1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SYNC_ENGINE_ENTITY_TRACKER_H_
6 #define SYNC_ENGINE_ENTITY_TRACKER_H_
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "sync/base/sync_export.h"
14 #include "sync/protocol/sync.pb.h"
17 struct UpdateResponseData
;
19 // Manages the pending commit and update state for an entity on the sync
22 // It should be considered a helper class internal to the
23 // ModelTypeSyncWorker.
25 // Maintains the state associated with a particular sync entity which is
26 // necessary for decision-making on the sync thread. It can track pending
27 // commit state, received update state, and can detect conflicts.
29 // This object may or may not contain state associated with a pending commit.
30 // If no commit is pending, the |is_commit_pending_| flag will be set to false
31 // and many of this object's fields will be cleared.
32 class SYNC_EXPORT EntityTracker
{
36 // Initialize a new entity based on an update response.
37 static scoped_ptr
<EntityTracker
> FromServerUpdate(
38 const std::string
& id_string
,
39 const std::string
& client_tag_hash
,
42 // Initialize a new entity based on a commit request.
43 static scoped_ptr
<EntityTracker
> FromCommitRequest(
44 const std::string
& id_string
,
45 const std::string
& client_tag_hash
,
46 int64 sequence_number
,
50 const std::string
& non_unique_name
,
52 const sync_pb::EntitySpecifics
& specifics
);
54 // Returns true if this entity should be commited to the server.
55 bool IsCommitPending() const;
57 // Populates a sync_pb::SyncEntity for a commit. Also sets the
58 // |sequence_number|, so we can track it throughout the commit process.
59 void PrepareCommitProto(sync_pb::SyncEntity
* commit_entity
,
60 int64
* sequence_number
) const;
62 // Updates this entity with data from the latest version that the
63 // model asked us to commit. May clobber state related to the
64 // model's previous commit attempt(s).
65 void RequestCommit(const std::string
& id
,
66 const std::string
& client_tag_hash
,
67 int64 sequence_number
,
71 const std::string
& non_unique_name
,
73 const sync_pb::EntitySpecifics
& specifics
);
75 // Handles the receipt of a commit response.
77 // Since commits happen entirely on the sync thread, we can safely assume
78 // that our item's state at the end of the commit is the same as it was at
80 void ReceiveCommitResponse(const std::string
& response_id
,
81 int64 response_version
,
82 int64 sequence_number
);
84 // Handles receipt of an update from the server.
85 void ReceiveUpdate(int64 version
);
87 // Handles the receipt of an pending update from the server.
89 // Returns true if the tracker decides this item is worth keeping. Returns
90 // false if the item is discarded, which could happen if the version number
92 bool ReceivePendingUpdate(const UpdateResponseData
& data
);
94 // Functions to fetch the latest pending update.
95 bool HasPendingUpdate() const;
96 UpdateResponseData
GetPendingUpdate() const;
98 // Clears the pending update. Allows us to resume regular commit behavior.
99 void ClearPendingUpdate();
102 // Initializes received update state. Does not initialize state related to
103 // pending commits and sets |is_commit_pending_| to false.
104 EntityTracker(const std::string
& id
,
105 const std::string
& client_tag_hash
,
106 int64 highest_commit_response_version
,
107 int64 highest_gu_response_version
);
109 // Initializes all fields. Sets |is_commit_pending_| to true.
110 EntityTracker(const std::string
& id
,
111 const std::string
& client_tag_hash
,
112 int64 highest_commit_response_version
,
113 int64 highest_gu_response_version
,
114 bool is_commit_pending
,
115 int64 sequence_number
,
119 const std::string
& non_unique_name
,
121 const sync_pb::EntitySpecifics
& specifics
);
123 // Checks if the current state indicates a conflict.
125 // This can be true only while a call to this object is in progress.
126 // Conflicts are always cleared before the method call ends.
127 bool IsInConflict() const;
129 // Checks if the server knows about this item.
130 bool IsServerKnown() const;
132 // Clears flag and optionally clears state associated with a pending commit.
133 void ClearPendingCommit();
135 // The ID for this entry. May be empty if the entry has never been committed.
138 // The hashed client tag for this entry.
139 std::string client_tag_hash_
;
141 // The highest version seen in a commit response for this entry.
142 int64 highest_commit_response_version_
;
144 // The highest version seen in a GU response for this entry.
145 int64 highest_gu_response_version_
;
147 // Flag that indicates whether or not we're waiting for a chance to commit
149 bool is_commit_pending_
;
151 // Used to track in-flight commit requests on the model thread. All we need
152 // to do here is return it back to the model thread when the pending commit
153 // is completed and confirmed. Not valid if no commit is pending.
154 int64 sequence_number_
;
156 // The following fields are valid only when a commit is pending.
157 // This is where we store the data that is to be sent up to the server
158 // at the next possible opportunity.
162 std::string non_unique_name_
;
164 sync_pb::EntitySpecifics specifics_
;
166 // An update for this item which can't be applied right now. The presence of
167 // an pending update prevents commits. As of this writing, the only source
168 // of pending updates is updates we can't decrypt right now.
169 scoped_ptr
<UpdateResponseData
> pending_update_
;
171 DISALLOW_COPY_AND_ASSIGN(EntityTracker
);
174 } // namespace syncer
176 #endif // SYNC_ENGINE_ENTITY_TRACKER_H_