1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
10 #include "base/memory/weak_ptr.h"
11 #include "components/test_runner/test_runner_export.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h"
16 class WebGamepadListener
;
19 namespace test_runner
{
21 class WebTestDelegate
;
23 class TEST_RUNNER_EXPORT GamepadController
24 : public base::SupportsWeakPtr
<GamepadController
> {
26 static base::WeakPtr
<GamepadController
> Create(WebTestDelegate
* delegate
);
30 void Install(blink::WebFrame
* frame
);
32 void SampleGamepads(blink::WebGamepads
& gamepads
);
33 void SetListener(blink::WebGamepadListener
* listener
);
36 friend class GamepadControllerBindings
;
39 // TODO(b.kelemen): for historical reasons Connect just initializes the
40 // object. The 'gamepadconnected' event will be dispatched via
41 // DispatchConnected. Tests for connected events need to first connect(),
42 // then set the gamepad data and finally call dispatchConnected().
43 // We should consider renaming Connect to Init and DispatchConnected to
44 // Connect and at the same time updating all the gamepad tests.
45 void Connect(int index
);
46 void DispatchConnected(int index
);
48 void Disconnect(int index
);
49 void SetId(int index
, const std::string
& src
);
50 void SetButtonCount(int index
, int buttons
);
51 void SetButtonData(int index
, int button
, double data
);
52 void SetAxisCount(int index
, int axes
);
53 void SetAxisData(int index
, int axis
, double data
);
55 blink::WebGamepadListener
* listener_
;
57 blink::WebGamepads gamepads_
;
59 // Mapping from gamepad index to connection state.
60 std::map
<int, bool> pending_changes_
;
62 base::WeakPtrFactory
<GamepadController
> weak_factory_
;
64 DISALLOW_COPY_AND_ASSIGN(GamepadController
);
67 } // namespace test_runner
69 #endif // COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_