Fix breaking change in It2me Host on Ozone
[chromium-blink-merge.git] / tools / gn / input_file_manager.h
blobd8592a02a98fe3445b37a48816ac36c816652aa1
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef TOOLS_GN_INPUT_FILE_MANAGER_H_
6 #define TOOLS_GN_INPUT_FILE_MANAGER_H_
8 #include <set>
9 #include <utility>
10 #include <vector>
12 #include "base/basictypes.h"
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/files/file_path.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/synchronization/lock.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "tools/gn/build_settings.h"
20 #include "tools/gn/input_file.h"
21 #include "tools/gn/parse_tree.h"
22 #include "tools/gn/settings.h"
24 class Err;
25 class LocationRange;
26 class ParseNode;
27 class Token;
29 // Manages loading and parsing files from disk. This doesn't actually have
30 // any context for executing the results, so potentially multiple configs
31 // could use the same input file (saving parsing).
33 // This class is threadsafe.
35 // InputFile objects must never be deleted while the program is running since
36 // various state points into them.
37 class InputFileManager : public base::RefCountedThreadSafe<InputFileManager> {
38 public:
39 // Callback issued when a file is laoded. On auccess, the parse node will
40 // refer to the root block of the file. On failure, this will be NULL.
41 typedef base::Callback<void(const ParseNode*)> FileLoadCallback;
43 InputFileManager();
45 // Loads the given file and executes the callback on the worker pool.
47 // There are two types of errors. For errors known synchronously, the error
48 // will be set, it will return false, and no work will be scheduled.
50 // For parse errors and such that happen in the future, the error will be
51 // logged to the scheduler and the callback will be invoked with a null
52 // ParseNode pointer. The given |origin| will be blamed for the invocation.
53 bool AsyncLoadFile(const LocationRange& origin,
54 const BuildSettings* build_settings,
55 const SourceFile& file_name,
56 const FileLoadCallback& callback,
57 Err* err);
59 // Loads and parses the given file synchronously, returning the root block
60 // corresponding to the parsed result. On error, return NULL and the given
61 // Err is set.
62 const ParseNode* SyncLoadFile(const LocationRange& origin,
63 const BuildSettings* build_settings,
64 const SourceFile& file_name,
65 Err* err);
67 // Creates an entry to manage the memory associated with keeping a parsed
68 // set of code in memory.
70 // The values pointed to by the parameters will be filled with pointers to
71 // the file, tokens, and parse node that this class created. The calling
72 // code is responsible for populating these values and maintaining
73 // threadsafety. This class' only job is to hold onto the memory and delete
74 // it when the program exits.
76 // This solves the problem that sometimes we need to execute something
77 // dynamic and save the result, but the values all have references to the
78 // nodes and file that created it. Either we need to reset the origin of
79 // the values and lose context for error reporting, or somehow keep the
80 // associated parse nodes, tokens, and file data in memory. This function
81 // allows the latter.
82 void AddDynamicInput(const SourceFile& name,
83 InputFile** file,
84 std::vector<Token>** tokens,
85 scoped_ptr<ParseNode>** parse_root);
87 // Does not count dynamic input.
88 int GetInputFileCount() const;
90 // Fills the vector with all input files.
91 void GetAllPhysicalInputFileNames(std::vector<base::FilePath>* result) const;
93 private:
94 friend class base::RefCountedThreadSafe<InputFileManager>;
96 struct InputFileData {
97 InputFileData(const SourceFile& file_name);
98 ~InputFileData();
100 // Don't touch this outside the lock until it's marked loaded.
101 InputFile file;
103 bool loaded;
105 bool sync_invocation;
107 // Lists all invocations that need to be executed when the file completes
108 // loading.
109 std::vector<FileLoadCallback> scheduled_callbacks;
111 // Event to signal when the load is complete (or fails). This is lazily
112 // created only when a thread is synchronously waiting for this load (which
113 // only happens for imports).
114 scoped_ptr<base::WaitableEvent> completion_event;
116 std::vector<Token> tokens;
118 // Null before the file is loaded or if loading failed.
119 scoped_ptr<ParseNode> parsed_root;
120 Err parse_error;
123 virtual ~InputFileManager();
125 void BackgroundLoadFile(const LocationRange& origin,
126 const BuildSettings* build_settings,
127 const SourceFile& name,
128 InputFile* file);
130 // Loads the given file. On error, sets the Err and return false.
131 bool LoadFile(const LocationRange& origin,
132 const BuildSettings* build_settings,
133 const SourceFile& name,
134 InputFile* file,
135 Err* err);
137 mutable base::Lock lock_;
139 // Maps repo-relative filenames to the corresponding owned pointer.
140 typedef base::hash_map<SourceFile, InputFileData*> InputFileMap;
141 InputFileMap input_files_;
143 // Tracks all dynamic inputs. The data are holders for memory management
144 // purposes and should not be read or modified by this class. The values
145 // will be vended out to the code creating the dynamic input, who is in
146 // charge of the threadsafety requirements.
148 // See AddDynamicInput().
150 // Owning pointers.
151 std::vector<InputFileData*> dynamic_inputs_;
153 DISALLOW_COPY_AND_ASSIGN(InputFileManager);
156 #endif // TOOLS_GN_INPUT_FILE_MANAGER_H_