Merge Chromium + Blink git repositories
[chromium-blink-merge.git] / chrome / browser / ui / views / location_bar / bubble_icon_view.cc
blob8d49ced3fd8354589d3c57ba6b66bca39a7bf33d
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/location_bar/bubble_icon_view.h"
7 #include "chrome/browser/command_updater.h"
8 #include "ui/accessibility/ax_view_state.h"
9 #include "ui/events/event.h"
10 #include "ui/views/bubble/bubble_delegate.h"
12 BubbleIconView::BubbleIconView(CommandUpdater* command_updater, int command_id)
13 : command_updater_(command_updater),
14 command_id_(command_id),
15 suppress_mouse_released_action_(false) {
16 SetAccessibilityFocusable(true);
19 BubbleIconView::~BubbleIconView() {
22 bool BubbleIconView::IsBubbleShowing() const {
23 // If the bubble is being destroyed, it's considered showing though it may be
24 // already invisible currently.
25 return GetBubble() != NULL;
28 void BubbleIconView::GetAccessibleState(ui::AXViewState* state) {
29 views::ImageView::GetAccessibleState(state);
30 state->role = ui::AX_ROLE_BUTTON;
33 bool BubbleIconView::GetTooltipText(const gfx::Point& p,
34 base::string16* tooltip) const {
35 if (IsBubbleShowing())
36 return false;
38 return views::ImageView::GetTooltipText(p, tooltip);
41 bool BubbleIconView::OnMousePressed(const ui::MouseEvent& event) {
42 // If the bubble is showing then don't reshow it when the mouse is released.
43 suppress_mouse_released_action_ = IsBubbleShowing();
45 // We want to show the bubble on mouse release; that is the standard behavior
46 // for buttons.
47 return true;
50 void BubbleIconView::OnMouseReleased(const ui::MouseEvent& event) {
51 // If this is the second click on this view then the bubble was showing on the
52 // mouse pressed event and is hidden now. Prevent the bubble from reshowing by
53 // doing nothing here.
54 if (suppress_mouse_released_action_) {
55 suppress_mouse_released_action_ = false;
56 return;
59 if (event.IsOnlyLeftMouseButton() && HitTestPoint(event.location()))
60 ExecuteCommand(EXECUTE_SOURCE_MOUSE);
63 bool BubbleIconView::OnKeyPressed(const ui::KeyEvent& event) {
64 if (event.key_code() == ui::VKEY_SPACE ||
65 event.key_code() == ui::VKEY_RETURN) {
66 ExecuteCommand(EXECUTE_SOURCE_KEYBOARD);
67 return true;
69 return false;
72 void BubbleIconView::OnGestureEvent(ui::GestureEvent* event) {
73 if (event->type() == ui::ET_GESTURE_TAP) {
74 ExecuteCommand(EXECUTE_SOURCE_GESTURE);
75 event->SetHandled();
79 void BubbleIconView::ExecuteCommand(ExecuteSource source) {
80 OnExecuting(source);
81 if (command_updater_)
82 command_updater_->ExecuteCommand(command_id_);
85 void BubbleIconView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
86 views::BubbleDelegateView* bubble = GetBubble();
87 if (bubble)
88 bubble->OnAnchorBoundsChanged();