Revert "Fix broken channel icon in chrome://help on CrOS" and try again
[chromium-blink-merge.git] / cc / tiles / tile_manager.cc
blobdfb12c248c92e226910831428cf90d023ebc8adf
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/tile_manager.h"
7 #include <algorithm>
8 #include <limits>
9 #include <string>
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event_argument.h"
17 #include "cc/base/histograms.h"
18 #include "cc/debug/devtools_instrumentation.h"
19 #include "cc/debug/frame_viewer_instrumentation.h"
20 #include "cc/debug/traced_value.h"
21 #include "cc/layers/picture_layer_impl.h"
22 #include "cc/raster/raster_buffer.h"
23 #include "cc/raster/tile_task_runner.h"
24 #include "cc/tiles/tile.h"
25 #include "ui/gfx/geometry/rect_conversions.h"
27 namespace cc {
28 namespace {
30 // Flag to indicate whether we should try and detect that
31 // a tile is of solid color.
32 const bool kUseColorEstimator = true;
34 DEFINE_SCOPED_UMA_HISTOGRAM_AREA_TIMER(
35 ScopedRasterTaskTimer,
36 "Compositing.RasterTask.RasterUs",
37 "Compositing.RasterTask.RasterPixelsPerMs");
39 class RasterTaskImpl : public RasterTask {
40 public:
41 RasterTaskImpl(
42 const Resource* resource,
43 RasterSource* raster_source,
44 const gfx::Rect& content_rect,
45 const gfx::Rect& invalid_content_rect,
46 float contents_scale,
47 TileResolution tile_resolution,
48 int layer_id,
49 uint64_t source_prepare_tiles_id,
50 const void* tile,
51 uint64_t new_content_id,
52 uint64_t previous_content_id,
53 uint64_t resource_content_id,
54 int source_frame_number,
55 bool analyze_picture,
56 const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>&
57 reply,
58 ImageDecodeTask::Vector* dependencies)
59 : RasterTask(resource, dependencies),
60 raster_source_(raster_source),
61 content_rect_(content_rect),
62 invalid_content_rect_(invalid_content_rect),
63 contents_scale_(contents_scale),
64 tile_resolution_(tile_resolution),
65 layer_id_(layer_id),
66 source_prepare_tiles_id_(source_prepare_tiles_id),
67 tile_(tile),
68 new_content_id_(new_content_id),
69 previous_content_id_(previous_content_id),
70 resource_content_id_(resource_content_id),
71 source_frame_number_(source_frame_number),
72 analyze_picture_(analyze_picture),
73 reply_(reply) {}
75 // Overridden from Task:
76 void RunOnWorkerThread() override {
77 TRACE_EVENT1("cc", "RasterizerTaskImpl::RunOnWorkerThread",
78 "source_prepare_tiles_id", source_prepare_tiles_id_);
80 DCHECK(raster_source_.get());
81 DCHECK(raster_buffer_);
83 if (analyze_picture_) {
84 Analyze(raster_source_.get());
85 if (analysis_.is_solid_color)
86 return;
89 Raster(raster_source_.get());
92 // Overridden from TileTask:
93 void ScheduleOnOriginThread(TileTaskClient* client) override {
94 DCHECK(!raster_buffer_);
95 raster_buffer_ = client->AcquireBufferForRaster(
96 resource(), resource_content_id_, previous_content_id_);
98 void CompleteOnOriginThread(TileTaskClient* client) override {
99 client->ReleaseBufferForRaster(raster_buffer_.Pass());
101 void RunReplyOnOriginThread() override {
102 DCHECK(!raster_buffer_);
103 reply_.Run(analysis_, !HasFinishedRunning());
106 protected:
107 ~RasterTaskImpl() override { DCHECK(!raster_buffer_); }
109 private:
110 void Analyze(const RasterSource* raster_source) {
111 frame_viewer_instrumentation::ScopedAnalyzeTask analyze_task(
112 tile_, tile_resolution_, source_frame_number_, layer_id_);
114 DCHECK(raster_source);
116 raster_source->PerformSolidColorAnalysis(content_rect_, contents_scale_,
117 &analysis_);
118 // Clear the flag if we're not using the estimator.
119 analysis_.is_solid_color &= kUseColorEstimator;
122 void Raster(const RasterSource* raster_source) {
123 frame_viewer_instrumentation::ScopedRasterTask raster_task(
124 tile_, tile_resolution_, source_frame_number_, layer_id_);
125 ScopedRasterTaskTimer timer;
126 timer.SetArea(content_rect_.size().GetArea());
128 DCHECK(raster_source);
130 bool include_images = tile_resolution_ != LOW_RESOLUTION;
131 raster_buffer_->Playback(raster_source_.get(), content_rect_,
132 invalid_content_rect_, new_content_id_,
133 contents_scale_, include_images);
136 RasterSource::SolidColorAnalysis analysis_;
137 scoped_refptr<RasterSource> raster_source_;
138 gfx::Rect content_rect_;
139 gfx::Rect invalid_content_rect_;
140 float contents_scale_;
141 TileResolution tile_resolution_;
142 int layer_id_;
143 uint64_t source_prepare_tiles_id_;
144 const void* tile_;
145 uint64_t new_content_id_;
146 uint64_t previous_content_id_;
147 uint64_t resource_content_id_;
148 int source_frame_number_;
149 bool analyze_picture_;
150 const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>
151 reply_;
152 scoped_ptr<RasterBuffer> raster_buffer_;
154 DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
157 const char* TaskSetName(TaskSet task_set) {
158 switch (task_set) {
159 case TileManager::ALL:
160 return "ALL";
161 case TileManager::REQUIRED_FOR_ACTIVATION:
162 return "REQUIRED_FOR_ACTIVATION";
163 case TileManager::REQUIRED_FOR_DRAW:
164 return "REQUIRED_FOR_DRAW";
167 NOTREACHED();
168 return "Invalid TaskSet";
171 } // namespace
173 RasterTaskCompletionStats::RasterTaskCompletionStats()
174 : completed_count(0u), canceled_count(0u) {}
176 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
177 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
178 scoped_refptr<base::trace_event::TracedValue> state =
179 new base::trace_event::TracedValue();
180 state->SetInteger("completed_count",
181 base::saturated_cast<int>(stats.completed_count));
182 state->SetInteger("canceled_count",
183 base::saturated_cast<int>(stats.canceled_count));
184 return state;
187 // static
188 scoped_ptr<TileManager> TileManager::Create(
189 TileManagerClient* client,
190 base::SequencedTaskRunner* task_runner,
191 size_t scheduled_raster_task_limit) {
192 return make_scoped_ptr(
193 new TileManager(client, task_runner, scheduled_raster_task_limit));
196 TileManager::TileManager(
197 TileManagerClient* client,
198 const scoped_refptr<base::SequencedTaskRunner>& task_runner,
199 size_t scheduled_raster_task_limit)
200 : client_(client),
201 task_runner_(task_runner),
202 resource_pool_(nullptr),
203 tile_task_runner_(nullptr),
204 scheduled_raster_task_limit_(scheduled_raster_task_limit),
205 all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
206 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
207 did_oom_on_last_assign_(false),
208 more_tiles_need_prepare_check_notifier_(
209 task_runner_.get(),
210 base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared,
211 base::Unretained(this))),
212 signals_check_notifier_(task_runner_.get(),
213 base::Bind(&TileManager::CheckAndIssueSignals,
214 base::Unretained(this))),
215 has_scheduled_tile_tasks_(false),
216 prepare_tiles_count_(0u) {
219 TileManager::~TileManager() {
220 FinishTasksAndCleanUp();
223 void TileManager::FinishTasksAndCleanUp() {
224 if (!tile_task_runner_)
225 return;
227 global_state_ = GlobalStateThatImpactsTilePriority();
229 TileTaskQueue empty;
230 tile_task_runner_->ScheduleTasks(&empty);
231 orphan_raster_tasks_.clear();
233 // This should finish all pending tasks and release any uninitialized
234 // resources.
235 tile_task_runner_->Shutdown();
236 tile_task_runner_->CheckForCompletedTasks();
238 FreeResourcesForReleasedTiles();
239 CleanUpReleasedTiles();
241 tile_task_runner_ = nullptr;
242 resource_pool_ = nullptr;
243 more_tiles_need_prepare_check_notifier_.Cancel();
244 signals_check_notifier_.Cancel();
247 void TileManager::SetResources(ResourcePool* resource_pool,
248 TileTaskRunner* tile_task_runner,
249 size_t scheduled_raster_task_limit) {
250 DCHECK(!tile_task_runner_);
251 DCHECK(tile_task_runner);
253 scheduled_raster_task_limit_ = scheduled_raster_task_limit;
254 resource_pool_ = resource_pool;
255 tile_task_runner_ = tile_task_runner;
256 tile_task_runner_->SetClient(this);
259 void TileManager::Release(Tile* tile) {
260 released_tiles_.push_back(tile);
263 TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const {
264 TaskSetCollection tasks_that_should_be_forced_to_complete;
265 if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY)
266 tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true;
267 return tasks_that_should_be_forced_to_complete;
270 void TileManager::FreeResourcesForReleasedTiles() {
271 for (auto* tile : released_tiles_)
272 FreeResourcesForTile(tile);
275 void TileManager::CleanUpReleasedTiles() {
276 std::vector<Tile*> tiles_to_retain;
277 for (auto* tile : released_tiles_) {
278 if (tile->HasRasterTask()) {
279 tiles_to_retain.push_back(tile);
280 continue;
283 DCHECK(!tile->draw_info().has_resource());
284 DCHECK(tiles_.find(tile->id()) != tiles_.end());
285 tiles_.erase(tile->id());
287 image_decode_controller_.SubtractLayerUsedCount(tile->layer_id());
288 delete tile;
290 released_tiles_.swap(tiles_to_retain);
293 void TileManager::DidFinishRunningTileTasks(TaskSet task_set) {
294 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTileTasks", "task_set",
295 TaskSetName(task_set));
296 DCHECK(resource_pool_);
297 DCHECK(tile_task_runner_);
299 switch (task_set) {
300 case ALL: {
301 has_scheduled_tile_tasks_ = false;
303 bool memory_usage_above_limit = resource_pool_->memory_usage_bytes() >
304 global_state_.soft_memory_limit_in_bytes;
306 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
307 !memory_usage_above_limit) {
308 // TODO(ericrk): We should find a better way to safely handle re-entrant
309 // notifications than always having to schedule a new task.
310 // http://crbug.com/498439
311 signals_.all_tile_tasks_completed = true;
312 signals_check_notifier_.Schedule();
313 return;
316 more_tiles_need_prepare_check_notifier_.Schedule();
317 return;
319 case REQUIRED_FOR_ACTIVATION:
320 signals_.ready_to_activate = true;
321 signals_check_notifier_.Schedule();
322 return;
324 case REQUIRED_FOR_DRAW:
325 signals_.ready_to_draw = true;
326 signals_check_notifier_.Schedule();
327 return;
330 NOTREACHED();
333 bool TileManager::PrepareTiles(
334 const GlobalStateThatImpactsTilePriority& state) {
335 ++prepare_tiles_count_;
337 TRACE_EVENT1("cc", "TileManager::PrepareTiles", "prepare_tiles_id",
338 prepare_tiles_count_);
340 if (!tile_task_runner_) {
341 TRACE_EVENT_INSTANT0("cc", "PrepareTiles aborted",
342 TRACE_EVENT_SCOPE_THREAD);
343 return false;
346 signals_.reset();
347 global_state_ = state;
349 // We need to call CheckForCompletedTasks() once in-between each call
350 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
351 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
352 tile_task_runner_->CheckForCompletedTasks();
353 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
356 FreeResourcesForReleasedTiles();
357 CleanUpReleasedTiles();
359 PrioritizedTileVector tiles_that_need_to_be_rasterized;
360 scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
361 client_->BuildRasterQueue(global_state_.tree_priority,
362 RasterTilePriorityQueue::Type::ALL));
363 AssignGpuMemoryToTiles(raster_priority_queue.get(),
364 scheduled_raster_task_limit_,
365 &tiles_that_need_to_be_rasterized);
367 // Inform the client that will likely require a draw if the highest priority
368 // tile that will be rasterized is required for draw.
369 client_->SetIsLikelyToRequireADraw(
370 !tiles_that_need_to_be_rasterized.empty() &&
371 tiles_that_need_to_be_rasterized.front().tile()->required_for_draw());
373 // Schedule tile tasks.
374 ScheduleTasks(tiles_that_need_to_be_rasterized);
376 TRACE_EVENT_INSTANT1("cc", "DidPrepareTiles", TRACE_EVENT_SCOPE_THREAD,
377 "state", BasicStateAsValue());
378 return true;
381 void TileManager::Flush() {
382 TRACE_EVENT0("cc", "TileManager::Flush");
384 if (!tile_task_runner_) {
385 TRACE_EVENT_INSTANT0("cc", "Flush aborted", TRACE_EVENT_SCOPE_THREAD);
386 return;
389 tile_task_runner_->CheckForCompletedTasks();
391 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
393 TRACE_EVENT_INSTANT1("cc", "DidFlush", TRACE_EVENT_SCOPE_THREAD, "stats",
394 RasterTaskCompletionStatsAsValue(flush_stats_));
395 flush_stats_ = RasterTaskCompletionStats();
398 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
399 TileManager::BasicStateAsValue() const {
400 scoped_refptr<base::trace_event::TracedValue> value =
401 new base::trace_event::TracedValue();
402 BasicStateAsValueInto(value.get());
403 return value;
406 void TileManager::BasicStateAsValueInto(
407 base::trace_event::TracedValue* state) const {
408 state->SetInteger("tile_count", base::saturated_cast<int>(tiles_.size()));
409 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_);
410 state->BeginDictionary("global_state");
411 global_state_.AsValueInto(state);
412 state->EndDictionary();
415 scoped_ptr<EvictionTilePriorityQueue>
416 TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
417 scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
418 const MemoryUsage& limit,
419 MemoryUsage* usage) {
420 while (usage->Exceeds(limit)) {
421 if (!eviction_priority_queue) {
422 eviction_priority_queue =
423 client_->BuildEvictionQueue(global_state_.tree_priority);
425 if (eviction_priority_queue->IsEmpty())
426 break;
428 Tile* tile = eviction_priority_queue->Top().tile();
429 *usage -= MemoryUsage::FromTile(tile);
430 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
431 eviction_priority_queue->Pop();
433 return eviction_priority_queue;
436 scoped_ptr<EvictionTilePriorityQueue>
437 TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
438 scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
439 const MemoryUsage& limit,
440 const TilePriority& other_priority,
441 MemoryUsage* usage) {
442 while (usage->Exceeds(limit)) {
443 if (!eviction_priority_queue) {
444 eviction_priority_queue =
445 client_->BuildEvictionQueue(global_state_.tree_priority);
447 if (eviction_priority_queue->IsEmpty())
448 break;
450 const PrioritizedTile& prioritized_tile = eviction_priority_queue->Top();
451 if (!other_priority.IsHigherPriorityThan(prioritized_tile.priority()))
452 break;
454 Tile* tile = prioritized_tile.tile();
455 *usage -= MemoryUsage::FromTile(tile);
456 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
457 eviction_priority_queue->Pop();
459 return eviction_priority_queue;
462 bool TileManager::TilePriorityViolatesMemoryPolicy(
463 const TilePriority& priority) {
464 switch (global_state_.memory_limit_policy) {
465 case ALLOW_NOTHING:
466 return true;
467 case ALLOW_ABSOLUTE_MINIMUM:
468 return priority.priority_bin > TilePriority::NOW;
469 case ALLOW_PREPAINT_ONLY:
470 return priority.priority_bin > TilePriority::SOON;
471 case ALLOW_ANYTHING:
472 return priority.distance_to_visible ==
473 std::numeric_limits<float>::infinity();
475 NOTREACHED();
476 return true;
479 void TileManager::AssignGpuMemoryToTiles(
480 RasterTilePriorityQueue* raster_priority_queue,
481 size_t scheduled_raster_task_limit,
482 PrioritizedTileVector* tiles_that_need_to_be_rasterized) {
483 TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
485 DCHECK(resource_pool_);
486 DCHECK(tile_task_runner_);
488 // Maintain the list of released resources that can potentially be re-used
489 // or deleted. If this operation becomes expensive too, only do this after
490 // some resource(s) was returned. Note that in that case, one also need to
491 // invalidate when releasing some resource from the pool.
492 resource_pool_->CheckBusyResources();
494 // Now give memory out to the tiles until we're out, and build
495 // the needs-to-be-rasterized queue.
496 unsigned schedule_priority = 1u;
497 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
498 bool had_enough_memory_to_schedule_tiles_needed_now = true;
500 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
501 global_state_.num_resources_limit);
502 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
503 global_state_.num_resources_limit);
504 MemoryUsage memory_usage(resource_pool_->memory_usage_bytes(),
505 resource_pool_->resource_count());
507 scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue;
508 for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
509 const PrioritizedTile& prioritized_tile = raster_priority_queue->Top();
510 Tile* tile = prioritized_tile.tile();
511 TilePriority priority = prioritized_tile.priority();
513 if (TilePriorityViolatesMemoryPolicy(priority)) {
514 TRACE_EVENT_INSTANT0(
515 "cc", "TileManager::AssignGpuMemory tile violates memory policy",
516 TRACE_EVENT_SCOPE_THREAD);
517 break;
520 // We won't be able to schedule this tile, so break out early.
521 if (tiles_that_need_to_be_rasterized->size() >=
522 scheduled_raster_task_limit) {
523 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
524 break;
527 tile->scheduled_priority_ = schedule_priority++;
529 DCHECK_IMPLIES(tile->draw_info().mode() != TileDrawInfo::OOM_MODE,
530 !tile->draw_info().IsReadyToDraw());
532 // If the tile already has a raster_task, then the memory used by it is
533 // already accounted for in memory_usage. Otherwise, we'll have to acquire
534 // more memory to create a raster task.
535 MemoryUsage memory_required_by_tile_to_be_scheduled;
536 if (!tile->raster_task_.get()) {
537 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
538 tile->desired_texture_size(), tile_task_runner_->GetResourceFormat());
541 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
543 // This is the memory limit that will be used by this tile. Depending on
544 // the tile priority, it will be one of hard_memory_limit or
545 // soft_memory_limit.
546 MemoryUsage& tile_memory_limit =
547 tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
549 const MemoryUsage& scheduled_tile_memory_limit =
550 tile_memory_limit - memory_required_by_tile_to_be_scheduled;
551 eviction_priority_queue =
552 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
553 eviction_priority_queue.Pass(), scheduled_tile_memory_limit,
554 priority, &memory_usage);
555 bool memory_usage_is_within_limit =
556 !memory_usage.Exceeds(scheduled_tile_memory_limit);
558 // If we couldn't fit the tile into our current memory limit, then we're
559 // done.
560 if (!memory_usage_is_within_limit) {
561 if (tile_is_needed_now)
562 had_enough_memory_to_schedule_tiles_needed_now = false;
563 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
564 break;
567 memory_usage += memory_required_by_tile_to_be_scheduled;
568 tiles_that_need_to_be_rasterized->push_back(prioritized_tile);
571 // Note that we should try and further reduce memory in case the above loop
572 // didn't reduce memory. This ensures that we always release as many resources
573 // as possible to stay within the memory limit.
574 eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit(
575 eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage);
577 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
578 !had_enough_memory_to_schedule_tiles_needed_now);
579 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
581 memory_stats_from_last_assign_.total_budget_in_bytes =
582 global_state_.hard_memory_limit_in_bytes;
583 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
584 DCHECK_GE(memory_stats_from_last_assign_.total_bytes_used, 0);
585 memory_stats_from_last_assign_.had_enough_memory =
586 had_enough_memory_to_schedule_tiles_needed_now;
588 TRACE_EVENT_END2("cc", "TileManager::AssignGpuMemoryToTiles",
589 "all_tiles_that_need_to_be_rasterized_are_scheduled",
590 all_tiles_that_need_to_be_rasterized_are_scheduled_,
591 "had_enough_memory_to_schedule_tiles_needed_now",
592 had_enough_memory_to_schedule_tiles_needed_now);
595 void TileManager::FreeResourcesForTile(Tile* tile) {
596 TileDrawInfo& draw_info = tile->draw_info();
597 if (draw_info.resource_) {
598 resource_pool_->ReleaseResource(draw_info.resource_, tile->id());
599 draw_info.resource_ = nullptr;
603 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
604 Tile* tile) {
605 bool was_ready_to_draw = tile->draw_info().IsReadyToDraw();
606 FreeResourcesForTile(tile);
607 if (was_ready_to_draw)
608 client_->NotifyTileStateChanged(tile);
611 void TileManager::ScheduleTasks(
612 const PrioritizedTileVector& tiles_that_need_to_be_rasterized) {
613 TRACE_EVENT1("cc",
614 "TileManager::ScheduleTasks",
615 "count",
616 tiles_that_need_to_be_rasterized.size());
618 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
620 raster_queue_.Reset();
622 // Even when scheduling an empty set of tiles, the TTWP does some work, and
623 // will always trigger a DidFinishRunningTileTasks notification. Because of
624 // this we unconditionally set |has_scheduled_tile_tasks_| to true.
625 has_scheduled_tile_tasks_ = true;
627 // Build a new task queue containing all task currently needed. Tasks
628 // are added in order of priority, highest priority task first.
629 for (auto& prioritized_tile : tiles_that_need_to_be_rasterized) {
630 Tile* tile = prioritized_tile.tile();
632 DCHECK(tile->draw_info().requires_resource());
633 DCHECK(!tile->draw_info().resource_);
635 if (!tile->raster_task_.get())
636 tile->raster_task_ = CreateRasterTask(prioritized_tile);
638 TaskSetCollection task_sets;
639 if (tile->required_for_activation())
640 task_sets.set(REQUIRED_FOR_ACTIVATION);
641 if (tile->required_for_draw())
642 task_sets.set(REQUIRED_FOR_DRAW);
643 task_sets.set(ALL);
644 raster_queue_.items.push_back(
645 TileTaskQueue::Item(tile->raster_task_.get(), task_sets));
648 // We must reduce the amount of unused resoruces before calling
649 // ScheduleTasks to prevent usage from rising above limits.
650 resource_pool_->ReduceResourceUsage();
652 // Schedule running of |raster_queue_|. This replaces any previously
653 // scheduled tasks and effectively cancels all tasks not present
654 // in |raster_queue_|.
655 tile_task_runner_->ScheduleTasks(&raster_queue_);
657 // It's now safe to clean up orphan tasks as raster worker pool is not
658 // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
659 // been called.
660 orphan_raster_tasks_.clear();
662 did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
665 scoped_refptr<RasterTask> TileManager::CreateRasterTask(
666 const PrioritizedTile& prioritized_tile) {
667 Tile* tile = prioritized_tile.tile();
668 uint64_t resource_content_id = 0;
669 Resource* resource = nullptr;
670 if (tile->invalidated_id()) {
671 // TODO(danakj): For resources that are in use, we should still grab them
672 // and copy from them instead of rastering everything. crbug.com/492754
673 resource =
674 resource_pool_->TryAcquireResourceWithContentId(tile->invalidated_id());
676 if (resource) {
677 resource_content_id = tile->invalidated_id();
678 DCHECK_EQ(tile_task_runner_->GetResourceFormat(), resource->format());
679 DCHECK_EQ(tile->desired_texture_size().ToString(),
680 resource->size().ToString());
681 } else {
682 resource = resource_pool_->AcquireResource(
683 tile->desired_texture_size(), tile_task_runner_->GetResourceFormat());
686 // Create and queue all image decode tasks that this tile depends on.
687 ImageDecodeTask::Vector decode_tasks;
688 std::vector<skia::PositionPixelRef> pixel_refs;
689 prioritized_tile.raster_source()->GatherPixelRefs(
690 tile->content_rect(), tile->contents_scale(), &pixel_refs);
691 for (const skia::PositionPixelRef& pixel_ref : pixel_refs) {
692 decode_tasks.push_back(image_decode_controller_.GetTaskForPixelRef(
693 pixel_ref, tile->layer_id(), prepare_tiles_count_));
696 return make_scoped_refptr(new RasterTaskImpl(
697 resource, prioritized_tile.raster_source(), tile->content_rect(),
698 tile->invalidated_content_rect(), tile->contents_scale(),
699 prioritized_tile.priority().resolution, tile->layer_id(),
700 prepare_tiles_count_, static_cast<const void*>(tile), tile->id(),
701 tile->invalidated_id(), resource_content_id, tile->source_frame_number(),
702 tile->use_picture_analysis(),
703 base::Bind(&TileManager::OnRasterTaskCompleted, base::Unretained(this),
704 tile->id(), resource),
705 &decode_tasks));
708 void TileManager::OnRasterTaskCompleted(
709 Tile::Id tile_id,
710 Resource* resource,
711 const RasterSource::SolidColorAnalysis& analysis,
712 bool was_canceled) {
713 DCHECK(tiles_.find(tile_id) != tiles_.end());
715 Tile* tile = tiles_[tile_id];
716 DCHECK(tile->raster_task_.get());
717 orphan_raster_tasks_.push_back(tile->raster_task_);
718 tile->raster_task_ = nullptr;
720 if (was_canceled) {
721 ++flush_stats_.canceled_count;
722 resource_pool_->ReleaseResource(resource, tile->invalidated_id());
723 return;
726 UpdateTileDrawInfo(tile, resource, analysis);
729 void TileManager::UpdateTileDrawInfo(
730 Tile* tile,
731 Resource* resource,
732 const RasterSource::SolidColorAnalysis& analysis) {
733 TileDrawInfo& draw_info = tile->draw_info();
735 ++flush_stats_.completed_count;
737 if (analysis.is_solid_color) {
738 draw_info.set_solid_color(analysis.solid_color);
739 if (resource) {
740 // Pass the old tile id here because the tile is solid color so we did not
741 // raster anything into the tile resource.
742 resource_pool_->ReleaseResource(resource, tile->invalidated_id());
744 } else {
745 DCHECK(resource);
746 draw_info.set_use_resource();
747 draw_info.resource_ = resource;
748 draw_info.contents_swizzled_ =
749 tile_task_runner_->GetResourceRequiresSwizzle();
751 DCHECK(draw_info.IsReadyToDraw());
752 draw_info.set_was_ever_ready_to_draw();
754 client_->NotifyTileStateChanged(tile);
757 ScopedTilePtr TileManager::CreateTile(const gfx::Size& desired_texture_size,
758 const gfx::Rect& content_rect,
759 float contents_scale,
760 int layer_id,
761 int source_frame_number,
762 int flags) {
763 // We need to have a tile task worker pool to do anything meaningful with
764 // tiles.
765 DCHECK(tile_task_runner_);
766 ScopedTilePtr tile(new Tile(this, desired_texture_size, content_rect,
767 contents_scale, layer_id, source_frame_number,
768 flags));
769 DCHECK(tiles_.find(tile->id()) == tiles_.end());
771 tiles_[tile->id()] = tile.get();
772 image_decode_controller_.AddLayerUsedCount(tile->layer_id());
773 return tile;
776 void TileManager::SetTileTaskRunnerForTesting(
777 TileTaskRunner* tile_task_runner) {
778 tile_task_runner_ = tile_task_runner;
779 tile_task_runner_->SetClient(this);
782 bool TileManager::AreRequiredTilesReadyToDraw(
783 RasterTilePriorityQueue::Type type) const {
784 scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
785 client_->BuildRasterQueue(global_state_.tree_priority, type));
786 // It is insufficient to check whether the raster queue we constructed is
787 // empty. The reason for this is that there are situations (rasterize on
788 // demand) when the tile both needs raster and it's ready to draw. Hence, we
789 // have to iterate the queue to check whether the required tiles are ready to
790 // draw.
791 for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
792 if (!raster_priority_queue->Top().tile()->draw_info().IsReadyToDraw())
793 return false;
796 #if DCHECK_IS_ON()
797 scoped_ptr<RasterTilePriorityQueue> all_queue(
798 client_->BuildRasterQueue(global_state_.tree_priority, type));
799 for (; !all_queue->IsEmpty(); all_queue->Pop()) {
800 Tile* tile = all_queue->Top().tile();
801 DCHECK_IMPLIES(tile->required_for_activation(),
802 tile->draw_info().IsReadyToDraw());
804 #endif
805 return true;
808 bool TileManager::IsReadyToActivate() const {
809 TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
810 return AreRequiredTilesReadyToDraw(
811 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
814 bool TileManager::IsReadyToDraw() const {
815 TRACE_EVENT0("cc", "TileManager::IsReadyToDraw");
816 return AreRequiredTilesReadyToDraw(
817 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
820 void TileManager::CheckAndIssueSignals() {
821 TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals");
822 tile_task_runner_->CheckForCompletedTasks();
823 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
825 // Ready to activate.
826 if (signals_.ready_to_activate && !signals_.did_notify_ready_to_activate) {
827 signals_.ready_to_activate = false;
828 if (IsReadyToActivate()) {
829 TRACE_EVENT0("cc",
830 "TileManager::CheckAndIssueSignals - ready to activate");
831 signals_.did_notify_ready_to_activate = true;
832 client_->NotifyReadyToActivate();
836 // Ready to draw.
837 if (signals_.ready_to_draw && !signals_.did_notify_ready_to_draw) {
838 signals_.ready_to_draw = false;
839 if (IsReadyToDraw()) {
840 TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals - ready to draw");
841 signals_.did_notify_ready_to_draw = true;
842 client_->NotifyReadyToDraw();
846 // All tile tasks completed.
847 if (signals_.all_tile_tasks_completed &&
848 !signals_.did_notify_all_tile_tasks_completed) {
849 signals_.all_tile_tasks_completed = false;
850 if (!has_scheduled_tile_tasks_) {
851 TRACE_EVENT0(
852 "cc", "TileManager::CheckAndIssueSignals - all tile tasks completed");
853 signals_.did_notify_all_tile_tasks_completed = true;
854 client_->NotifyAllTileTasksCompleted();
859 void TileManager::CheckIfMoreTilesNeedToBePrepared() {
860 tile_task_runner_->CheckForCompletedTasks();
861 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
863 // When OOM, keep re-assigning memory until we reach a steady state
864 // where top-priority tiles are initialized.
865 PrioritizedTileVector tiles_that_need_to_be_rasterized;
866 scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
867 client_->BuildRasterQueue(global_state_.tree_priority,
868 RasterTilePriorityQueue::Type::ALL));
869 AssignGpuMemoryToTiles(raster_priority_queue.get(),
870 scheduled_raster_task_limit_,
871 &tiles_that_need_to_be_rasterized);
873 // Inform the client that will likely require a draw if the highest priority
874 // tile that will be rasterized is required for draw.
875 client_->SetIsLikelyToRequireADraw(
876 !tiles_that_need_to_be_rasterized.empty() &&
877 tiles_that_need_to_be_rasterized.front().tile()->required_for_draw());
879 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
880 // steady memory state. Keep scheduling tasks until we reach this state.
881 if (!tiles_that_need_to_be_rasterized.empty()) {
882 ScheduleTasks(tiles_that_need_to_be_rasterized);
883 return;
886 FreeResourcesForReleasedTiles();
888 resource_pool_->ReduceResourceUsage();
890 signals_.all_tile_tasks_completed = true;
891 signals_check_notifier_.Schedule();
893 // We don't reserve memory for required-for-activation tiles during
894 // accelerated gestures, so we just postpone activation when we don't
895 // have these tiles, and activate after the accelerated gesture.
896 // Likewise if we don't allow any tiles (as is the case when we're
897 // invisible), if we have tiles that aren't ready, then we shouldn't
898 // activate as activation can cause checkerboards.
899 bool wait_for_all_required_tiles =
900 global_state_.tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
901 global_state_.memory_limit_policy == ALLOW_NOTHING;
903 // Mark any required-for-activation tiles that have not been been assigned
904 // memory after reaching a steady memory state as OOM. This ensures that we
905 // activate even when OOM. Note that we can't reuse the queue we used for
906 // AssignGpuMemoryToTiles, since the AssignGpuMemoryToTiles call could have
907 // evicted some tiles that would not be picked up by the old raster queue.
908 scoped_ptr<RasterTilePriorityQueue> required_for_activation_queue(
909 client_->BuildRasterQueue(
910 global_state_.tree_priority,
911 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION));
913 // If we have tiles left to raster for activation, and we don't allow
914 // activating without them, then skip activation and return early.
915 if (!required_for_activation_queue->IsEmpty() && wait_for_all_required_tiles)
916 return;
918 // Mark required tiles as OOM so that we can activate without them.
919 for (; !required_for_activation_queue->IsEmpty();
920 required_for_activation_queue->Pop()) {
921 Tile* tile = required_for_activation_queue->Top().tile();
922 tile->draw_info().set_oom();
923 client_->NotifyTileStateChanged(tile);
926 DCHECK(IsReadyToActivate());
927 // TODO(ericrk): Investigate why we need to schedule this (not just call it
928 // inline). http://crbug.com/498439
929 signals_.ready_to_activate = true;
930 signals_check_notifier_.Schedule();
933 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
936 TileManager::MemoryUsage::MemoryUsage(size_t memory_bytes,
937 size_t resource_count)
938 : memory_bytes_(static_cast<int64>(memory_bytes)),
939 resource_count_(static_cast<int>(resource_count)) {
940 // MemoryUsage is constructed using size_ts, since it deals with memory and
941 // the inputs are typically size_t. However, during the course of usage (in
942 // particular operator-=) can cause internal values to become negative. Thus,
943 // member variables are signed.
944 DCHECK_LE(memory_bytes,
945 static_cast<size_t>(std::numeric_limits<int64>::max()));
946 DCHECK_LE(resource_count,
947 static_cast<size_t>(std::numeric_limits<int>::max()));
950 // static
951 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
952 const gfx::Size& size,
953 ResourceFormat format) {
954 // We can use UncheckedSizeInBytes here since this is used with a tile
955 // size which is determined by the compositor (it's at most max texture size).
956 return MemoryUsage(ResourceUtil::UncheckedSizeInBytes<size_t>(size, format),
960 // static
961 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
962 const TileDrawInfo& draw_info = tile->draw_info();
963 if (draw_info.resource_) {
964 return MemoryUsage::FromConfig(draw_info.resource_->size(),
965 draw_info.resource_->format());
967 return MemoryUsage();
970 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
971 const MemoryUsage& other) {
972 memory_bytes_ += other.memory_bytes_;
973 resource_count_ += other.resource_count_;
974 return *this;
977 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
978 const MemoryUsage& other) {
979 memory_bytes_ -= other.memory_bytes_;
980 resource_count_ -= other.resource_count_;
981 return *this;
984 TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
985 const MemoryUsage& other) {
986 MemoryUsage result = *this;
987 result -= other;
988 return result;
991 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
992 return memory_bytes_ > limit.memory_bytes_ ||
993 resource_count_ > limit.resource_count_;
996 TileManager::Signals::Signals() {
997 reset();
1000 void TileManager::Signals::reset() {
1001 ready_to_activate = false;
1002 did_notify_ready_to_activate = false;
1003 ready_to_draw = false;
1004 did_notify_ready_to_draw = false;
1005 all_tile_tasks_completed = false;
1006 did_notify_all_tile_tasks_completed = false;
1009 } // namespace cc