1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains an implementation of VideoDecodeAccelerator
6 // that utilizes hardware video decoders, which expose Video4Linux 2 API
7 // (http://linuxtv.org/downloads/v4l-dvb-apis/).
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
15 #include "base/callback_forward.h"
16 #include "base/memory/linked_ptr.h"
17 #include "base/memory/ref_counted.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/synchronization/waitable_event.h"
20 #include "base/threading/thread.h"
21 #include "content/common/content_export.h"
22 #include "content/common/gpu/media/v4l2_device.h"
23 #include "media/base/limits.h"
24 #include "media/base/video_decoder_config.h"
25 #include "media/video/picture.h"
26 #include "media/video/video_decode_accelerator.h"
27 #include "ui/gfx/geometry/size.h"
28 #include "ui/gl/gl_bindings.h"
35 // This class handles video accelerators directly through a V4L2 device exported
36 // by the hardware blocks.
38 // The threading model of this class is driven by the fact that it needs to
39 // interface two fundamentally different event queues -- the one Chromium
40 // provides through MessageLoop, and the one driven by the V4L2 devices which
41 // is waited on with epoll(). There are three threads involved in this class:
43 // * The child thread, which is the main GPU process thread which calls the
44 // media::VideoDecodeAccelerator entry points. Calls from this thread
45 // generally do not block (with the exception of Initialize() and Destroy()).
46 // They post tasks to the decoder_thread_, which actually services the task
47 // and calls back when complete through the
48 // media::VideoDecodeAccelerator::Client interface.
49 // * The decoder_thread_, owned by this class. It services API tasks, through
50 // the *Task() routines, as well as V4L2 device events, through
51 // ServiceDeviceTask(). Almost all state modification is done on this thread
52 // (this doesn't include buffer (re)allocation sequence, see below).
53 // * The device_poll_thread_, owned by this class. All it does is epoll() on
54 // the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
55 // decoder_thread_ when something interesting happens.
56 // TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
58 // Note that this class has (almost) no locks, apart from the pictures_assigned_
59 // WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on
60 // the decoder_thread_, so there are no synchronization issues.
61 // ... well, there are, but it's a matter of getting messages posted in the
62 // right order, not fiddling with locks.
63 // Buffer creation is a two-step process that is serviced partially on the
64 // Child thread, because we need to wait for the client to provide textures
65 // for the buffers we allocate. We cannot keep the decoder thread running while
66 // the client allocates Pictures for us, because we need to REQBUFS first to get
67 // the required number of output buffers from the device and that cannot be done
68 // unless we free the previous set of buffers, leaving the decoding in a
69 // inoperable state for the duration of the wait for Pictures. So to prevent
70 // subtle races (esp. if we get Reset() in the meantime), we block the decoder
71 // thread while we wait for AssignPictureBuffers from the client.
72 class CONTENT_EXPORT V4L2VideoDecodeAccelerator
73 : public media::VideoDecodeAccelerator
{
75 V4L2VideoDecodeAccelerator(
76 EGLDisplay egl_display
,
77 EGLContext egl_context
,
78 const base::WeakPtr
<Client
>& io_client_
,
79 const base::Callback
<bool(void)>& make_context_current
,
80 const scoped_refptr
<V4L2Device
>& device
,
81 const scoped_refptr
<base::SingleThreadTaskRunner
>& io_task_runner
);
82 ~V4L2VideoDecodeAccelerator() override
;
84 // media::VideoDecodeAccelerator implementation.
85 // Note: Initialize() and Destroy() are synchronous.
86 bool Initialize(media::VideoCodecProfile profile
,
87 Client
* client
) override
;
88 void Decode(const media::BitstreamBuffer
& bitstream_buffer
) override
;
89 void AssignPictureBuffers(
90 const std::vector
<media::PictureBuffer
>& buffers
) override
;
91 void ReusePictureBuffer(int32 picture_buffer_id
) override
;
92 void Flush() override
;
93 void Reset() override
;
94 void Destroy() override
;
95 bool CanDecodeOnIOThread() override
;
97 static media::VideoDecodeAccelerator::SupportedProfiles
98 GetSupportedProfiles();
101 // These are rather subjectively tuned.
103 kInputBufferCount
= 8,
104 // TODO(posciak): determine input buffer size based on level limits.
105 // See http://crbug.com/255116.
106 // Input bitstream buffer size for up to 1080p streams.
107 kInputBufferMaxSizeFor1080p
= 1024 * 1024,
108 // Input bitstream buffer size for up to 4k streams.
109 kInputBufferMaxSizeFor4k
= 4 * kInputBufferMaxSizeFor1080p
,
110 // Number of output buffers to use for each VDA stage above what's required
111 // by the decoder (e.g. DPB size, in H264). We need
112 // media::limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
113 // and +1 for a frame in transit.
114 kDpbOutputBufferExtraCount
= media::limits::kMaxVideoFrames
+ 1,
117 // Internal state of the decoder.
119 kUninitialized
, // Initialize() not yet called.
120 kInitialized
, // Initialize() returned true; ready to start decoding.
121 kDecoding
, // DecodeBufferInitial() successful; decoding frames.
122 kResetting
, // Presently resetting.
123 kAfterReset
, // After Reset(), ready to start decoding again.
124 kChangingResolution
, // Performing resolution change, all remaining
125 // pre-change frames decoded and processed.
126 kError
, // Error in kDecoding state.
130 kFlushBufferId
= -2 // Buffer id for flush buffer, queued by FlushTask().
133 // Auto-destruction reference for BitstreamBuffer, for message-passing from
134 // Decode() to DecodeTask().
135 struct BitstreamBufferRef
;
137 // Auto-destruction reference for EGLSync (for message-passing).
138 struct EGLSyncKHRRef
;
140 // Record for decoded pictures that can be sent to PictureReady.
141 struct PictureRecord
;
143 // Record for input buffers.
147 bool at_device
; // held by device.
148 void* address
; // mmap() address.
149 size_t length
; // mmap() length.
150 off_t bytes_used
; // bytes filled in the mmap() segment.
151 int32 input_id
; // triggering input_id as given to Decode().
154 // Record for output buffers.
155 struct OutputRecord
{
158 bool at_device
; // held by device.
159 bool at_client
; // held by client.
160 EGLImageKHR egl_image
; // EGLImageKHR for the output buffer.
161 EGLSyncKHR egl_sync
; // sync the compositor's use of the EGLImage.
162 int32 picture_id
; // picture buffer id as returned to PictureReady().
163 bool cleared
; // Whether the texture is cleared and safe to render
164 // from. See TextureManager for details.
168 // Decoding tasks, to be run on decode_thread_.
171 // Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the
172 // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
174 void DecodeTask(const media::BitstreamBuffer
& bitstream_buffer
);
176 // Decode from the buffers queued in decoder_input_queue_. Calls
177 // DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
178 void DecodeBufferTask();
179 // Advance to the next fragment that begins a frame.
180 bool AdvanceFrameFragment(const uint8
* data
, size_t size
, size_t* endpos
);
181 // Schedule another DecodeBufferTask() if we're behind.
182 void ScheduleDecodeBufferTaskIfNeeded();
184 // Return true if we should continue to schedule DecodeBufferTask()s after
185 // completion. Store the amount of input actually consumed in |endpos|.
186 bool DecodeBufferInitial(const void* data
, size_t size
, size_t* endpos
);
187 bool DecodeBufferContinue(const void* data
, size_t size
);
189 // Accumulate data for the next frame to decode. May return false in
190 // non-error conditions; for example when pipeline is full and should be
192 bool AppendToInputFrame(const void* data
, size_t size
);
193 // Flush data for one decoded frame.
194 bool FlushInputFrame();
196 // Service I/O on the V4L2 devices. This task should only be scheduled from
197 // DevicePollTask(). If |event_pending| is true, one or more events
198 // on file descriptor are pending.
199 void ServiceDeviceTask(bool event_pending
);
200 // Handle the various device queues.
204 // Return true if there is a resolution change event pending.
205 bool DequeueResolutionChangeEvent();
207 // Enqueue a buffer on the corresponding queue.
208 bool EnqueueInputRecord();
209 bool EnqueueOutputRecord();
211 // Process a ReusePictureBuffer() API call. The API call create an EGLSync
212 // object on the main (GPU process) thread; we will record this object so we
213 // can wait on it before reusing the buffer.
214 void ReusePictureBufferTask(int32 picture_buffer_id
,
215 scoped_ptr
<EGLSyncKHRRef
> egl_sync_ref
);
217 // Flush() task. Child thread should not submit any more buffers until it
218 // receives the NotifyFlushDone callback. This task will schedule an empty
219 // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
221 // Notify the client of a flush completion, if required. This should be
222 // called any time a relevant queue could potentially be emptied: see
223 // function definition.
224 void NotifyFlushDoneIfNeeded();
226 // Reset() task. This task will schedule a ResetDoneTask() that will send
227 // the NotifyResetDone callback, then set the decoder state to kResetting so
228 // that all intervening tasks will drain.
230 // ResetDoneTask() will set the decoder state back to kAfterReset, so
231 // subsequent decoding can continue.
232 void ResetDoneTask();
234 // Device destruction task.
237 // Start |device_poll_thread_|.
238 bool StartDevicePoll();
240 // Stop |device_poll_thread_|.
241 bool StopDevicePoll();
243 bool StopInputStream();
244 bool StopOutputStream();
246 void StartResolutionChange();
247 void FinishResolutionChange();
249 // Try to get output format and visible size, detected after parsing the
250 // beginning of the stream. Sets |again| to true if more parsing is needed.
251 // |visible_size| could be nullptr and ignored.
252 bool GetFormatInfo(struct v4l2_format
* format
,
253 gfx::Size
* visible_size
,
255 // Create output buffers for the given |format| and |visible_size|.
256 bool CreateBuffersForFormat(const struct v4l2_format
& format
,
257 const gfx::Size
& visible_size
);
259 // Try to get |visible_size|. Return visible size, or, if querying it is not
260 // supported or produces invalid size, return |coded_size| instead.
261 gfx::Size
GetVisibleSize(const gfx::Size
& coded_size
);
264 // Device tasks, to be run on device_poll_thread_.
268 void DevicePollTask(bool poll_device
);
271 // Safe from any thread.
274 // Error notification (using PostTask() to child thread, if necessary).
275 void NotifyError(Error error
);
277 // Set the decoder_state_ to kError and notify the client (if necessary).
278 void SetErrorState(Error error
);
281 // Other utility functions. Called on decoder_thread_, unless
282 // decoder_thread_ is not yet started, in which case the child thread can call
283 // these (e.g. in Initialize() or Destroy()).
286 // Create the buffers we need.
287 bool CreateInputBuffers();
288 bool CreateOutputBuffers();
290 // Set input and output formats before starting decode.
294 // Methods run on child thread.
298 void DestroyInputBuffers();
299 // In contrast to DestroyInputBuffers, which is called only from destructor,
300 // we call DestroyOutputBuffers also during playback, on resolution change.
301 // Even if anything fails along the way, we still want to go on and clean
302 // up as much as possible, so return false if this happens, so that the
303 // caller can error out on resolution change.
304 bool DestroyOutputBuffers();
305 void ResolutionChangeDestroyBuffers();
307 // Send decoded pictures to PictureReady.
308 void SendPictureReady();
310 // Callback that indicates a picture has been cleared.
311 void PictureCleared();
313 // Our original calling task runner for the child thread.
314 scoped_refptr
<base::SingleThreadTaskRunner
> child_task_runner_
;
316 // Task runner of the IO thread.
317 scoped_refptr
<base::SingleThreadTaskRunner
> io_task_runner_
;
319 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
320 // device worker threads back to the child thread. Because the worker threads
321 // are members of this class, any task running on those threads is guaranteed
322 // that this object is still alive. As a result, tasks posted from the child
323 // thread to the decoder or device thread should use base::Unretained(this),
324 // and tasks posted the other way should use |weak_this_|.
325 base::WeakPtr
<V4L2VideoDecodeAccelerator
> weak_this_
;
327 // To expose client callbacks from VideoDecodeAccelerator.
328 // NOTE: all calls to these objects *MUST* be executed on
329 // child_task_runner_.
330 scoped_ptr
<base::WeakPtrFactory
<Client
> > client_ptr_factory_
;
331 base::WeakPtr
<Client
> client_
;
332 // Callbacks to |io_client_| must be executed on |io_task_runner_|.
333 base::WeakPtr
<Client
> io_client_
;
336 // Decoder state, owned and operated by decoder_thread_.
337 // Before decoder_thread_ has started, the decoder state is managed by
338 // the child (main) thread. After decoder_thread_ has started, the decoder
339 // thread should be the only one managing these.
342 // This thread services tasks posted from the VDA API entry points by the
343 // child thread and device service callbacks posted from the device thread.
344 base::Thread decoder_thread_
;
345 // Decoder state machine state.
346 State decoder_state_
;
347 // BitstreamBuffer we're presently reading.
348 scoped_ptr
<BitstreamBufferRef
> decoder_current_bitstream_buffer_
;
349 // The V4L2Device this class is operating upon.
350 scoped_refptr
<V4L2Device
> device_
;
351 // FlushTask() and ResetTask() should not affect buffers that have been
352 // queued afterwards. For flushing or resetting the pipeline then, we will
353 // delay these buffers until after the flush or reset completes.
354 int decoder_delay_bitstream_buffer_id_
;
355 // Input buffer we're presently filling.
356 int decoder_current_input_buffer_
;
357 // We track the number of buffer decode tasks we have scheduled, since each
358 // task execution should complete one buffer. If we fall behind (due to
359 // resource backpressure, etc.), we'll have to schedule more to catch up.
360 int decoder_decode_buffer_tasks_scheduled_
;
361 // Picture buffers held by the client.
362 int decoder_frames_at_client_
;
364 bool decoder_flushing_
;
365 // Got a reset request while we were performing resolution change.
366 bool resolution_change_reset_pending_
;
367 // Input queue for decoder_thread_: BitstreamBuffers in.
368 std::queue
<linked_ptr
<BitstreamBufferRef
> > decoder_input_queue_
;
369 // For H264 decode, hardware requires that we send it frame-sized chunks.
370 // We'll need to parse the stream.
371 scoped_ptr
<media::H264Parser
> decoder_h264_parser_
;
372 // Set if the decoder has a pending incomplete frame in an input buffer.
373 bool decoder_partial_frame_pending_
;
376 // Hardware state and associated queues. Since decoder_thread_ services
377 // the hardware, decoder_thread_ owns these too.
378 // output_buffer_map_, free_output_buffers_ and output_planes_count_ are an
379 // exception during the buffer (re)allocation sequence, when the
380 // decoder_thread_ is blocked briefly while the Child thread manipulates
384 // Completed decode buffers.
385 std::queue
<int> input_ready_queue_
;
387 // Input buffer state.
388 bool input_streamon_
;
389 // Input buffers enqueued to device.
390 int input_buffer_queued_count_
;
391 // Input buffers ready to use, as a LIFO since we don't care about ordering.
392 std::vector
<int> free_input_buffers_
;
393 // Mapping of int index to input buffer record.
394 std::vector
<InputRecord
> input_buffer_map_
;
396 // Output buffer state.
397 bool output_streamon_
;
398 // Output buffers enqueued to device.
399 int output_buffer_queued_count_
;
400 // Output buffers ready to use, as a FIFO since we want oldest-first to hide
401 // synchronization latency with GL.
402 std::queue
<int> free_output_buffers_
;
403 // Mapping of int index to output buffer record.
404 std::vector
<OutputRecord
> output_buffer_map_
;
405 // Required size of DPB for decoding.
406 int output_dpb_size_
;
408 // Number of planes (i.e. separate memory buffers) for output.
409 size_t output_planes_count_
;
411 // Pictures that are ready but not sent to PictureReady yet.
412 std::queue
<PictureRecord
> pending_picture_ready_
;
414 // The number of pictures that are sent to PictureReady and will be cleared.
415 int picture_clearing_count_
;
417 // Used by the decoder thread to wait for AssignPictureBuffers to arrive
418 // to avoid races with potential Reset requests.
419 base::WaitableEvent pictures_assigned_
;
421 // Output picture coded size.
422 gfx::Size coded_size_
;
424 // Output picture visible size.
425 gfx::Size visible_size_
;
428 // The device polling thread handles notifications of V4L2 device changes.
432 base::Thread device_poll_thread_
;
435 // Other state, held by the child (main) thread.
438 // Make our context current before running any EGL entry points.
439 base::Callback
<bool(void)> make_context_current_
;
442 EGLDisplay egl_display_
;
443 EGLContext egl_context_
;
445 // The codec we'll be decoding for.
446 media::VideoCodecProfile video_profile_
;
447 // Chosen output format.
448 uint32_t output_format_fourcc_
;
450 // The WeakPtrFactory for |weak_this_|.
451 base::WeakPtrFactory
<V4L2VideoDecodeAccelerator
> weak_this_factory_
;
453 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator
);
456 } // namespace content
458 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_