1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "components/bubble/bubble_close_reason.h"
13 // Inherit from this class to define a bubble. A bubble is a small transient UI
14 // surface anchored to a parent window. Most bubbles are dismissed when they
16 class BubbleDelegate
{
19 virtual ~BubbleDelegate();
21 // Called by BubbleController to notify a bubble of an event that the bubble
22 // might want to close on. Return true if the bubble should close for the
24 virtual bool ShouldClose(BubbleCloseReason reason
);
26 // Called by BubbleController to build the UI that will represent this bubble.
27 // BubbleDelegate should not keep a reference to this newly created UI.
28 virtual scoped_ptr
<BubbleUi
> BuildBubbleUi() = 0;
30 // Called to update an existing UI. This is the same BubbleUi that was created
31 // in |BuildBubbleUi|.
32 // Return true to indicate the UI was updated.
33 virtual bool UpdateBubbleUi(BubbleUi
* bubble_ui
);
36 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate
);
39 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_