1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CHROME_INSTALLER_UTIL_HTML_DIALOG_H_
6 #define CHROME_INSTALLER_UTIL_HTML_DIALOG_H_
8 #include "base/basictypes.h"
9 #include "base/strings/string16.h"
11 // This is the interface for creating HTML-based Dialogs *before* Chrome has
12 // been installed or when there is a suspicion chrome is not working. In
13 // other words, the dialogs use another native html rendering engine. In the
14 // case of Windows it is the the Internet Explorer control.
18 // Interface for implementing a native HTML dialog.
22 HTML_DLG_ERROR
= 0, // Dialog could not be shown.
23 HTML_DLG_ACCEPT
= 1, // The user accepted (accept, ok, yes buttons).
24 HTML_DLG_DECLINE
= 2, // The user declined (cancel, no, abort buttons).
25 HTML_DLG_RETRY
= 3, // The user wants to retry the action.
26 HTML_DLG_IGNORE
= 4, // The user wants to ignore the error and continue.
27 HTML_DLG_TIMEOUT
= 5, // The dialog has timed out and defaults apply.
28 HTML_DLG_EXTRA
= 6 // There is extra data as a string. See below.
31 // Callbacks that allow to tweak the appearance of the dialog.
32 class CustomizationCallback
{
34 // Called before the native window is created. Use it to pass arbitrary
35 // parameters in |extra| to the rendering engine.
36 virtual void OnBeforeCreation(wchar_t** extra
) = 0;
37 // The native window has been created and is about to be visible. Use it
38 // to customize the native |window| appearance.
39 virtual void OnBeforeDisplay(void* window
) = 0;
42 virtual ~CustomizationCallback() {}
45 virtual ~HTMLDialog() {}
47 // Shows the HTML in a modal dialog. The buttons and other UI are also done
48 // in HTML so each native implementation needs to map the user action into
49 // one of the 6 possible results of DialogResult. Important, call this
50 // method only from the main (or UI) thread.
51 virtual DialogResult
ShowModal(void* parent_window
,
52 CustomizationCallback
* callback
) = 0;
54 // If the result of ShowModal() was EXTRA, the information is available
55 // as a string using this method.
56 virtual base::string16
GetExtraResult() = 0;
59 // Factory method for the native HTML Dialog. When done with the object use
60 // regular 'delete' operator to destroy the object. It might choose a
61 // different underlying implementation according to the url protocol.
62 HTMLDialog
* CreateNativeHTMLDialog(const base::string16
& url
,
63 const base::string16
& param
);
65 // This class leverages HTMLDialog to create a dialog that is suitable
66 // for a end-user-agreement modal dialog. The html shows a fairly standard
67 // EULA form with the accept and cancel buttons and an optional check box
68 // to opt-in for sending usage stats and crash reports.
69 class EulaHTMLDialog
{
71 // |file| points to an html file on disk or to a resource via res:// spec.
72 // |param| is a string that will be passed to the dialog as a parameter via
73 // the window.dialogArguments property.
74 EulaHTMLDialog(const base::string16
& file
, const base::string16
& param
);
78 REJECTED
, // Declined EULA, mapped from HTML_DLG_ACCEPT (1).
79 ACCEPTED
, // Accepted EULA no opt-in, from HTML_DLG_DECLINE (2).
80 ACCEPTED_OPT_IN
, // Accepted EULA and opt-in, from HTML_DLG_EXTRA (6).
83 // Shows the dialog and blocks for user input. The return value is one of
84 // the |Outcome| values and any form of failure maps to REJECTED.
88 class Customizer
: public HTMLDialog::CustomizationCallback
{
90 void OnBeforeCreation(wchar_t** extra
) override
;
91 void OnBeforeDisplay(void* window
) override
;
95 DISALLOW_COPY_AND_ASSIGN(EulaHTMLDialog
);
98 } // namespace installer
100 #endif // CHROME_INSTALLER_UTIL_HTML_DIALOG_H_