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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
8 #include <CoreFoundation/CoreFoundation.h>
9 #include <IOKit/IOKitLib.h>
11 #include <set>
13 #include "base/basictypes.h"
14 #include "base/mac/scoped_cftyperef.h"
15 #include "base/mac/scoped_ioobject.h"
16 #include "base/mac/scoped_ioplugininterface.h"
17 #include "base/memory/scoped_ptr.h"
19 class XboxController {
20 public:
21 enum ControllerType {
22 UNKNOWN_CONTROLLER,
23 XBOX_360_CONTROLLER,
24 XBOX_ONE_CONTROLLER
27 enum LEDPattern {
28 LED_OFF = 0,
30 // 2 quick flashes, then a series of slow flashes (about 1 per second).
31 LED_FLASH = 1,
33 // Flash three times then hold the LED on. This is the standard way to tell
34 // the player which player number they are.
35 LED_FLASH_TOP_LEFT = 2,
36 LED_FLASH_TOP_RIGHT = 3,
37 LED_FLASH_BOTTOM_LEFT = 4,
38 LED_FLASH_BOTTOM_RIGHT = 5,
40 // Simply turn on the specified LED and turn all other LEDs off.
41 LED_HOLD_TOP_LEFT = 6,
42 LED_HOLD_TOP_RIGHT = 7,
43 LED_HOLD_BOTTOM_LEFT = 8,
44 LED_HOLD_BOTTOM_RIGHT = 9,
46 LED_ROTATE = 10,
48 LED_FLASH_FAST = 11,
49 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds
51 // Flash alternating LEDs for a few seconds, then flash all LEDs about once
52 // per second
53 LED_ALTERNATE_PATTERN = 13,
55 // 14 is just another boring flashing speed.
57 // Flash all LEDs once then go black.
58 LED_FLASH_ONCE = 15,
60 LED_NUM_PATTERNS
63 struct Data {
64 bool buttons[15];
65 float triggers[2];
66 float axes[4];
69 class Delegate {
70 public:
71 virtual void XboxControllerGotData(XboxController* controller,
72 const Data& data) = 0;
73 virtual void XboxControllerError(XboxController* controller) = 0;
76 explicit XboxController(Delegate* delegate_);
77 virtual ~XboxController();
79 bool OpenDevice(io_service_t service);
81 void SetLEDPattern(LEDPattern pattern);
83 UInt32 location_id() { return location_id_; }
84 int GetVendorId() const;
85 int GetProductId() const;
86 ControllerType GetControllerType() const;
88 private:
89 static void WriteComplete(void* context, IOReturn result, void* arg0);
90 static void GotData(void* context, IOReturn result, void* arg0);
92 void ProcessXbox360Packet(size_t length);
93 void ProcessXboxOnePacket(size_t length);
94 void QueueRead();
96 void IOError();
98 void WriteXboxOneInit();
100 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of
101 // the device API that is supported on Mac OS 10.6.
102 base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_;
104 // Handle for the interface on the device which sends button and analog data.
105 // The other interfaces (for the ChatPad and headset) are ignored.
106 base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_;
108 bool device_is_open_;
109 bool interface_is_open_;
111 base::ScopedCFTypeRef<CFRunLoopSourceRef> source_;
113 // This will be set to the max packet size reported by the interface, which
114 // is 32 bytes. I would have expected USB to do message framing itself, but
115 // somehow we still sometimes (rarely!) get packets off the interface which
116 // aren't correctly framed. The 360 controller frames its packets with a 2
117 // byte header (type, total length) so we can reframe the packet data
118 // ourselves.
119 uint16 read_buffer_size_;
120 scoped_ptr<uint8[]> read_buffer_;
122 // The pattern that the LEDs on the device are currently displaying, or
123 // LED_NUM_PATTERNS if unknown.
124 LEDPattern led_pattern_;
126 UInt32 location_id_;
128 Delegate* delegate_;
130 ControllerType controller_type_;
131 int read_endpoint_;
132 int control_endpoint_;
134 DISALLOW_COPY_AND_ASSIGN(XboxController);
137 class XboxDataFetcher : public XboxController::Delegate {
138 public:
139 class Delegate {
140 public:
141 virtual void XboxDeviceAdd(XboxController* device) = 0;
142 virtual void XboxDeviceRemove(XboxController* device) = 0;
143 virtual void XboxValueChanged(XboxController* device,
144 const XboxController::Data& data) = 0;
147 explicit XboxDataFetcher(Delegate* delegate);
148 virtual ~XboxDataFetcher();
150 bool RegisterForNotifications();
151 bool RegisterForDeviceNotifications(
152 int vendor_id,
153 int product_id,
154 base::mac::ScopedIOObject<io_iterator_t>* added_iter,
155 base::mac::ScopedIOObject<io_iterator_t>* removed_iter);
156 void UnregisterFromNotifications();
158 XboxController* ControllerForLocation(UInt32 location_id);
160 private:
161 static void DeviceAdded(void* context, io_iterator_t iterator);
162 static void DeviceRemoved(void* context, io_iterator_t iterator);
163 void AddController(XboxController* controller);
164 void RemoveController(XboxController* controller);
165 void RemoveControllerByLocationID(uint32 id);
166 void XboxControllerGotData(XboxController* controller,
167 const XboxController::Data& data) override;
168 void XboxControllerError(XboxController* controller) override;
170 Delegate* delegate_;
172 std::set<XboxController*> controllers_;
174 bool listening_;
176 // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we
177 // do need to maintain a reference to it so we can invalidate it.
178 CFRunLoopSourceRef source_;
179 IONotificationPortRef port_;
180 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_added_iter_;
181 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_removed_iter_;
182 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_added_iter_;
183 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_removed_iter_;
185 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher);
188 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_