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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
8 #include <string>
10 #include "base/time/time.h"
11 #include "google_apis/gcm/base/gcm_export.h"
12 #include "google_apis/gcm/engine/connection_handler.h"
14 class GURL;
16 namespace net {
17 class IPEndPoint;
20 namespace mcs_proto {
21 class LoginRequest;
24 namespace gcm {
26 // Factory for creating a ConnectionHandler and maintaining its connection.
27 // The factory retains ownership of the ConnectionHandler and will enforce
28 // backoff policies when attempting connections.
29 class GCM_EXPORT ConnectionFactory {
30 public:
31 typedef base::Callback<void(mcs_proto::LoginRequest* login_request)>
32 BuildLoginRequestCallback;
34 // Reasons for triggering a connection reset. Note that these enums are
35 // consumed by a histogram, so ordering should not be modified.
36 enum ConnectionResetReason {
37 LOGIN_FAILURE, // Login response included an error.
38 CLOSE_COMMAND, // Received a close command.
39 HEARTBEAT_FAILURE, // Heartbeat was not acknowledged in time.
40 SOCKET_FAILURE, // net::Socket error.
41 NETWORK_CHANGE, // NetworkChangeNotifier notified of a network
42 // change.
43 NEW_HEARTBEAT_INTERVAL, // New heartbeat interval was set.
44 // Count of total number of connection reset reasons. All new reset reasons
45 // should be added above this line.
46 CONNECTION_RESET_COUNT,
49 // Listener interface to be notified of endpoint connection events.
50 class GCM_EXPORT ConnectionListener {
51 public:
52 ConnectionListener();
53 virtual ~ConnectionListener();
55 // Notifies the listener that GCM has performed a handshake with and is now
56 // actively connected to |current_server|. |ip_endpoint| is the resolved
57 // ip address/port through which the connection is being made.
58 virtual void OnConnected(const GURL& current_server,
59 const net::IPEndPoint& ip_endpoint) = 0;
61 // Notifies the listener that the connection has been interrupted.
62 virtual void OnDisconnected() = 0;
65 ConnectionFactory();
66 virtual ~ConnectionFactory();
68 // Initialize the factory, creating a connection handler with a disconnected
69 // socket. Should only be called once.
70 // Upon connection:
71 // |read_callback| will be invoked with the contents of any received protobuf
72 // message.
73 // |write_callback| will be invoked anytime a message has been successfully
74 // sent. Note: this just means the data was sent to the wire, not that the
75 // other end received it.
76 virtual void Initialize(
77 const BuildLoginRequestCallback& request_builder,
78 const ConnectionHandler::ProtoReceivedCallback& read_callback,
79 const ConnectionHandler::ProtoSentCallback& write_callback) = 0;
81 // Get the connection handler for this factory. Initialize(..) must have
82 // been called.
83 virtual ConnectionHandler* GetConnectionHandler() const = 0;
85 // Opens a new connection and initiates login handshake. Upon completion of
86 // the handshake, |read_callback| will be invoked with a valid
87 // mcs_proto::LoginResponse.
88 // Note: Initialize must have already been invoked.
89 virtual void Connect() = 0;
91 // Whether or not the MCS endpoint is currently reachable with an active
92 // connection.
93 virtual bool IsEndpointReachable() const = 0;
95 // Returns a debug string describing the connection state.
96 virtual std::string GetConnectionStateString() const = 0;
98 // If in backoff, the time at which the next retry will be made. Otherwise,
99 // a null time, indicating either no attempt to connect has been made or no
100 // backoff is in progress.
101 virtual base::TimeTicks NextRetryAttempt() const = 0;
103 // Manually reset the connection. This can occur if an application specific
104 // event forced a reset (e.g. server sends a close connection response).
105 // If the last connection was made within kConnectionResetWindowSecs, the old
106 // backoff is restored, else a new backoff kicks off.
107 virtual void SignalConnectionReset(ConnectionResetReason reason) = 0;
109 // Sets the current connection listener. Only one listener is supported at a
110 // time, and the listener must either outlive the connection factory or
111 // call SetConnectionListener(NULL) upon destruction.
112 virtual void SetConnectionListener(ConnectionListener* listener) = 0;
115 } // namespace gcm
117 #endif // GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_