1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_
10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h"
17 #include "cc/trees/layer_tree_host_client.h"
18 #include "cc/trees/layer_tree_host_single_thread_client.h"
19 #include "third_party/skia/include/core/SkColor.h"
20 #include "ui/compositor/compositor_animation_observer.h"
21 #include "ui/compositor/compositor_export.h"
22 #include "ui/compositor/compositor_observer.h"
23 #include "ui/compositor/layer_animator_collection.h"
24 #include "ui/gfx/native_widget_types.h"
25 #include "ui/gfx/size.h"
26 #include "ui/gfx/vector2d.h"
31 class MessageLoopProxy
;
36 class ContextProvider
;
37 class GpuMemoryBufferManager
;
39 class LayerTreeDebugState
;
41 class SharedBitmapManager
;
42 class SurfaceIdAllocator
;
57 class CompositorVSyncManager
;
63 // This class abstracts the creation of the 3D context for the compositor. It is
65 class COMPOSITOR_EXPORT ContextFactory
{
67 virtual ~ContextFactory() {}
69 // Creates an output surface for the given compositor. The factory may keep
70 // per-compositor data (e.g. a shared context), that needs to be cleaned up
71 // by calling RemoveCompositor when the compositor gets destroyed.
72 virtual void CreateOutputSurface(base::WeakPtr
<Compositor
> compositor
,
73 bool software_fallback
) = 0;
75 // Creates a reflector that copies the content of the |mirrored_compositor|
76 // onto |mirroing_layer|.
77 virtual scoped_refptr
<Reflector
> CreateReflector(
78 Compositor
* mirrored_compositor
,
79 Layer
* mirroring_layer
) = 0;
80 // Removes the reflector, which stops the mirroring.
81 virtual void RemoveReflector(scoped_refptr
<Reflector
> reflector
) = 0;
83 // Return a reference to a shared offscreen context provider usable from the
85 virtual scoped_refptr
<cc::ContextProvider
>
86 SharedMainThreadContextProvider() = 0;
88 // Destroys per-compositor data.
89 virtual void RemoveCompositor(Compositor
* compositor
) = 0;
91 // When true, the factory uses test contexts that do not do real GL
93 virtual bool DoesCreateTestContexts() = 0;
95 // Gets the shared bitmap manager for software mode.
96 virtual cc::SharedBitmapManager
* GetSharedBitmapManager() = 0;
98 // Gets the GPU memory buffer manager.
99 virtual cc::GpuMemoryBufferManager
* GetGpuMemoryBufferManager() = 0;
101 // Gets the compositor message loop, or NULL if not using threaded
103 virtual base::MessageLoopProxy
* GetCompositorMessageLoop() = 0;
105 // Creates a Surface ID allocator with a new namespace.
106 virtual scoped_ptr
<cc::SurfaceIdAllocator
> CreateSurfaceIdAllocator() = 0;
109 // This class represents a lock on the compositor, that can be used to prevent
110 // commits to the compositor tree while we're waiting for an asynchronous
111 // event. The typical use case is when waiting for a renderer to produce a frame
112 // at the right size. The caller keeps a reference on this object, and drops the
113 // reference once it desires to release the lock.
114 // Note however that the lock is cancelled after a short timeout to ensure
115 // responsiveness of the UI, so the compositor tree should be kept in a
116 // "reasonable" state while the lock is held.
117 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
118 class COMPOSITOR_EXPORT CompositorLock
119 : public base::RefCounted
<CompositorLock
>,
120 public base::SupportsWeakPtr
<CompositorLock
> {
122 friend class base::RefCounted
<CompositorLock
>;
123 friend class Compositor
;
125 explicit CompositorLock(Compositor
* compositor
);
130 Compositor
* compositor_
;
131 DISALLOW_COPY_AND_ASSIGN(CompositorLock
);
134 // Compositor object to take care of GPU painting.
135 // A Browser compositor object is responsible for generating the final
136 // displayable form of pixels comprising a single widget's contents. It draws an
137 // appropriately transformed texture for each transformed view in the widget's
139 class COMPOSITOR_EXPORT Compositor
140 : NON_EXPORTED_BASE(public cc::LayerTreeHostClient
),
141 NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient
) {
143 Compositor(gfx::AcceleratedWidget widget
,
144 ui::ContextFactory
* context_factory
,
145 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner
);
146 ~Compositor() override
;
148 ui::ContextFactory
* context_factory() { return context_factory_
; }
150 void SetOutputSurface(scoped_ptr
<cc::OutputSurface
> surface
);
152 // Schedules a redraw of the layer tree associated with this compositor.
155 // Sets the root of the layer tree drawn by this Compositor. The root layer
156 // must have no parent. The compositor's root layer is reset if the root layer
157 // is destroyed. NULL can be passed to reset the root layer, in which case the
158 // compositor will stop drawing anything.
159 // The Compositor does not own the root layer.
160 const Layer
* root_layer() const { return root_layer_
; }
161 Layer
* root_layer() { return root_layer_
; }
162 void SetRootLayer(Layer
* root_layer
);
164 // Called when we need the compositor to preserve the alpha channel in the
165 // output for situations when we want to render transparently atop something
166 // else, e.g. Aero glass.
167 void SetHostHasTransparentBackground(bool host_has_transparent_background
);
169 // The scale factor of the device that this compositor is
170 // compositing layers on.
171 float device_scale_factor() const { return device_scale_factor_
; }
173 // Draws the scene created by the layer tree and any visual effects.
176 // Where possible, draws are scissored to a damage region calculated from
177 // changes to layer properties. This bypasses that and indicates that
178 // the whole frame needs to be drawn.
179 void ScheduleFullRedraw();
181 // Schedule redraw and append damage_rect to the damage region calculated
182 // from changes to layer properties.
183 void ScheduleRedrawRect(const gfx::Rect
& damage_rect
);
185 // Finishes all outstanding rendering on the GPU.
186 void FinishAllRendering();
188 void SetLatencyInfo(const LatencyInfo
& latency_info
);
190 // Sets the compositor's device scale factor and size.
191 void SetScaleAndSize(float scale
, const gfx::Size
& size_in_pixel
);
193 // Returns the size of the widget that is being drawn to in pixel coordinates.
194 const gfx::Size
& size() const { return size_
; }
196 // Sets the background color used for areas that aren't covered by
198 void SetBackgroundColor(SkColor color
);
200 // Set the visibility of the underlying compositor.
201 void SetVisible(bool visible
);
203 // Returns the widget for this compositor.
204 gfx::AcceleratedWidget
widget() const { return widget_
; }
206 // Returns the vsync manager for this compositor.
207 scoped_refptr
<CompositorVSyncManager
> vsync_manager() const;
209 // Returns the main thread task runner this compositor uses. Users of the
210 // compositor generally shouldn't use this.
211 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner() const {
215 // Compositor does not own observers. It is the responsibility of the
216 // observer to remove itself when it is done observing.
217 void AddObserver(CompositorObserver
* observer
);
218 void RemoveObserver(CompositorObserver
* observer
);
219 bool HasObserver(CompositorObserver
* observer
);
221 void AddAnimationObserver(CompositorAnimationObserver
* observer
);
222 void RemoveAnimationObserver(CompositorAnimationObserver
* observer
);
223 bool HasAnimationObserver(CompositorAnimationObserver
* observer
);
225 // Creates a compositor lock. Returns NULL if it is not possible to lock at
226 // this time (i.e. we're waiting to complete a previous unlock).
227 scoped_refptr
<CompositorLock
> GetCompositorLock();
229 // Internal functions, called back by command-buffer contexts on swap buffer
232 // Signals swap has been posted.
233 void OnSwapBuffersPosted();
235 // Signals swap has completed.
236 void OnSwapBuffersComplete();
238 // Signals swap has aborted (e.g. lost context).
239 void OnSwapBuffersAborted();
241 // LayerTreeHostClient implementation.
242 void WillBeginMainFrame(int frame_id
) override
{}
243 void DidBeginMainFrame() override
{}
244 void BeginMainFrame(const cc::BeginFrameArgs
& args
) override
;
245 void Layout() override
;
246 void ApplyViewportDeltas(const gfx::Vector2d
& inner_delta
,
247 const gfx::Vector2d
& outer_delta
,
249 float top_controls_delta
) override
{}
250 void ApplyViewportDeltas(const gfx::Vector2d
& scroll_delta
,
252 float top_controls_delta
) override
{}
253 void RequestNewOutputSurface(bool fallback
) override
;
254 void DidInitializeOutputSurface() override
{}
255 void WillCommit() override
{}
256 void DidCommit() override
;
257 void DidCommitAndDrawFrame() override
;
258 void DidCompleteSwapBuffers() override
;
260 // cc::LayerTreeHostSingleThreadClient implementation.
261 void ScheduleComposite() override
;
262 void ScheduleAnimation() override
;
263 void DidPostSwapBuffers() override
;
264 void DidAbortSwapBuffers() override
;
266 int last_started_frame() { return last_started_frame_
; }
267 int last_ended_frame() { return last_ended_frame_
; }
269 bool IsLocked() { return compositor_lock_
!= NULL
; }
271 const cc::LayerTreeDebugState
& GetLayerTreeDebugState() const;
272 void SetLayerTreeDebugState(const cc::LayerTreeDebugState
& debug_state
);
274 LayerAnimatorCollection
* layer_animator_collection() {
275 return &layer_animator_collection_
;
278 // Inserts a SurfaceSequence that will be satisfied on the next frame this
279 // compositor commits and swaps.
280 cc::SurfaceSequence
InsertSurfaceSequenceForNextFrame();
282 cc::SurfaceIdAllocator
* surface_id_allocator() {
283 return surface_id_allocator_
.get();
287 friend class base::RefCounted
<Compositor
>;
288 friend class CompositorLock
;
290 // Called by CompositorLock.
291 void UnlockCompositor();
293 // Called to release any pending CompositorLock
294 void CancelCompositorLock();
296 // Notifies the compositor that compositing is complete.
301 ui::ContextFactory
* context_factory_
;
303 // The root of the Layer tree drawn by this compositor.
306 ObserverList
<CompositorObserver
> observer_list_
;
307 ObserverList
<CompositorAnimationObserver
> animation_observer_list_
;
309 gfx::AcceleratedWidget widget_
;
310 scoped_ptr
<cc::SurfaceIdAllocator
> surface_id_allocator_
;
311 uint32_t surface_sequence_number_
;
312 scoped_refptr
<cc::Layer
> root_web_layer_
;
313 scoped_ptr
<cc::LayerTreeHost
> host_
;
314 scoped_refptr
<base::MessageLoopProxy
> compositor_thread_loop_
;
315 scoped_refptr
<base::SingleThreadTaskRunner
> task_runner_
;
317 // The manager of vsync parameters for this compositor.
318 scoped_refptr
<CompositorVSyncManager
> vsync_manager_
;
320 // The device scale factor of the monitor that this compositor is compositing
322 float device_scale_factor_
;
324 int last_started_frame_
;
325 int last_ended_frame_
;
327 bool disable_schedule_composite_
;
329 CompositorLock
* compositor_lock_
;
331 // Prevent more than one draw from being scheduled.
332 bool defer_draw_scheduling_
;
334 // Used to prevent Draw()s while a composite is in progress.
335 bool waiting_on_compositing_end_
;
336 bool draw_on_compositing_end_
;
337 enum SwapState
{ SWAP_NONE
, SWAP_POSTED
, SWAP_COMPLETED
};
338 SwapState swap_state_
;
340 LayerAnimatorCollection layer_animator_collection_
;
342 base::WeakPtrFactory
<Compositor
> weak_ptr_factory_
;
344 DISALLOW_COPY_AND_ASSIGN(Compositor
);
349 #endif // UI_COMPOSITOR_COMPOSITOR_H_