1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/input/scrollbar.h"
13 #include "cc/trees/swap_promise_monitor.h"
28 class LayerScrollOffsetDelegate
;
29 class ScrollElasticityHelper
;
31 struct CC_EXPORT InputHandlerScrollResult
{
32 InputHandlerScrollResult();
33 // Did any layer scroll as a result this ScrollBy call?
35 // Was any of the scroll delta argument to this ScrollBy call not used?
36 bool did_overscroll_root
;
37 // The total overscroll that has been accumulated by all ScrollBy calls that
38 // have had overscroll since the last ScrollBegin call. This resets upon a
39 // ScrollBy with no overscroll.
40 gfx::Vector2dF accumulated_root_overscroll
;
41 // The amount of the scroll delta argument to this ScrollBy call that was not
42 // used for scrolling.
43 gfx::Vector2dF unused_scroll_delta
;
46 class CC_EXPORT InputHandlerClient
{
48 virtual ~InputHandlerClient() {}
50 virtual void WillShutdown() = 0;
51 virtual void Animate(base::TimeTicks time
) = 0;
52 virtual void MainThreadHasStoppedFlinging() = 0;
53 virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
56 InputHandlerClient() {}
59 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient
);
62 // The InputHandler is a way for the embedders to interact with the impl thread
63 // side of the compositor implementation. There is one InputHandler per
64 // LayerTreeHost. To use the input handler, implement the InputHanderClient
65 // interface and bind it to the handler on the compositor thread.
66 class CC_EXPORT InputHandler
{
68 // Note these are used in a histogram. Do not reorder or delete existing
71 SCROLL_ON_MAIN_THREAD
= 0,
75 // This must be the last entry.
78 enum ScrollInputType
{ GESTURE
, WHEEL
, NON_BUBBLING_GESTURE
};
80 // Binds a client to this handler to receive notifications. Only one client
81 // can be bound to an InputHandler. The client must live at least until the
82 // handler calls WillShutdown() on the client.
83 virtual void BindToClient(InputHandlerClient
* client
) = 0;
85 // Selects a layer to be scrolled at a given point in viewport (logical
86 // pixel) coordinates. Returns SCROLL_STARTED if the layer at the coordinates
87 // can be scrolled, SCROLL_ON_MAIN_THREAD if the scroll event should instead
88 // be delegated to the main thread, or SCROLL_IGNORED if there is nothing to
89 // be scrolled at the given coordinates.
90 virtual ScrollStatus
ScrollBegin(const gfx::Point
& viewport_point
,
91 ScrollInputType type
) = 0;
93 // Similar to ScrollBegin, except the hit test is skipped and scroll always
94 // targets at the root layer.
95 virtual ScrollStatus
RootScrollBegin(ScrollInputType type
) = 0;
96 virtual ScrollStatus
ScrollAnimated(const gfx::Point
& viewport_point
,
97 const gfx::Vector2dF
& scroll_delta
) = 0;
99 // Scroll the selected layer starting at the given position. If the scroll
100 // type given to ScrollBegin was a gesture, then the scroll point and delta
101 // should be in viewport (logical pixel) coordinates. Otherwise they are in
102 // scrolling layer's (logical pixel) space. If there is no room to move the
103 // layer in the requested direction, its first ancestor layer that can be
104 // scrolled will be moved instead. The return value's |did_scroll| field is
105 // set to false if no layer can be moved in the requested direction at all,
106 // and set to true if any layer is moved.
107 // If the scroll delta hits the root layer, and the layer can no longer move,
108 // the root overscroll accumulated within this ScrollBegin() scope is reported
109 // in the return value's |accumulated_overscroll| field.
110 // Should only be called if ScrollBegin() returned SCROLL_STARTED.
111 virtual InputHandlerScrollResult
ScrollBy(
112 const gfx::Point
& viewport_point
,
113 const gfx::Vector2dF
& scroll_delta
) = 0;
115 virtual bool ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
116 ScrollDirection direction
) = 0;
118 // Returns SCROLL_STARTED if a layer was being actively being scrolled,
119 // SCROLL_IGNORED if not.
120 virtual ScrollStatus
FlingScrollBegin() = 0;
122 virtual void MouseMoveAt(const gfx::Point
& mouse_position
) = 0;
124 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
125 // returned SCROLL_STARTED.
126 virtual void ScrollEnd() = 0;
128 virtual void SetRootLayerScrollOffsetDelegate(
129 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) = 0;
131 // Called when the value returned by
132 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
133 // other than a SetTotalScrollOffset call.
134 // NOTE: This should only called after a valid delegate was set via a call to
135 // SetRootLayerScrollOffsetDelegate.
136 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
138 virtual void PinchGestureBegin() = 0;
139 virtual void PinchGestureUpdate(float magnify_delta
,
140 const gfx::Point
& anchor
) = 0;
141 virtual void PinchGestureEnd() = 0;
143 // Request another callback to InputHandlerClient::Animate().
144 virtual void SetNeedsAnimateInput() = 0;
146 // Whether the layer under |viewport_point| is the currently scrolling layer.
147 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point
& viewport_point
,
148 ScrollInputType type
) = 0;
150 virtual bool HaveWheelEventHandlersAt(const gfx::Point
& viewport_point
) = 0;
152 // Whether the page should be given the opportunity to suppress scrolling by
153 // consuming touch events that started at |viewport_point|.
154 virtual bool DoTouchEventsBlockScrollAt(const gfx::Point
& viewport_point
) = 0;
156 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
157 // LatencyInfoSwapPromiseMonitor. During the life time of the
158 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
159 // is called on LayerTreeHostImpl, the original latency info will be turned
160 // into a LatencyInfoSwapPromise.
161 virtual scoped_ptr
<SwapPromiseMonitor
> CreateLatencyInfoSwapPromiseMonitor(
162 ui::LatencyInfo
* latency
) = 0;
164 virtual ScrollElasticityHelper
* CreateScrollElasticityHelper() = 0;
168 virtual ~InputHandler() {}
171 DISALLOW_COPY_AND_ASSIGN(InputHandler
);
176 #endif // CC_INPUT_INPUT_HANDLER_H_