1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/screen_position_controller.h"
7 #include "ash/display/window_tree_host_manager.h"
8 #include "ash/root_window_controller.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/system_modal_container_layout_manager.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state.h"
15 #include "ui/aura/client/capture_client.h"
16 #include "ui/aura/client/focus_client.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/aura/window_tracker.h"
20 #include "ui/aura/window_tree_host.h"
21 #include "ui/compositor/dip_util.h"
22 #include "ui/gfx/display.h"
23 #include "ui/gfx/screen.h"
24 #include "ui/wm/core/window_util.h"
25 #include "ui/wm/public/activation_client.h"
30 // Return true if the window or its ancestor has |kStayInSameRootWindowkey|
32 bool ShouldStayInSameRootWindow(const aura::Window
* window
) {
33 return window
&& (window
->GetProperty(kStayInSameRootWindowKey
) ||
34 ShouldStayInSameRootWindow(window
->parent()));
37 // Move all transient children to |dst_root|, including the ones in
38 // the child windows and transient children of the transient children.
39 void MoveAllTransientChildrenToNewRoot(const gfx::Display
& display
,
40 aura::Window
* window
) {
41 aura::Window
* dst_root
= Shell::GetInstance()
42 ->window_tree_host_manager()
43 ->GetRootWindowForDisplayId(display
.id());
44 aura::Window::Windows transient_children
=
45 ::wm::GetTransientChildren(window
);
46 for (aura::Window::Windows::iterator iter
= transient_children
.begin();
47 iter
!= transient_children
.end(); ++iter
) {
48 aura::Window
* transient_child
= *iter
;
49 int container_id
= transient_child
->parent()->id();
50 DCHECK_GE(container_id
, 0);
51 aura::Window
* container
= Shell::GetContainer(dst_root
, container_id
);
52 gfx::Rect parent_bounds_in_screen
= transient_child
->GetBoundsInScreen();
53 container
->AddChild(transient_child
);
54 transient_child
->SetBoundsInScreen(parent_bounds_in_screen
, display
);
56 // Transient children may have transient children.
57 MoveAllTransientChildrenToNewRoot(display
, transient_child
);
59 // Move transient children of the child windows if any.
60 aura::Window::Windows children
= window
->children();
61 for (aura::Window::Windows::iterator iter
= children
.begin();
62 iter
!= children
.end(); ++iter
)
63 MoveAllTransientChildrenToNewRoot(display
, *iter
);
69 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow(
70 aura::Window
* root_window
,
71 const aura::Window::Windows
& root_windows
,
73 aura::Window
** target_root
) {
74 DCHECK(!root_window
->parent());
75 gfx::Point
point_in_root(*point
);
76 root_window
->GetHost()->ConvertPointFromHost(&point_in_root
);
78 #if defined(USE_X11) || defined(USE_OZONE)
79 gfx::Rect
host_bounds(root_window
->GetHost()->GetBounds().size());
80 if (!host_bounds
.Contains(*point
)) {
81 // This conversion is necessary to deal with X's passive input
82 // grab while dragging window. For example, if we have two
83 // displays, say 1000x1000 (primary) and 500x500 (extended one
84 // on the right), and start dragging a window at (999, 123), and
85 // then move the pointer to the right, the pointer suddenly
86 // warps to the extended display. The destination is (0, 123) in
87 // the secondary root window's coordinates, or (1000, 123) in
88 // the screen coordinates. However, since the mouse is captured
89 // by X during drag, a weird LocatedEvent, something like (0, 1123)
90 // in the *primary* root window's coordinates, is sent to Chrome
91 // (Remember that in the native X11 world, the two root windows
92 // are always stacked vertically regardless of the display
93 // layout in Ash). We need to figure out that (0, 1123) in the
94 // primary root window's coordinates is actually (0, 123) in the
95 // extended root window's coordinates.
97 // For now Ozone works in a similar manner as X11. Transitioning from one
98 // display's coordinate system to anothers may cause events in the
99 // primary's coordinate system which fall in the extended display.
101 gfx::Point
location_in_native(point_in_root
);
103 root_window
->GetHost()->ConvertPointToNativeScreen(&location_in_native
);
105 for (size_t i
= 0; i
< root_windows
.size(); ++i
) {
106 aura::WindowTreeHost
* host
= root_windows
[i
]->GetHost();
107 const gfx::Rect native_bounds
= host
->GetBounds();
108 if (native_bounds
.Contains(location_in_native
)) {
109 *target_root
= root_windows
[i
];
110 *point
= location_in_native
;
111 host
->ConvertPointFromNativeScreen(point
);
117 *target_root
= root_window
;
118 *point
= point_in_root
;
121 void ScreenPositionController::ConvertPointToScreen(
122 const aura::Window
* window
,
124 const aura::Window
* root
= window
->GetRootWindow();
125 aura::Window::ConvertPointToTarget(window
, root
, point
);
126 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
127 const_cast<aura::Window
*>(root
)).bounds().origin();
128 point
->Offset(display_origin
.x(), display_origin
.y());
131 void ScreenPositionController::ConvertPointFromScreen(
132 const aura::Window
* window
,
134 const aura::Window
* root
= window
->GetRootWindow();
135 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
136 const_cast<aura::Window
*>(root
)).bounds().origin();
137 point
->Offset(-display_origin
.x(), -display_origin
.y());
138 aura::Window::ConvertPointToTarget(root
, window
, point
);
141 void ScreenPositionController::ConvertHostPointToScreen(
142 aura::Window
* root_window
,
144 aura::Window
* root
= root_window
->GetRootWindow();
145 aura::Window
* target_root
= nullptr;
146 ConvertHostPointToRelativeToRootWindow(root
, Shell::GetAllRootWindows(),
147 point
, &target_root
);
148 ConvertPointToScreen(target_root
, point
);
151 void ScreenPositionController::SetBounds(aura::Window
* window
,
152 const gfx::Rect
& bounds
,
153 const gfx::Display
& display
) {
154 DCHECK_NE(-1, display
.id());
155 if (!window
->parent()->GetProperty(kUsesScreenCoordinatesKey
)) {
156 window
->SetBounds(bounds
);
160 // Don't move a window to other root window if:
161 // a) the window is a transient window. It moves when its
162 // transient_parent moves.
163 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's
164 // intentionally kept in the same root window even if the bounds is
165 // outside of the display.
166 if (!::wm::GetTransientParent(window
) &&
167 !ShouldStayInSameRootWindow(window
)) {
168 aura::Window
* dst_root
= Shell::GetInstance()
169 ->window_tree_host_manager()
170 ->GetRootWindowForDisplayId(display
.id());
172 aura::Window
* dst_container
= NULL
;
173 if (dst_root
!= window
->GetRootWindow()) {
174 int container_id
= window
->parent()->id();
175 // All containers that uses screen coordinates must have valid window ids.
176 DCHECK_GE(container_id
, 0);
177 // Don't move modal background.
178 if (!SystemModalContainerLayoutManager::IsModalBackground(window
))
179 dst_container
= Shell::GetContainer(dst_root
, container_id
);
182 if (dst_container
&& window
->parent() != dst_container
) {
183 aura::Window
* focused
= aura::client::GetFocusClient(window
)->
185 aura::client::ActivationClient
* activation_client
=
186 aura::client::GetActivationClient(window
->GetRootWindow());
187 aura::Window
* active
= activation_client
->GetActiveWindow();
189 aura::WindowTracker tracker
;
191 tracker
.Add(focused
);
192 if (active
&& focused
!= active
)
195 // Set new bounds now so that the container's layout manager
196 // can adjust the bounds if necessary.
197 gfx::Point origin
= bounds
.origin();
198 const gfx::Point display_origin
= display
.bounds().origin();
199 origin
.Offset(-display_origin
.x(), -display_origin
.y());
200 gfx::Rect new_bounds
= gfx::Rect(origin
, bounds
.size());
202 window
->SetBounds(new_bounds
);
204 dst_container
->AddChild(window
);
206 MoveAllTransientChildrenToNewRoot(display
, window
);
208 // Restore focused/active window.
209 if (tracker
.Contains(focused
)) {
210 aura::client::GetFocusClient(window
)->FocusWindow(focused
);
211 // TODO(beng): replace with GetRootWindow().
212 ash::Shell::GetInstance()->set_target_root_window(
213 focused
->GetRootWindow());
214 } else if (tracker
.Contains(active
)) {
215 activation_client
->ActivateWindow(active
);
217 // TODO(oshima): We should not have to update the bounds again
218 // below in theory, but we currently do need as there is a code
219 // that assumes that the bounds will never be overridden by the
220 // layout mananger. We should have more explicit control how
221 // constraints are applied by the layout manager.
224 gfx::Point
origin(bounds
.origin());
225 const gfx::Point display_origin
= Shell::GetScreen()->GetDisplayNearestWindow(
226 window
).bounds().origin();
227 origin
.Offset(-display_origin
.x(), -display_origin
.y());
228 window
->SetBounds(gfx::Rect(origin
, bounds
.size()));