1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the definition of the FencedAllocator class.
7 #ifndef GPU_COMMAND_BUFFER_CLIENT_FENCED_ALLOCATOR_H_
8 #define GPU_COMMAND_BUFFER_CLIENT_FENCED_ALLOCATOR_H_
14 #include "base/bind.h"
15 #include "base/logging.h"
16 #include "base/macros.h"
17 #include "gpu/gpu_export.h"
20 class CommandBufferHelper
;
22 // FencedAllocator provides a mechanism to manage allocations within a fixed
23 // block of memory (storing the book-keeping externally). Furthermore this
24 // class allows to free data "pending" the passage of a command buffer token,
25 // that is, the memory won't be reused until the command buffer has processed
28 // NOTE: Although this class is intended to be used in the command buffer
29 // environment which is multi-process, this class isn't "thread safe", because
30 // it isn't meant to be shared across modules. It is thread-compatible though
31 // (see http://www.corp.google.com/eng/doc/cpp_primer.html#thread_safety).
32 class GPU_EXPORT FencedAllocator
{
34 typedef unsigned int Offset
;
35 // Invalid offset, returned by Alloc in case of failure.
36 static const Offset kInvalidOffset
= 0xffffffffU
;
38 // Allocation alignment, must be a power of two.
39 static const unsigned int kAllocAlignment
= 16;
41 // Creates a FencedAllocator. Note that the size of the buffer is passed, but
42 // not its base address: everything is handled as offsets into the buffer.
43 FencedAllocator(unsigned int size
, CommandBufferHelper
* helper
);
47 // Allocates a block of memory. If the buffer is out of directly available
48 // memory, this function may wait until memory that was freed "pending a
49 // token" can be re-used.
52 // size: the size of the memory block to allocate.
55 // the offset of the allocated memory block, or kInvalidOffset if out of
57 Offset
Alloc(unsigned int size
);
59 // Frees a block of memory.
62 // offset: the offset of the memory block to free.
63 void Free(Offset offset
);
65 // Frees a block of memory, pending the passage of a token. That memory won't
66 // be re-allocated until the token has passed through the command stream.
69 // offset: the offset of the memory block to free.
70 // token: the token value to wait for before re-using the memory.
71 void FreePendingToken(Offset offset
, int32 token
);
73 // Frees any blocks pending a token for which the token has been read.
76 // Gets the size of the largest free block that is available without waiting.
77 unsigned int GetLargestFreeSize();
79 // Gets the size of the largest free block that can be allocated if the
80 // caller can wait. Allocating a block of this size will succeed, but may
82 unsigned int GetLargestFreeOrPendingSize();
84 // Gets the total size of all free blocks that are available without waiting.
85 unsigned int GetFreeSize();
87 // Checks for consistency inside the book-keeping structures. Used for
89 bool CheckConsistency();
91 // True if any memory is allocated.
94 // Return bytes of memory that is IN_USE
95 size_t bytes_in_use() const { return bytes_in_use_
; }
98 // Status of a block of memory, for book-keeping.
105 // Book-keeping sturcture that describes a block of memory.
110 int32_t token
; // token to wait for in the FREE_PENDING_TOKEN case.
113 // Comparison functor for memory block sorting.
116 bool operator() (const Block
&left
, const Block
&right
) {
117 return left
.offset
< right
.offset
;
121 typedef std::vector
<Block
> Container
;
122 typedef unsigned int BlockIndex
;
124 static const int32_t kUnusedToken
= 0;
126 // Gets the index of a memory block, given its offset.
127 BlockIndex
GetBlockByOffset(Offset offset
);
129 // Collapse a free block with its neighbours if they are free. Returns the
130 // index of the collapsed block.
131 // NOTE: this will invalidate block indices.
132 BlockIndex
CollapseFreeBlock(BlockIndex index
);
134 // Waits for a FREE_PENDING_TOKEN block to be usable, and free it. Returns
135 // the new index of that block (since it may have been collapsed).
136 // NOTE: this will invalidate block indices.
137 BlockIndex
WaitForTokenAndFreeBlock(BlockIndex index
);
139 // Allocates a block of memory inside a given block, splitting it in two
140 // (unless that block is of the exact requested size).
141 // NOTE: this will invalidate block indices.
142 // Returns the offset of the allocated block (NOTE: this is different from
143 // the other functions that return a block index).
144 Offset
AllocInBlock(BlockIndex index
, unsigned int size
);
146 CommandBufferHelper
*helper_
;
148 size_t bytes_in_use_
;
150 DISALLOW_IMPLICIT_CONSTRUCTORS(FencedAllocator
);
153 // This class functions just like FencedAllocator, but its API uses pointers
154 // instead of offsets.
155 class FencedAllocatorWrapper
{
157 FencedAllocatorWrapper(unsigned int size
,
158 CommandBufferHelper
* helper
,
160 : allocator_(size
, helper
), base_(base
) {}
162 // Allocates a block of memory. If the buffer is out of directly available
163 // memory, this function may wait until memory that was freed "pending a
164 // token" can be re-used.
167 // size: the size of the memory block to allocate.
170 // the pointer to the allocated memory block, or NULL if out of
172 void *Alloc(unsigned int size
) {
173 FencedAllocator::Offset offset
= allocator_
.Alloc(size
);
174 return GetPointer(offset
);
177 // Allocates a block of memory. If the buffer is out of directly available
178 // memory, this function may wait until memory that was freed "pending a
179 // token" can be re-used.
180 // This is a type-safe version of Alloc, returning a typed pointer.
183 // count: the number of elements to allocate.
186 // the pointer to the allocated memory block, or NULL if out of
188 template <typename T
> T
*AllocTyped(unsigned int count
) {
189 return static_cast<T
*>(Alloc(count
* sizeof(T
)));
192 // Frees a block of memory.
195 // pointer: the pointer to the memory block to free.
196 void Free(void *pointer
) {
198 allocator_
.Free(GetOffset(pointer
));
201 // Frees a block of memory, pending the passage of a token. That memory won't
202 // be re-allocated until the token has passed through the command stream.
205 // pointer: the pointer to the memory block to free.
206 // token: the token value to wait for before re-using the memory.
207 void FreePendingToken(void *pointer
, int32 token
) {
209 allocator_
.FreePendingToken(GetOffset(pointer
), token
);
212 // Frees any blocks pending a token for which the token has been read.
214 allocator_
.FreeUnused();
217 // Gets a pointer to a memory block given the base memory and the offset.
218 // It translates FencedAllocator::kInvalidOffset to NULL.
219 void *GetPointer(FencedAllocator::Offset offset
) {
220 return (offset
== FencedAllocator::kInvalidOffset
) ?
221 NULL
: static_cast<char *>(base_
) + offset
;
224 // Gets the offset to a memory block given the base memory and the address.
225 // It translates NULL to FencedAllocator::kInvalidOffset.
226 FencedAllocator::Offset
GetOffset(void *pointer
) {
228 static_cast<FencedAllocator::Offset
>(
229 static_cast<char*>(pointer
) - static_cast<char*>(base_
)) :
230 FencedAllocator::kInvalidOffset
;
233 // Gets the size of the largest free block that is available without waiting.
234 unsigned int GetLargestFreeSize() {
235 return allocator_
.GetLargestFreeSize();
238 // Gets the size of the largest free block that can be allocated if the
240 unsigned int GetLargestFreeOrPendingSize() {
241 return allocator_
.GetLargestFreeOrPendingSize();
244 // Gets the total size of all free blocks.
245 unsigned int GetFreeSize() { return allocator_
.GetFreeSize(); }
247 // Checks for consistency inside the book-keeping structures. Used for
249 bool CheckConsistency() {
250 return allocator_
.CheckConsistency();
253 // True if any memory is allocated.
255 return allocator_
.InUse();
258 FencedAllocator
&allocator() { return allocator_
; }
260 size_t bytes_in_use() const { return allocator_
.bytes_in_use(); }
263 FencedAllocator allocator_
;
265 DISALLOW_IMPLICIT_CONSTRUCTORS(FencedAllocatorWrapper
);
270 #endif // GPU_COMMAND_BUFFER_CLIENT_FENCED_ALLOCATOR_H_