1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/ax_tree.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
17 std::string
TreeToStringHelper(AXNode
* node
, int indent
) {
18 std::string result
= std::string(2 * indent
, ' ');
19 result
+= node
->data().ToString() + "\n";
20 for (int i
= 0; i
< node
->child_count(); ++i
)
21 result
+= TreeToStringHelper(node
->ChildAtIndex(i
), indent
+ 1);
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState
{
29 AXTreeUpdateState() : new_root(nullptr) {}
31 // During an update, this keeps track of all nodes that have been
32 // implicitly referenced as part of this update, but haven't been
33 // updated yet. It's an error if there are any pending nodes at the
34 // end of Unserialize.
35 std::set
<AXNode
*> pending_nodes
;
37 // Keeps track of new nodes created during this update.
38 std::set
<AXNode
*> new_nodes
;
40 // The new root in this update, if any.
44 AXTreeDelegate::AXTreeDelegate() {
47 AXTreeDelegate::~AXTreeDelegate() {
51 : delegate_(NULL
), root_(NULL
) {
54 root
.role
= AX_ROLE_ROOT_WEB_AREA
;
56 AXTreeUpdate
<AXNodeData
> initial_state
;
57 initial_state
.nodes
.push_back(root
);
58 CHECK(Unserialize(initial_state
)) << error();
61 AXTree::AXTree(const AXTreeUpdate
<AXNodeData
>& initial_state
)
62 : delegate_(NULL
), root_(NULL
) {
63 CHECK(Unserialize(initial_state
)) << error();
68 DestroyNodeAndSubtree(root_
, nullptr);
71 void AXTree::SetDelegate(AXTreeDelegate
* delegate
) {
75 AXNode
* AXTree::GetFromId(int32 id
) const {
76 base::hash_map
<int32
, AXNode
*>::const_iterator iter
= id_map_
.find(id
);
77 return iter
!= id_map_
.end() ? iter
->second
: NULL
;
80 bool AXTree::Unserialize(const AXTreeUpdate
<AXNodeData
>& update
) {
81 AXTreeUpdateState update_state
;
82 int32 old_root_id
= root_
? root_
->id() : 0;
84 if (update
.node_id_to_clear
!= 0) {
85 AXNode
* node
= GetFromId(update
.node_id_to_clear
);
87 error_
= base::StringPrintf("Bad node_id_to_clear: %d",
88 update
.node_id_to_clear
);
92 // Clear root_ before calling DestroySubtree so that root_ doesn't
93 // ever point to an invalid node.
94 AXNode
* old_root
= root_
;
96 DestroySubtree(old_root
, &update_state
);
98 for (int i
= 0; i
< node
->child_count(); ++i
)
99 DestroySubtree(node
->ChildAtIndex(i
), &update_state
);
100 std::vector
<AXNode
*> children
;
101 node
->SwapChildren(children
);
102 update_state
.pending_nodes
.insert(node
);
106 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
107 if (!UpdateNode(update
.nodes
[i
], &update_state
))
111 if (!update_state
.pending_nodes
.empty()) {
112 error_
= "Nodes left pending by the update:";
113 for (std::set
<AXNode
*>::iterator iter
= update_state
.pending_nodes
.begin();
114 iter
!= update_state
.pending_nodes
.end(); ++iter
) {
115 error_
+= base::StringPrintf(" %d", (*iter
)->id());
121 std::set
<AXNode
*>& new_nodes
= update_state
.new_nodes
;
122 std::vector
<AXTreeDelegate::Change
> changes
;
123 changes
.reserve(update
.nodes
.size());
124 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
125 AXNode
* node
= GetFromId(update
.nodes
[i
].id
);
126 if (new_nodes
.find(node
) != new_nodes
.end()) {
127 if (new_nodes
.find(node
->parent()) == new_nodes
.end()) {
129 AXTreeDelegate::Change(node
, AXTreeDelegate::SUBTREE_CREATED
));
132 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CREATED
));
136 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CHANGED
));
139 delegate_
->OnAtomicUpdateFinished(
140 this, root_
->id() != old_root_id
, changes
);
146 std::string
AXTree::ToString() const {
147 return TreeToStringHelper(root_
, 0);
150 AXNode
* AXTree::CreateNode(AXNode
* parent
, int32 id
, int32 index_in_parent
) {
151 AXNode
* new_node
= new AXNode(parent
, id
, index_in_parent
);
152 id_map_
[new_node
->id()] = new_node
;
154 delegate_
->OnNodeCreated(this, new_node
);
158 bool AXTree::UpdateNode(const AXNodeData
& src
,
159 AXTreeUpdateState
* update_state
) {
160 // This method updates one node in the tree based on serialized data
161 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
164 // Look up the node by id. If it's not found, then either the root
165 // of the tree is being swapped, or we're out of sync with the source
166 // and this is a serious error.
167 AXNode
* node
= GetFromId(src
.id
);
169 update_state
->pending_nodes
.erase(node
);
172 if (src
.role
!= AX_ROLE_ROOT_WEB_AREA
&&
173 src
.role
!= AX_ROLE_DESKTOP
) {
174 error_
= base::StringPrintf(
175 "%d is not in the tree and not the new root", src
.id
);
178 if (update_state
->new_root
) {
179 error_
= "Tree update contains two new roots";
183 update_state
->new_root
= CreateNode(NULL
, src
.id
, 0);
184 node
= update_state
->new_root
;
185 update_state
->new_nodes
.insert(node
);
190 delegate_
->OnNodeChanged(this, node
);
192 // First, delete nodes that used to be children of this node but aren't
194 if (!DeleteOldChildren(node
, src
.child_ids
, update_state
)) {
195 if (update_state
->new_root
)
196 DestroySubtree(update_state
->new_root
, update_state
);
200 // Now build a new children vector, reusing nodes when possible,
202 std::vector
<AXNode
*> new_children
;
203 bool success
= CreateNewChildVector(
204 node
, src
.child_ids
, &new_children
, update_state
);
205 node
->SwapChildren(new_children
);
207 // Update the root of the tree if needed.
208 if ((src
.role
== AX_ROLE_ROOT_WEB_AREA
|| src
.role
== AX_ROLE_DESKTOP
) &&
209 (!root_
|| root_
->id() != src
.id
)) {
210 // Make sure root_ always points to something valid or null_, even inside
212 AXNode
* old_root
= root_
;
215 DestroySubtree(old_root
, update_state
);
221 void AXTree::DestroySubtree(AXNode
* node
,
222 AXTreeUpdateState
* update_state
) {
224 delegate_
->OnSubtreeWillBeDeleted(this, node
);
225 DestroyNodeAndSubtree(node
, update_state
);
228 void AXTree::DestroyNodeAndSubtree(AXNode
* node
,
229 AXTreeUpdateState
* update_state
) {
231 delegate_
->OnNodeWillBeDeleted(this, node
);
232 id_map_
.erase(node
->id());
233 for (int i
= 0; i
< node
->child_count(); ++i
)
234 DestroyNodeAndSubtree(node
->ChildAtIndex(i
), update_state
);
236 update_state
->pending_nodes
.erase(node
);
241 bool AXTree::DeleteOldChildren(AXNode
* node
,
242 const std::vector
<int32
>& new_child_ids
,
243 AXTreeUpdateState
* update_state
) {
244 // Create a set of child ids in |src| for fast lookup, and return false
245 // if a duplicate is found;
246 std::set
<int32
> new_child_id_set
;
247 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
248 if (new_child_id_set
.find(new_child_ids
[i
]) != new_child_id_set
.end()) {
249 error_
= base::StringPrintf("Node %d has duplicate child id %d",
250 node
->id(), new_child_ids
[i
]);
253 new_child_id_set
.insert(new_child_ids
[i
]);
256 // Delete the old children.
257 const std::vector
<AXNode
*>& old_children
= node
->children();
258 for (size_t i
= 0; i
< old_children
.size(); ++i
) {
259 int old_id
= old_children
[i
]->id();
260 if (new_child_id_set
.find(old_id
) == new_child_id_set
.end())
261 DestroySubtree(old_children
[i
], update_state
);
267 bool AXTree::CreateNewChildVector(AXNode
* node
,
268 const std::vector
<int32
>& new_child_ids
,
269 std::vector
<AXNode
*>* new_children
,
270 AXTreeUpdateState
* update_state
) {
272 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
273 int32 child_id
= new_child_ids
[i
];
274 int32 index_in_parent
= static_cast<int32
>(i
);
275 AXNode
* child
= GetFromId(child_id
);
277 if (child
->parent() != node
) {
278 // This is a serious error - nodes should never be reparented.
279 // If this case occurs, continue so this node isn't left in an
280 // inconsistent state, but return failure at the end.
281 error_
= base::StringPrintf(
282 "Node %d reparented from %d to %d",
284 child
->parent() ? child
->parent()->id() : 0,
289 child
->SetIndexInParent(index_in_parent
);
291 child
= CreateNode(node
, child_id
, index_in_parent
);
292 update_state
->pending_nodes
.insert(child
);
293 update_state
->new_nodes
.insert(child
);
295 new_children
->push_back(child
);