Roll src/third_party/WebKit d9c6159:8139f33 (svn 201974:201975)
[chromium-blink-merge.git] / ui / events / gesture_detection / velocity_tracker_unittest.cc
blob564bcd95a28355793789b5a4d30dcde31af12372
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/basictypes.h"
6 #include "base/logging.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "base/time/time.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/events/gesture_detection/velocity_tracker_state.h"
11 #include "ui/events/test/motion_event_test_utils.h"
12 #include "ui/gfx/geometry/point_f.h"
13 #include "ui/gfx/geometry/vector2d_f.h"
15 using base::TimeDelta;
16 using base::TimeTicks;
17 using ui::test::MockMotionEvent;
19 namespace ui {
20 namespace {
22 const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10);
23 const TimeDelta kOneSecond = TimeDelta::FromSeconds(1);
24 const float kEpsilson = .01f;
26 const char* GetStrategyName(VelocityTracker::Strategy strategy) {
27 switch (strategy) {
28 case VelocityTracker::LSQ1: return "LSQ1";
29 case VelocityTracker::LSQ2: return "LSQ2";
30 case VelocityTracker::LSQ2_RESTRICTED: return "LSQ2_RESTRICTED";
31 case VelocityTracker::LSQ3: return "LSQ3";
32 case VelocityTracker::WLSQ2_DELTA: return "WLSQ2_DELTA";
33 case VelocityTracker::WLSQ2_CENTRAL: return "WLSQ2_CENTRAL";
34 case VelocityTracker::WLSQ2_RECENT: return "WLSQ2_RECENT";
35 case VelocityTracker::INT1: return "INT1";
36 case VelocityTracker::INT2: return "INT2";
38 NOTREACHED() << "Invalid strategy";
39 return "";
42 } // namespace
44 class VelocityTrackerTest : public testing::Test {
45 public:
46 VelocityTrackerTest() {}
47 ~VelocityTrackerTest() override {}
49 protected:
50 static MockMotionEvent Sample(MotionEvent::Action action,
51 const gfx::PointF& p0,
52 TimeTicks t0,
53 const gfx::Vector2dF& v,
54 TimeDelta dt) {
55 const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF());
56 return MockMotionEvent(action, t0 + dt, p.x(), p.y());
59 static void ApplyMovementSequence(VelocityTrackerState* state,
60 const gfx::PointF& p0,
61 const gfx::Vector2dF& v,
62 TimeTicks t0,
63 TimeDelta t,
64 size_t samples) {
65 EXPECT_TRUE(samples);
66 if (!samples)
67 return;
68 const base::TimeDelta dt = t / samples;
69 state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0));
70 ApplyMovement(state, p0, v, t0, t, samples);
71 state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t));
74 static void ApplyMovement(VelocityTrackerState* state,
75 const gfx::PointF& p0,
76 const gfx::Vector2dF& v,
77 TimeTicks t0,
78 TimeDelta t,
79 size_t samples) {
80 EXPECT_TRUE(samples);
81 if (!samples)
82 return;
83 const base::TimeDelta dt = t / samples;
84 for (size_t i = 0; i < samples; ++i)
85 state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i));
89 TEST_F(VelocityTrackerTest, Basic) {
90 const gfx::PointF p0(0, 0);
91 const gfx::Vector2dF v(0, 500);
92 const size_t samples = 60;
94 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
95 VelocityTracker::Strategy strategy =
96 static_cast<VelocityTracker::Strategy>(i);
98 SCOPED_TRACE(GetStrategyName(strategy));
99 VelocityTrackerState state(strategy);
101 // Default state should report zero velocity.
102 EXPECT_EQ(0, state.GetXVelocity(0));
103 EXPECT_EQ(0, state.GetYVelocity(0));
105 // Sample a constant velocity sequence.
106 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), kOneSecond, samples);
108 // The computed velocity should match that of the input.
109 state.ComputeCurrentVelocity(1000, 20000);
110 EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x());
111 EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y());
113 // A pointer ID of -1 should report the velocity of the active pointer.
114 EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x());
115 EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y());
117 // Invalid pointer ID's should report zero velocity.
118 EXPECT_EQ(0, state.GetXVelocity(1));
119 EXPECT_EQ(0, state.GetYVelocity(1));
120 EXPECT_EQ(0, state.GetXVelocity(7));
121 EXPECT_EQ(0, state.GetYVelocity(7));
125 TEST_F(VelocityTrackerTest, MaxVelocity) {
126 const gfx::PointF p0(0, 0);
127 const gfx::Vector2dF v(-50000, 50000);
128 const size_t samples = 3;
129 const base::TimeDelta dt = kTenMillis * 2;
131 VelocityTrackerState state(VelocityTracker::Strategy::LSQ2);
132 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), dt, samples);
134 // The computed velocity should be restricted to the provided maximum.
135 state.ComputeCurrentVelocity(1000, 100);
136 EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson);
137 EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson);
139 state.ComputeCurrentVelocity(1000, 1000);
140 EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
141 EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
144 TEST_F(VelocityTrackerTest, VaryingVelocity) {
145 const gfx::PointF p0(0, 0);
146 const gfx::Vector2dF vFast(0, 500);
147 const gfx::Vector2dF vSlow = ScaleVector2d(vFast, 0.5f);
148 const size_t samples = 12;
150 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
151 VelocityTracker::Strategy strategy =
152 static_cast<VelocityTracker::Strategy>(i);
154 SCOPED_TRACE(GetStrategyName(strategy));
155 VelocityTrackerState state(strategy);
157 base::TimeTicks t0 = base::TimeTicks::Now();
158 base::TimeDelta dt = kTenMillis * 10;
159 state.AddMovement(
160 Sample(MotionEvent::ACTION_DOWN, p0, t0, vFast, base::TimeDelta()));
162 // Apply some fast movement and compute the velocity.
163 gfx::PointF pCurr = p0;
164 base::TimeTicks tCurr = t0;
165 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
166 state.ComputeCurrentVelocity(1000, 20000);
167 float vOldY = state.GetYVelocity(0);
169 // Apply some slow movement.
170 pCurr += ScaleVector2d(vFast, dt.InSecondsF());
171 tCurr += dt;
172 ApplyMovement(&state, pCurr, vSlow, tCurr, dt, samples);
174 // The computed velocity should have decreased.
175 state.ComputeCurrentVelocity(1000, 20000);
176 float vCurrentY = state.GetYVelocity(0);
177 EXPECT_GT(vFast.y(), vCurrentY);
178 EXPECT_GT(vOldY, vCurrentY);
179 vOldY = vCurrentY;
181 // Apply some additional fast movement.
182 pCurr += ScaleVector2d(vSlow, dt.InSecondsF());
183 tCurr += dt;
184 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
186 // The computed velocity should have increased.
187 state.ComputeCurrentVelocity(1000, 20000);
188 vCurrentY = state.GetYVelocity(0);
189 EXPECT_LT(vSlow.y(), vCurrentY);
190 EXPECT_LT(vOldY, vCurrentY);
194 TEST_F(VelocityTrackerTest, DelayedActionUp) {
195 const gfx::PointF p0(0, 0);
196 const gfx::Vector2dF v(-50000, 50000);
197 const size_t samples = 10;
198 const base::TimeTicks t0 = base::TimeTicks::Now();
199 const base::TimeDelta dt = kTenMillis * 2;
201 VelocityTrackerState state(VelocityTracker::Strategy::LSQ2);
202 state.AddMovement(
203 Sample(MotionEvent::ACTION_DOWN, p0, t0, v, base::TimeDelta()));
205 // Apply the movement and verify a (non-zero) velocity.
206 ApplyMovement(&state, p0, v, t0, dt, samples);
207 state.ComputeCurrentVelocity(1000, 1000);
208 EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
209 EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
211 // Apply the delayed ACTION_UP.
212 const gfx::PointF p1 = p0 + ScaleVector2d(v, dt.InSecondsF());
213 const base::TimeTicks t1 = t0 + dt + kTenMillis * 10;
214 state.AddMovement(Sample(
215 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta()));
217 // The tracked velocity should have been reset.
218 state.ComputeCurrentVelocity(1000, 1000);
219 EXPECT_EQ(0.f, state.GetXVelocity(0));
220 EXPECT_EQ(0.f, state.GetYVelocity(0));
223 // Tests that a rapid deceleration won't result in a velocity going in the
224 // opposite direction to the pointers primary movement, with the LSQ_RESTRICTED
225 // strategy. See crbug.com/417855.
226 TEST_F(VelocityTrackerTest, NoDirectionReversal) {
227 VelocityTrackerState state_unrestricted(VelocityTracker::LSQ2);
228 VelocityTrackerState state_restricted(VelocityTracker::LSQ2_RESTRICTED);
229 const base::TimeTicks t0 = base::TimeTicks::Now();
230 const base::TimeDelta dt = base::TimeDelta::FromMilliseconds(1);
231 const size_t samples = 60;
233 gfx::PointF p(0, 0);
235 MockMotionEvent m1(MotionEvent::ACTION_DOWN, t0, p.x(), p.y());
236 state_unrestricted.AddMovement(m1);
237 state_restricted.AddMovement(m1);
239 for (size_t i = 0; i < samples; ++i) {
240 if (i < 50)
241 p.set_y(p.y() + 10);
242 MockMotionEvent mi(MotionEvent::ACTION_MOVE, t0 + dt * i, p.x(), p.y());
243 state_unrestricted.AddMovement(mi);
244 state_restricted.AddMovement(mi);
247 // The computed velocity be zero, as we stopped at the end of the gesture. In
248 // particular, it should not be negative, as all movement was in the positive
249 // direction.
250 state_restricted.ComputeCurrentVelocity(1000, 20000);
251 EXPECT_EQ(0, state_restricted.GetXVelocity(0));
252 EXPECT_EQ(0, state_restricted.GetYVelocity(0));
254 // This does not hold for the unrestricted LSQ2 strategy.
255 state_unrestricted.ComputeCurrentVelocity(1000, 20000);
256 EXPECT_EQ(0, state_unrestricted.GetXVelocity(0));
257 // Y velocity is negative, despite the fact that the finger only moved in the
258 // positive y direction.
259 EXPECT_GT(0, state_unrestricted.GetYVelocity(0));
262 } // namespace ui