_query2");
1217 EXPECT_THAT(info_
->extensions(),
1218 HasSubstr("GL_EXT_occlusion_query_boolean"));
1219 EXPECT_TRUE(info_
->feature_flags().occlusion_query_boolean
);
1220 EXPECT_TRUE(info_
->feature_flags(
1221 ).use_arb_occlusion_query2_for_occlusion_query_boolean
);
1222 EXPECT_FALSE(info_
->feature_flags(
1223 ).use_arb_occlusion_query_for_occlusion_query_boolean
);
1226 TEST_P(FeatureInfoTest
, InitializeOES_vertex_array_object
) {
1227 SetupInitExpectations("GL_OES_vertex_array_object");
1228 EXPECT_THAT(info_
->extensions(),
1229 HasSubstr("GL_OES_vertex_array_object"));
1230 EXPECT_TRUE(info_
->feature_flags().native_vertex_array_object
);
1233 TEST_P(FeatureInfoTest
, InitializeARB_vertex_array_object
) {
1234 SetupInitExpectations("GL_ARB_vertex_array_object");
1235 EXPECT_THAT(info_
->extensions(),
1236 HasSubstr("GL_OES_vertex_array_object"));
1237 EXPECT_TRUE(info_
->feature_flags().native_vertex_array_object
);
1240 TEST_P(FeatureInfoTest
, InitializeAPPLE_vertex_array_object
) {
1241 SetupInitExpectations("GL_APPLE_vertex_array_object");
1242 EXPECT_THAT(info_
->extensions(),
1243 HasSubstr("GL_OES_vertex_array_object"));
1244 EXPECT_TRUE(info_
->feature_flags().native_vertex_array_object
);
1247 TEST_P(FeatureInfoTest
, InitializeNo_vertex_array_object
) {
1248 SetupInitExpectations("");
1249 // Even if the native extensions are not available the implementation
1250 // may still emulate the GL_OES_vertex_array_object functionality. In this
1251 // scenario native_vertex_array_object must be false.
1252 EXPECT_THAT(info_
->extensions(),
1253 HasSubstr("GL_OES_vertex_array_object"));
1254 EXPECT_FALSE(info_
->feature_flags().native_vertex_array_object
);
1257 TEST_P(FeatureInfoTest
, InitializeOES_element_index_uint
) {
1258 SetupInitExpectations("GL_OES_element_index_uint");
1259 EXPECT_THAT(info_
->extensions(),
1260 HasSubstr("GL_OES_element_index_uint"));
1261 EXPECT_TRUE(info_
->validators()->index_type
.IsValid(GL_UNSIGNED_INT
));
1264 TEST_P(FeatureInfoTest
, InitializeVAOsWithClientSideArrays
) {
1265 base::CommandLine
command_line(0, NULL
);
1266 command_line
.AppendSwitchASCII(
1267 switches::kGpuDriverBugWorkarounds
,
1268 base::IntToString(gpu::USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS
));
1269 SetupInitExpectationsWithCommandLine("GL_OES_vertex_array_object",
1271 EXPECT_TRUE(info_
->workarounds().use_client_side_arrays_for_stream_buffers
);
1272 EXPECT_FALSE(info_
->feature_flags().native_vertex_array_object
);
1275 TEST_P(FeatureInfoTest
, InitializeEXT_blend_minmax
) {
1276 SetupInitExpectations("GL_EXT_blend_minmax");
1277 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_blend_minmax"));
1278 EXPECT_TRUE(info_
->validators()->equation
.IsValid(GL_MIN_EXT
));
1279 EXPECT_TRUE(info_
->validators()->equation
.IsValid(GL_MAX_EXT
));
1282 TEST_P(FeatureInfoTest
, InitializeEXT_frag_depth
) {
1283 SetupInitExpectations("GL_EXT_frag_depth");
1284 EXPECT_TRUE(info_
->feature_flags().ext_frag_depth
);
1285 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_frag_depth"));
1288 TEST_P(FeatureInfoTest
, InitializeEXT_shader_texture_lod
) {
1289 SetupInitExpectations("GL_EXT_shader_texture_lod");
1290 EXPECT_TRUE(info_
->feature_flags().ext_shader_texture_lod
);
1291 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_shader_texture_lod"));
1294 TEST_P(FeatureInfoTest
, InitializeEXT_discard_framebuffer
) {
1295 SetupInitExpectations("GL_EXT_discard_framebuffer");
1296 EXPECT_TRUE(info_
->feature_flags().ext_discard_framebuffer
);
1297 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_discard_framebuffer"));
1300 TEST_P(FeatureInfoTest
, InitializeSamplersWithARBSamplerObjects
) {
1301 SetupInitExpectationsWithGLVersion(
1302 "GL_ARB_sampler_objects", "", "OpenGL 3.0");
1303 EXPECT_TRUE(info_
->feature_flags().enable_samplers
);
1306 TEST_P(FeatureInfoTest
, InitializeWithES3
) {
1307 SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0");
1308 EXPECT_TRUE(info_
->feature_flags().chromium_framebuffer_multisample
);
1309 EXPECT_TRUE(info_
->feature_flags().use_core_framebuffer_multisample
);
1310 EXPECT_THAT(info_
->extensions(),
1311 HasSubstr("GL_CHROMIUM_framebuffer_multisample"));
1312 EXPECT_TRUE(info_
->feature_flags().use_async_readpixels
);
1313 EXPECT_TRUE(info_
->feature_flags().oes_standard_derivatives
);
1314 EXPECT_TRUE(info_
->feature_flags().oes_depth24
);
1315 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_GOOGLE_depth_texture"));
1316 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_depth_texture"));
1318 info_
->validators()->texture_internal_format
.IsValid(GL_DEPTH_COMPONENT
));
1320 info_
->validators()->texture_internal_format
.IsValid(GL_DEPTH_STENCIL
));
1321 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_COMPONENT
));
1322 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_STENCIL
));
1323 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_SHORT
));
1324 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT
));
1325 EXPECT_TRUE(info_
->validators()->pixel_type
.IsValid(GL_UNSIGNED_INT_24_8
));
1326 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
)
1327 .IsValid(GL_UNSIGNED_SHORT
));
1328 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_COMPONENT
)
1329 .IsValid(GL_UNSIGNED_INT
));
1330 EXPECT_TRUE(info_
->GetTextureFormatValidator(GL_DEPTH_STENCIL
)
1331 .IsValid(GL_UNSIGNED_INT_24_8
));
1332 EXPECT_TRUE(info_
->feature_flags().packed_depth24_stencil8
);
1333 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_OES_depth24"));
1335 info_
->validators()->render_buffer_format
.IsValid(GL_DEPTH_COMPONENT24
));
1337 info_
->validators()->render_buffer_format
.IsValid(GL_DEPTH24_STENCIL8
));
1339 info_
->validators()->texture_internal_format
.IsValid(GL_DEPTH_STENCIL
));
1340 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_DEPTH_STENCIL
));
1341 EXPECT_TRUE(info_
->feature_flags().npot_ok
);
1342 EXPECT_TRUE(info_
->feature_flags().native_vertex_array_object
);
1343 EXPECT_TRUE(info_
->feature_flags().enable_samplers
);
1344 EXPECT_TRUE(info_
->feature_flags().map_buffer_range
);
1345 EXPECT_TRUE(info_
->feature_flags().ext_discard_framebuffer
);
1346 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_EXT_discard_framebuffer"));
1347 EXPECT_TRUE(info_
->feature_flags().chromium_sync_query
);
1348 EXPECT_TRUE(gfx::GLFence::IsSupported());
1351 TEST_P(FeatureInfoTest
, InitializeWithoutSamplers
) {
1352 SetupInitExpectationsWithGLVersion("", "", "OpenGL GL 3.0");
1353 EXPECT_FALSE(info_
->feature_flags().enable_samplers
);
1356 TEST_P(FeatureInfoTest
, ParseDriverBugWorkaroundsSingle
) {
1357 base::CommandLine
command_line(0, NULL
);
1358 command_line
.AppendSwitchASCII(
1359 switches::kGpuDriverBugWorkarounds
,
1360 base::IntToString(gpu::EXIT_ON_CONTEXT_LOST
));
1361 // Workarounds should get parsed without the need for a context.
1362 SetupWithCommandLine(command_line
);
1363 EXPECT_TRUE(info_
->workarounds().exit_on_context_lost
);
1366 TEST_P(FeatureInfoTest
, ParseDriverBugWorkaroundsMultiple
) {
1367 base::CommandLine
command_line(0, NULL
);
1368 command_line
.AppendSwitchASCII(
1369 switches::kGpuDriverBugWorkarounds
,
1370 base::IntToString(gpu::EXIT_ON_CONTEXT_LOST
) + "," +
1371 base::IntToString(gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024
) + "," +
1372 base::IntToString(gpu::MAX_TEXTURE_SIZE_LIMIT_4096
));
1373 // Workarounds should get parsed without the need for a context.
1374 SetupWithCommandLine(command_line
);
1375 EXPECT_TRUE(info_
->workarounds().exit_on_context_lost
);
1376 EXPECT_EQ(1024, info_
->workarounds().max_cube_map_texture_size
);
1377 EXPECT_EQ(4096, info_
->workarounds().max_texture_size
);
1380 TEST_P(FeatureInfoTest
, InitializeWithARBSync
) {
1381 SetupInitExpectations("GL_ARB_sync");
1382 EXPECT_TRUE(info_
->feature_flags().chromium_sync_query
);
1383 EXPECT_TRUE(gfx::GLFence::IsSupported());
1386 TEST_P(FeatureInfoTest
, InitializeWithNVFence
) {
1387 SetupInitExpectations("GL_NV_fence");
1388 EXPECT_TRUE(info_
->feature_flags().chromium_sync_query
);
1389 EXPECT_TRUE(gfx::GLFence::IsSupported());
1392 TEST_P(FeatureInfoTest
, InitializeWithNVDrawBuffers
) {
1393 SetupInitExpectationsWithGLVersion("GL_NV_draw_buffers", "", "OpenGL ES 3.0");
1394 EXPECT_TRUE(info_
->feature_flags().nv_draw_buffers
);
1395 EXPECT_TRUE(info_
->feature_flags().ext_draw_buffers
);
1398 TEST_P(FeatureInfoTest
, InitializeWithPreferredEXTDrawBuffers
) {
1399 SetupInitExpectationsWithGLVersion(
1400 "GL_NV_draw_buffers GL_EXT_draw_buffers", "", "OpenGL ES 3.0");
1401 EXPECT_FALSE(info_
->feature_flags().nv_draw_buffers
);
1402 EXPECT_TRUE(info_
->feature_flags().ext_draw_buffers
);
1405 TEST_P(FeatureInfoTest
, ARBSyncDisabled
) {
1406 base::CommandLine
command_line(0, NULL
);
1407 command_line
.AppendSwitchASCII(
1408 switches::kGpuDriverBugWorkarounds
,
1409 base::IntToString(gpu::DISABLE_ARB_SYNC
));
1410 SetupInitExpectationsWithCommandLine("GL_ARB_sync", command_line
);
1411 EXPECT_FALSE(info_
->feature_flags().chromium_sync_query
);
1412 EXPECT_FALSE(gfx::GLFence::IsSupported());
1415 TEST_P(FeatureInfoTest
, InitializeCHROMIUM_path_rendering
) {
1416 SetupInitExpectationsWithGLVersion(
1417 "GL_ARB_compatibility GL_NV_path_rendering GL_EXT_direct_state_access",
1419 EXPECT_TRUE(info_
->feature_flags().chromium_path_rendering
);
1420 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_path_rendering"));
1423 TEST_P(FeatureInfoTest
, InitializeCHROMIUM_path_rendering2
) {
1424 SetupInitExpectationsWithGLVersion(
1425 "GL_NV_path_rendering", "", "OpenGL ES 3.1");
1426 EXPECT_TRUE(info_
->feature_flags().chromium_path_rendering
);
1427 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_CHROMIUM_path_rendering"));
1430 TEST_P(FeatureInfoTest
, InitializeNoCHROMIUM_path_rendering
) {
1431 SetupInitExpectationsWithGLVersion("GL_ARB_compatibility", "", "4.3");
1432 EXPECT_FALSE(info_
->feature_flags().chromium_path_rendering
);
1433 EXPECT_THAT(info_
->extensions(),
1434 Not(HasSubstr("GL_CHROMIUM_path_rendering")));
1437 TEST_P(FeatureInfoTest
, InitializeNoCHROMIUM_path_rendering2
) {
1438 SetupInitExpectationsWithGLVersion(
1439 "GL_ARB_compatibility GL_NV_path_rendering", "", "4.3");
1440 EXPECT_FALSE(info_
->feature_flags().chromium_path_rendering
);
1441 EXPECT_THAT(info_
->extensions(),
1442 Not(HasSubstr("GL_CHROMIUM_path_rendering")));
1445 TEST_P(FeatureInfoTest
, InitializeNoKHR_blend_equation_advanced
) {
1446 SetupInitExpectationsWithGLVersion("GL_ARB_compatibility", "", "4.3");
1447 EXPECT_FALSE(info_
->feature_flags().blend_equation_advanced
);
1448 EXPECT_THAT(info_
->extensions(),
1449 Not(HasSubstr("GL_KHR_blend_equation_advanced")));
1452 TEST_P(FeatureInfoTest
, InitializeKHR_blend_equations_advanced
) {
1453 SetupInitExpectations("GL_KHR_blend_equation_advanced");
1454 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_KHR_blend_equation_advanced"));
1455 EXPECT_TRUE(info_
->feature_flags().blend_equation_advanced
);
1458 TEST_P(FeatureInfoTest
, InitializeNV_blend_equations_advanced
) {
1459 SetupInitExpectations("GL_NV_blend_equation_advanced");
1460 EXPECT_THAT(info_
->extensions(), HasSubstr("GL_KHR_blend_equation_advanced"));
1461 EXPECT_TRUE(info_
->feature_flags().blend_equation_advanced
);
1464 TEST_P(FeatureInfoTest
, InitializeNoKHR_blend_equation_advanced_coherent
) {
1465 SetupInitExpectationsWithGLVersion("GL_ARB_compatibility ", "", "4.3");
1466 EXPECT_FALSE(info_
->feature_flags().blend_equation_advanced_coherent
);
1467 EXPECT_THAT(info_
->extensions(),
1468 Not(HasSubstr("GL_KHR_blend_equation_advanced_coherent")));
1471 TEST_P(FeatureInfoTest
, InitializeKHR_blend_equations_advanced_coherent
) {
1472 SetupInitExpectations("GL_KHR_blend_equation_advanced_coherent");
1473 EXPECT_THAT(info_
->extensions(),
1474 HasSubstr("GL_KHR_blend_equation_advanced_coherent"));
1475 EXPECT_TRUE(info_
->feature_flags().blend_equation_advanced
);
1476 EXPECT_TRUE(info_
->feature_flags().blend_equation_advanced_coherent
);
1479 TEST_P(FeatureInfoTest
, InitializeEXT_texture_rgWithFloat
) {
1480 SetupInitExpectations(
1481 "GL_EXT_texture_rg GL_OES_texture_float GL_OES_texture_half_float");
1482 EXPECT_TRUE(info_
->feature_flags().ext_texture_rg
);
1484 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_RED_EXT
));
1485 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_RG_EXT
));
1486 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(GL_RED_EXT
));
1487 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(GL_RG_EXT
));
1488 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(GL_RED_EXT
));
1489 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(GL_RG_EXT
));
1490 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(GL_R8_EXT
));
1491 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(GL_RG8_EXT
));
1494 info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_HALF_FLOAT_OES
));
1496 info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_HALF_FLOAT_OES
));
1498 info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_UNSIGNED_BYTE
));
1500 info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_UNSIGNED_BYTE
));
1502 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_BYTE
));
1503 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_BYTE
));
1504 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_SHORT
));
1505 EXPECT_FALSE(info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_SHORT
));
1508 TEST_P(FeatureInfoTest
, InitializeARB_texture_rgNoFloat
) {
1509 SetupInitExpectations("GL_ARB_texture_rg");
1510 EXPECT_TRUE(info_
->feature_flags().ext_texture_rg
);
1512 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_RED_EXT
));
1513 EXPECT_TRUE(info_
->validators()->texture_format
.IsValid(GL_RG_EXT
));
1514 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(GL_RED_EXT
));
1515 EXPECT_TRUE(info_
->validators()->texture_internal_format
.IsValid(GL_RG_EXT
));
1516 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(GL_RED_EXT
));
1517 EXPECT_TRUE(info_
->validators()->read_pixel_format
.IsValid(GL_RG_EXT
));
1518 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(GL_R8_EXT
));
1519 EXPECT_TRUE(info_
->validators()->render_buffer_format
.IsValid(GL_RG8_EXT
));
1522 info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_HALF_FLOAT_OES
));
1524 info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_HALF_FLOAT_OES
));
1526 info_
->GetTextureFormatValidator(GL_RED_EXT
).IsValid(GL_UNSIGNED_BYTE
));
1528 info_
->GetTextureFormatValidator(GL_RG_EXT
).IsValid(GL_UNSIGNED_BYTE
));
1531 } // namespace gles2