1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // The XmppSignalStrategy encapsulates all the logic to perform the signaling
6 // STUN/ICE for jingle via a direct XMPP connection.
8 // This class is not threadsafe.
10 #ifndef REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_
11 #define REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_
13 #include "remoting/jingle_glue/signal_strategy.h"
17 #include "base/compiler_specific.h"
18 #include "base/observer_list.h"
19 #include "base/threading/non_thread_safe.h"
20 #include "base/timer/timer.h"
21 #include "third_party/libjingle/source/talk/base/sigslot.h"
22 #include "third_party/libjingle/source/talk/xmpp/xmppclient.h"
24 namespace jingle_glue
{
25 class ResolvingClientSocketFactory
;
26 } // namespace jingle_glue
30 } // namespace talk_base
36 class XmppSignalStrategy
: public base::NonThreadSafe
,
37 public SignalStrategy
,
38 public buzz::XmppStanzaHandler
,
39 public sigslot::has_slots
<> {
41 // XMPP Server configuration for XmppSignalStrategy.
42 struct XmppServerConfig
{
51 std::string auth_token
;
52 std::string auth_service
;
56 scoped_ptr
<jingle_glue::ResolvingClientSocketFactory
> socket_factory
,
57 const XmppServerConfig
& xmpp_server_config
);
58 virtual ~XmppSignalStrategy();
60 // SignalStrategy interface.
61 virtual void Connect() OVERRIDE
;
62 virtual void Disconnect() OVERRIDE
;
63 virtual State
GetState() const OVERRIDE
;
64 virtual Error
GetError() const OVERRIDE
;
65 virtual std::string
GetLocalJid() const OVERRIDE
;
66 virtual void AddListener(Listener
* listener
) OVERRIDE
;
67 virtual void RemoveListener(Listener
* listener
) OVERRIDE
;
68 virtual bool SendStanza(scoped_ptr
<buzz::XmlElement
> stanza
) OVERRIDE
;
69 virtual std::string
GetNextId() OVERRIDE
;
71 // buzz::XmppStanzaHandler interface.
72 virtual bool HandleStanza(const buzz::XmlElement
* stanza
) OVERRIDE
;
74 // This method is used to update the auth info (for example when the OAuth
75 // access token is renewed). It is OK to call this even when we are in the
76 // CONNECTED state. It will be used on the next Connect() call.
77 void SetAuthInfo(const std::string
& username
,
78 const std::string
& auth_token
,
79 const std::string
& auth_service
);
81 // Use this method to override the default resource name used (optional).
82 // This will be used on the next Connect() call.
83 void SetResourceName(const std::string
& resource_name
);
86 static buzz::PreXmppAuth
* CreatePreXmppAuth(
87 const buzz::XmppClientSettings
& settings
);
89 void OnConnectionStateChanged(buzz::XmppEngine::State state
);
90 void SetState(State new_state
);
94 scoped_ptr
<jingle_glue::ResolvingClientSocketFactory
> socket_factory_
;
95 std::string resource_name_
;
96 scoped_ptr
<talk_base::TaskRunner
> task_runner_
;
97 buzz::XmppClient
* xmpp_client_
;
98 XmppServerConfig xmpp_server_config_
;
103 ObserverList
<Listener
, true> listeners_
;
105 base::RepeatingTimer
<XmppSignalStrategy
> keep_alive_timer_
;
107 DISALLOW_COPY_AND_ASSIGN(XmppSignalStrategy
);
110 } // namespace remoting
112 #endif // REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_