1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "blimp/client/compositor/blimp_compositor_android.h"
7 #include <android/native_window_jni.h>
9 #include "base/command_line.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/gfx/geometry/size.h"
14 // The minimum valid content width in a tile. This is used to make sure the
15 // width of the content on the rightmost tile isn't a tiny sliver.
16 const int kMinimumTileContentWidthPixels
= 64;
22 scoped_ptr
<BlimpCompositorAndroid
> BlimpCompositorAndroid::Create(
23 const gfx::Size
& real_size
,
24 const gfx::Size
& size
,
26 gfx::Size
device_size(real_size
);
27 bool real_size_supported
= true;
28 if (device_size
.IsEmpty()) {
29 real_size_supported
= false;
32 return make_scoped_ptr(
33 new BlimpCompositorAndroid(device_size
, real_size_supported
, dp_to_px
));
36 BlimpCompositorAndroid::BlimpCompositorAndroid(const gfx::Size
& size
,
37 bool real_size_supported
,
39 : BlimpCompositor(dp_to_px
),
40 portrait_width_(std::min(size
.width(), size
.height())),
41 landscape_width_(std::max(size
.width(), size
.height())),
42 real_size_supported_(real_size_supported
),
45 BlimpCompositorAndroid::~BlimpCompositorAndroid() {
46 SetSurface(nullptr, 0 /* null surface */);
49 void BlimpCompositorAndroid::SetSurface(JNIEnv
* env
, jobject jsurface
) {
52 ANativeWindow_release(window_
);
59 base::android::ScopedJavaLocalFrame
scoped_local_reference_frame(env
);
60 window_
= ANativeWindow_fromSurface(env
, jsurface
);
64 gfx::AcceleratedWidget
BlimpCompositorAndroid::GetWindow() {
68 void BlimpCompositorAndroid::GenerateLayerTreeSettings(
69 cc::LayerTreeSettings
* settings
) {
70 BlimpCompositor::GenerateLayerTreeSettings(settings
);
72 // Calculate the correct raster tile size to use. Assuming a square tile.
73 DCHECK_EQ(settings
->default_tile_size
.width(),
74 settings
->default_tile_size
.height());
76 int default_tile_size
= settings
->default_tile_size
.width();
77 if (real_size_supported_
) {
78 // Maximum HD dimensions should be 768x1280
79 // Maximum FHD dimensions should be 1200x1920
80 if (portrait_width_
> 768 || landscape_width_
> 1280)
81 default_tile_size
= 384;
82 if (portrait_width_
> 1200 || landscape_width_
> 1920)
83 default_tile_size
= 512;
85 // Adjust for some resolutions that barely straddle an extra
86 // tile when in portrait mode. This helps worst case scroll/raster
87 // by not needing a full extra tile for each row.
88 int right_tile_width
= ((portrait_width_
- 1) % default_tile_size
) + 1;
89 if (right_tile_width
< kMinimumTileContentWidthPixels
) {
90 // Figure out the new tile count without the small edge tile.
91 int full_tile_count
= portrait_width_
/ default_tile_size
;
92 DCHECK_GT(full_tile_count
, 0);
94 // Calculate the ideal new tile width with the new tile count.
95 default_tile_size
= std::ceil(static_cast<float>(portrait_width_
) /
96 static_cast<float>(full_tile_count
));
98 // Round up to nearest 32 for GPU efficiency.
99 if (default_tile_size
& 0x1F)
100 default_tile_size
= (default_tile_size
& ~0x1F) + 32;
103 // We don't know the exact resolution due to screen controls etc., so this
104 // just estimates the values above using tile counts.
105 int numTiles
= (portrait_width_
* landscape_width_
) / (256 * 256);
107 default_tile_size
= 384;
109 default_tile_size
= 512;
111 settings
->default_tile_size
.SetSize(default_tile_size
, default_tile_size
);