1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/android/opensles_output.h"
7 #include "base/debug/trace_event.h"
8 #include "base/logging.h"
9 #include "media/audio/android/audio_manager_android.h"
11 #define LOG_ON_FAILURE_AND_RETURN(op, ...) \
13 SLresult err = (op); \
14 if (err != SL_RESULT_SUCCESS) { \
15 DLOG(ERROR) << #op << " failed: " << err; \
22 OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid
* manager
,
23 const AudioParameters
& params
)
24 : audio_manager_(manager
),
27 simple_buffer_queue_(NULL
),
28 active_buffer_index_(0),
29 buffer_size_bytes_(0),
32 DVLOG(2) << "OpenSLESOutputStream::OpenSLESOutputStream()";
33 format_
.formatType
= SL_DATAFORMAT_PCM
;
34 format_
.numChannels
= static_cast<SLuint32
>(params
.channels());
35 // Provides sampling rate in milliHertz to OpenSLES.
36 format_
.samplesPerSec
= static_cast<SLuint32
>(params
.sample_rate() * 1000);
37 format_
.bitsPerSample
= params
.bits_per_sample();
38 format_
.containerSize
= params
.bits_per_sample();
39 format_
.endianness
= SL_BYTEORDER_LITTLEENDIAN
;
40 if (format_
.numChannels
== 1)
41 format_
.channelMask
= SL_SPEAKER_FRONT_CENTER
;
42 else if (format_
.numChannels
== 2)
43 format_
.channelMask
= SL_SPEAKER_FRONT_LEFT
| SL_SPEAKER_FRONT_RIGHT
;
45 NOTREACHED() << "Unsupported number of channels: " << format_
.numChannels
;
47 buffer_size_bytes_
= params
.GetBytesPerBuffer();
48 audio_bus_
= AudioBus::Create(params
);
50 memset(&audio_data_
, 0, sizeof(audio_data_
));
53 OpenSLESOutputStream::~OpenSLESOutputStream() {
54 DVLOG(2) << "OpenSLESOutputStream::~OpenSLESOutputStream()";
55 DCHECK(thread_checker_
.CalledOnValidThread());
56 DCHECK(!engine_object_
.Get());
57 DCHECK(!player_object_
.Get());
58 DCHECK(!output_mixer_
.Get());
60 DCHECK(!simple_buffer_queue_
);
61 DCHECK(!audio_data_
[0]);
64 bool OpenSLESOutputStream::Open() {
65 DVLOG(2) << "OpenSLESOutputStream::Open()";
66 DCHECK(thread_checker_
.CalledOnValidThread());
67 if (engine_object_
.Get())
74 active_buffer_index_
= 0;
79 void OpenSLESOutputStream::Start(AudioSourceCallback
* callback
) {
80 DVLOG(2) << "OpenSLESOutputStream::Start()";
81 DCHECK(thread_checker_
.CalledOnValidThread());
84 DCHECK(simple_buffer_queue_
);
88 base::AutoLock
lock(lock_
);
89 DCHECK(callback_
== NULL
|| callback_
== callback
);
92 // Avoid start-up glitches by filling up one buffer queue before starting
94 FillBufferQueueNoLock();
96 // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
97 // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
98 // state, adding buffers will implicitly start playback.
99 LOG_ON_FAILURE_AND_RETURN(
100 (*player_
)->SetPlayState(player_
, SL_PLAYSTATE_PLAYING
));
105 void OpenSLESOutputStream::Stop() {
106 DVLOG(2) << "OpenSLESOutputStream::Stop()";
107 DCHECK(thread_checker_
.CalledOnValidThread());
111 base::AutoLock
lock(lock_
);
113 // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
114 LOG_ON_FAILURE_AND_RETURN(
115 (*player_
)->SetPlayState(player_
, SL_PLAYSTATE_STOPPED
));
117 // Clear the buffer queue so that the old data won't be played when
119 LOG_ON_FAILURE_AND_RETURN(
120 (*simple_buffer_queue_
)->Clear(simple_buffer_queue_
));
123 // Verify that the buffer queue is in fact cleared as it should.
124 SLAndroidSimpleBufferQueueState buffer_queue_state
;
125 LOG_ON_FAILURE_AND_RETURN((*simple_buffer_queue_
)->GetState(
126 simple_buffer_queue_
, &buffer_queue_state
));
127 DCHECK_EQ(0u, buffer_queue_state
.count
);
128 DCHECK_EQ(0u, buffer_queue_state
.index
);
134 void OpenSLESOutputStream::Close() {
135 DVLOG(2) << "OpenSLESOutputStream::Close()";
136 DCHECK(thread_checker_
.CalledOnValidThread());
138 // Stop the stream if it is still playing.
141 // Destroy the buffer queue player object and invalidate all associated
143 player_object_
.Reset();
144 simple_buffer_queue_
= NULL
;
147 // Destroy the mixer object. We don't store any associated interface for
149 output_mixer_
.Reset();
151 // Destroy the engine object. We don't store any associated interface for
153 engine_object_
.Reset();
154 ReleaseAudioBuffer();
157 audio_manager_
->ReleaseOutputStream(this);
160 void OpenSLESOutputStream::SetVolume(double volume
) {
161 DVLOG(2) << "OpenSLESOutputStream::SetVolume(" << volume
<< ")";
162 DCHECK(thread_checker_
.CalledOnValidThread());
163 float volume_float
= static_cast<float>(volume
);
164 if (volume_float
< 0.0f
|| volume_float
> 1.0f
) {
167 volume_
= volume_float
;
170 void OpenSLESOutputStream::GetVolume(double* volume
) {
171 DCHECK(thread_checker_
.CalledOnValidThread());
172 *volume
= static_cast<double>(volume_
);
175 bool OpenSLESOutputStream::CreatePlayer() {
176 DCHECK(thread_checker_
.CalledOnValidThread());
177 DCHECK(!engine_object_
.Get());
178 DCHECK(!player_object_
.Get());
179 DCHECK(!output_mixer_
.Get());
181 DCHECK(!simple_buffer_queue_
);
183 // Initializes the engine object with specific option. After working with the
184 // object, we need to free the object and its resources.
185 SLEngineOption option
[] = {
186 {SL_ENGINEOPTION_THREADSAFE
, static_cast<SLuint32
>(SL_BOOLEAN_TRUE
)}};
187 LOG_ON_FAILURE_AND_RETURN(
188 slCreateEngine(engine_object_
.Receive(), 1, option
, 0, NULL
, NULL
),
191 // Realize the SL engine object in synchronous mode.
192 LOG_ON_FAILURE_AND_RETURN(
193 engine_object_
->Realize(engine_object_
.Get(), SL_BOOLEAN_FALSE
), false);
195 // Get the SL engine interface which is implicit.
197 LOG_ON_FAILURE_AND_RETURN(engine_object_
->GetInterface(
198 engine_object_
.Get(), SL_IID_ENGINE
, &engine
),
201 // Create ouput mixer object to be used by the player.
202 LOG_ON_FAILURE_AND_RETURN((*engine
)->CreateOutputMix(
203 engine
, output_mixer_
.Receive(), 0, NULL
, NULL
),
206 // Realizing the output mix object in synchronous mode.
207 LOG_ON_FAILURE_AND_RETURN(
208 output_mixer_
->Realize(output_mixer_
.Get(), SL_BOOLEAN_FALSE
), false);
210 // Audio source configuration.
211 SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue
= {
212 SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
,
213 static_cast<SLuint32
>(kMaxNumOfBuffersInQueue
)};
214 SLDataSource audio_source
= {&simple_buffer_queue
, &format_
};
216 // Audio sink configuration.
217 SLDataLocator_OutputMix locator_output_mix
= {SL_DATALOCATOR_OUTPUTMIX
,
218 output_mixer_
.Get()};
219 SLDataSink audio_sink
= {&locator_output_mix
, NULL
};
221 // Create an audio player.
222 const SLInterfaceID interface_id
[] = {SL_IID_BUFFERQUEUE
, SL_IID_VOLUME
,
223 SL_IID_ANDROIDCONFIGURATION
};
224 const SLboolean interface_required
[] = {SL_BOOLEAN_TRUE
, SL_BOOLEAN_TRUE
,
226 LOG_ON_FAILURE_AND_RETURN(
227 (*engine
)->CreateAudioPlayer(engine
,
228 player_object_
.Receive(),
231 arraysize(interface_id
),
236 // Create AudioPlayer and specify SL_IID_ANDROIDCONFIGURATION.
237 SLAndroidConfigurationItf player_config
;
238 LOG_ON_FAILURE_AND_RETURN(
239 player_object_
->GetInterface(
240 player_object_
.Get(), SL_IID_ANDROIDCONFIGURATION
, &player_config
),
243 SLint32 stream_type
= SL_ANDROID_STREAM_VOICE
;
244 LOG_ON_FAILURE_AND_RETURN(
245 (*player_config
)->SetConfiguration(player_config
,
246 SL_ANDROID_KEY_STREAM_TYPE
,
251 // Realize the player object in synchronous mode.
252 LOG_ON_FAILURE_AND_RETURN(
253 player_object_
->Realize(player_object_
.Get(), SL_BOOLEAN_FALSE
), false);
255 // Get an implicit player interface.
256 LOG_ON_FAILURE_AND_RETURN(
257 player_object_
->GetInterface(player_object_
.Get(), SL_IID_PLAY
, &player_
),
260 // Get the simple buffer queue interface.
261 LOG_ON_FAILURE_AND_RETURN(
262 player_object_
->GetInterface(
263 player_object_
.Get(), SL_IID_BUFFERQUEUE
, &simple_buffer_queue_
),
266 // Register the input callback for the simple buffer queue.
267 // This callback will be called when the soundcard needs data.
268 LOG_ON_FAILURE_AND_RETURN(
269 (*simple_buffer_queue_
)->RegisterCallback(
270 simple_buffer_queue_
, SimpleBufferQueueCallback
, this),
276 void OpenSLESOutputStream::SimpleBufferQueueCallback(
277 SLAndroidSimpleBufferQueueItf buffer_queue
,
279 OpenSLESOutputStream
* stream
=
280 reinterpret_cast<OpenSLESOutputStream
*>(instance
);
281 stream
->FillBufferQueue();
284 void OpenSLESOutputStream::FillBufferQueue() {
285 base::AutoLock
lock(lock_
);
289 TRACE_EVENT0("audio", "OpenSLESOutputStream::FillBufferQueue");
291 // Verify that we are in a playing state.
293 SLresult err
= (*player_
)->GetPlayState(player_
, &state
);
294 if (SL_RESULT_SUCCESS
!= err
) {
298 if (state
!= SL_PLAYSTATE_PLAYING
) {
299 DLOG(WARNING
) << "Received callback in non-playing state";
303 // Fill up one buffer in the queue by asking the registered source for
304 // data using the OnMoreData() callback.
305 FillBufferQueueNoLock();
308 void OpenSLESOutputStream::FillBufferQueueNoLock() {
309 // Ensure that the calling thread has acquired the lock since it is not
310 // done in this method.
311 lock_
.AssertAcquired();
313 // Read data from the registered client source.
314 // TODO(henrika): Investigate if it is possible to get a more accurate
316 const uint32 hardware_delay
= buffer_size_bytes_
;
317 int frames_filled
= callback_
->OnMoreData(
318 audio_bus_
.get(), AudioBuffersState(0, hardware_delay
));
319 if (frames_filled
<= 0) {
320 // Audio source is shutting down, or halted on error.
324 // Note: If the internal representation ever changes from 16-bit PCM to
325 // raw float, the data must be clipped and sanitized since it may come
326 // from an untrusted source such as NaCl.
327 audio_bus_
->Scale(volume_
);
328 audio_bus_
->ToInterleaved(frames_filled
,
329 format_
.bitsPerSample
/ 8,
330 audio_data_
[active_buffer_index_
]);
332 const int num_filled_bytes
=
333 frames_filled
* audio_bus_
->channels() * format_
.bitsPerSample
/ 8;
334 DCHECK_LE(static_cast<size_t>(num_filled_bytes
), buffer_size_bytes_
);
336 // Enqueue the buffer for playback.
338 (*simple_buffer_queue_
)->Enqueue(simple_buffer_queue_
,
339 audio_data_
[active_buffer_index_
],
341 if (SL_RESULT_SUCCESS
!= err
)
344 active_buffer_index_
= (active_buffer_index_
+ 1) % kMaxNumOfBuffersInQueue
;
347 void OpenSLESOutputStream::SetupAudioBuffer() {
348 DCHECK(thread_checker_
.CalledOnValidThread());
349 DCHECK(!audio_data_
[0]);
350 for (int i
= 0; i
< kMaxNumOfBuffersInQueue
; ++i
) {
351 audio_data_
[i
] = new uint8
[buffer_size_bytes_
];
355 void OpenSLESOutputStream::ReleaseAudioBuffer() {
356 DCHECK(thread_checker_
.CalledOnValidThread());
357 if (audio_data_
[0]) {
358 for (int i
= 0; i
< kMaxNumOfBuffersInQueue
; ++i
) {
359 delete[] audio_data_
[i
];
360 audio_data_
[i
] = NULL
;
365 void OpenSLESOutputStream::HandleError(SLresult error
) {
366 DLOG(ERROR
) << "OpenSLES Output error " << error
;
368 callback_
->OnError(this);