1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
8 #include <CoreFoundation/CoreFoundation.h>
9 #include <IOKit/IOKitLib.h>
13 #include "base/basictypes.h"
14 #include "base/mac/scoped_cftyperef.h"
15 #include "base/mac/scoped_ioobject.h"
16 #include "base/mac/scoped_ioplugininterface.h"
17 #include "base/memory/scoped_ptr.h"
19 class XboxController
{
30 // 2 quick flashes, then a series of slow flashes (about 1 per second).
33 // Flash three times then hold the LED on. This is the standard way to tell
34 // the player which player number they are.
35 LED_FLASH_TOP_LEFT
= 2,
36 LED_FLASH_TOP_RIGHT
= 3,
37 LED_FLASH_BOTTOM_LEFT
= 4,
38 LED_FLASH_BOTTOM_RIGHT
= 5,
40 // Simply turn on the specified LED and turn all other LEDs off.
41 LED_HOLD_TOP_LEFT
= 6,
42 LED_HOLD_TOP_RIGHT
= 7,
43 LED_HOLD_BOTTOM_LEFT
= 8,
44 LED_HOLD_BOTTOM_RIGHT
= 9,
49 LED_FLASH_SLOW
= 12, // Flash about once per 3 seconds
51 // Flash alternating LEDs for a few seconds, then flash all LEDs about once
53 LED_ALTERNATE_PATTERN
= 13,
55 // 14 is just another boring flashing speed.
57 // Flash all LEDs once then go black.
71 virtual void XboxControllerGotData(XboxController
* controller
,
72 const Data
& data
) = 0;
73 virtual void XboxControllerError(XboxController
* controller
) = 0;
76 explicit XboxController(Delegate
* delegate_
);
77 virtual ~XboxController();
79 bool OpenDevice(io_service_t service
);
81 void SetLEDPattern(LEDPattern pattern
);
83 UInt32
location_id() { return location_id_
; }
84 int GetVendorId() const;
85 int GetProductId() const;
86 ControllerType
GetControllerType() const;
89 static void WriteComplete(void* context
, IOReturn result
, void* arg0
);
90 static void GotData(void* context
, IOReturn result
, void* arg0
);
92 void ProcessXbox360Packet(size_t length
);
93 void ProcessXboxOnePacket(size_t length
);
98 void WriteXboxOneInit();
100 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of
101 // the device API that is supported on Mac OS 10.6.
102 base::mac::ScopedIOPluginInterface
<struct IOUSBDeviceStruct320
> device_
;
104 // Handle for the interface on the device which sends button and analog data.
105 // The other interfaces (for the ChatPad and headset) are ignored.
106 base::mac::ScopedIOPluginInterface
<struct IOUSBInterfaceStruct300
> interface_
;
108 bool device_is_open_
;
109 bool interface_is_open_
;
111 base::ScopedCFTypeRef
<CFRunLoopSourceRef
> source_
;
113 // This will be set to the max packet size reported by the interface, which
114 // is 32 bytes. I would have expected USB to do message framing itself, but
115 // somehow we still sometimes (rarely!) get packets off the interface which
116 // aren't correctly framed. The 360 controller frames its packets with a 2
117 // byte header (type, total length) so we can reframe the packet data
119 uint16 read_buffer_size_
;
120 scoped_ptr
<uint8
[]> read_buffer_
;
122 // The pattern that the LEDs on the device are currently displaying, or
123 // LED_NUM_PATTERNS if unknown.
124 LEDPattern led_pattern_
;
130 ControllerType controller_type_
;
132 int control_endpoint_
;
134 DISALLOW_COPY_AND_ASSIGN(XboxController
);
137 class XboxDataFetcher
: public XboxController::Delegate
{
141 virtual void XboxDeviceAdd(XboxController
* device
) = 0;
142 virtual void XboxDeviceRemove(XboxController
* device
) = 0;
143 virtual void XboxValueChanged(XboxController
* device
,
144 const XboxController::Data
& data
) = 0;
147 explicit XboxDataFetcher(Delegate
* delegate
);
148 virtual ~XboxDataFetcher();
150 bool RegisterForNotifications();
151 bool RegisterForDeviceNotifications(
154 base::mac::ScopedIOObject
<io_iterator_t
>* added_iter
,
155 base::mac::ScopedIOObject
<io_iterator_t
>* removed_iter
);
156 void UnregisterFromNotifications();
158 XboxController
* ControllerForLocation(UInt32 location_id
);
161 static void DeviceAdded(void* context
, io_iterator_t iterator
);
162 static void DeviceRemoved(void* context
, io_iterator_t iterator
);
163 void AddController(XboxController
* controller
);
164 void RemoveController(XboxController
* controller
);
165 void RemoveControllerByLocationID(uint32 id
);
166 void XboxControllerGotData(XboxController
* controller
,
167 const XboxController::Data
& data
) override
;
168 void XboxControllerError(XboxController
* controller
) override
;
172 std::set
<XboxController
*> controllers_
;
176 // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we
177 // do need to maintain a reference to it so we can invalidate it.
178 CFRunLoopSourceRef source_
;
179 IONotificationPortRef port_
;
180 base::mac::ScopedIOObject
<io_iterator_t
> xbox_360_device_added_iter_
;
181 base::mac::ScopedIOObject
<io_iterator_t
> xbox_360_device_removed_iter_
;
182 base::mac::ScopedIOObject
<io_iterator_t
> xbox_one_device_added_iter_
;
183 base::mac::ScopedIOObject
<io_iterator_t
> xbox_one_device_removed_iter_
;
185 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher
);
188 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_