When Retrier succeeds, record errors it encountered.
[chromium-blink-merge.git] / ui / surface / accelerated_surface_mac.h
blobe070287141a6ecd5de5648e6b6af647778d494ec
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
8 #include <CoreFoundation/CoreFoundation.h>
10 #include "base/callback.h"
11 #include "base/mac/scoped_cftyperef.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/size.h"
15 #include "ui/gl/gl_context.h"
16 #include "ui/gl/gl_surface.h"
17 #include "ui/gl/gpu_preference.h"
18 #include "ui/surface/surface_export.h"
20 // Should not include GL headers in a header file. Forward declare these types
21 // instead.
22 typedef struct _CGLContextObject* CGLContextObj;
23 typedef unsigned int GLenum;
24 typedef unsigned int GLuint;
26 namespace gfx {
27 class Rect;
30 // Encapsulates an accelerated GL surface that can be shared across processes
31 // on systems that support it (10.6 and above).
33 class SURFACE_EXPORT AcceleratedSurface {
34 public:
35 AcceleratedSurface();
36 virtual ~AcceleratedSurface();
38 // Set up internal buffers. |share_context|, if non-NULL, is a context
39 // with which the internally created OpenGL context shares textures and
40 // other resources. |allocate_fbo| indicates whether or not this surface
41 // should allocate an offscreen frame buffer object (FBO) internally. If
42 // not, then the user is expected to allocate one. NOTE that allocating
43 // an FBO internally does NOT work properly with client code which uses
44 // OpenGL (i.e., via GLES2 command buffers), because the GLES2
45 // implementation does not know to bind the accelerated surface's
46 // internal FBO when the default FBO is bound. |gpu_preference| indicates
47 // the GPU preference for the internally allocated GLContext. If
48 // |share_context| is non-NULL, then on platforms supporting dual GPUs,
49 // its GPU preference must match the passed one. Returns false upon
50 // failure.
51 bool Initialize(gfx::GLContext* share_context,
52 bool allocate_fbo,
53 gfx::GpuPreference gpu_preference);
54 // Tear down. Must be called before destructor to prevent leaks.
55 void Destroy();
57 // These methods are used only once the accelerated surface is initialized.
59 // Sets the accelerated surface to the given size, creating a new one if
60 // the height or width changes. Returns a unique id of the IOSurface to
61 // which the surface is bound, or 0 if no changes were made or an error
62 // occurred. MakeCurrent() will have been called on the new surface.
63 uint32 SetSurfaceSize(const gfx::Size& size);
65 // Returns the id of this surface's IOSurface.
66 uint32 GetSurfaceId();
68 // Sets the GL context to be the current one for drawing. Returns true if
69 // it succeeded.
70 bool MakeCurrent();
71 // Clear the surface to be transparent. Assumes the caller has already called
72 // MakeCurrent().
73 void Clear(const gfx::Rect& rect);
74 // Call after making changes to the surface which require a visual update.
75 // Makes the rendering show up in other processes. Assumes the caller has
76 // already called MakeCurrent().
78 // If this AcceleratedSurface is configured with its own FBO, then
79 // this call causes the color buffer to be transmitted. Otherwise,
80 // it causes the frame buffer of the current GL context to be copied
81 // into an internal texture via glCopyTexSubImage2D.
83 // The size of the rectangle copied is the size last specified via
84 // SetSurfaceSize. If another GL context than the one this
85 // AcceleratedSurface contains is responsible for the production of
86 // the pixels, then when this entry point is called, the color
87 // buffer must be in a state where a glCopyTexSubImage2D is
88 // legal. (For example, if using multisampled FBOs, the FBO must
89 // have been resolved into a non-multisampled color texture.)
90 // Additionally, in this situation, the contexts must share
91 // server-side GL objects, so that this AcceleratedSurface's texture
92 // is a legal name in the namespace of the current context.
93 void SwapBuffers();
95 CGLContextObj context() {
96 return static_cast<CGLContextObj>(gl_context_->GetHandle());
99 // Get the accelerated surface size.
100 gfx::Size GetSize() const { return surface_size_; }
102 private:
103 // Helper function to generate names for the backing texture and FBO. On
104 // return, the resulting names can be attached to |fbo_|. |target| is
105 // the target type for the color buffer.
106 void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
108 // Helper function to attach the buffers previously allocated by a call to
109 // AllocateRenderBuffers(). On return, |fbo_| can be used for
110 // rendering. |target| must be the same value as used in the call to
111 // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
112 // object is valid.
113 bool SetupFrameBufferObject(GLenum target);
115 gfx::Size ClampToValidDimensions(const gfx::Size& size);
117 // The OpenGL context, and pbuffer drawable, used to transfer data
118 // to the shared region (IOSurface).
119 scoped_refptr<gfx::GLSurface> gl_surface_;
120 scoped_refptr<gfx::GLContext> gl_context_;
121 base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
123 // The id of |io_surface_| or 0 if that's NULL.
124 uint32 io_surface_id_;
126 gfx::Size surface_size_;
127 // It's important to avoid allocating zero-width or zero-height
128 // IOSurfaces and textures on the Mac, so we clamp each to a minimum
129 // of 1. This is the real size of the surface; surface_size_ is what
130 // the user requested.
131 gfx::Size real_surface_size_;
132 // TODO(kbr): the FBO management should not be in this class at all.
133 // However, if it is factored out, care needs to be taken to not
134 // introduce another copy of the color data on the GPU; the direct
135 // binding of the internal texture to the IOSurface saves a copy.
136 bool allocate_fbo_;
137 // This texture object is always allocated, regardless of whether
138 // the user requests an FBO be allocated.
139 GLuint texture_;
140 // The FBO and renderbuffer are only allocated if allocate_fbo_ is
141 // true.
142 GLuint fbo_;
145 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_