Revert "Fix broken channel icon in chrome://help on CrOS" and try again
[chromium-blink-merge.git] / ppapi / shared_impl / ppb_audio_shared.h
blob31888c882645fded45167c6de33fe941f97506d9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
6 #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/shared_memory.h"
10 #include "base/sync_socket.h"
11 #include "base/threading/simple_thread.h"
12 #include "media/base/audio_bus.h"
13 #include "ppapi/c/ppb_audio.h"
14 #include "ppapi/c/ppb_audio_config.h"
15 #include "ppapi/shared_impl/resource.h"
16 #include "ppapi/thunk/ppb_audio_api.h"
18 struct PP_ThreadFunctions;
20 namespace ppapi {
22 class PPAPI_SHARED_EXPORT AudioCallbackCombined {
23 public:
24 AudioCallbackCombined();
25 explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0);
26 explicit AudioCallbackCombined(PPB_Audio_Callback callback);
28 ~AudioCallbackCombined();
30 bool IsValid() const;
32 void Run(void* sample_buffer,
33 uint32_t buffer_size_in_bytes,
34 PP_TimeDelta latency,
35 void* user_data) const;
37 private:
38 PPB_Audio_Callback_1_0 callback_1_0_;
39 PPB_Audio_Callback callback_;
42 // Implements the logic to map shared memory and run the audio thread signaled
43 // from the sync socket. Both the proxy and the renderer implementation use
44 // this code.
45 class PPAPI_SHARED_EXPORT PPB_Audio_Shared
46 : public thunk::PPB_Audio_API,
47 public base::DelegateSimpleThread::Delegate {
48 public:
49 PPB_Audio_Shared();
50 virtual ~PPB_Audio_Shared();
52 bool playing() const { return playing_; }
54 // Sets the callback information that the background thread will use. This
55 // is optional. Without a callback, the thread will not be run. This
56 // non-callback mode is used in the renderer with the proxy, since the proxy
57 // handles the callback entirely within the plugin process.
58 void SetCallback(const AudioCallbackCombined& callback, void* user_data);
60 // Configures the current state to be playing or not. The caller is
61 // responsible for ensuring the new state is the opposite of the current one.
63 // This is the implementation for PPB_Audio.Start/StopPlayback, except that
64 // it does not actually notify the audio system to stop playback, it just
65 // configures our object to stop generating callbacks. The actual stop
66 // playback request will be done in the derived classes and will be different
67 // from the proxy and the renderer.
68 void SetStartPlaybackState();
69 void SetStopPlaybackState();
71 // Sets the shared memory and socket handles. This will automatically start
72 // playback if we're currently set to play.
73 void SetStreamInfo(PP_Instance instance,
74 base::SharedMemoryHandle shared_memory_handle,
75 size_t shared_memory_size,
76 base::SyncSocket::Handle socket_handle,
77 PP_AudioSampleRate sample_rate,
78 int sample_frame_count);
80 // Returns whether a thread can be created on the client context.
81 // In trusted plugin, this should always return true, as it uses Chrome's
82 // thread library. In NaCl plugin, this returns whether SetThreadFunctions
83 // was invoked properly.
84 static bool IsThreadFunctionReady();
86 // Configures this class to run in a NaCl plugin.
87 // If called, SetThreadFunctions() must be called before calling
88 // SetStartPlaybackState() on any instance of this class.
89 static void SetNaClMode();
91 // NaCl has a special API for IRT code to create threads that can call back
92 // into user code.
93 static void SetThreadFunctions(const struct PP_ThreadFunctions* functions);
95 private:
96 // Starts execution of the audio thread.
97 void StartThread();
99 // Stop execution of the audio thread.
100 void StopThread();
102 // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
103 virtual void Run();
105 // True if playing the stream.
106 bool playing_;
108 // Socket used to notify us when audio is ready to accept new samples. This
109 // pointer is created in StreamCreated().
110 scoped_ptr<base::CancelableSyncSocket> socket_;
112 // Sample buffer in shared memory. This pointer is created in
113 // StreamCreated(). The memory is only mapped when the audio thread is
114 // created.
115 scoped_ptr<base::SharedMemory> shared_memory_;
117 // The size of the sample buffer in bytes.
118 size_t shared_memory_size_;
120 // When the callback is set, this thread is spawned for calling it.
121 scoped_ptr<base::DelegateSimpleThread> audio_thread_;
122 uintptr_t nacl_thread_id_;
123 bool nacl_thread_active_;
125 static void CallRun(void* self);
127 // Callback to call when audio is ready to accept new samples.
128 AudioCallbackCombined callback_;
130 // User data pointer passed verbatim to the callback function.
131 void* user_data_;
133 // AudioBus for shuttling data across the shared memory.
134 scoped_ptr<media::AudioBus> audio_bus_;
136 // Internal buffer for client's integer audio data.
137 int client_buffer_size_bytes_;
138 scoped_ptr<uint8_t[]> client_buffer_;
140 // The size (in bytes) of one second of audio data. Used to calculate latency.
141 size_t bytes_per_second_;
143 // Buffer index used to coordinate with the browser side audio receiver.
144 uint32_t buffer_index_;
146 DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared);
149 } // namespace ppapi
151 #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_